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Player Features and Ideas Discussion

 
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High Sec Pos Rental?

Author
Johnathan Lee Buelle
University of Caille
Gallente Federation
#1 - 2015-01-22 23:58:51 UTC
Why not allow people to rent a PoS in 8.0, 9.0 and 1.0 space from the NPC corps, that is if their standing with both the faction and corporation that owns the pos are high enough?

Well, to start, why would we do this in the first place? The simple answer is to introduce newer (relatively) players to pos and anchoring mechanics. Currently, in order to put up a pos, it requires a certain amount of risk, a considerable cost, or both. It is a large step in the direction of creating your own corporation, and also can be a roadblock on that path.

Allowing a corporation to rent a pos that has limited functionality, and for a cost that is at least equal to the market value of pos fuel and starbase charter thingies from LP, could be a good first step for corporations trying to learn pos mechanics. If the pos were to only allow certain modules to be onlined within them (lets call them civilian level pos modules), you could restrict their functionality severely, but still allow the basic functions of a pos to be accessible to a new corporation that wants to try things out.

With such restrictions to functionality, it would be, in every case due to the level of standing required to start, completely uneconomical not to set up your own pos in .7 sec or below, so I don't think this would create a situation where it could be taken advantage of. You could even make the pos attackable in war, and when it reaches a certain damage level, it simply deactivates the shield and automatically unanchors all modules.

You may ask, if it just functions like a crappier version of other high sec pos', what's the point? The same point in Meta 1 and civilian modules. It would exist to be a sort of introduction into how a PoS works, without the fixed investment cost of buying the pos, but the variable cost of fuel. It's sole purpose would be to allow people to get used to using the interface to create industry jobs, manage research, and other common pos uses. Again, the sole purpose is to give people a taste of part of what running a pos is like, and to get used to the cost of running it. It would be alright to make it completely uneconomical if you can get more people interested in moving towards lower security systems, and possibly out into the more ruthless parts of space.
Lugh Crow-Slave
#2 - 2015-01-23 00:09:21 UTC
a small POS is already really cheap so there is not much if any point to this
Donnachadh
United Allegiance of Undesirables
#3 - 2015-01-23 01:56:22 UTC
Lugh Crow-Slave wrote:
a small POS is already really cheap so there is not much if any point to this

I agree with this, relatively cheap to buy and even though it drives people crazy you can offline it when you do not need it and it costs you nothing but a small increased risk of a war dec.
Zan Shiro
Doomheim
#4 - 2015-01-23 02:10:10 UTC  |  Edited by: Zan Shiro
how much of a nerf to functionality are we talking here?


It to be even remotely viable I'd be eyeing these civilian modules making station services looking pretty damn good.

If that was the case there'd be no real point to putting these up. Its up...and damn near useless lol.


As mentioned small pos's are cheap to learn on. Paranoid about some instant war dec....well harden the crap out of a large. It will at least up te cost of the mercs needed to kill it so will deter less motivated people from hitting it.

Money if looking at a pos should not be a deciding factor. If you can't afford to lose it applies to more than just ships and ship mods. Even in this case if money an issue....put up the real pos, run the mods you want a few days tear down and resell them a viable option here.
Johnathan Lee Buelle
University of Caille
Gallente Federation
#5 - 2015-01-23 21:30:45 UTC
So, I've put a bit more thought to my objective of helping people learn to use the pos before having a real investment into it, and I came up with something similar but removing the possibility of this being remotely abuseable or an excuse to use the pos in a risk free manner.

Instead of letting the player own them, just create a tutorial mission similar to existing tutorial missions, where it's an industrial mission to move x amount of y mineral to z pos module to run a process to create a theta type module that can be turned in to finish the request.

That way, you have the experience of moving bpcs to a pos, inputting the proper inputs, creating a product, and taking the output. It would accomplish what I originally intended to do, introduce people to the use of a POS, without the hassle of trying to balance it with the economy.
Iain Cariaba
#6 - 2015-01-23 23:12:39 UTC
If you consider the cost of a small POS to be a significant investment, then perhaps you should re-consider putting up a POS.
Johnathan Lee Buelle
University of Caille
Gallente Federation
#7 - 2015-01-24 01:54:29 UTC
It would be far more effective to expose players to aspects of gameplay to encourage them to move away from high sec than it is to simply leave it hanging from word of mouth and hope that eventually they move out.

People play this game for a couple years and do nothing be dread the idea of leaving high sec because it's such a steep learning curve, and there is no way to figure it out unless you are forced to experience it. I was fortunate to be in a high sec carebear corp that happened to be full of pirate alts that used mission running for spare isk so they could run their pirates. They got war decced every other month, war decced other corporations to remove their pos' in high sec because the other corporation annoyed us, and did all sorts of wonderful pvp things. If I hadn't been exposed to that side of eve, I'd never have stayed with the game, let alone leave high sec.

People can't enjoy aspects of the game they don't know exist. This is one piece of that aspect that you can easily introduce them to.

And yes, to some people, paying tens of millions of isk is a large investment into infrastructure.
Lugh Crow-Slave
#8 - 2015-01-24 02:19:27 UTC
Johnathan Lee Buelle wrote:


And yes, to some people, paying tens of millions of isk is a large investment into infrastructure.



If you can't afford 80 or so mill to invest into a tower then you probably can't afford the fuel to run it (or in this case the rental price)
Zan Shiro
Doomheim
#9 - 2015-01-24 04:32:45 UTC  |  Edited by: Zan Shiro
Johnathan Lee Buelle wrote:
It would be far more effective to expose players to aspects of gameplay to encourage them to move away from high sec than it is to simply leave it hanging from word of mouth and hope that eventually they move out.

People play this game for a couple years and do nothing be dread the idea of leaving high sec because it's such a steep learning curve, and there is no way to figure it out unless you are forced to experience it. I was fortunate to be in a high sec carebear corp that happened to be full of pirate alts that used mission running for spare isk so they could run their pirates. They got war decced every other month, war decced other corporations to remove their pos' in high sec because the other corporation annoyed us, and did all sorts of wonderful pvp things. If I hadn't been exposed to that side of eve, I'd never have stayed with the game, let alone leave high sec.

People can't enjoy aspects of the game they don't know exist. This is one piece of that aspect that you can easily introduce them to.

And yes, to some people, paying tens of millions of isk is a large investment into infrastructure.




POS bring that aspect ontp the game. You have a moon spot. One someone else may want. when you take this step its like graduating to the next level of gank. instead of the ubber mission ship with shiny mods, its a pos. SSDD really big picture.

Part of a pos they will also get ito learn s how to defend it. Believe it or not, this is not the daunting taks some make it out to be. I have had quite a few friends run 1 man wars when dec'd since they had the empire pos....and win. Saw war dec, went death star mode and after low level mercs came and attacked the mercs quit the war days later. They weren't expecting to see guns and gunners on the pos poppping BS' with great frequency. Owning pos....may as well care a little to defend it. It has its lol moments as idiots half ass the attack and go boom in droves.


And 10's of millions is nothing in this game anymore. And if scary....a sign to not do this in the first place. The more pro pos runners I know keep feelers out for fuel all the time. Buy it in massive bulk when low price. Had one friend for his reaction pos string whose fuel buys were over 1 bil monthly actually. Placed buy orders on ice systems and saw who took the price. Well in advance. He didn;t go oops, pos 4 is running low, let me go to jita and rush to fill her up.

He had the 1 billion in fuel staged and ready to go. Moral to this story....your noobs need to have the funds to have this proactive pos maintenance structure. Maybe not 1 billion ofc, but a good 2-3 months in storage staged ready to put in the tank on the next pos run. You get this with very aggressive buy ordering. Unless margin trade scamming....said buy ordering means the isk for that say 300 mil of fuel is actually there to complete the buy order.