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EVE New Citizens Q&A

 
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One mystery at a time: Trading

Author
Pod Panik
Low-Sec Scrubs
#1 - 2015-01-28 03:20:57 UTC  |  Edited by: Pod Panik
All right, another fascinating aspect of this amazing game...space trading. Actually, trading is the main reason I got interested at the game in the first place but it does not seem easy to do with all the pvp out there (and me being just a little poece of meat among wolves).

I remember when I was a kid (I am 40 now) I used to play a lot of Space Trader over the BBS System. That was a total blast and I am hoping I could get the same type of feel from Eve.

For this part I didn't get a chance to try it due to my limited funds...but I plan to give it a try soon. This said, I am a couple questions about the whole trading process...


1) The Skills

What are the skills I should get ASAP if I want to make a living trading. And very importantly, what is the bare minimum that would allow me to start soon?




2) Ships

What are the good ships for a new player? I think I have "Industrial ship 1" so far but that can increase fast if needed.




3) High Sec vs Low Sec

Can one make a decent living space trading in high sec for a while before getting the backbones (ISK) to make the risk of low/null sec a simple cost of doing business?




4) Building a Trade Route

What are the strategies to build a decent trade route? I get that its buy low and sell high, but there are probably better ways then others to set up something decent




5) Space vs Station Trading


There are a lot of "guides" out there about station trading. It seems to be much easier then flying all around space, risking your cargo with every jump, and trying to make a profit.

Is Space Trader much more profitable then Station trading? What are the pros/cins of each?



6) Guides

Are there good guides about Space Trading Out there? The focus really seems to be on station trading.



7) Main or Alt


Lastly, for now, is it better to Trade on your main character or an alt?




As usual, thanks a lot for the help!
Chainsaw Plankton
FaDoyToy
#2 - 2015-01-28 05:17:00 UTC
1) skills
the first thing i would do would be a few levels of trade and retail so you can put up multiple orders. After that Broker relations and Accounting will be useful, as they reduce your costs. lastly I like having margin trading as it lets you trade in more items as you don't have to put as much isk down to place a buy order.

2) ships
there are a few strategies here depending on what you want to do. having small and fast ships can be useful for moving low volume high value goods, the goal is to warp before anyone can cargo scan you. and/or a ship with a covert ops cloak. A blockade runner is a good goal here as they can carry a few 1000 m3, warp fast and have cloaks. plus they can't be cargo scanned. Although some gankers may just try and gank one out of boredom, some are empty, some have billions in cargo.

beyond that I would mostly just use courier contracts. although having a personal freighter or bowhead or something like it might be useful. also if you can fly a blockade runner you can fly a deep space transport which has a rather large fleet hangar so it can move quite a bit of cargo and have a large tank. plus a DST can do the MWD + Cloak trick.

3) high vs low.
I generally assume most people in low have hauling alts or know a hauler, although you can stock some places with nice markups. I would probably wait till I had a blockade runner and some insta bookmarks so you can get in and out fairly safely.

I mostly stick to high.

4) find where the people are, buy low in a hub sell high there. A mission hub, a staging system, or even another trade hub is a good place to sell goods.

5) I kinda like space trading as you can drop your goods off at various points and usually you don't get too much competition. in hubs you usually have to update orders somewhat frequently or wait for price swings. Station trading can be very nice and lazy, or a constant 0.01 isk war.

6) guides maybe, I'd go check the market forums

7) mostly up to you. I've almost always done trading on an alt, but that was mostly because I can sit my alt in jita and move my main more freely, however if you have some more spread out orders it might make sense to use a main and roam around. Also with trading corp standing with the stations you trade in helps reduce fees so you might also want to use a main to run missions to reduce those fees, a specialty trade alt probably won't be very effective at missions. sure at some point you can train both skill sets but that takes time.

@ChainsawPlankto on twitter

L'ouris
Have Naught Subsidiaries
#3 - 2015-01-28 05:30:58 UTC  |  Edited by: L'ouris
Older player bias ahead : I'm sure that nothing involving trading is absolute in this game Lol
1) The Skills
Accounting and broker relations specifically, retail etc for station trading more. Space hauling can be done from day 1 but your racial industrial skill opens up a lot more doors than your exploration frigates for hold size.
2) Ships
small high value cargo? Cov ops frigates, interceptors, blockade runners
Larger stuff, industrial lines
Really really big stuff or getting into contract hauling, freighter ( providence can put on a nice tank for high sec )
3) High Sec vs Low Sec
others do it, I haven't been able to make high sec stuff like that work with little effort yet.
Low sec gets sketchy on margins, but I for one never appreciated the play style until I found myself with a badger of loot picking my way out of null an low to high sec markets before. It is more the style of play where you are the fox, running from the pack.
4) Building a Trade Route
remember that little effort comment from earlier? Putting in a little effort proved it can be done, much more research needed to actually map the routes and goods etc to make profitable use of time in space. Logistics and route planning on top of market analysis and deal finding :)
There are a few online tools like eve central that say they can find you good trade goods / routes but rule number one in the market is that if the information is easy to find, everyone else has already eaten up all the margins :)
5) Space vs Station Trading
most folk station trade because you skip over half the research requirements and time requirements of space trading. I suspect that those who do well with either would say they make more than enough....
6) Guides
haven't found one specific to space trading, but at its core the market research will show you waypoints and opportunities. Space hauling would then add the 'find the quickest / most profitable' autopilot assisted route to hit them all.
7) Main or Alt
station trading is a lot of waiting for orders to fill: perfect for alt
Space trading occupies a lot of research and scouting time: alt or main

All in my personal, biased opinion of course :)
Sabriz Adoudel
Move along there is nothing here
#4 - 2015-01-28 07:55:54 UTC
Find an area of the game you have much more than average knowledge of.

Understand what people involved in that part of the game desire, and what they produce.

Use this information to decide what to buy and sell to/from those players.

I support the New Order and CODE. alliance. www.minerbumping.com

Ralph King-Griffin
New Eden Tech Support
#5 - 2015-01-28 10:48:22 UTC
Pod Panik wrote:
All right, another fascinating aspect of this amazing game...space trading. Actually, trading is the main reason I got interested at the game in the first place but it does not seem easy to do with all the pvp out there (and me being just a little poece of meat among wolves).

So you want to dive in with the most ravenous wolves in the game...k.

Make no mistake, trading is very much PvP.

I have yet to stumble around this facet of the game drunkenly yet though so my advice wouldn't count for much.
but I will say not to transport your net worth in one ship, it's a quick way to lose everything.
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#6 - 2015-01-28 11:00:02 UTC
The goblin has written a decent guide on this: http://greedygoblin.blogspot.fi/p/newbie-guide-for-riches-in-eve.html
Memphis Baas
#7 - 2015-01-28 12:47:16 UTC
The majority of the goods on the market are made by players. So as a result you won't have static "trade routes." Prices change based on what people need.

You can do daytrading in a market hub (Jita, Dodixie, etc.) where volume is high (things are bought and sold a lot), or you can buy stuff cheaply in one place and transport it somewhere else. The market lets you set up orders, which means that you don't have to pay the current prices, you can set up your own prices and let people sell to you / buy from you.

The theory is pretty simple, but as far as specific routes or specific items to trade, people will be reluctant to tell you this, as you'll cut into their profits if you do the same thing.

The other thing is, you need startup money in order to buy your first batch of goods, so it's often more efficient to make a few millions from missions, mining, whatever, than it is to start with trading right away.
Do Little
Bluenose Trading
#8 - 2015-01-28 16:33:20 UTC
If you're just starting, you won't have the working capital to use buy orders or the skills to fly T2 transports. I recommend you consider buying salvage at backwater stations and hauling it to a trade hub for sale - all you need is a frigate. Things like fried interface circuits, burned logic circuits, armor plates and tripped power circuits are required in large quantities by rig manufacturers and they are happy to pay a premium to have someone gather them together in a trade hub.

It will also let you decide if this is a career path you want to follow or if you prefer to take the next step and turn that salvage into rigs!

As others have indicated, T2 transports (Blockade Runner and Deep Space Transport) are useful for just about any industrial career but don't neglect the support skills to fit them properly
Pod Panik
Low-Sec Scrubs
#9 - 2015-01-28 23:24:19 UTC
Is there a tool I can use to do my btrade" research off-line (well out of the game)?



J'Poll
School of Applied Knowledge
Caldari State
#10 - 2015-01-28 23:39:02 UTC
Closest that comes to mind:

Http://eve-central.com


And of course MS-Excel

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Marsan
#11 - 2015-01-29 03:39:36 UTC
Look for areas on the map that have a high number of NPC ships killed. These are mission running areas. Mission runners will do anything to avoid going back to a trade hub. (Which makes sense based on isk/time ratios for them.) Go to the area and look at what is selling and for what price. (For extra points figure out what the local rats tend to drop, and put up buy orders for it. Metal scraps are always availble for example.) Haul back some ammo and massively under cut (sell at 10-20%) the current seller who are likely selling at 30% or more of the price in the trade hub. Either people will buy at your price or the other seller will buy you out. Either way profit!!! Now you should start bringing in more goods and be getting a feel for pricing.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Myriad Blaze
Common Sense Ltd
Nulli Secunda
#12 - 2015-01-29 16:17:37 UTC
7) Main or Alt

There are many good reasons to use an alt for trading. And I can't think of any reason where a main would be better. So I'd say go with an alt.

For me the two main reasons are the possibility to keep my trader in or near my preferred trade hub while my main is deployed somewhere else and - because I use my trader to move stuff for my main sometimes - to keep the trader in a neutral corp, so I'm not affected by wardecs against my mains corp/alliance.


6) Guides

Maybe you'll find something in the market section of the forums or via Google. However, most guides I have read are written with a certain view that I would not always share. Make up your own mind and maybe just try some things.

A few basic rules:
If something looks too good to be true, it's neither good nor true. (Look up margin trading scam.)
Don't trade what you don't understand. (You have no idea what Armor Plates are good for? Stay away from them - especially faction and deadspace plates.)
As a beginner, don't accept contracts advertised in local. (If it looks good, you just don't understand how the scam works.)
As a beginner, stay away from ISK doublers. They want to double their ISK, not yours. (No, not even just to try it.)
Never ever put all your eggs into one basket. (Especially if that "basket" is some kind of hauler.)


5) Space vs Station Trading

Station Trading is simple and safe. you just buy low and sell high. The catch is, that you need ISK to make ISK. As a beginner it's unlikely that you have enough to make it worth your time (unless you bought a few PLEX and converted them to ISK). Station Trading is perfect, if you need to be semi-afk ... for example because you are doing something else on your main account or because you have some stuff to do in RL (that allows to check your computer now and then).

The main tasks in station trading are finding and monitoring goods that you want to trade and then updating buy and sell orders. Agressive traders update every 5-10 minutes and may behave like bots (some are). In large trade hubs (especially Jita) and with items that have good margins, this often means that you are on top for only 1 or 2 minutes, sometimes even less (0.01 ISK war).

And while we're at it, my advice for fighting the 0.01 ISK war would be to stoically modify your orders to overcut/undercut the best orders always by 0.01 ISK. Do not get emotionally involved. Do not get angry. (Anger just leads to frustration and mistakes.) Some people have a different opinion on modifying orders, though (and not all of them are wrong... you'll learn when to modify by higher values and why). But never try to daunt someone by deep undercutting, it simply doesn't work. You'll just kill the margin that way.


A more advanced approach to Station Trading is Swing Trading. This requieres deep pockets and patience. Most items go up and down in certain cycles, which are not always predictable. You simply set your buy order near the probable low spot (analog with sell orders) and wait. Don't get too greedy, or your orders won't fill fast enough. There's no need to update orders often this way, although you should still monitor those orders, of course.


Region (to Region) Trading is less safe and needs more attention (at least to move stuff around). But usually there's much less competition and single transactions often have a very good margin. (My first ISK from trading was buying Ravens from sell orders in one region and selling them in another to buy orders - being able to pilot a Raven helped, of course).

Probably the most profitable approach to Region Trading is doing logistics for a major alliance. Usually you should be a member of that alliance, of course, plus it has higher requirements than all other forms of trading (not counting having ISK as a requirement here).


4) Building a Trade Route

Depends on what you mean. EVE has no trade routes like ELITE, for example. But in case you're seeding markets in deep null someday, you'll need to find a route to get the stuff out there (and maybe take some stuff back to high-sec, like PI materials or loot from ratting or anoms). Typically you would use a jump freighter (or several) and move it through a cyno chain (which requires several cyno alts placed in strategic positions).


3) High Sec vs Low Sec

High sec for now.
You can easily make billions in high sec. Look into low/null trading when you know more and when you can fly some of the ships needed.


2) Ships

Pure Station Trading can be done without flying any ship. However, if you do station trading you'll want to improve your standings with the station owner sooner or later, to decrease costs. If you want max standings in a reasonable amount of time, you should be able to fly level 4 missions. (Lookup faction standing repair plan. Check the Misisons & Complexes and the Ships & Modules subsections of this forum for L4 mission ships.)

For Region Trading you'll need a way to transport your goods around. As long as you stay in high sec, T1 industrials (and later freighters) are probably enough. In most cases a good tank is much better than a large cargo bay. If you carry something valuable, you want it as safe as possible. (Lookup CODE). For low volume/high value items you want better protection. Maybe an Interceptor, Covops or a well fitted T3.


1) The Skills

Besides the skills to fly the above mentioned ships (if you need them) you'll need the skills in the Trade section. Especially the skills that give you more trading slots (get them all to L5) and those that reduce tax and fees (L5 asap). Also get Margin Trading to L3 or L4 to make better use of your ISK.
Yehala
FISHERS INC
#13 - 2015-01-29 18:38:22 UTC
1. Skills to reduce your taxes : accounting; broker relations, then go for increasing your open orders : trade; retail; wholesale
2. Either freighter (not mandatory) or blockade runner (not mandatory) , or just a simple fast frigate. You could basically wander in your pod for 2 years and still make billions
3. Go for High sec
4. There is no such thing as a trade route. The closest to it would be recurrent good items to sells in said station.
5. I personally prefer inter-regional trading (tools?), and I don't like to up my orders every 5 minutes, I do it about 1-2 times a day. About the hauling, you can contracts goods to well-known corps (red frog freight for exemple)
6. market for isk road to 1bn is an awesome read
7. I like to have trade skills on my characters whoever they are.