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Speaking of hi-sec gankers. Let us pay off better people.

Author
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#21 - 2015-01-27 07:01:32 UTC
Godfrey Silvarna wrote:
The game needs less NPC interaction and more player driven and player made content.

I vote nay to everything that involves services provided by NPC entities.


Given the recent boost to AI behaviors showcased in the new sleeper ships NPC interaction can still be interesting. So long as this idea was combined with high CONCORD standings and a potential tax both on isk made and ore mined I wouldn't see a huge problem with it.

Even more so if affording said protections weakened CONCORDs presence in the rest of the system, constellation or even region. This would actually add more content as industrial groups would now be directly competing with one another for additional protection and cause conflict should one group monopolize CONCORD attention in a constellation.

It would also boost ganker gameplay in this case as well should they follow who has CONCORD in their pocket more as they could then move to prey on other groups within the constellation.

There are already systems in place to track similar things used in FW and system wide effects like those that appear during incursions so I don't think it would be too difficult to accomplish and could really shake up high sec in a way that doesn't directly involve combat but would still instill territorial conflict for HS inhabitants.
Daichi Yamato
Jabbersnarks and Wonderglass
#22 - 2015-01-27 07:23:58 UTC
Lyra Gerie wrote:
Godfrey Silvarna wrote:
The game needs less NPC interaction and more player driven and player made content.

I vote nay to everything that involves services provided by NPC entities.


Given the recent boost to AI behaviors showcased in the new sleeper ships NPC interaction can still be interesting. So long as this idea was combined with high CONCORD standings and a potential tax both on isk made and ore mined I wouldn't see a huge problem with it.

Even more so if affording said protections weakened CONCORDs presence in the rest of the system, constellation or even region. This would actually add more content as industrial groups would now be directly competing with one another for additional protection and cause conflict should one group monopolize CONCORD attention in a constellation.

It would also boost ganker gameplay in this case as well should they follow who has CONCORD in their pocket more as they could then move to prey on other groups within the constellation.

There are already systems in place to track similar things used in FW and system wide effects like those that appear during incursions so I don't think it would be too difficult to accomplish and could really shake up high sec in a way that doesn't directly involve combat but would still instill territorial conflict for HS inhabitants.


- If buying CONCORD weakens it else where, who do you thinks going to buy up all the protection? CODE with their billions, or new players, casual players and space poor miners/haulers?

- Industrial groups are already competing with each other by fighting over rocks, competing on the market, surviving ganks and war decs and not being bumped. Yes, Ganking is healthy danger that promotes competition.

- If you want to shake up high sec, promote mechanics that enable destruction to fuel the economy, promote mechanics that enable ganking, promote mechanics that enable war decs. High sec is allegedly the tamest its ever been and now we have rumors of subscriptions falling.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lyra Gerie
Garoun Investment Bank
Gallente Federation
#23 - 2015-01-27 19:28:53 UTC
If it was done based on standings it might rule out groups like CODE for at least a little while but that is a good point. I constantly forget that those in HS tend to be small groups afraid of reaching out to others. That is the main problem here more then anything else. CODE is organized where as miners tend to be a lot of small groups that keep to themselves.

It's hard to find a solution to that, though boosting ganking isn't the solution either.
FoxFire Ayderan
#24 - 2015-01-27 19:54:09 UTC
Lyra Gerie wrote:
If it was done based on standings it might rule out groups like CODE for at least a little while but that is a good point. I constantly forget that those in HS tend to be small groups afraid of reaching out to others. That is the main problem here more then anything else. CODE is organized where as miners tend to be a lot of small groups that keep to themselves.

It's hard to find a solution to that, though boosting ganking isn't the solution either.



A lot of solo hi-sec miners I think are here because they enjoy the atmosphere of the game, they enjoy being part of it, and providing valuable resources to other players, but are the sorts of players who don't have the ability to provide the intent focus that other activities (like PvP) require. They may need to multi-task while playing, they may have too many external distractions and occasions to need to go AFK for a few minutes (whether they dock up or not). They may only be able to log in at unscheduled inconsistent times. These are things which do not lend themselves well to many other group activities within EVE, many of which again require much more focus to not only be successful with but to not aggravate your fellow group members.

If they find they can't do this in somewhat relative peace and safety (without completely eliminating risk of course), then they may become frustrated and leave. Ganking should always be a possibility, but it should become much more risky, deleterious, and costly to the gankers than it currently is. This idea I proposed puts this in the players hands to not only better mitigate their risks if they choose (beyond what they can already do), but increases the uncertainty and risk to potential gankers.

Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2015-01-27 20:11:16 UTC
Tying it to the standing system would mean CODE just make alts and grind. Not to mention its a horrible system. We should be taking things out of the standing system (like they did with POS's), not putting more things in.

It still would not help miners who dont even grind missions, new players that have no standings, and casual players who do not want to grind endlessly.

FoxFire Ayderan wrote:

Ganking should always be a possibility, but it should become much more risky, deleterious, and costly to the gankers than it currently is. This idea I proposed puts this in the players hands to not only better mitigate their risks if they choose (beyond what they can already do), but increases the uncertainty and risk to potential gankers.


Why?

ganking, by your own admission, is RARE. in fact, it has never been so infrequent. And now we're supposedly losing subs because the game is so boring.

Defence against ganking is already in the hands of the defenders. They can already make themselves immune to profitable ganking, and they can already reduce certainty for a successful gank. They can use ECM drones on a barge that the ganker can not see until the miner deploys them (they've been 100% successful for me) and they can use warfare boosts to add huge amounts to their ehp, again, that the ganker cannot see.

You dont need the protection of NPC's. The methods for preventing/avoiding/foiling ganks are already there. I got through four years of this game without being ganked. Its not a problem unless you are lazy, greedy and complacent.

You are asking for a hand holding mechanic. Why not instead; learn2eve?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Emperor Norton
Doomheim
#26 - 2015-01-27 20:58:07 UTC
The OP's post is based on the assumption that there something wrong with current hisec ganking mechanics that in turn needs to be fixed. I find this assumption to be flawed.

As the true ruler of the Amarr Empire my word on this matter is final.
Orange Something
Sebiestor Tribe
Minmatar Republic
#27 - 2015-01-27 22:01:15 UTC
Quote:
If there are players who want to provide the service cheaper, then that's still available.

You already stated the solution to your own problem.

Or conversely, you can just go grab a venture/skiff and mine in a dead low/null system.
Black Pedro
Mine.
#28 - 2015-01-27 22:12:33 UTC
FoxFire Ayderan wrote:
If they find they can't do this in somewhat relative peace and safety (without completely eliminating risk of course), then they may become frustrated and leave. Ganking should always be a possibility, but it should become much more risky, deleterious, and costly to the gankers than it currently is. This idea I proposed puts this in the players hands to not only better mitigate their risks if they choose (beyond what they can already do), but increases the uncertainty and risk to potential gankers.

They already have all the tools needed to mitigate risk. A tanked skiff is comically unprofitable to gank and your chances of losing it to gankers are indistinguishable from zero.

This proposal is just "ISK-tanking" and would provide protection to older, established players leaving the poor new player more vulnerable to gankers.

Ganking of miners, even untanked ones, is already unprofitable or just marginally profitable in almost all cases. How much more "costly" do you want to make it?
Alvatore DiMarco
Capricious Endeavours Ltd
#29 - 2015-01-27 22:13:52 UTC
Black Pedro wrote:
Ganking of miners, even untanked ones, is already unprofitable or just marginally profitable in almost all cases. How much more "costly" do you want to make it?


Come now, Mr. Pedro. You know the answer to that question.
Drez Arthie
Center for Advanced Studies
Gallente Federation
#30 - 2015-01-27 22:26:17 UTC
OP, I'm somewhat sympathetic, but I agree with other posters that NPC intervention isn't the answer. How about this?:

Holoprojection Module I: your ship appears to be of a different model and fit to all observers both visually and on scans. The effect is canceled by any hostile action on your part.

So you can take your favorite PvP-fitted, expendable ship and make it look like an untanked, mining-optimized AFK Hulk. When the ganker comes along and targets you, SURPRISE!!
Daichi Yamato
Jabbersnarks and Wonderglass
#31 - 2015-01-27 22:38:39 UTC  |  Edited by: Daichi Yamato
Drez Arthie wrote:
OP, I'm somewhat sympathetic, but I agree with other posters that NPC intervention isn't the answer. How about this?:

Holoprojection Module I: your ship appears to be of a different model and fit to all observers both visually and on scans. The effect is canceled by any hostile action on your part.

So you can take your favorite PvP-fitted, expendable ship and make it look like an untanked, mining-optimized AFK Hulk. When the ganker comes along and targets you, SURPRISE!!


This ^^

However, like cloaks, whilst the 'illusion' is active you cannot activate any mods.

so you cannot have a hulk actively mining whilst appearing as a damnation/skiff/navy scorp or a damnation boosting off grid whilst appearing as a venture

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Drez Arthie
Center for Advanced Studies
Gallente Federation
#32 - 2015-01-27 22:43:05 UTC
Daichi Yamato wrote:


This ^^

However, like cloaks, whilst the 'illusion' is active you cannot activate any mods.

so you cannot have a hulk actively mining whilst appearing as a damnation/skiff/navy scorp

or a damnation boosting off grid whilst appearing as a venture


Perhaps you would only have the module buttons of the illusory ship, which of course can only mine illusory ore/ice that vanishes on contact with the cargo hold.
Daichi Yamato
Jabbersnarks and Wonderglass
#33 - 2015-01-27 22:45:23 UTC
that'd be dandy

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Alvatore DiMarco
Capricious Endeavours Ltd
#34 - 2015-01-27 22:46:52 UTC
Daichi Yamato wrote:
or a damnation boosting off grid whilst appearing as a venture


Since you're going to use this specific example, I would have to insist that if such a module/system did exist, it would also cease to function when you did something like activate links. The best way to balance a "holoprojection module" is to have it function like a cloak - you can roam around with it active but you can't actually activate any modules without disengaging it first.
Daichi Yamato
Jabbersnarks and Wonderglass
#35 - 2015-01-27 22:48:07 UTC
Alvatore DiMarco wrote:
Daichi Yamato wrote:
or a damnation boosting off grid whilst appearing as a venture


Since you're going to use this specific example, I would have to insist that if such a module/system did exist, it would also cease to function when you did something like activate links. The best way to balance a "holoprojection module" is to have it function like a cloak - you can roam around with it active but you can't actually activate any modules without disengaging it first.


chuckle

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#36 - 2015-01-27 22:58:05 UTC
Drez Arthie wrote:
OP, I'm somewhat sympathetic, but I agree with other posters that NPC intervention isn't the answer. How about this?:

Holoprojection Module I: your ship appears to be of a different model and fit to all observers both visually and on scans. The effect is canceled by any hostile action on your part.

So you can take your favorite PvP-fitted, expendable ship and make it look like an untanked, mining-optimized AFK Hulk. When the ganker comes along and targets you, SURPRISE!!




Lol the first people that are going to wine about this are the miners who suddenly get killed when that newbro in the venture turns out to be a cat.



lets face it there are already ways to bait out a gank and trap them but miners never do it others do it sure but most miners would rather just mine
Celthric Kanerian
Viziam
Amarr Empire
#37 - 2015-01-28 06:36:34 UTC
People sure do have a problem with hisec gankers lately... Especially since we have to read posts related to the same topic every single day.
Zyphus Sky
Back Door Probing
#38 - 2015-01-28 11:41:40 UTC
Drez Arthie wrote:
OP, I'm somewhat sympathetic, but I agree with other posters that NPC intervention isn't the answer. How about this?:

Holoprojection Module I: your ship appears to be of a different model and fit to all observers both visually and on scans. The effect is canceled by any hostile action on your part.

So you can take your favorite PvP-fitted, expendable ship and make it look like an untanked, mining-optimized AFK Hulk. When the ganker comes along and targets you, SURPRISE!!



I actually like this suggestion. I mean with a few minor adjustments already pointed out, this idea could have some potential to it.
baltec1
Bat Country
Pandemic Horde
#39 - 2015-01-28 11:51:28 UTC
Celthric Kanerian wrote:
People sure do have a problem with hisec gankers lately... Especially since we have to read posts related to the same topic every single day.


Its been like this for the last decade. The please just one more nerf army wont stop till they turn EVE into yet another WoW clone and then quit to go play whatever new clone comes out.
afkalt
Republic Military School
Minmatar Republic
#40 - 2015-01-28 11:54:53 UTC
Lugh Crow-Slave wrote:
Lol the first people that are going to wine about this are the miners who suddenly get killed when that newbro in the venture turns out to be a cat.


Doubt it, alts (optionally recycled as not evading any security hits, just intel) in ventures are already the go to for warpins for the catalysts.
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