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Player Features and Ideas Discussion

 
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Scanning Idea

Author
Juan Mileghere
The Corporate Raiders
Safety.
#1 - 2015-01-29 20:14:47 UTC
When a new site/anomaly appears can instead of things signatures turning into the spheres can they remain as what we had before the new site spawned.
Iain Cariaba
#2 - 2015-01-29 21:52:35 UTC
Scan the sig down to 100% and you get an icon for it. Unless it's scanned to 100%, it is represented by your ship's knowledge of its location. Your ship knows it is somewhere on the surface of that sphere or circle.
Juan Mileghere
The Corporate Raiders
Safety.
#3 - 2015-01-30 05:37:51 UTC
Iain Cariaba wrote:
Scan the sig down to 100% and you get an icon for it. Unless it's scanned to 100%, it is represented by your ship's knowledge of its location. Your ship knows it is somewhere on the surface of that sphere or circle.

I mean when you get it down to 24% or something like that, are about to move probes and BAM new sig pops in and throws everything off
Iain Cariaba
#4 - 2015-01-30 16:12:23 UTC
Juan Mileghere wrote:
Iain Cariaba wrote:
Scan the sig down to 100% and you get an icon for it. Unless it's scanned to 100%, it is represented by your ship's knowledge of its location. Your ship knows it is somewhere on the surface of that sphere or circle.

I mean when you get it down to 24% or something like that, are about to move probes and BAM new sig pops in and throws everything off

I don't see how, as new sig has absolutly zero impact on the sig you are currently scanning. If you have sig ABC-123 scanned to 24% and new sig XYZ-789 pops in system, sig ABC-123 is still scanned at 24%. Clicking on a sig in the probe scanner window will display that sig on the solar system map, and none of the others.
HTC NecoSino
ISEEU Corporation
Observatory Great Bear
#5 - 2015-01-30 18:08:51 UTC
Ian, try this some time. While scanning, you can have 5 "partials" on the screen (red dots). So you know where those 5 are approximately.

While scanning another signature that doesn't interact with the others, a new signature spawns. You then lose those other 4 dots and only have the original spheres and no longer know where they are, approximately.

I'd +1 this, but I'm not sure how easily it would be implemented. It's also fairly rare that it happens, but it is annoying.
Iain Cariaba
#6 - 2015-01-30 18:18:48 UTC
HTC NecoSino wrote:
Ian, try this some time. While scanning, you can have 5 "partials" on the screen (red dots). So you know where those 5 are approximately.

While scanning another signature that doesn't interact with the others, a new signature spawns. You then lose those other 4 dots and only have the original spheres and no longer know where they are, approximately.

I'd +1 this, but I'm not sure how easily it would be implemented. It's also fairly rare that it happens, but it is annoying.

Right. If you have scanned a sig down to a red dot, and then your scan strength on that particular sig drops back to where it's a sphere again, but still above zero, then it goes back to being a sphere. I scan nearly a dozen systems on a daily basis, and have never had red dots return to spheres outside the cited example, certainly not when a new sig appears in system.
HTC NecoSino
ISEEU Corporation
Observatory Great Bear
#7 - 2015-01-30 18:57:26 UTC  |  Edited by: HTC NecoSino
Nope, that's not what we're talking about.

Imagine this...

You have partially scanned the system and have 5 sigs scanned to red dots.
Then you have to go afk for 5 minutes.

During that 5 minutes, a new signature spawned. Those 5 dots are now back to the red spheres.
Ignore the time in this example, as it's the new site spawning that causes this, not time.

You should have 5 dots and a sphere, but instead of you have 6 spheres.
Juan Mileghere
The Corporate Raiders
Safety.
#8 - 2015-02-01 07:05:39 UTC
HTC NecoSino wrote:
Nope, that's not what we're talking about.

Imagine this...

You have partially scanned the system and have 5 sigs scanned to red dots.
Then you have to go afk for 5 minutes.

During that 5 minutes, a new signature spawned. Those 5 dots are now back to the red spheres.
Ignore the time in this example, as it's the new site spawning that causes this, not time.

You should have 5 dots and a sphere, but instead of you have 6 spheres.

This is what I mean dead on, even if you're checking d-scan for a second.
Donnachadh
United Allegiance of Undesirables
#9 - 2015-02-01 08:24:03 UTC
HTC NecoSino wrote:
Nope, that's not what we're talking about.

Imagine this...

You have partially scanned the system and have 5 sigs scanned to red dots.
Then you have to go afk for 5 minutes.

During that 5 minutes, a new signature spawned. Those 5 dots are now back to the red spheres.
Ignore the time in this example, as it's the new site spawning that causes this, not time.

You should have 5 dots and a sphere, but instead of you have 6 spheres.

Must be something weird in your clients. If I have little red dots I can go away for an hour and come back and still have red dots for whatever is still in the system.

Never had a new signature showing up cause changes to anything else I was scanning.
Unezka Turigahl
Det Som Engang Var
#10 - 2015-02-01 08:35:29 UTC
This happens quite often and it is very annoying. It happens if a new signature spawns, an existing signature despawns, a new anomaly spawns, an anomaly is completed... basically any time the signature/anomaly list is updated. And in Caldari hisec where things are pretty busy, the scanner window is very often updating.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#11 - 2015-02-01 13:28:57 UTC
Unezka Turigahl wrote:
This happens quite often and it is very annoying. It happens if a new signature spawns, an existing signature despawns, a new anomaly spawns, an anomaly is completed... basically any time the signature/anomaly list is updated. And in Caldari hisec where things are pretty busy, the scanner window is very often updating.


I don't see this happen when a new sig spawns but rather when a sig despawns (whether a new one shows up or not).