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Killboard damage, is it accurate?

Author
Demetri Dentrov
Deep Core Mining Inc.
Caldari State
#1 - 2015-01-24 21:32:45 UTC
I mine a lot, so I look at killboards (specifically "zKillboard") in an attempt to gauge the gankability of different mining ships. I don't want to be the guy that gankers look to as an easy target, as it were.

What I don't understand is the damage the target took before exploding. It seems just too low. There should be a theoretical minimum, the base spec for the ship type modified by the minimum skills for shields/armor/hull. But some seem to be even lower than that, and modules on the ship that SHOULD be forcing the ganker to do more damage (Damage Control, Shield resist boosters, etc.) either are not reported, or reported wrong.

Now, if the damage reported was only the damage that actually did something, after resists did their job, etc. that would be deterministic and easily figured out. But that doesn't seem to be the case either.

What gives?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2015-01-24 22:10:07 UTC
sometimes when the victim is engaged they are not at full hp.
KnightMaire kings
The Exchange Collective
#3 - 2015-01-24 22:22:11 UTC
It's true damage dosent count damige mitigated be resists

The only major drawback is the crazed notion that the inventory would look so much better if merely rearranged ONE MORE TIME.

Demetri Dentrov
Deep Core Mining Inc.
Caldari State
#4 - 2015-01-24 22:25:18 UTC
Ok. I'll buy that. If someone never turns on their resist modules, and gets damaged by belt rats, and then gets ganked... that could look like that.

But if that's the case, then I was unable to find even a single case of someone actually having their DCII module (The few mining ships that seem to equip them.) actually turned on.
Demetri Dentrov
Deep Core Mining Inc.
Caldari State
#5 - 2015-01-24 22:27:25 UTC
KnightMaire kings wrote:
It's true damage dosent count damige mitigated be resists



Ah! Ok. Now it's starting to make sense. Ok, I expect it works the other way, too... the attacker's damage is likewise reduced by not having resist reported.
Crosi Wesdo
War and Order
#6 - 2015-01-24 23:20:25 UTC
Damage on mails is raw hitpoints. Only things like shield extenders, armour plates and base leadership buffs add tot he raw hp.

Shield tanks can add a little but only because it gives the shield more time to recharge raw hp.
RavenPaine
RaVeN Alliance
#7 - 2015-01-24 23:49:02 UTC
If someone is almost dead, jumps a gate and dies on the other side, the damage will show much less.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#8 - 2015-01-26 17:11:45 UTC
RavenPaine wrote:
If someone is almost dead, jumps a gate and dies on the other side, the damage will show much less.

This. Killmails only shows damage done since the victim's last sessions change.

Also, if the victim self-destructs, the damage shown will be much lower. (i.e. self-destruct doesn't do damage, it simply kills the ship)

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

KnightMaire kings
The Exchange Collective
#9 - 2015-01-26 17:58:01 UTC
http://eve-kill.net/?a=kill_detail&kll_id=26034333

also i kill people with my mind

The only major drawback is the crazed notion that the inventory would look so much better if merely rearranged ONE MORE TIME.

Ralph King-Griffin
New Eden Tech Support
#10 - 2015-01-26 18:59:00 UTC
KnightMaire kings wrote:
http://eve-kill.net/?a=kill_detail&kll_id=26034333

also i kill people with my mind

Ha!
Paul Vashar
CTHS
#11 - 2015-01-30 17:49:35 UTC
KnightMaire kings wrote:
http://eve-kill.net/?a=kill_detail&kll_id=26034333

also i kill people with my mind

http://i.imgur.com/K6tEAnt.png
That about sums that up.