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Open the door

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kosswomen Mckay
Fight Club Outfit
DammFam
#1 - 2015-01-28 17:35:50 UTC  |  Edited by: kosswomen Mckay
So are we ever going to see our cabin door open and be able to walk in stations?

Or are we still retarding the games development because of a vocal minority who made CCP think we did not want WiS when the majority did actually want it just not with the cash shop for clothes and the bad implementation of it. If we could get out of our ships and go into Project Legion then this game would be more popular than Star Citizen and would be some way to meeting the original vision of Eve which was to be able to explore planets and stations. That was over ten years ago in beta when the devs discussed this.

Anyway is WiS now utterly dead? Will that door ever never open?
Melissa Morada
Imperial Shipment
Amarr Empire
#2 - 2015-01-28 17:37:41 UTC
kosswomen Mckay wrote:


Anyway is WiS now utterly dead? Will that door ever never open?


Certainly hope it's dead.
kosswomen Mckay
Fight Club Outfit
DammFam
#3 - 2015-01-28 17:42:34 UTC
Melissa Morada wrote:
kosswomen Mckay wrote:


Anyway is WiS now utterly dead? Will that door ever never open?


Certainly hope it's dead.


Why? Why is walking in stations a bad thing? It adds to the game, no one is forced into doing so, it is just an added dimension to the game.

Why is it so trendy to come out with "I just want space ships not avatar stuff yet games similar to Eve in scope like star Citizen and Elite plan to have walking on stations\planets in their games and everyone applauds it?

Eve is being held back by the misguided notion that it just a game about space ships.
Serendipity Lost
Repo Industries
#4 - 2015-01-28 17:42:54 UTC
Sorry, but if I ever pin a pilot in station then I want him to have nothing to do but undock. I don't want him re-arranging his knick-knack shelf or browsing new doily pattersn. You get to spin clockwise or counter clockwise - that's it.

There are a million games out there where you can decorate you character, it's house and horse. This isn't that game.

[bangs pots and pans, throws flash bang grenade, stomps on cat, sets off car alarm..... and so on]
Celthric Kanerian
Viziam
Amarr Empire
#5 - 2015-01-28 17:48:21 UTC
This topic sure gets put up on forum often...
Nikk Narrel
Moonlit Bonsai
#6 - 2015-01-28 17:53:06 UTC
Serendipity Lost wrote:
Sorry, but if I ever pin a pilot in station then I want him to have nothing to do but undock. I don't want him re-arranging his knick-knack shelf or browsing new doily pattersn. You get to spin clockwise or counter clockwise - that's it.

There are a million games out there where you can decorate you character, it's house and horse. This isn't that game.

[bangs pots and pans, throws flash bang grenade, stomps on cat, sets off car alarm..... and so on]

Uh, what makes you think they don't already have enough to amuse themselves with already?

To be honest, if they don't find an outlet in the game, they will just minimize that window and go elsewhere to work out those needs.

If anything, this would open new ways to keep players invested inside the game.

Don't worry though, you won't suffer losses of serious pilots in space.
They were either going to be there or not anyways, EVE pilots are a core group.

Trust me on that, I have seen how they go into other games like world O' Tanks when things are slow, or they simply have no in game options worth their time. This could give them options in game, and keep them more active.
Anhenka
The New Federation
Sigma Grindset
#7 - 2015-01-28 18:11:04 UTC
Nikk Narrel wrote:

Don't worry though, you won't suffer losses of serious pilots in space.
They were either going to be there or not anyways, EVE pilots are a core group.

Trust me on that, I have seen how they go into other games like world O' Tanks when things are slow, or they simply have no in game options worth their time. This could give them options in game, and keep them more active.


Are you suggesting that adding a walking simulator will somehow increase retention rates among serious "spaceship in space" players? Because most of that crowd I know of couldn't give a flying **** if WiS was implemented other than it would take time away from developing things actualizing in space, involving spaceships.

You ask why people are opposed to WiS? It's not because we hate the idea, because it's hard to hate something we wouldn't use, we hate the idea of limited developer time being used to design and implement a walking simulator in our Internet Spaceship Game.
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#8 - 2015-01-28 18:14:33 UTC
Even though I am here only to shoot space ships, I am not at all opposed to WiS.

I wear my monocle with pride.
Nikk Narrel
Moonlit Bonsai
#9 - 2015-01-28 18:19:39 UTC
Anhenka wrote:
Nikk Narrel wrote:

Don't worry though, you won't suffer losses of serious pilots in space.
They were either going to be there or not anyways, EVE pilots are a core group.

Trust me on that, I have seen how they go into other games like world O' Tanks when things are slow, or they simply have no in game options worth their time. This could give them options in game, and keep them more active.


Are you suggesting that adding a walking simulator will somehow increase retention rates among serious "spaceship in space" players? Because most of that crowd I know of couldn't give a flying **** if WiS was implemented other than it would take time away from developing things actualizing in space, involving spaceships.

You ask why people are opposed to WiS? It's not because we hate the idea, because it's hard to hate something we wouldn't use, we hate the idea of limited developer time being used to design and implement a walking simulator in our Internet Spaceship Game.

Retention?

Nothing will keep pilots in space, except that part of the game being worth their time.
Nothing is going to improve on that side of the game, faster than the community allows for it.
This rate of change has no relation to WiS details, since they use devs exclusive to the space side.

The space side of the game, is secure as it will ever be, and it's evolution will not be affected by this in any meaningful way.

TL;DR: You can't make the space side of the game better by blocking or avoiding other aspects of it.
Alvatore DiMarco
Capricious Endeavours Ltd
#10 - 2015-01-28 20:22:15 UTC  |  Edited by: Alvatore DiMarco
Regardless of how I personally feel about WiS, which is an opinion I am deliberately omitting from this post, I never did understand how people can so permanently fail to grasp that spaceship things and avatar things use completely different dev teams even after they've been told time and time again.
Nariya Kentaya
Ministry of War
Amarr Empire
#11 - 2015-01-28 20:39:01 UTC
personally, this is the first MMO ive been able to invest in since SWG that hasnt been brutally sodomized and murdered by the developers (im looking at you "New Game Enhancements")

I miss the social aspects of Star Wars Galaxies, cantinas served no purpose but for people to have a place to chill out, sit around, listen to some music, watch dancers, none of it progressed gameplay, sure they COULD just talk to their guildmates through chat channels, but peopel LIKED the ability to sit around and be face-2-face with their friends, in a friendly atmosphere.

IMO, EVE would not suffer from an expansion of the game's ability to facilitate it's more social aspects, it would only help it. And who knows, maybe sometime down the road they would even find use for walking around in the stations in a gameplay progressing way.
Anhenka
The New Federation
Sigma Grindset
#12 - 2015-01-28 20:47:26 UTC
Alvatore DiMarco wrote:
Regardless of how I personally feel about WiS, which is an opinion I am deliberately omitting from this post, I never did understand how people can so permanently fail to grasp that spaceship things and avatar things use completely different dev teams even after they've been told time and time again.



Not all of the dev time is separate by any means. The same teams that do modeling work, ships skins, lighting, and other visual effects in space are almost certainly the ones that would be tapped to work on WiS.

And someone's going to be pulled off to do whatever actual coding work is required for the interactive sections of WiS. Plus whatever actual content might be involved.

Do you think these currently non-existent teams will appear out of nowhere?
Nikk Narrel
Moonlit Bonsai
#13 - 2015-01-28 21:06:10 UTC
Anhenka wrote:
Alvatore DiMarco wrote:
Regardless of how I personally feel about WiS, which is an opinion I am deliberately omitting from this post, I never did understand how people can so permanently fail to grasp that spaceship things and avatar things use completely different dev teams even after they've been told time and time again.



Not all of the dev time is separate by any means. The same teams that do modeling work, ships skins, lighting, and other visual effects in space are almost certainly the ones that would be tapped to work on WiS.

And someone's going to be pulled off to do whatever actual coding work is required for the interactive sections of WiS. Plus whatever actual content might be involved.

Do you think these currently non-existent teams will appear out of nowhere?

I find it worth noting that I am not sure if you are serious, or trolling, with this.

ANALOGY: How often do you hire a car mechanic, to work on the sliding glass doors of a house?
Let's be clear, and point out this person is strictly a car mechanic, and not at all familiar with sliding glass doors any more than the average person.

The mechanics involved with WiS are wildly different than the space side.
While I am sure the devs from the space side might share coffee and biscuits with them, it seems perfectly clear that professional work requires professional talent, and at this level we tend to be specialized.
(I do not work for CCP in any way, but I do work with creative talents comparable in many ways)

An anthropomorphic game designer deals with entirely different environments, and consequent needs.
They need an entirely different experience base.

Aside from a few visual artists, (I WOULD like a painting of certain hulls available), I don't see these two talent pools crossing over in a significant way.
Anhenka
The New Federation
Sigma Grindset
#14 - 2015-01-28 21:24:18 UTC
Nikk Narrel wrote:

I find it worth noting that I am not sure if you are serious, or trolling, with this.

ANALOGY: How often do you hire a car mechanic, to work on the sliding glass doors of a house?
Let's be clear, and point out this person is strictly a car mechanic, and not at all familiar with sliding glass doors any more than the average person.

The mechanics involved with WiS are wildly different than the space side.
While I am sure the devs from the space side might share coffee and biscuits with them, it seems perfectly clear that professional work requires professional talent, and at this level we tend to be specialized.
(I do not work for CCP in any way, but I do work with creative talents comparable in many ways)

An anthropomorphic game designer deals with entirely different environments, and consequent needs.
They need an entirely different experience base.

Aside from a few visual artists, (I WOULD like a painting of certain hulls available), I don't see these two talent pools crossing over in a significant way.

The smaller the company, the more likely that people are to have a greater deal of cross specialization

Given that to the best of my knowledge there is no significant work being done on WiS, that means that the people that would be used for WiS are either : Not currently employed at CCP, or B: part of another team.

Do you believe if the the time to work on WiS ever rolls around, that they will hire a new set of developers that are somehow already competent in CCP's proprietary systems (I believe the CARBON character creation/modeling/animation system is a CCP exclusive developed for WoD) , or crosstrain existing art and modeling developers from the Art department into being able to work on WiS?

The actual interiors of CQ's and objects in CQ's probably use much of the same modeling and lighting software used in space, allowing faster retaining of existing personnel.

So yeah, I'm neither trolling nor delusional. CCP is a relatively small company. If they have spare developer time available in the Art department, it makes far more sense to train and transfer employee's who are already semi-familiar to the processes than to hire an entirely new set of employees with no experience whatsoever with the character/interior modeling programs, then train them from the ground up.
Alvatore DiMarco
Capricious Endeavours Ltd
#15 - 2015-01-28 22:37:40 UTC  |  Edited by: Alvatore DiMarco
Anhenka:

It has been specifically stated that the team doing work on avatar goods is NOT Team TriLambda, which is the team working on lighting and modeling and skins for ships.

They have a different name that I don't recall immediately.

Moreover, Flying in Space is handled by the Trinity engine. Walking in Stations is handled by CARBON (Why the all caps, CCP?) and would necessarily require a different team in the first place.

As for "free time in the art department", I am confident that the amount of free time CCP's artists have with all the ship redesigns, new skins, skin upgrades and lighting changes in space is ... exactly zero.
Melissa Morada
Imperial Shipment
Amarr Empire
#16 - 2015-01-28 22:42:10 UTC
Alvatore DiMarco wrote:
Regardless of how I personally feel about WiS, which is an opinion I am deliberately omitting from this post, I never did understand how people can so permanently fail to grasp that spaceship things and avatar things use completely different dev teams even after they've been told time and time again.


They are however, both funded from the same, limited pot.
Anhenka
The New Federation
Sigma Grindset
#17 - 2015-01-28 22:44:57 UTC
Alvatore DiMarco wrote:
Anhenka:

It has been specifically stated that the team doing work on avatar goods is NOT Team TriLambda, which is the team working on lighting and modeling and skins for ships.

They have a different name that I don't recall immediately.

Moreover, Flying in Space is handled by the Trinity engine. Walking in Stations is handled by CARBON (Why the all caps, CCP?) and would necessarily require a different team in the first place.

As for "free time in the art department" I am confident that particular amount is exactly zero.


Carbon (just going to use one cap) is a system where models and animation from other modeling programs can be translated into a structure that is then handled by the Trinity graphics engine. From what CCP has said, it is not a graphics engine of it's own, it's a system to convert things into a form useable by Trinity.

From the Technology segment on their website:

"The Carbon Technical Art Pipeline converts visually stunning artwork into detailed models and textures that can be rendered by Trinity. This optimized process represents ten years of experience for both in-house and outsourced art production."

and "Our Lightweight Authoring Tools provide CCP outsourcing partners with the ability to view their work as it would be rendered by the Trinity graphics engine, including lighting and special effects. These tools vastly reduce the amount of time it takes to integrate outsourced work into production builds."


And while the Art department may have no free time atm, if large part of several expansions were chosen to implement more WiS, that could change in a hurry as the need for art time on things like t3 dessies or skin reworks gets sidelined.
Alvatore DiMarco
Capricious Endeavours Ltd
#18 - 2015-01-28 22:50:17 UTC
Given the howling that happens anytime someone even mentions that CQ exists, I don't think CCP's going to sideline ships in favor of station interiors.

On the other hand, I wonder just how far you can go with ships before there's really nothing left to develop. We're already seeing the end of useful new roles for ships to fill.
Nikk Narrel
Moonlit Bonsai
#19 - 2015-01-28 23:02:25 UTC
Alvatore DiMarco wrote:
Given the howling that happens anytime someone even mentions that CQ exists, I don't think CCP's going to sideline ships in favor of station interiors.

On the other hand, I wonder just how far you can go with ships before there's really nothing left to develop. We're already seeing the end of useful new roles for ships to fill.

In fairness, if CCP gave assurances that WiS could be developed without becoming an obstacle to space, I doubt there would be any genuine complaints.

If you don't like WiS, don't participate in it.
So long as the space side evolves the same either way, why should anyone care?

Just don't make the CQ the default. That was the only legitimate past complaint, presuming space was not affected.
M'pact
Aliastra
Gallente Federation
#20 - 2015-01-28 23:06:12 UTC  |  Edited by: M'pact
WiS was just an experimental concept for CCP to do a World of Darkness game.

The World of Darkness game failed before it was even produced.

Therefore WiS is a failure and should DIAF.

.....


We need more FiS enhancements and less WiS crapola.


.....


And for those saying "you don't have to participate" ... pretty hard to avoid getting ganked by someone using WiS to come into your quarters with a sharp object and evil intent by not participating. They also said something about wandering around in your ship and maybe being able to hijack other ships.

Repeating ... WiS needs to DIAF.

FiS FTW!

When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me. - -

Until then, I'll just sit quietly over here, minding my own business...

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