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Relatively new miner, needs help and tips

Author
J'Poll
School of Applied Knowledge
Caldari State
#21 - 2015-01-22 17:29:15 UTC
Mal-Ak Lah wrote:


how am I going to find the prices?
I just go somewhere, buy and sell somewhere else more expensive?


Pretty much yes.


It is a thing where you have to love looking at numbers.

So what to buy.
For how much to buy and how much to sell.


Trading is really a numbersngame and is truely spreadsheets in space

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Help channel: Help chat - Reloaded

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Solonius Rex
Federal Navy Academy
Gallente Federation
#22 - 2015-01-22 18:03:01 UTC  |  Edited by: Solonius Rex
Celestial Starfire wrote:
god don't listen to these ppl.

Mining is very profitable and will depend on what else you want to do. its a supplimental income that helps allot of people
when I mine I make 17m per hour, you can reach 32m with friends and protection in hulks and with rorqal support.


mining is and never will be the only thing you'll do in this game so yes plan on doing other things.
most will mine when they need a break and watch you tube ect. which is why there are allot of quiet ships in space.

dont believe me? well there are miners in every belt so take their word for it

If you like to nick pick things i would suggest mining while you research industry and learn how to build things. this is what I do, I produce 2 bill a week in T2 ships which make me a decent profit and require very little hauling with my various POS's

I can sit in a belt and mine while i invent, build and research or even while I am jumping or running missing arch

but mining is where your base income will start unless you go for busy mission running that wont make yo much until you get more ship skills.

so play both keep them all in mind when skilling up -mining, ships, shields and weapons, learn bout shield resists and weapon damage types (there are 4 of each)

now back to mining, skill for the procurer so most will leave you alone, a retriever is nice but it will be killed every other day.

last but not least download Eve Isk per hour and plug in your skills and API and do some mining research on what ships make what, while remembering that MACK, Retrievers and hulks may make you lots of cash they are costly losses, in the end a skiff is the way to go as it matches what a Mack can make but takes allot of skill to actually see that outcome.


Find friends as friends will help boost your mining yield in fleets, but not just any one, only ask avid miners that you know are miners, others will allow you to join fleet and then just legally kill you and salvage your lifeless corpse


If you want major cash then you need things like WH skills where you can make several billion a week killing sleepers, but i make that and more in industry so I'm happy mining away running blueprints and picking fights with local WHs and killing gankers, EVE is fun so skill for it!


I dont consider 17 mill an hour as "Very profitable". I make four times that amount on level 4 SoE missions, despite the fact that i like to kill everything and do not blitz missions, which is very time consuming.

Also he already said he wants to mine so that he can produce ships from BPCs and make profits, so clearly hes going into industry.

Also, you will only lose your retriever every other day if you are an idiot and decide to afk mine in a system with a lot of ganker activity. There are plenty of hisec dead-end systems with little to no activity in both mining and ganking, where you can go on for weeks, months, without even seeing a single gank in the system, let alone your retreiver. But even a hulk can avoid a gank if the person is alert and doesnt go afk for 10 minutes at a time, and thats the risk you take for going afk in the first place.

Also, i spoke favorably about mining, so he should listen to me too. :)
Chal0ner
Hideaway Hunters
The Hideaway.
#23 - 2015-01-22 18:13:49 UTC  |  Edited by: Chal0ner
Solonius Rex wrote:


Also, you will only lose your retriever every other day if you are an idiot and decide to afk mine in a system with a lot of ganker activity. There are plenty of hisec dead-end systems with little to no activity in both mining and ganking,


I had such a system when I was new. I was bothered only once in all the war decs our corp got, other war decers never bothered go there. It's 6 jumps (or 7, something like that) from Jita with lots of belts to mine in i f that's what you like. Send me a message in-game and I'll mail back the system name.

Unfortunately getting there involves some limited risk. (No guarantees it's the same 5+ years later, but it's worth a look.)
Solonius Rex
Federal Navy Academy
Gallente Federation
#24 - 2015-01-22 18:15:31 UTC
Mal-Ak Lah wrote:


how am I going to find the prices?
I just go somewhere, buy and sell somewhere else more expensive?


How does any shopkeeper make money? They buy from some guy at a low price, and sell it to the consumers at a higher price. Use your brain and figuring out what people may want to buy in the future, is also a great way, although risky, to make money.

Geckos are a great example. Just one month ago, they were only worth 25 million isk on the market. They even went as low as 15 million at one time. Today, they are worth 60 million. Of course, youre gonna need a lot of start-up cash, but keeping your eyes peeled for changes in the game, the way items are flowing, can really make you a lot of isk.

Also, if youre going to start trading, its best to either join a corp or grind your standings for that stations corp, in order to minimize the amount of tax you need to pay.
Mal-Ak Lah
Pator Tech School
Minmatar Republic
#25 - 2015-01-23 06:45:41 UTC
Ralph King-Griffin wrote:
Mal-Ak Lah wrote:


how am I going to find the prices?
I just go somewhere, buy and sell somewhere else more expensive?

pretty much.

if you want to make good money doing anything in eve you will need to risk something,
trading is no different.

this might help https://eve-central.com/ Blink


SO I cant essentially, buy ore somewhere cheap and sell somewhere else more expensive? Is it really that simple?
Mal-Ak Lah
Pator Tech School
Minmatar Republic
#26 - 2015-01-23 06:53:10 UTC
And one last thing, is there actually any profit in doing missions? Considerable profit that is
Azda Ja
Native Freshfood
Minmatar Republic
#27 - 2015-01-23 22:43:15 UTC
Mal-Ak Lah wrote:
And one last thing, is there actually any profit in doing missions? Considerable profit that is


According to people more experienced than I. Yes. It can be very profitable.

However. What is this "considerable" profit for exactly? Do you have a goal that requires a huge amount of ISK? What I think you should concern yourself more with is figuring out what kind of gameplay do you want to be engaging in. What part of the game is actually fun for you? Explore different options, and work at whatever you find to be the most fun. If it's making ISK itself that is fun to you, fair enough.

Grrr.

Jennifer Rhoswen
Tarsis Inc
#28 - 2015-01-24 02:34:53 UTC
Mal-Ak Lah wrote:

SO I cant essentially, buy ore somewhere cheap and sell somewhere else more expensive? Is it really that simple?



Yes. You can go into systems where there are a lot of people mining. Put up buy orders for ore/minerals. Then haul it to an area where the mineral prices are higher and put up sell orders there. In fact there are people in systems that depend on other people to do just that. They manufacture ships, modules and so on and need people to bring in and sell minerals to the areas where they manufacture from.

On the mining side 6 mil an hour seems pretty low. You want to aim for a retriever level of mining barge with strip miners and pick the right ores. You also want to focus on your refining skills and then you also want to optimize how you sell the minerals. You don't just want to click the "sell immediately" button until you've done some research and are sure you're getting competitive rates.

There will generally be a markup from where you mine to the hubs or places where people are building. It may be worth it to you to do some hauling, but just like mining hauling isn't 100% safe. You need to know what you're doing before you load up hundreds of millions of cargo and head to Jita.

Missions can be good isk, but take a little bit of work training up the skills and standings. Generally rather than chasing isk you should be chasing content. Find what you like to do and you can pretty much figure out isk earning related to it with various levels of risk associated with it. There's nothing wrong with mining/hauling, many people enjoy it. But if it bores you, don't just do it because it seems like easy money.
J'Poll
School of Applied Knowledge
Caldari State
#29 - 2015-01-24 02:51:52 UTC
Azda Ja wrote:
Mal-Ak Lah wrote:
And one last thing, is there actually any profit in doing missions? Considerable profit that is


According to people more experienced than I. Yes. It can be very profitable.

However. What is this "considerable" profit for exactly? Do you have a goal that requires a huge amount of ISK? What I think you should concern yourself more with is figuring out what kind of gameplay do you want to be engaging in. What part of the game is actually fun for you? Explore different options, and work at whatever you find to be the most fun. If it's making ISK itself that is fun to you, fair enough.


This.


Really, you should not focus on "what can make the most money" but focus more on "what do I want to do for fun".

EVE is a game, not a job.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Justin Zaine
#30 - 2015-01-24 03:21:21 UTC
Quote:
Best advice I can give,

stop mining


Dammit Ralph, you beat me to it.

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

ergherhdfgh
Imperial Academy
Amarr Empire
#31 - 2015-01-24 11:25:15 UTC
With EFT (Eve Fitting Tool) you can fit ships and import your skills or alter your skills to see what a ships potential yield would be. You can also add in affects from a boosted ship or just do the math yourself to see how much boosts will help.

A good pilot in high sec who is on small roids that often don't last a full cycle will be doing good if he is 90% of that number. If you are not paying attention or not using a roid scanner you could be 60-80% maybe even less.

http://ore.cerlestes.de/#site:ore
That is an ore chart that is useful in figuring out what ores are worth and how they compare.

I stopped mining years ago when I saw that I could make at least 3 times as much isk doing combat sites. In very low null sec you can get normal battleship spawns that are 2.4 million bounty each. Even in the crappiest null sec that is fully upgraded you can get normal BS spawns with 1.1 million isk bounties. That means your turrets cycle a few times and you get 1.1 million switch targets repeat 1.1 million. If you are in good null sec space with a good ship and good skills you can get 36 million isk bounty ticks last I heard and bounty "ticks" or payment from concord come once every 15 minutes so multiply by 4 to get hourly.

I very much enjoyed mining when I was new. To this day it somewhat saddens me that combat is the way to make isk in this game.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#32 - 2015-01-24 11:34:24 UTC
Mal-Ak Lah wrote:
And one last thing, is there actually any profit in doing missions? Considerable profit that is

Yes you can make good isk running missions. LP or Loyalty points are where most of the isk is in that so who you mission for will make a difference. In high sec Sister's of Eve is probably the best isk / LP atm. Go into low or null and the pirate factions are worth a considerable amount more. Of course your risk and difficulty goes up also.

Probably your best isk in high sec is running incursions but I would not advise that for a newer player.

Most importantly for a newer player is get into a player corp that is new player friendly and active during your play time. You can mine or run missions or even do wormhole sites what ever you like with more experience players. This will help with the isk flow and gain experience, learn how to fly your ships and give you someone to ask questions as you go. Friends are the number one biggest factor in helping new players learn how to make isk.

Want to talk? Join Cara's channel in game: House Forelli

WT Lapre
Northstar Cabal
#33 - 2015-01-29 05:49:07 UTC  |  Edited by: WT Lapre
Solonius Rex wrote:
If you think that mining is something that should be netting you 100 mill an hour, youve chosen the wrong profession. Mining alone in hisec nets you about 10-12 mill an hour, at most.


Even with a miner with maxed out skills and an Orca boasting him?
ergherhdfgh
Imperial Academy
Amarr Empire
#34 - 2015-01-29 19:56:44 UTC
WT Lapre wrote:
Solonius Rex wrote:
If you think that mining is something that should be netting you 100 mill an hour, youve chosen the wrong profession. Mining alone in hisec nets you about 10-12 mill an hour, at most.


Even with a miner with maxed out skills and an Orca boasting him?

I did not run my own numbers just did some quick google searching but here's what I got:

Hulk with best fit and Rorqual boosts = 62.91 m3/second


Hedbergite seems to be the most profitable non-mercoxit ore currently at 328.85 isk per m3

Some quick math gets you about 74 million per hour with that.

Keep in mind that is 74 million if you can sit on the same mega sized rock all day long without having to switch and have someone else hauling for you and you are all level 5 skills and have a Rorqual booster with max skills and best fit and implants and that there are enough other minners around to handle the BS belt rat spawns without fittng much of a tank and you are deep enough in blue territory that you don't have to stop and safe up at any point.

Since the above ideal situation ignores the fact that you'd have to give the booster and the haulers a cut of the yield and that in most cases your corp or alliance or sov holder in one way or another winds up getting something out of it. And you have to get the ore to market or cut someone in on the payout for hauling. And all level 5 skills in a hulk takes a lot of training. So given all of that I don't think even in the most ideal situation that you would wind up with 50 million per hour. I think more realistically you'd be looking at the 35-45 million range and less if you aren't all level 5 skills.

You can make 35 million isk bounty ticks running anoms (which is every 15 minutes or 4 times per hour) with less than all level 5 skills. In a cheap ship in crappy null sec space even 25 million bounty ticks can be had.

Want to talk? Join Cara's channel in game: House Forelli

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