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Ganking, Hi-Sec, Security Status and Emergent Gamplay

Author
MPaladin
Omega Dawn Corp
#1 - 2015-01-28 23:27:08 UTC  |  Edited by: MPaladin
There has been lots of discussion over the years about risk vs. reward. The greater the risk usually results in either complete and utter failure or it has the chance to land the player or players the greatest rewards. But currently as most have seen it is possible to gain a great reward with little to no risk. What this proposal hopes to achieve is bring some balance back in risk vs. reward. While maintaining emergent gameplay for everyone.

First Change Proposal:
As the current system is, any player character with a -5.0 to -10.0 Security status. Can usually get into any Hi-Sec system with little to no interference. (if I am wrong here let me know and I will edit this to the correct information). Provided that they aren't currently engaged in a criminal act when they come thru the gates.

The changes here would be as follows:
Any player with a security status of -5.0 to -10,0 would not be able to freely enter a gate to a system that is .8 to 1.0. (hang on and finish reading before flaming).Any player with the above standings could enter a system with a .5 to .7 system but would be immediately "tagged" for possible Criminal activity. Basically a warning message to other players in the system that there are "suspected criminals" in the system.



Now before Hi-Sec miners and freighter pilots start cheering and the people with bad Sec Status' start flaming, please continue reading.

The work around: (This is where it gets interesting)
This part calls for the creation of a new type of ship, or actually a old ship currently in game that has been hi-jacked by the various pirate factions and then re-purposed for their needs. Which would work great for new types of agent missions as well.

And the Winner is, the Orca. (though quite possibly any of the current faction Freighters could possibly serve the same function as well.

Since it is a small capital like ship, that has bays that can hold other ships. What I am proposing is that a "Pirate Orca" has been re-fitted to be able to carry the following:

6 Frigates or 4 Destroyers

Drone Bay 75M3 (for Defense)
(This would keep the same amount of slots as the current Orca has, but instead of mining links it could be fitted with the standard fleet modules.)

This new Orca would show up on the players overview as a standard Orca, but (there is always that "but"Smile )
This would allow a "neutral" pilot to "smuggle" in players with a -5 to -10 Sec Status and their ships into Hi-Sec areas.
Now if this new type of Orca is scanned by a player (and only by players not Concord or any type of NPC) And the scanner reveals what the true cargo is then the ship would be turned "Suspect" and pilot and his ship could be attacked by players for transporting "illegal cargo" At which point the pilot would be able to launch his "cargo" for defense. The smuggled pilots would have to be in fleet with the pilot of the host ship. And since the pilots and their ships are being launched for defense against an attack, there would be no Concord intervention for this mechanic.
Concord would only intercede when those pilots perform a criminal act, under current game mechanics.

If the pilot is successful in getting his/her "cargo" to its destination then his/her cargo could be launched against a un-suspecting target. When the attackers are launched and or destroyed by either Concord or players their pods would go back to their "home ship" if it hasn't been destroyed. A valid tactic would be launch ships, then warp to predetermined point.

One final thing the "Pirate Orca" pilot would have at their disposal is the ability to change the ships name on the fly from a pre-set up list of names. Hey every good smuggler has "fix" their ships registration in a hurry sometimes.


Now if a player with a Sec Status -5 to -10 gets trapped in .8 to 1.0 system and there is no ajoining system that is .7 or lower, then they will have to be "smuggled" out, to a system in which they may more freely travel. (i.e. .7 or lower)

But I think this is something that can worked out and be implemented, this could add a whole new twist to all types of warfare in Hi-Sec, Low Sec and Null Sec in the Eve universe.
Mag's
Azn Empire
#2 - 2015-01-28 23:31:56 UTC
Oh look, it's that thread again.

'Just one more nerf and it'll be balanced.'

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

MPaladin
Omega Dawn Corp
#3 - 2015-01-28 23:38:26 UTC
Mag's wrote:
Oh look, it's that thread again.

'Just one more nerf and it'll be balanced.'



You don't put in work arounds in nerfs, just new tactics and new ways of doing things. And a new ship as well, how is that nerfing?
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2015-01-28 23:44:26 UTC
I can't be bothered to dig up the info, but CCP have stated that more than one person in a ship makes the game code cry.



Also, why would this be good for the game at all?

Also, the usual questions regarding multiple pilots in a ship. What happens if the ship logs off while everyone inside it is logged in? What happens if one of them logs off, or if everyone logs out?

Also also, why such a tiny ship bay compared with a regular orca?


And finally, Why?
Mag's
Azn Empire
#5 - 2015-01-28 23:46:09 UTC
MPaladin wrote:
Mag's wrote:
Oh look, it's that thread again.

'Just one more nerf and it'll be balanced.'



You don't put in work arounds in nerfs, just new tactics and new ways of doing things. And a new ship as well, how is that nerfing?
If you are trying to claim that making it harder to gank in those systems isn't a nerf, then what is it?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Paranoid Loyd
#6 - 2015-01-28 23:50:27 UTC  |  Edited by: Paranoid Loyd
Mag's wrote:
'Just one more nerf and it'll be balanced.'

WTB A Parody

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

MPaladin
Omega Dawn Corp
#7 - 2015-01-28 23:50:47 UTC
Mag's wrote:
MPaladin wrote:
Mag's wrote:
Oh look, it's that thread again.

'Just one more nerf and it'll be balanced.'



You don't put in work arounds in nerfs, just new tactics and new ways of doing things. And a new ship as well, how is that nerfing?
If you are trying to claim that making it harder to gank in those systems isn't a nerf, then what is it?



Harder, but not impossible.
Mag's
Azn Empire
#8 - 2015-01-28 23:52:49 UTC  |  Edited by: Mag's
MPaladin wrote:
Mag's wrote:
MPaladin wrote:
Mag's wrote:
Oh look, it's that thread again.

'Just one more nerf and it'll be balanced.'



You don't put in work arounds in nerfs, just new tactics and new ways of doing things. And a new ship as well, how is that nerfing?
If you are trying to claim that making it harder to gank in those systems isn't a nerf, then what is it?



Harder, but not impossible.
So a nerf. Glad we cleared that up.

But just one more and it'll be balanced, right?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

MPaladin
Omega Dawn Corp
#9 - 2015-01-28 23:58:13 UTC  |  Edited by: MPaladin
Danika Princip wrote:
I can't be bothered to dig up the info, but CCP have stated that more than one person in a ship makes the game code cry.



Also, why would this be good for the game at all?

Also, the usual questions regarding multiple pilots in a ship. What happens if the ship logs off while everyone inside it is logged in? What happens if one of them logs off, or if everyone logs out?

Also also, why such a tiny ship bay compared with a regular orca?


And finally, Why?


Well if the "Orca Pilot" gets DC'd, then it would result in an automatic launch. Where they end up is where they end up, all part of the risk.

As for a pilot getting DC'd that is in a bay, then that pilot will have 5 minutes to log back in, if they aren't back in that time frame then their ships would be "ejected" into what ever system they are in and the ship will warp as any ship does if you get disconned while in space.

As for why? Why not? Think about it, as seeing as you are most likely a Null Sec resident. Imagine this tactic, with a pilot in a Covert Ops Battleship, popping a covert cyno deep in enemy territory, and 5 to 10 Orca's (or pirate rebuilt Jump Freighters) jumping to that cyno and unloading their "cargo" behind your current battle. This would allow you to attack your enemy from two fronts.
Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2015-01-29 00:27:10 UTC
You just described a titan bridge. Those have been a part of the game for a long time.

And 'why not?' is really not a good reason to introduce anything. Nerf ganking heavily because 'why not?' Introduce a badly nerfed orca clone because 'why not?' (Apparently a covet cloaky orca at that?) Code multiple new game mechanics because 'why not?'

It doesn't work that way. Explain Why this is good for the game.