These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Battleship PVP Viability

Author
Serendipity Lost
Repo Industries
#81 - 2015-01-29 14:14:53 UTC
baltec1 wrote:
Serendipity Lost wrote:
baltec1 wrote:
W0lf Crendraven wrote:
Scan ress and warp speed are the deciding factors, and agility is to bad.


I have a megathron that warps and aligns faster than cruisers.



I have an IQ of 163 and an 'average' peen of 10.328 inches.

Oh... sorry, I thought this was going in a different direction.


He's still right Baltec1. Of course you can make your mega do amazing things, but at a price.

I can put a higs rig on my mega and make it so slow that you wouldn't notice I was getting away.

Now all 3 of us have correct statements. I'm just not sure what you and I are trying to prove.


The drawbacks are not all that great anymore.



That's not true. I rarely get a second date.
Bullet Therapist
FT Cold Corporation
#82 - 2015-01-29 14:30:12 UTC

Where to begin?Big smile Lets start with math.

baltec1 wrote:

Its not hard maths its just you spouting rubbish as you have zero experience with such ships and setups. The very fact that I have a green light to take such battleships in strategic frigate fleets alone should tell you that my ships don't slow down their fleets.


Apparently it is if you can't understand the difference between six and eight. So what is a faster align time? Six or eight seconds? The only rubbish here is your ad hominem attack against my credibility as a battleship pilot, which is at worst unverifiable, and a pretty sad refutation. I've been a battleship enthusiast for some time now; but don't worry, you don't have to take word for it, but you do have to put your alignment time lie on the shelf.

baltec1 wrote:

No because they don't fit them. The whole point of harpy fleet is that it is cheap and disposable. Also my point is that implants dont take up ship slots. You only need one rig and two lows to pull off speeds fast enough to keep up with cruisers (you can get away with just one nano) So, the ship itself is not gimped like you say.


No, they don't, but you tout your arguments as if the only thing a player has to do to make battleships compete is sacrifice a few modules for mobility. It's just a talking point for you that conceals the truth that a player looking to tag along in a megathron to a cruiser fleet without impairing the cruiser gang's warp speed needs to invest in an implant set. It doesn't sound so striking or stark when you wave the pricetag of the implants in players faces. So say what you mean next time, like three slots and six (very expensive) implants, instead of three slots, ok?

Also, for the record, I've not said that sacrificing slots for mobility is gimping the fit, I've only pointed out the half truth you're telling.

baltec1 wrote:

I might miss the first target but after that I have the secondary locked and from then onwards I do just fine. My damage application is fine because I adapt to whatever the fleets range is. That is the key difference between me and you. You dont adapt you just give up without trying.


The locking speed formula (more math Big smile) is locktime = 40000/(scanres * asinh(sigrad)^2). Even with ideal target calling, the cycle time of your weapons, fluid nature of fleet fights against small ships, and the tendancy of FCs to order orbit distances are still going to prevent you from applying substantial DPS. Your megathron isn't going to be able to react fast enough to a target's range of potential orbits to establish a transversal course before it becomes un-ideal. Reacting to immediate threats like dictor warpins is less possible, and with poor target calling you're left ineffectual.

I don't know for sure if baltec1 is your only pvp toon, but if his track record is exemplary, I would say that the string of zeros I see under the category of 'damage done' speaks for itself of this front. Digging through the KBs a little more, it's easy to see how few cases you actually get a shot off in. Yeah, you get a big hit here and there, but for the most part you don't, so stop the BS.

Again, you don't know anything about my relationship with battleships, other than I care about them. I certainly understand what kind of problems a battleship is likely to face on grid, so it stands to reason that I'd also be able to find a way to circumvent them. My reactions and refutations to your posts are in part derived from my own experiences in battleships, despite your repeated drumbeat that I or others have 'zero experience.'

Lastly,

baltec1 wrote:

Dont care what you feel, I never said those words. Anything anyone pulls off in EVE is possible to do by everyone if they put in the time and effort to learn.

I couldn't take my ships on the fleets I do if I couldn't match them. If you spent more time actually flying these ships and testing new fits like I do rather than sitting there doing nothing other than looking at EFT and decrying impossible you would have a lot more success. I find this is a problem across the entire range of ships, people just don't try or think for themselves and simply use whatever the FOTM ship and fit is out there. Anything outside of this narrow view to them is wrong and impossible.


Whelp, take a look at the above. You're visionary and everyone else is stupid is the gist of it. They're two contradictory statements that came from the same fingertips. So which is it? That you're a visionary and no-one else is or that you never said that?

The truth, baltec, is that there are plenty of intelligent, capable, and innovative players involved in this game, and no matter what you think of me, if there's a good way to utilize an existing ship class, once the secret gets out, everyone will soon know about it. Take a look at the beam navy slicers that have been flying around the last few days. Word spreads, this time via TMC and EN24, and people take notice. You've been standing on your soap box for a long time now and I haven't seen people lining up to follow your advice. So where are the battleship support groups in cruiser and frigate gangs and why is it that you're the only one making claims about megathron superiority in your cruiser fleets?

Could it be that the friends that you play with like having a megathron as a hood ornament? Maybe, it's fun to have a little flair once and a while. Virtually every bash or fun fleet I've been a part of over the last three years has been bolstered by a morale drake, even if it's not the smartest choice. Are you a good enough player that you pay attention and execute fleet commands quickly enough to not at least have a negative impact on your fleets? Sure, it's possible. If you're not really hurting the fleets that you're a part of or causing trouble for them, no-one reasonable is going to care if it makes people happy.
Frostys Virpio
State War Academy
Caldari State
#83 - 2015-01-29 14:54:46 UTC
The truth is probably along the lines of "not enough people are really willing to burn the ascendency set required to make it work".
Starrakatt
Empire Assault Corp
Dead Terrorists
#84 - 2015-01-29 15:01:21 UTC
First, I agree that rebalancing T3 and Sentries will help a lot BS (and BC to a point) viability in most fields.

I am also of teh school that think BS and BC are sadly under used since the nerfs combined with everything else's buff. I am following these threads, even if not participating much. And YES, I used to fly BCs and BSs not that long ago, almost never now.

Now about Baltech1.

Baltech1 is, I believe, an intelligent person, and I believe he can manage some counter-intuitive stuff with his pet Megas, albeit with very expansive implants and/or mods and possibly some fitting sacrifices to make it work. Fine. However if you need 6 extremely expensive implants to make a BS worth it's salt, something is obviously wrong.

Maybe if you would step down your Pedestal of Patronizing Smug and stop calling everyone else bad an unimaginative, people would actually listen to what you say. Antagonizing 'everyone' by your atitude is just making 'everyone' ignore your opinion.

But if you are merely a troll, you will ignore this, and be even less relevant.

My 2 cents.

baltec1
Bat Country
Pandemic Horde
#85 - 2015-01-29 15:04:37 UTC
Serendipity Lost wrote:



That's not true. I rarely get a second date.


You should stop eating them when you take them out for a "meal"
baltec1
Bat Country
Pandemic Horde
#86 - 2015-01-29 15:24:04 UTC  |  Edited by: baltec1
Bullet Therapist wrote:



Apparently it is if you can't understand the difference between six and eight. So what is a faster align time? Six or eight seconds? The only rubbish here is your ad hominem attack against my credibility as a battleship pilot, which is at worst unverifiable, and a pretty sad refutation. I've been a battleship enthusiast for some time now; but don't worry, you don't have to take word for it, but you do have to put your alignment time lie on the shelf.


Feel free to ask any CFC FC about what happens when I fly a mega in a harpy fleet and we start burning.


Bullet Therapist wrote:

No, they don't, but you tout your arguments as if the only thing a player has to do to make battleships compete is sacrifice a few modules for mobility. It's just a talking point for you that conceals the truth that a player looking to tag along in a megathron to a cruiser fleet without impairing the cruiser gang's warp speed needs to invest in an implant set. It doesn't sound so striking or stark when you wave the pricetag of the implants in players faces. So say what you mean next time, like three slots and six (very expensive) implants, instead of three slots, ok?



Context. You said in order to warp and align fast enough to keep up with the ship cannot do anything else, this is not true and the ship only uses one rig slot and 1-2 lows.


Bullet Therapist wrote:

The locking speed formula (more math Big smile) is locktime = 40000/(scanres * asinh(sigrad)^2). Even with ideal target calling, the cycle time of your weapons, fluid nature of fleet fights against small ships, and the tendancy of FCs to order orbit distances are still going to prevent you from applying substantial DPS. Your megathron isn't going to be able to react fast enough to a target's range of potential orbits to establish a transversal course before it becomes un-ideal. Reacting to immediate threats like dictor warpins is less possible, and with poor target calling you're left ineffectual.


What you just described isn't what happens in these fleets.


Bullet Therapist wrote:

Again, you don't know anything about my relationship with battleships, other than I care about them.


I base it on the fact that in your posting you show a lack of in game knolage and you base your entire argument on what EFT tells you.


Bullet Therapist wrote:

Whelp, take a look at the above. You're visionary and everyone else is stupid is the gist of it. They're two contradictory statements that came from the same fingertips. So which is it? That you're a visionary and no-one else is or that you never said that?

The truth, baltec, is that there are plenty of intelligent, capable, and innovative players involved in this game, and no matter what you think of me, if there's a good way to utilize an existing ship class, once the secret gets out, everyone will soon know about it. Take a look at the beam navy slicers that have been flying around the last few days. Word spreads, this time via TMC and EN24, and people take notice. You've been standing on your soap box for a long time now and I haven't seen people lining up to follow your advice. So where are the battleship support groups in cruiser and frigate gangs and why is it that you're the only one making claims about megathron superiority in your cruiser fleets?

Could it be that the friends that you play with like having a megathron as a hood ornament? Maybe, it's fun to have a little flair once and a while. Virtually every bash or fun fleet I've been a part of over the last three years has been bolstered by a morale drake, even if it's not the smartest choice. Are you a good enough player that you pay attention and execute fleet commands quickly enough to not at least have a negative impact on your fleets? Sure, it's possible. If you're not really hurting the fleets that you're a part of or causing trouble for them, no-one reasonable is going to care if it makes people happy.


Now think of what a battleship that isnt custom built for a cap stable, perma AB, highly mobile frigate fleet can do. I stand by my words, anyone can do what I do. You however cannot because you have decided that you cannot.

Lets use an example, the Golem. I know for a fact that it is downright deadly yet I know of only one maby two pilots who use it often. You therory that if nobody uses them it must mean they suck simply is not true.
Richard Stallmanu Stallmania
Voidlings
V0IDLINGS
#87 - 2015-01-29 15:48:20 UTC  |  Edited by: Richard Stallmanu Stallmania
Now I don't post on forums often, but I am bored in class and saw this thread.
First off, baltec1 is ~that guy~ in fleets who despite being told things will argue endlessly how you are bad and he is correct.

So with that out of the way, since he appears to be an EFT master/fitting guru, let's check his fit.

https://zkillboard.com/kill/42350895/

Yep. 4 CPRIIs, 2 Nanos, Shield fit, 0 Tracking, and only 34,000 damage taken with logistics.
Yeah, Ishtar literally has better stats than your fit in EVERY regard, hell a Drake would do better. Sorry, that's really bad.

So yeah, you can align as fast as cruisers, but you are also effectively worthless to the fleet and I could solo that terrible fit with a Merlin.

And before you bring "ranking" into the argument, Baltec1, as I know you will because you are merely grasping at straws now, 80% of your kills are POS modules and the least amount of people I've seen on a mail in your killboard is 11.
Your experience with this game is simply not enough to be making arguments for or against a ship/balance issue. Sorry. Go back to ratting in Deklein.

Now to solve the actual issue. Battleships need a buff to EHP/DPS and/or Warp Speed.

OR

Battleships need a 3200mm plate, which lets them hit similar levels of armor while being able to fit either, better resists, more DPS, better application, or more mobility mods (Inertia Stabs for align?).

Shield Battleships need an X-Large shield extender.

The issue is that the largest tank mods in this game are aimed at cruisers/BC, and BS are forced to use cruiser sized EHP mods and only gain large guns as a benefit over Battlecruisers, while having similar DPS and FAR worse application.
baltec1
Bat Country
Pandemic Horde
#88 - 2015-01-29 16:22:37 UTC  |  Edited by: baltec1
Richard Stallmanu Stallmania wrote:
Now I don't post on forums often, but I am bored in class and saw this thread.
First off, baltec1 is ~that guy~ in fleets who despite being told things will argue endlessly how you are bad and he is correct.

So with that out of the way, since he appears to be an EFT master/fitting guru, let's check his fit.

https://zkillboard.com/kill/42350895/

Yep. 4 CPRIIs, 2 Nanos, Shield fit, 0 Tracking, and only 34,000 damage taken with logistics.
Yeah, Ishtar literally has better stats than your fit in EVERY regard, hell a Drake would do better. Sorry, that's really bad.

So yeah, you can align as fast as cruisers, but you are also effectively worthless to the fleet and I could solo that terrible fit with a Merlin.

And before you bring "ranking" into the argument, Baltec1, as I know you will because you are merely grasping at straws now, 80% of your kills are POS modules and the least amount of people I've seen on a mail in your killboard is 11.
Your experience with this game is simply not enough to be making arguments for or against a ship/balance issue. Sorry. Go back to ratting in Deklein.



I will just point out that you have no idea why she was fit like that and you have no idea how she died.

This fit (now outdated) is my Harpy fleet fit and is fitted in order to match said fleet. The requirements are cap stable with the MWD running, fast enough to keep up with alignments, 3au warp speed and 80km range. She died due to me not broadcasting for reps (welp) and has a track record of 285 days active service. In the last two years we have not faced any real threat so most of the engagements were over uncontested towers.

I have spent 5 years running BS and mostly only BS in fleets they had no right in being in. KB tell you a ship died, they tell you nothing of what is happening in a fight or what has happened over the years which is why we dont care about them. In fleet I am infact that guy who keeps the moral high and helps wherever I can when asked. I just call out bullshit on the forums when I see it.

Now, are there other battleships that can do better in a harpy fleet? Yes. But I choose to use the megathron because for me it is fun to push my favorate ship into doing new and outlandish things. Do I care what my KB looks like when they eventually die? Clearly not. Perhaps if people spent more time having fun with new fits rather than stressing over what their KB looks like they would have more success.
Richard Stallmanu Stallmania
Voidlings
V0IDLINGS
#89 - 2015-01-29 17:14:02 UTC
baltec1 wrote:
Richard Stallmanu Stallmania wrote:
Now I don't post on forums often, but I am bored in class and saw this thread.
First off, baltec1 is ~that guy~ in fleets who despite being told things will argue endlessly how you are bad and he is correct.

So with that out of the way, since he appears to be an EFT master/fitting guru, let's check his fit.

https://zkillboard.com/kill/42350895/

Yep. 4 CPRIIs, 2 Nanos, Shield fit, 0 Tracking, and only 34,000 damage taken with logistics.
Yeah, Ishtar literally has better stats than your fit in EVERY regard, hell a Drake would do better. Sorry, that's really bad.

So yeah, you can align as fast as cruisers, but you are also effectively worthless to the fleet and I could solo that terrible fit with a Merlin.

And before you bring "ranking" into the argument, Baltec1, as I know you will because you are merely grasping at straws now, 80% of your kills are POS modules and the least amount of people I've seen on a mail in your killboard is 11.
Your experience with this game is simply not enough to be making arguments for or against a ship/balance issue. Sorry. Go back to ratting in Deklein.



I will just point out that you have no idea why she was fit like that and you have no idea how she died.

This fit (now outdated) is my Harpy fleet fit and is fitted in order to match said fleet. The requirements are cap stable with the MWD running, fast enough to keep up with alignments, 3au warp speed and 80km range. She died due to me not broadcasting for reps (welp) and has a track record of 285 days active service. In the last two years we have not faced any real threat so most of the engagements were over uncontested towers.

I have spent 5 years running BS and mostly only BS in fleets they had no right in being in. KB tell you a ship died, they tell you nothing of what is happening in a fight or what has happened over the years which is why we dont care about them. In fleet I am infact that guy who keeps the moral high and helps wherever I can when asked. I just call out bullshit on the forums when I see it.

Now, are there other battleships that can do better in a harpy fleet? Yes. But I choose to use the megathron because for me it is fun to push my favorate ship into doing new and outlandish things. Do I care what my KB looks like when they eventually die? Clearly not. Perhaps if people spent more time having fun with new fits rather than stressing over what their KB looks like they would have more success.


Essentially all I have seen from you on this thread is "Battleships are viable if you gimp them to the stats of a T1 cruiser, they don't need changes.". Obviously they are not fine if you need to gimp them to make them useful.

And I seem to recognize you stating that your super awesome viable in fleet megathron fit had 2 nanos and a warp speed rig, which that lossmail has. So let's just say that's your "super sekrit" fit.

Your efficiency versus POS mods really has no bearing on whether or not BS are viable anymore, sorry little goon.
Frostys Virpio
State War Academy
Caldari State
#90 - 2015-01-29 17:18:14 UTC
Richard Stallmanu Stallmania wrote:


Essentially all I have seen from you on this thread is "Battleships are viable if you gimp them to the stats of a T1 cruiser, they don't need changes.". Obviously they are not fine if you need to gimp them to make them useful.

And I seem to recognize you stating that your super awesome viable in fleet megathron fit had 2 nanos and a warp speed rig, which that lossmail has. So let's just say that's your "super sekrit" fit.

Your efficiency versus POS mods really has no bearing on whether or not BS are viable anymore, sorry little goon.


If that was his only PvP toon, he hasn't shot anyone since december. Imma be he has alts.
Richard Stallmanu Stallmania
Voidlings
V0IDLINGS
#91 - 2015-01-29 17:36:03 UTC  |  Edited by: Richard Stallmanu Stallmania
Frostys Virpio wrote:
Richard Stallmanu Stallmania wrote:


Essentially all I have seen from you on this thread is "Battleships are viable if you gimp them to the stats of a T1 cruiser, they don't need changes.". Obviously they are not fine if you need to gimp them to make them useful.

And I seem to recognize you stating that your super awesome viable in fleet megathron fit had 2 nanos and a warp speed rig, which that lossmail has. So let's just say that's your "super sekrit" fit.

Your efficiency versus POS mods really has no bearing on whether or not BS are viable anymore, sorry little goon.


If that was his only PvP toon, he hasn't shot anyone since december. Imma be he has alts.

Goons haven't left Deklein since December.

Additionally Baltec1, how much does your morale tank, and how much damage does it deal? How viable is your morale tank in fleet vs fleet combat since you finally acknowledge your fit isn't for combat but rather for "morale"?
Zimmer Jones
Aliastra
Gallente Federation
#92 - 2015-01-29 17:43:32 UTC
Enough that he was always on this toons watchlist, even if he wasn logi or leadership. Keeping the odd man in the fleet alive is a challenge, almost as much as keeping the FC and boosters alive, and it IS a morale boost. First time I saw him in alpha fleet we were told "Don't say anything, he's more likely to survive than you are" and the FC was right.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Frostys Virpio
State War Academy
Caldari State
#93 - 2015-01-29 18:05:04 UTC
Richard Stallmanu Stallmania wrote:
Frostys Virpio wrote:
Richard Stallmanu Stallmania wrote:


Essentially all I have seen from you on this thread is "Battleships are viable if you gimp them to the stats of a T1 cruiser, they don't need changes.". Obviously they are not fine if you need to gimp them to make them useful.

And I seem to recognize you stating that your super awesome viable in fleet megathron fit had 2 nanos and a warp speed rig, which that lossmail has. So let's just say that's your "super sekrit" fit.

Your efficiency versus POS mods really has no bearing on whether or not BS are viable anymore, sorry little goon.


If that was his only PvP toon, he hasn't shot anyone since december. Imma be he has alts.

Goons haven't left Deklein since December.

Additionally Baltec1, how much does your morale tank, and how much damage does it deal? How viable is your morale tank in fleet vs fleet combat since you finally acknowledge your fit isn't for combat but rather for "morale"?


I'm pretty sure his "morale boost" comment was geared to ward you calling him "that guy" in fleets about supposedly arguing over anything for bad reasons.
Richard Stallmanu Stallmania
Voidlings
V0IDLINGS
#94 - 2015-01-29 19:43:40 UTC  |  Edited by: Richard Stallmanu Stallmania
Frostys Virpio wrote:
Richard Stallmanu Stallmania wrote:
Frostys Virpio wrote:
Richard Stallmanu Stallmania wrote:


Essentially all I have seen from you on this thread is "Battleships are viable if you gimp them to the stats of a T1 cruiser, they don't need changes.". Obviously they are not fine if you need to gimp them to make them useful.

And I seem to recognize you stating that your super awesome viable in fleet megathron fit had 2 nanos and a warp speed rig, which that lossmail has. So let's just say that's your "super sekrit" fit.

Your efficiency versus POS mods really has no bearing on whether or not BS are viable anymore, sorry little goon.


If that was his only PvP toon, he hasn't shot anyone since december. Imma be he has alts.

Goons haven't left Deklein since December.

Additionally Baltec1, how much does your morale tank, and how much damage does it deal? How viable is your morale tank in fleet vs fleet combat since you finally acknowledge your fit isn't for combat but rather for "morale"?


I'm pretty sure his "morale boost" comment was geared to ward you calling him "that guy" in fleets about supposedly arguing over anything for bad reasons.

Have you seen this thread? It's like 50% Baltec1 arguing that because his Battleship is able to have similar stats to a Cruiser that they are fine and balanced.

Cool story, then why should I fly a battleship just to intentionally gimp every minor advantage it affords?
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#95 - 2015-01-29 21:52:06 UTC
Let's see what we are talking about here. Here's a fit I just threw together, intended for small gang use. To summarize, it can't keep up with a HAC, costs about the same as a HAC, but brings a LOT more tank, ewar resistance, and projection.

[Apocalypse, Apocalypse fit]

Large Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
Nanofiber Internal Structure II
Heat Sink II
Heat Sink II

Prototype 100MN Microwarpdrive I
Prototype ECCM Radar Sensor Cluster
Prototype ECCM Radar Sensor Cluster
Warp Disruptor II

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L

Large Energy Metastasis Adjuster I
Large Energy Metastasis Adjuster I
Large Low Friction Nozzle Joints I

8.14 sec Align
1140 m/s
51.5k EHP
652 DPS at 21.7km+12.5
520 DPS at 60.6km+12.5
0.0754 tracking
477.7 overheated Reps/sec (that's BEFORE the reactive has adapted)
86.3 Sensor Strength
214m Isk (eft estimate)

Swap the repper for a 1600mm plate and you get 64k EHP. On the whole though, the repper is worth more EHP, as long as you live longer then 30 secs or so, which shouldn't be hard with that much HP. This fit is not meant for a fleet with logi, the tank would look much different in that case.

Overall, not bad. I could definately see having a couple of these along in a HAC or cruiser gang. It'd be right at home in a BC gang. Definately no spot for it in a nano gang. This has the speed to keep up (barely), the range to hammer EWAR and Logi, and the sensor strength to make a Falcon cry. It's DPS is only barely above a HAC or BC, but the combination package is a very mean beast indeed. What it brings to gang is instead sustainability- it won't get focused off the field quickly, and will keep dishing out a lot of pain at anything in range to engage you.

So, if the question is "Can BS be used in fleets?" The answer is yes. If the question is, "SHOULD BS be used in fleets?", the answer is complicated. Not all fleets will need what a BS brings.
Richard Stallmanu Stallmania
Voidlings
V0IDLINGS
#96 - 2015-01-29 22:03:37 UTC
Ines Tegator wrote:
Let's see what we are talking about here. Here's a fit I just threw together, intended for small gang use. To summarize, it can't keep up with a HAC, costs about the same as a HAC, but brings a LOT more tank, ewar resistance, and projection.

[Apocalypse, Apocalypse fit]

Large Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
Nanofiber Internal Structure II
Heat Sink II
Heat Sink II

Prototype 100MN Microwarpdrive I
Prototype ECCM Radar Sensor Cluster
Prototype ECCM Radar Sensor Cluster
Warp Disruptor II

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L

Large Energy Metastasis Adjuster I
Large Energy Metastasis Adjuster I
Large Low Friction Nozzle Joints I

8.14 sec Align
1140 m/s
51.5k EHP
652 DPS at 21.7km+12.5
520 DPS at 60.6km+12.5
0.0754 tracking
477.7 overheated Reps/sec (that's BEFORE the reactive has adapted)
86.3 Sensor Strength
214m Isk (eft estimate)

Swap the repper for a 1600mm plate and you get 64k EHP. On the whole though, the repper is worth more EHP, as long as you live longer then 30 secs or so, which shouldn't be hard with that much HP. This fit is not meant for a fleet with logi, the tank would look much different in that case.

Overall, not bad. I could definately see having a couple of these along in a HAC or cruiser gang. It'd be right at home in a BC gang. Definately no spot for it in a nano gang. This has the speed to keep up (barely), the range to hammer EWAR and Logi, and the sensor strength to make a Falcon cry. It's DPS is only barely above a HAC or BC, but the combination package is a very mean beast indeed. What it brings to gang is instead sustainability- it won't get focused off the field quickly, and will keep dishing out a lot of pain at anything in range to engage you.

So, if the question is "Can BS be used in fleets?" The answer is yes. If the question is, "SHOULD BS be used in fleets?", the answer is complicated. Not all fleets will need what a BS brings.


Vexor Navy Issue out performs that Apoc.
Faster, same DPS to better ranges, same buffer, half the sig, half the cost, only thing it loses is 40 sensor strength. Which really doesnt matter all that much.

Foxicity
The Scope
Gallente Federation
#97 - 2015-01-29 22:06:23 UTC  |  Edited by: Foxicity
Ines, thank you for your in-depth analysis. The things you highlighted clearly show that a battleship can bring a totally different flavor to a fight than 'comparable' cruisers. You did forget to share the scan resolution/lock time. Personally I would consider at least one tracking computer, since extra range will help with your inability to dictate, and a little more tracking makes you that much more mean. But the heat sink is suitable.

Richard wrote:
Vexor Navy Issue out performs that Apoc.
Faster, same DPS to better ranges, same buffer, half the sig, half the cost, only thing it loses is 40 sensor strength. Which really doesnt matter all that much.


Why'd you have to ruin it.

Aren't they like, characteristically different or something? I WANT TO FEEL GOOD ABOUT BATTLESHIPS.
Biron Soringard
Absurdity of Abstractions
#98 - 2015-01-29 22:31:48 UTC
As a lowsec dweller, battleships are fine in this area. Sure, they're overshadowed a lot by Tech 3's and Ishtars, but I still see them on a regular basis. They're not exactly good for roaming about in all the time, but for ops where the field need be held, they're still solid.

As for Tech 3's and Ishtars... yeah. Ishtars need to lose sentry drones, and Tech 3's need to not be sig-tanking battleships. The Proteus in lowsec meta is OP as hell. 170k EHP no links no slaves, 20k optimal and falloff around 50k plus 620 DPS with CNAM, a 50mbit drone bay for even more damage or ECM drones, a utility mid, and a long point that goes out to 40+ if you use faction with no links. Beam Legions can blap through logi with ease, and get 2-ish utility mids, depending on fitting. I think the Loki is the most well balanced of all of them, actually. Its a bit lackluster on applied DPS, but that's mainly projectiles. Arty web Lokis are a possibility, but I've not tinkered with one since the medium long-range weapon tweaks to see if they're better or worse than previous setups.

I won't talk about Ishtars. Their issues are pretty much universal between low/null from my perspective.Eitherway I think that if Tech 3's and Ishtars were brought into line, Battleships would be a much more powerful alternative. They'd still need web ships to help them apply their damage, or target painters in some situations. But, I think that most fleets should need some form of support ships other than Logistics to help them reach their full potential.

I also think that the T2 resist profile is a big reason for why HACS and Tech 3's are chosen over battleships in small gang situations, where attrition and alpha aren't as much of an issue, and holding reps is a much more important factor.
Ab'del Abu
Atlantis Ascendant
#99 - 2015-01-29 22:44:18 UTC
Battleships need almost twice as long to move from system to system compared to a t2 cruiser platform, say ishtar + Bridging a fleet over vast distances is no more

==>

BS suck now.

Pirate faction battleships are still interesting thx to their special bonuses. But that's pretty much it ...
Bullet Therapist
FT Cold Corporation
#100 - 2015-01-30 00:54:43 UTC
baltec1 wrote:
Stuff


At this point it's so feeble that you're just disagreeing do disagree and you don't have anything new to add.. Your statements are debunked and your lies have been exposed and are free here for anyone else to read and I'm not going to just bash your for the sake of making you look stupid. Like I said before I'm sorry to pick on you or anyone else here because I hate the idea of hurting anyone else's feelings; so I'm sorry if anything I've said made you or anyone else get hot over the issue.

I do agree with you that t3s desperately need to be brought in line, that ishtars might be too versatile, and that if bombs were tweaked that the health of the battleship class as a whole would improve. Given CCPs track record with t3 destroyers and ishtars though, and their reluctance to nerf bombers in a meaningful way, I'm not holding my breath on the chance that t3 cruisers are going to get nerfed too hard. Even then, members of the pirate cruiser and HAC line still strongly overlap with the battleship class, while having few of the disadvantages.

T1 battleships will probably remain in their third chair status for a while longer, but that isn't to say (and I've never said) that they're a useless class. They're just less useful than they should be for the drawbacks that their use can incur, and the cost of mitigating those drawbacks to a tolerable degree is too high. Some battleships are quite good. I adore the pirate line, and frequently abuse two of them, and I'm happy with the performance of three of the faction battleships.