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Player Features and Ideas Discussion

 
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trade hubs in the 4 corners of NUL sec

Author
jurgen b
Papal Zouaves
#1 - 2015-01-28 08:43:43 UTC  |  Edited by: jurgen b
working trade hubs in nul sec.
provided stations by CCP. (law and order in those? jabba the hut) Lol

4 neutral trade hubs North, East, South and West, means 4 systems where players maintain law and order just inside those 4 systems, outside those systems free for all, and a market where some items can be placed with a longer expire time.
It would benefit items that are sold less but can be placed on the market because at some point maby a player needs that type of item wich he would otherwise not have found unless he was in high sec.
trade hubs would solve impatience of people who want to trade fast and like IRL water and trade center draw people to places.
so in EVE maby 4 neutral Trade hubs will get people from everywhere and bring them to those hubs, INC exploring people that want to discover NUL sec and have like at least 1 place to go to and find, maby meet up with people.
Why i say neutral trade hubs , not everyone that goes to NUL sec wants to be in a coalitions or corporations there. and also people that travel from high sec to NUL would have a neutral place where they can maby find the corporation they want to join and live in nul sec, if they meet up with people they like. it can also make the transfer from high sec to low sec easyer because you can already be there and see more variation of corporations instead of bein forced to join a corporation totaly blind out of high sec.


If it would be player protected then corporation and coalitions should make a agreement to maintain law and order in such a hub. it is up to people that see something in this on how they tend to maintain it.
it can mean alot for people in high sec, if you want to get them goin and spraid them out in nul sec or try to get them there so they can see what it is. even miners can travel to nul and find maybe people they can work for and buy barges in those hubs instead bein dependant to the corporation to provide them if you want them asap, or spacelords (landlords Lol ) can find easyer renters and start to habit nul sec.

NOTE; this is not a Carebare idea or to carebare people, it is a idea to bring people all over New Eden instead of them bein stuck in high sec because they have only had bad expirience with joining corporation totaly blind from out of high sec or they dont go there because there is no community hub, and trade hubs act in many occasions as a community hub. even space movies with pirates, thiefs and Jabba the Hut etc have trade hubs where they maintain a part of law and order because without trade hubs life is poor.


i hope you NUL people see something in it, if not dont RIOT Cool
Lugh Crow-Slave
#2 - 2015-01-28 08:47:23 UTC
Sounds good go out and make it.


this is a general discussion topic not a F&I
Adrie Atticus
Caldari Provisions
Caldari State
#3 - 2015-01-28 08:52:10 UTC
What's the feature request in this thread, sounds like market discussion or GD material as posted above.
jurgen b
Papal Zouaves
#4 - 2015-01-28 09:22:28 UTC
Lugh Crow-Slave wrote:
Sounds good go out and make it.


this is a general discussion topic not a F&I




it is F&I since it is an idea and new stuff must be build in. like stations, working market and system connections to it Big smile
unless it was posted already somewhere
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2015-01-28 10:16:35 UTC
Doesn't Thera cover this?

And we already have a trade hub in the north. I imagine every alliance has one of their own too, why would we want NPC space? Besides, how would it work as a trade hub? How would you, mister highsec, get to a neutral system thirty jumps in, without dying in a horrible fire along the way? And what makes you think you'd be able to mine in peace when you got there?

If it's player protected, why do you think we'd even want you there? Large amounts of neutrals in any null group's space are going to get killed, repeatedly. Anyone trying to stock a trade hub out there is (probably, unless they're smart with jump freighters and have a cyno route all worked out that keeps them well away from the sov holder's people) going to get killed, repeatedly.

What actual use ould this have, besides as a stopoff point for hostile gangs roaming through someone else's space?
Ix Method
Doomheim
#6 - 2015-01-28 10:19:39 UTC
What's wrong with existing NPC space?

Travelling at the speed of love.

Iain Cariaba
#7 - 2015-01-28 13:09:21 UTC
Take some jump freighters full of goodies out to existing stations in NPC null yourself, setup sell orers, profit.

See, no CCP intervention required, so no idea or feature to discuss.
Lugh Crow-Slave
#8 - 2015-01-28 13:25:39 UTC
jurgen b wrote:
Lugh Crow-Slave wrote:
Sounds good go out and make it.


this is a general discussion topic not a F&I




it is F&I since it is an idea and new stuff must be build in. like stations, working market and system connections to it Big smile
unless it was posted already somewhere


go out find the systems take the sov build the outpost and stock it.

everything you need is already in the gameBig smile
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#9 - 2015-01-28 15:38:47 UTC  |  Edited by: Antillie Sa'Kan
Lugh Crow-Slave wrote:
go out find the systems take the sov build the outpost and stock it.

everything you need is already in the gameBig smile

Everything but the OP perhaps.

He is clearly playing a slightly different game that none of us are privy to.
Serendipity Lost
Repo Industries
#10 - 2015-01-28 16:56:04 UTC
Ix Method wrote:
What's wrong with existing NPC space?


I think the OP wants an NPC station he can clone jump to and undock his archon - well, he wants 4 - one in each corner of eve. This is a stealth 'nerf the power projection nerf'.

I'm all for the NPC trade hub, but with a twist.

No clone bay
No ship hangar space
Any ship/pilot in station for more than 60 min is auto matically ejected out into the docking ring (wether you are online or not). Anyone logging off or losing connection in the system would still be scannable when offline.

Conquerable/exploitable by none and accessible by all.
Juan Mileghere
The Corporate Raiders
Safety.
#11 - 2015-01-28 16:57:16 UTC
Trade hubs are built by players, CCP did not say 'Jita will be a Trade hub' people just did lots of trading there and it became one.
Juan Mileghere
The Corporate Raiders
Safety.
#12 - 2015-01-28 16:58:25 UTC
Ix Method wrote:
What's wrong with existing NPC space?

It makes OPs make create threads like this.
Lugh Crow-Slave
#13 - 2015-01-28 23:53:54 UTC
Juan Mileghere wrote:
Trade hubs are built by players, CCP did not say 'Jita will be a Trade hub' people just did lots of trading there and it became one.



Lol yeah CCP just kills them


R.I.P Yulai never forget q.q