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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Jenn aSide
Soul Machines
The Initiative.
#561 - 2015-01-23 18:44:56 UTC
Haywoud Jablomi wrote:
Jenn wrote:

It was you who revealed your motivation, you want a way to take an 'aggressive stance' against people who can't even hurt you while they are cloaked. In fine double standard fashion you then question my own motivations (demonstrating that you don't want to acknowledge how selfish your own motivation is).


LOL what? I have always said I wish to bring the fight to the cloaky camper. My stance completely revolves around the idea that I think the 100% safety net is a flaw. Why you continue to assert that a cloaky camper is harmless is your own fault. We all know they are not, we all know why they are there. My stance is pretty clear and its hardly selfish.

Please stop the smoke and mirrors. My stance is pretty straight forward.


Straight forward and wrong in my opinion. Most people who share your opinion haven't lifted a finger to use existing in game tools to mitigate or eliminate the problem they feel compelled to post non-stop about.

But it is selfish, wishing for game modifications that you can then use to attack people doing something you don't like is the definition of selfishness in this case.` At the end of the day I actually don't care (I can always log off instead of cloaking, I adapt to the situation as it stands instead of begging for change on a forum), I simply hate the idea of people asking others (CCP) to do for them what they should have and could have done for themselves (which in this case is 'solve the afk cloak problem').
Stitch Kaneland
The Tuskers
The Tuskers Co.
#562 - 2015-01-23 18:47:16 UTC
Jenn aSide wrote:
Rowells wrote:


So you think having to camp a gate for 23/7 is a valid tactic to keep someone out? And simply finding a single moment when the system is vulnerable means you wont have to risk anything beyond that?

Beyond travelling, you dont risk anything, but gain quite a bit of advantage. Depending on ship and cloak type you can gain a massive advantage. There is no hard counter to this. You can play the meta game and hope that works out, but thats it. And attempting to hunt them is currently a joke. You have to hope that the pilot is actually active at that time and doesnt recognize your bait for what it is.

Problem with how cloaks currently work is the amount of safety they grant versus how much effort or risk is taken. Fit a T1 cloak to your rookie ship and viola you are now untouchable eyes in system. Should that really be all it takes to offer invulnerability?

Your idea of system defense is a little too binary for it to actually be engaging or fun.


Bolded is the flaw. it's the same argument high sec people make when they say that gankers don't "pay" enough when they kill untanked industrial ships with destroyers (ie combat ships). It's nonsense, worrying about how much effort someone else is making rather than simply figuring out how you can make yourself safe no matter HOW MUCH effort they take is a character trait of people who complain about such things. Basically it's a victim mentality.

The things I do to keep myself safe from afk cloakers and bad guys in null in general (syuch as wathcing intel, wathcing local, fitting to survive, making sure my overview is set right so i can warp out if I need to, arrange for defense fleet in whatever system im ratting in and DEFEND OUR ACCESS POINTS etc) take some effort and thinking, in fact they take more effort than fitting a cloak to a ship and traveling somewhere which is what afk cloakers do.

That's fine because I'm the one who wants to not die lol. Worrying about how much effort someone else is putting in takes time away from my thinking about playing the game and thus my enjoyment. I don't expect CCP to play this game for me, and if somehow the 'field' isn't level I level it for myself, because I stopped needing to run to mommie for help some decades ago lol.

I don't think this is an unreasonable standard for a mostly adult gaming community.


To add on what you say, and comment on the bolded. The funny thing is, replace cloak with "docking in station", and the cloakers have the same arguement. All a pve'r has to do is dock with unlimited invulnerability. This is too easy. Perhaps we should be able to sabotage station docking by using a "hack" tool to jettison random players from station.

Same principle as those wanting to nerf cloaks.

Could you imagine the tears?
Jenn aSide
Soul Machines
The Initiative.
#563 - 2015-01-23 18:47:45 UTC
This is what you posted:

Stitch Kaneland wrote:
I agree with Jen on everything on this page. Ive lived in HS, LS, and null. Ive flown cloaky ships, and was on the recieving end of cloaky campers back when i used to grind anoms in null.

intel channels are invaluable for this type of thing (prepare gatecamp for incoming threat). Or, BAIT the camper with friends. You are in an alliance right? There are often 5+ ppl in a ratting system at any given time. Why dont you set up bait to kill the camper? "But ill get hot dropped!". If you know it will happen, then PREPARE for it. Its not rocket science. If you dunk their blop squad, the chances of them coming back are slim.

This is even easier for those cloaky campers that like to linger for weeks, and blop drop miners/ratting ships. Grab a few tanky pvp BS, sit in plex, wait for pew. Have help in station/pos, once cyno pops, warp in your own support and dominate. But that takes socializing and working together. Which many ratters/pve players would just prefer to complain on the forums.

If it was really bad, go to a different ratting system. Many alliances i was in had multiple ratting systems, easily accessible via JB. If one was cloaky camped, and i couldnt get help, id just go to another system. Revolutionary, i know.


This is the best part:

Stitch Kaneland wrote:
I agree with Jen
Had to mention that because it's so novel to hear, my wife has never uttered those words Big smile .Thanks for the back up lol.
Jenn aSide
Soul Machines
The Initiative.
#564 - 2015-01-23 18:52:43 UTC
Stitch Kaneland wrote:
Jenn aSide wrote:
Rowells wrote:


So you think having to camp a gate for 23/7 is a valid tactic to keep someone out? And simply finding a single moment when the system is vulnerable means you wont have to risk anything beyond that?

Beyond travelling, you dont risk anything, but gain quite a bit of advantage. Depending on ship and cloak type you can gain a massive advantage. There is no hard counter to this. You can play the meta game and hope that works out, but thats it. And attempting to hunt them is currently a joke. You have to hope that the pilot is actually active at that time and doesnt recognize your bait for what it is.

Problem with how cloaks currently work is the amount of safety they grant versus how much effort or risk is taken. Fit a T1 cloak to your rookie ship and viola you are now untouchable eyes in system. Should that really be all it takes to offer invulnerability?

Your idea of system defense is a little too binary for it to actually be engaging or fun.


Bolded is the flaw. it's the same argument high sec people make when they say that gankers don't "pay" enough when they kill untanked industrial ships with destroyers (ie combat ships). It's nonsense, worrying about how much effort someone else is making rather than simply figuring out how you can make yourself safe no matter HOW MUCH effort they take is a character trait of people who complain about such things. Basically it's a victim mentality.

The things I do to keep myself safe from afk cloakers and bad guys in null in general (syuch as wathcing intel, wathcing local, fitting to survive, making sure my overview is set right so i can warp out if I need to, arrange for defense fleet in whatever system im ratting in and DEFEND OUR ACCESS POINTS etc) take some effort and thinking, in fact they take more effort than fitting a cloak to a ship and traveling somewhere which is what afk cloakers do.

That's fine because I'm the one who wants to not die lol. Worrying about how much effort someone else is putting in takes time away from my thinking about playing the game and thus my enjoyment. I don't expect CCP to play this game for me, and if somehow the 'field' isn't level I level it for myself, because I stopped needing to run to mommie for help some decades ago lol.

I don't think this is an unreasonable standard for a mostly adult gaming community.


To add on what you say, and comment on the bolded. The funny thing is, replace cloak with "docking in station", and the cloakers have the same arguement. All a pve'r has to do is dock with unlimited invulnerability. This is too easy. Perhaps we should be able to sabotage station docking by using a "hack" tool to jettison random players from station.

Same principle as those wanting to nerf cloaks.

Could you imagine the tears?


I could but I'd have a seizure :) . I'm a PVE player mostly (I consider going on alliance CTA fleets paying my dues for having access to ratting space lol) but i'm not so selfish that I desire a change to the game that affects the people who try (and mostly fail) to explode me.

That's actually to base of my disagreement about the anti-afk cloaking ideas I hear. As it stands now, there is a balance. The afk cloaker can do one thing and people like me can mitigate what they do. If you tip that balance one way or another you create an imbalance and that's bad for any game.

The "give me some way to attack afk cloakers" people probably don't realize it, but they are asking for the balance to be tipped in their favor, and that's wrong.
Nikk Narrel
Moonlit Bonsai
#565 - 2015-01-23 18:53:29 UTC
Haywoud Jablomi wrote:
Nikk's comment:
Being untouchable, perhaps, but only so long as they exclusively touch nothing themselves.


1 You even admit it here. Yes, a cloaked ship once in a system is completely untouchable. I am not talking about gates, or travel or anything else. Nothing in the game compares to the safety of a ship sitting in space, cloaked.

2 That has been my entire point. It is the only flaw I have ever seen in cloaks and is one that can be abused. It makes absolutely no difference what the intention of the pilot in a system is. Hostile, or not. Why should a ship be able to sit in space with absolute safety. NOTHING in the game provides that. Not POSs or Stations.


1
Nothing in the game compares to the safety of a ship sitting in space, cloaked.
EXCEPT:
Ships sitting at key points, logged off. (Refer to tactics where a scout cue's players to return at need)
Ships docked (HUGE detail. How many supposed AFK players sit in Outposts? Should we assume they are harmless?)
Ships in a POS (They hide titans in these, and nothing short of a meta gaming tactic is proven to threaten the titan instead of simply the POS itself)

Are they the same? Not exactly.
But they DO offer comparable levels of safety.

2
The cloaked ship cannot simply upgrade itself into a frontline PvP ship, or anything but the cloaked ship with which he arrived in.
The guy who docked his PvE ship can reship to anything he has in the Outpost, to the point he can buy anything on the local market as well.
The local guys, if they chose, could even cyno jam the system, blocking anything but expensive covert shipping from being used.
Rowells
Blackwater USA Inc.
Pandemic Horde
#566 - 2015-01-23 18:54:33 UTC
Jenn aSide wrote:
Rowells wrote:


So you think having to camp a gate for 23/7 is a valid tactic to keep someone out? And simply finding a single moment when the system is vulnerable means you wont have to risk anything beyond that?

Beyond travelling, you dont risk anything, but gain quite a bit of advantage. Depending on ship and cloak type you can gain a massive advantage. There is no hard counter to this. You can play the meta game and hope that works out, but thats it. And attempting to hunt them is currently a joke. You have to hope that the pilot is actually active at that time and doesnt recognize your bait for what it is.

Problem with how cloaks currently work is the amount of safety they grant versus how much effort or risk is taken. Fit a T1 cloak to your rookie ship and viola you are now untouchable eyes in system. Should that really be all it takes to offer invulnerability?

Your idea of system defense is a little too binary for it to actually be engaging or fun.


Bolded is the flaw. it's the same argument high sec people make when they say that gankers don't "pay" enough when they kill untanked industrial ships with destroyers (ie combat ships). It's nonsense, worrying about how much effort someone else is making rather than simply figuring out how you can make yourself safe no matter HOW MUCH effort they take is a character trait of people who complain about such things. Basically it's a victim mentality.

The things I do to keep myself safe from afk cloakers and bad guys in null in general (syuch as wathcing intel, wathcing local, fitting to survive, making sure my overview is set right so i can warp out if I need to, arrange for defense fleet in whatever system im ratting in and DEFEND OUR ACCESS POINTS etc) take some effort and thinking, in fact they take more effort than fitting a cloak to a ship and traveling somewhere which is what afk cloakers do.

That's fine because I'm the one who wants to not die lol. Worrying about how much effort someone else is putting in takes time away from my thinking about playing the game and thus my enjoyment. I don't expect CCP to play this game for me, and if somehow the 'field' isn't level I level it for myself, because I stopped needing to run to mommie for help some decades ago lol.

I don't think this is an unreasonable standard for a mostly adult gaming community.

You keep addressing this tactic of defending the access point, but i havent yet heard you explain why a T1 cloak needs to be a perfect safety net for all ships the the lowly rookie ship to the most massive titan. Please try and compare that to whatever highsec whining you've heard.

And it's somewhat ironic that you say my whining about effort is something only a carebear would say, but as soon as someone suggests it on the other end its a perfectly ok mechanic. How dare I demand that there be gameplay involved. So absurd.

And before you drag this argument where it doesn't matter, lets get back on the topic of cloaks and how they offer virtually perfect safety on practically every ship with a highslot. It doesnt matter how they got there. It really doesnt.

How about you consider this. Should capitals (namely supers) be allowed to cloak indefinitely and guarantee they dont risk anything until they are ready? Regardless of the hostility or friendliness of the system?

The current system is the exact definiton of binary. Binary is not fun when it is this extreme.
Jenn aSide
Soul Machines
The Initiative.
#567 - 2015-01-23 19:10:44 UTC
Rowells wrote:


How about you consider this. Should capitals (namely supers) be allowed to cloak indefinitely and guarantee they dont risk anything until they are ready? Regardless of the hostility or friendliness of the system?


Yes. Because every other ship in the game can, so why not? So sorry CCP doesn't provide easier targets for you.

Beyond that, the fundamental flaw in your thinking remains your obsession with what OTHER PEOPLE are risking.

Quote:

The current system is the exact definiton of binary. Binary is not fun when it is this extreme.


So somehow other people using what the game offers is not fun to you. Newsflash, it's not supposed to be.
Rowells
Blackwater USA Inc.
Pandemic Horde
#568 - 2015-01-23 19:26:29 UTC
Jenn aSide wrote:
Rowells wrote:


How about you consider this. Should capitals (namely supers) be allowed to cloak indefinitely and guarantee they dont risk anything until they are ready? Regardless of the hostility or friendliness of the system?


Yes. Because every other ship in the game can, so why not? So sorry CCP doesn't provide easier targets for you.

Beyond that, the fundamental flaw in your thinking remains your obsession with what OTHER PEOPLE are risking.
So you wouldn't mind having the old logoff timers back would you? since every ship can do it and I shouldnt care what other people are risking? You're risght, CCP doesnt want to provide easy targets for me, so bringing that back only makes sense. Hell, lets bring back even more mechanics! POS bowling, escaping concord, grid-wide doomsdays. Since CCP doesnt want to give anyone easy kills and I shouldnt care what other people are risking. Fair enough.

Also since we seem to believe my obsession with what other people risk is also fudamentally wrong, why do you care what highsecers whine when they get ganked or when null-bears want to risk less?

After all, considering that would be fundamentally wrong.
Jenn aSide wrote:
Rowells wrote:
The current system is the exact definiton of binary. Binary is not fun when it is this extreme.


So somehow other people using what the game offers is not fun to you. Newsflash, it's not supposed to be.

What isn't fun? the game? or the fact that there is something that proves to provide very little content outside of the meta to people? Or maybe you had something else in mind.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#569 - 2015-01-23 19:31:58 UTC
Both sides of the arguement have the same rallying call.

Cloaky campers are preventing MY gameplay by being cloaked

Or

Carebears are preventing MY gameplay by hiding in stations

Neither is doing much gameplay, just the illusion of it. If a single bomber prevents your gameplay, then you need more friends. This is an mmo. Not single player offline campaign. And I solo pvp everyday, yet i still understand im heavily outnumbered, and at an unfair advantage 90% of the time. Yet, i still get kills. EVE is a very psychological game. Make your camper fall into YOUR trap, not the other way around.

If you fear whats behind that bomber, look up KM for fleet comp. One of their blobs ships has died at one point. Find their fit and counter it with your own fleet. They blops in bombers all the time? Get a bunch of t1 frigs and wreck them. The amount it costs you in losses vs theirs will make them move on to easier targets. If you roll over and LET them camp you, then thats your own fault.
Haywoud Jablomi
Vay Mining Corporation
#570 - 2015-01-23 20:02:27 UTC
Nikk.
Point 1. Already disproven. Try again.
Point 2. Has no bearing on the argument that a cloaky camper has 100% safety in a system. Try again.

Jenn
You can say I am wrong and that is fine, but my stance is clear and always has been.
As for selfish. No, I dont see leveling the playing field as selfish, especially not given how often this topic has come up.

I have stated my case and I feel rather well. So far no argument has been offered that is comparable to the 100% safety a cloak offers once a ship is in system.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Yverddon
SKULL AND B0NES
#571 - 2015-01-23 20:09:57 UTC
The Pro-AFK-cloakers say all the time, it's ok. "You have a mechanism to prevent to get caught by cloakers. Just use your dscan and all is fine."
I'd agree, if both sides have to make the same efforts.
But...
The AFK-cloaker is AFK for hours and gets active for several minutes to take some action.
On the other hand: The player in the system has to click every 4 seconds (usually more, because you have to deal with delays) to stay safe.
So, for a 8 hour period the Afk-player klicks once to engage warp, once to decloak, once to scramble and once to engage the cyno. So it's 4 clicks during 8 hours (ok, let's say 20 to warp through all asteroid belts).
The player in the system has to click each 4 seconds (for 8 hours it's 15*60*8 = 7200 clicks additionally to the clicks used for their play). And each click deals server-load. Does CCP really want each player click dscan each 4 seconds? I don't think so.

My conclusion:
Keep afk-cloaking, if the cloaked player has to deal the same amount of clicks to do any action wich a non-AFK-Player has to deal to stay safe.
Or: Find a way to identify AFK-players. There could be special probes to detect ships (all ships, so you can detect for example AFK-miners too) being AFK for more than 5 minutes and automatically reporting them, if they go active again. In this case, there is no restriction to active players, but inactive players are detected and may be hunted easily (miners) or can be declared as no actual thread.
Nikk Narrel
Moonlit Bonsai
#572 - 2015-01-23 20:17:45 UTC
Haywoud Jablomi wrote:
Nikk.
Point 1. Already disproven. Try again.
Point 2. Has no bearing on the argument that a cloaky camper has 100% safety in a system. Try again.

Jenn
You can say I am wrong and that is fine, but my stance is clear and always has been.
As for selfish. No, I dont see leveling the playing field as selfish, especially not given how often this topic has come up.

I have stated my case and I feel rather well. So far no argument has been offered that is comparable to the 100% safety a cloak offers once a ship is in system.


Oh indeed?

Point 1, in which I point out that other forms of avoidance are comparable to cloaking, so much so that they are OFTEN compared to cloaking.
(This in rebuttal to your claim they could not be compared)
The fact that such comparisons continue to appear seems to confirm my argument.
Saying you have dis-proven a recurring event seems inaccurate.

Point 2, a cloaky camper is only safe so long as no pilot error occurs.
In the same sense, a docked, POS sitting, or logged off player is also quite safe.
This is not 100%, since as you like to point out, kill mails of covert shipping does indeed exist.

As to leveling a playing field, and excepting for carelessness and error on the players part, exactly how much risk should PvE have in friendly sov null space?
A hostile player already has no means of forcing a confrontation with a PvE player in this context, so any further improvement in that direction would simply remove the hostile player entirely.

They are allowed to blow up a PvE ship, which they effectively cannot catch by their own efforts alone,
BUT
They cannot stick around and bluff about being able to do so.

And you would call this a level playing field?
Jenn aSide
Soul Machines
The Initiative.
#573 - 2015-01-23 20:24:07 UTC
Haywoud Jablomi wrote:
Nikk.
Point 1. Already disproven. Try again.
Point 2. Has no bearing on the argument that a cloaky camper has 100% safety in a system. Try again.


Translation: "I'm not interested n the truth".

Quote:

Jenn
You can say I am wrong and that is fine, but my stance is clear and always has been.
As for selfish. No, I dont see leveling the playing field as selfish, especially not given how often this topic has come up.

I have stated my case and I feel rather well. So far no argument has been offered that is comparable to the 100% safety a cloak offers once a ship is in system.



This is the standard "I'm right because to me no one has defeated my already unreasonable argument" lol.. The fact that you don't want to admit is that what you are looking for is an advantage, For the game to be modified to suit your personal preference (ie your 'aggressive stance'). That is why what you are asking for is invalid, it would make the 'powers that be' (existing null alliances/coalitions) too powerful, to able to 'entrench' themselves in their space. Null needs fewer defensive advantages if anything, not more.

What you want would actually benefit me (and every null sec carebear, alliance and coalition), but i don't support it because even if an imbalance benefits you personally, it's still an imbalance. Imbalance hurts the overall game, and asking CCP to make one for you is short-sighted and selfish.


Nikk Narrel
Moonlit Bonsai
#574 - 2015-01-23 20:28:00 UTC
Yverddon wrote:
The Pro-AFK-cloakers say all the time, it's ok. "You have a mechanism to prevent to get caught by cloakers. Just use your dscan and all is fine."
I'd agree, if both sides have to make the same efforts.
But...
The AFK-cloaker is AFK for hours and gets active for several minutes to take some action.

What, you have him equipped with not just a cloak, but apparently psychic abilities too?

He just HAPPENED to become active at the precise moment the PvE players undocked... what amazing good timing this player has!

Let's be honest, in all likelihood, one of these is the truth:
1: He was never AFK at all. Though tedious and possibly mind numbing, he was watching patiently the whole time for activity, and was either prepared directly or had equally patient friends too.
That is some impressive effort, don't begrudge him that kill mail.

2: The PvE players were active for a considerable period, and eventually the cloaked player happened to check on things, and discovered them deep in the ISK grinding. He then contacts his friends, (they are still grinding all this time), and pops out on them.
Those PvE guys were shamelessly guilty of pilot error, not taking precautions with a known hostile present.
They did NOT need to stay docked, but they should have arranged to be flying something at least hard to kill, if not having friends handy to back them up.
There is no reason why the PvE players hould not have scored a kill mail or two of their own, unless they were min/max fit for ISK alone.


Yverddon wrote:
On the other hand: The player in the system has to click every 4 seconds (usually more, because you have to deal with delays) to stay safe.
So, for a 8 hour period the Afk-player klicks once to engage warp, once to decloak, once to scramble and once to engage the cyno. So it's 4 clicks during 8 hours (ok, let's say 20 to warp through all asteroid belts).
The player in the system has to click each 4 seconds (for 8 hours it's 15*60*8 = 7200 clicks additionally to the clicks used for their play). And each click deals server-load. Does CCP really want each player click dscan each 4 seconds? I don't think so.

My conclusion:
Keep afk-cloaking, if the cloaked player has to deal the same amount of clicks to do any action wich a non-AFK-Player has to deal to stay safe.
Or: Find a way to identify AFK-players. There could be special probes to detect ships (all ships, so you can detect for example AFK-miners too) being AFK for more than 5 minutes and automatically reporting them, if they go active again. In this case, there is no restriction to active players, but inactive players are detected and may be hunted easily (miners) or can be declared as no actual thread.


If you make equal effort a requirement on both sides, that is fine.

Keep in mind, however, that keeping friends handy is not expected by either side in this, so how sustainable is the level of effort you are pushing?
(Hint, you will see the forums hit by complaints about PvE being too much effort....)
Haywoud Jablomi
Vay Mining Corporation
#575 - 2015-01-23 20:37:23 UTC
Both of you can continue to argue about things but you are taking the arguement past what is even being discussed. The issue is cloaky camping of a system. Not travel or anything else. It is directly related to a ship, sitting in space cloaked.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Jenn aSide
Soul Machines
The Initiative.
#576 - 2015-01-23 20:41:14 UTC
Haywoud Jablomi wrote:
Both of you can continue to argue about things but you are taking the arguement past what is even being discussed. The issue is cloaky camping of a system. Not travel or anything else. It is directly related to a ship, sitting in space cloaked.



So what you want CCP to do would ONLY affect that one aspect of the game right?

See what I said: Short-sighted. You can't change one thing in an interconnected game environment and expect it to not affect others. There are unintended consequences to every action. if you don't take those actions into account, you end up messing up more than you 'fix'.
Haywoud Jablomi
Vay Mining Corporation
#577 - 2015-01-23 21:04:42 UTC
NIkk wrote:

Let's be honest, in all likelihood, one of these is the truth:
1: He was never AFK at all. Though tedious and possibly mind numbing, he was watching patiently the whole time for activity, and was either prepared directly or had equally patient friends too.
That is some impressive effort, don't begrudge him that kill mail.

2: The PvE players were active for a considerable period, and eventually the cloaked player happened to check on things, and discovered them deep in the ISK grinding. He then contacts his friends, (they are still grinding all this time), and pops out on them.
Those PvE guys were shamelessly guilty of pilot error, not taking precautions with a known hostile present.
They did NOT need to stay docked, but they should have arranged to be flying something at least hard to kill, if not having friends handy to back them up.
There is no reason why the PvE players hould not have scored a kill mail or two of their own, unless they were min/max fit for ISK alone.


Both of those tactics are fine. By the way let me state that I feel that AFK Camper is a generic term and doesnt refer to being perminately AFK.

See this is where I have an issue. I am cool with a cloaky coming in and scoring kills. What normally happens in the space I am in, when a camper ventures in, we try to kill them in route. If they make it to their destination and decide to camp, that is fine as well. However we are still going to be on high alert. This camper is going to just sit in perfect safety and wait. They may wait, minutes, hours, days, weeks or months. Again this is all fine.

Where I see the issue is that the people in the system can do nothing to dislodge this player from the system. Now lets look at things differently. Lets say that Goons are going to be staging supers in a system for a deployment. A cloak makes it to that system. They now can gain all the intel they want by just watching. This in itself is not wrong, however the fact that nothing the Goons do will ever threaten that pilot. This is where I see the flaw.

PVP or PVE or ANything. It doesnt matter. Once a ship is in system, it is completely immune to attack.

So I ask. Why should this be allowed?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Haywoud Jablomi
Vay Mining Corporation
#578 - 2015-01-23 21:07:08 UTC
Jenn aSide wrote:
Haywoud Jablomi wrote:
Both of you can continue to argue about things but you are taking the arguement past what is even being discussed. The issue is cloaky camping of a system. Not travel or anything else. It is directly related to a ship, sitting in space cloaked.



So what you want CCP to do would ONLY affect that one aspect of the game right?

See what I said: Short-sighted. You can't change one thing in an interconnected game environment and expect it to not affect others. There are unintended consequences to every action. if you don't take those actions into account, you end up messing up more than you 'fix'.



Many suggestions have been made that would only effect that aspect of the game. They are in this thread.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Delegate
Federal Navy Academy
Gallente Federation
#579 - 2015-01-23 21:07:43 UTC  |  Edited by: Delegate
Jenn aSide wrote:
You unwittingly illustrated the truth though. The 'problem' for these people isn't the threat, it's the uncertainty. Afk cloaking makes local not be the 100% perfect intel tool they rely on, and that rubs them the wrong way.


When they ask for 'active counter measures' they aren't looking at a way to mitigate a threat (I've already demonstrated multiple ways to do that), they are asking for a way to defeat the uncertainty presented by an afk cloaker. This is why we haven't seen one SINGLE complaint about afk cloaking in Wormhole space (where it is much more dangerous as people can't even see you in local). Wormholers (bless their psychotic little souls) are used to uncertainty and react accordingly.

Null sec afk cloak whiners let themselves be fooled by the effectiveness of local and an afk cloaker destroys that illusion thus the repeated pleas for CCP intervention. Again no different than high sec gank whining, Gankers break the illusion of "high security" space.


Let Haywoud words speak for themselves.

Haywoud Jablomi wrote:
Which in itself leads back to why I say that a player should be able to remove a camper from a system. Where as a PVPer may view a POS or a Station as some 'tent' that a PVE player runs to for safety when PVPers show up, I dont see it that way. That tent is my home. My castle that my corp built that is used for my livelihood in EVE. I see no reason why anyone should be forced to allow a swatter to sit in system and disrupt my activities for weeks on end. It would be one thing if a great force occupied my system and I was unable to do anything, but that is not the case. As it stands now. I have to sit on my hands and just hope the camper wishes to leave at some point. No. I dont think that is fair to the players that have spent so much time and effort into building and owning the space they have.


And he's not the only one honest in this thread.

Anhenka wrote:
But the ordinary grunts like me, who make 95% of my isk from ratting? I can currently be more or less safe with a combination of intel channels, local chat, ratting aligned, alts posted in next door systems, and never ratting in a system with a cloaker.

If you change the game so that even if I pay attention, I post alts next door, I rat aligned, I keep an eye on intel, that I can't be fairly sure of my safety, I won't magically just HTFU and accept dying on a regular basis. I'll just quit playing the game.
Haywoud Jablomi
Vay Mining Corporation
#580 - 2015-01-23 21:20:57 UTC
Delegate. If you are refering to "I have to sit on my hands and just hope the camper wishes to leave at some point." and trying to imply that I just sit in station till the threat leaves. If you look a couple posts down, I did state that I was talking about not being to engage the camper.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)