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DPS and EHP ranges

Author
Saint John Hawke
Dnari Mining and Manufacturing
#1 - 2015-01-18 20:13:07 UTC
I realize that there are a lot of variables, including skill levels, T1 or T2 modules, which modules, which ammo, etc, etc, that may make answering this question difficult, but I'll ask it anyway:

What, in general, is the expected range of DPS and EHP for each ship type? By "ship type" I mean frigate, destroyer, cruiser, battlecruiser, battleship, assault frigate, heavy assault cruiser, the new T3 destroyer(s), and strategic cruisers. Even rookie ships, since I think they're likely to be less capable than other frigates*. Not really concerned with the other T2 ships, since they aren't primarily combat ships, nor with the capitals since it's going to be a long while before I fly one of them. I'm primarily interested in PvE fits, since I'm a mission runner and explorer.

*If I were in charge, rookie ships would be a bit smaller and lighter than frigates, and would be called "corvettes' or "sloops". But that's another thread.Lol

Say something like:

Rookie ship, basic skills: 20 DPS, 100 EHP (numbers are made up and probably way off).
Rookie ship, all skills V: 75 DPS, 120 EHP
Frigates, basic skills: 35-50 DPS, 150 EHP
Frigates, all skills V: 75-100 DPS, 175-200 EHP
Assault Frigates, basic skills: 120-140 DPS, 250-300 EHP
Assault Frigates, all skills V, T2 fit: 200-250 DPS, 800-1000 EHP


T2 fits are obviously going to have higher numbers and more training time required than T1 fits, so the table should cover both.

What prompted this question, btw, is finding out that "to solo Dagan, you need to put out about 120 DPS" and then wondering "okay, so what ship types can do that?"

I'm looking for broad ranges (and they may overlap) rather than precise numbers.
Sylveria Relden
#2 - 2015-01-18 20:16:39 UTC
Saint John Hawke wrote:
I realize that there are a lot of variables, including skill levels, T1 or T2 modules, which modules, which ammo, etc, etc,


This is what makes it so complex- because it really depends on what ammo/crystal type you choose as well as the weapon system (short or long range). I am curious, however, to see an eventual table develop from this- perhaps adding below as rows with each- starting with ship size, then weapon type (range), then ammo type, etc.

Does anyone else have a table already created for this?

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)

Ralph King-Griffin
New Eden Tech Support
#3 - 2015-01-18 21:16:44 UTC
Verry rough numbers here but

Frigates anything up to around 300 dps ,can get higher but that's the upper "reasonable" limit.
destroyers I'm going to say 600 ish, don't quote me on that but that's what I have in my head.
cruisers 1000+ normally about 6-800 though
battle cruisers would be similar but with more tank.
attack battle cruisers 1500 ish, though often fitted for range / volley
Battleships 1-2000 ish.

Do note that the higher dps numbers are generally blaster gank fits and not actually practically usable and I'm thinking with good skills, as a newer player you will struggle to get those numbers out of anything so don't be put off if you're not seeing it.

Ehp isn't something I tend to remember though.
Iyokus Patrouette
University of Caille
Gallente Federation
#4 - 2015-01-18 23:09:30 UTC
Pulling these EHP numbers out of my backside mostly from final numbers after many an hour EFT tinkering.

Frigates Roughly 15k EHP
Destroyers similar probably less 12K EHP
Cruisers roughly 30-40K EHP
Battlecruisers 50-60k EHP
Battleships 100k+ EHP
Capitals lots of k EHP
Titans and Super Carriers, No idea those horrible things can stay in null and rot there for all i care.

These numbers should by no means be taken as accurate, You can brick tank a lot of things and jump the EHP way way way up from these guesses. I am also no taking into consideration any active tanking modules, passive shield recharge and a whole range of other factors that come into play when you start trying to actually shoot them.

also the dps figures in my head are probably a bit more conservative then Ralphs, but follow a similar pattern.

---- Advocate for the initiation of purple coloured wormholes----

ShahFluffers
Ice Fire Warriors
#5 - 2015-01-18 23:53:13 UTC  |  Edited by: ShahFluffers
There will be some discrepancy in the "numbers" due to the tactics and tank types you choose to fit/employ. I'll use mostly low-end estimates (assuming max skills, no warfare links, no implants).

Frigates: 100 to 300 dps... 5,000 to 10,000 effective hitpoints... speeds anywhere from 1,100 to almost 4,000 m/sec
Destroyers: 200 to 400 dps... 7500 to 12,000 effective hitpoints... speeds anywhere from 1000 to almost 2,500 m/sec
Cruisers: 300 to 600 dps... 15,000 to 45,000 effective hitpoints... speeds anywhere from 800 to almost 2,200 m/sec
Battlecruisers: 500 to 700 dps... 30,000 to 70,000 effective hitpoints... speeds anywhere from 600 to almost 1,500 m/sec
Battleships: 700 to 1200 dps... 100,000 to 200,000 effective hitpoints... speeds anywhere from 500 to almost 1,100 m/sec
Carriers: 0 to 3,000 dps... 600,000 to 2,200,000 effective hitpoints... speeds 0 to 100 m/sec
Dreadnoughts: 2,000 to 20,000 dps... 1,000,000 to 2,200,000 effective hitpoints... speeds 0 to 100 m/sec
Supercarriers: 7,000 to 15,000 dps... 15,000,000 to 25,000,000 effective hitpoints... speeds ~70 m/sec
Titans: ~6000 dps OR 3,000,000 single hit doomsday... 20,000,000 to 50,000,000 effective hitpoints... speeds ~70 m/sec


Here's the big problem with the "raw numbers" though; they do not accurately explain the dynamic between large ships and small ships. Nor does it explain how or why there is such a discrepancy between the high-low estimates or how to even achieve such numbers in the first place.
So here are some things to keep in mind...


- Larger ships cost EXPONENTIALLY more than smaller ships... meanwhile the increase in overall "power" is mostly linear.

- Larger ships tend to have issues dealing with multitudes of smaller foes due to certain "tracking issues" (large weapons "track" slower than smaller weapons).

- Larger ships are VERY slow... meaning that they cannot "pick and choose" their engagements as easily and can be swarmed by smaller foes if they are by themselves.

- Larger ships have more fitting "options," allowing them to have a wider variety of potential fits and/or counters for other ships... but smaller ships tend to be more flexible when it comes to what tactics they can use.

- Smaller ships tend to rely more heavily on a players' "personal skill" (see: making judgement calls, flying tactics, picking engagements)... meanwhile larger ships rely more on a players' "character skills" to get the best stats possible (because they can't pick and choose engagements).

- Gank, Tank, Speed, Utility/Electronic Warfare... choose 2.5 of those aspects when fitting. No one ship can have all of the above as they all require the sacrifice of another aspect.
Soldarius
Dreddit
Test Alliance Please Ignore
#6 - 2015-01-20 21:05:36 UTC
Ralph King-Griffin wrote:
Verry rough numbers here but

Frigates anything up to around 300 dps ,can get higher but that's the upper "reasonable" limit.
destroyers I'm going to say 600 ish, don't quote me on that but that's what I have in my head.
cruisers 1000+ normally about 6-800 though
battle cruisers would be similar but with more tank.
attack battle cruisers 1500 ish, though often fitted for range / volley
Battleships 1-2000 ish.

Do note that the higher dps numbers are generally blaster gank fits and not actually practically usable and I'm thinking with good skills, as a newer player you will struggle to get those numbers out of anything so don't be put off if you're not seeing it.

Ehp isn't something I tend to remember though.


wut the hell crazy world are you living in? 1000dps cruisers? Fits or gtfo. Not saying crazy numbers aren't possible. But I'm sure OP wants actual useful numbers. Those numbers are ridiculously high and do NOT represent normal fits.

Certain low dps ships like interceptors have, well... lower dps. Pirate faction ships tend to have higher than average dps and tank.

Frigates depending on type typically get 100-200 dps.
Destroyers vary widely. 200-500 is typical.
Cruisers: 250-750. 500 is typical. But it varies depending on hull. T2/pirate get more like 500-750.
Battlecruisers vary widely between ABC, CBC, and CS. 400-900
Battleships 600-1250 is typical. Again, pirate BS gets lots of dps, like 1250-1750.

WTB 1000 dps cruiser. wtf...

EHP.
Frigates: 2500
Dessies: 2500-5000
Cruisers: 20k min for T1. 250k for uber-tanked T3s with full links.
ABC: 20-30kk. CBC: 60-75k.
BS: 150-200k

http://youtu.be/YVkUvmDQ3HY

Chainsaw Plankton
FaDoyToy
#7 - 2015-01-21 04:20:22 UTC
Soldarius wrote:
WTB 1000 dps cruiser. wtf...



ham tengu, blaster vigilant, Diemos, ishtar, cba to try any more.

@ChainsawPlankto on twitter

Ralph King-Griffin
New Eden Tech Support
#8 - 2015-01-21 04:24:56 UTC
Chainsaw Plankton wrote:
Soldarius wrote:
WTB 1000 dps cruiser. wtf...



ham tengu, blaster vigilant, Diemos, ishtar, cba to try any more.

Big smile
Professor Kent
The Scope
Gallente Federation
#9 - 2015-01-21 11:37:26 UTC
It's hard to determine the ehp of ship you want to fight. It can be fitted in so many ways it's almost impossible to predict how tough he is.

People say here, that average ehp of a cruiser is about 30-50k ehp. What about augoror navy issue which can be tanked up to 250k ehp? Or tanked T3's, 250k ehp... Proteus can be tanked up to 550k ehp if you don't need nullified subsystem.

So, as i said, it's almost impossible to determine what specific ship will have fitted.
Maeltstome
Ten Thousand Days
#10 - 2015-01-21 12:48:40 UTC
Generall speaking DPS doubles per ship class you move from, destroyers and BC's skewing the numbers a little.

A fully gank fit BS can hit 2000DPS, with 800-1000 being a normal fit.

EHP Quadruples with each increase in hull size roughly.

Again, just rules of thumb and can vary.
flaming phantom
Unlimited LTD
#11 - 2015-01-21 13:30:54 UTC
ShahFluffers wrote:
There will be some discrepancy in the "numbers" due to the tactics and tank types you choose to fit/employ. I'll use mostly low-end estimates (assuming max skills).

Frigates: 100 to 300 dps... 5,000 to 10,000 effective hitpoints... speeds anywhere from 1,100 to almost 4,000 m/sec
Destroyers: 200 to 400 dps... 7500 to 12,000 effective hitpoints... speeds anywhere from 1000 to almost 2,500 m/sec
Cruisers: 300 to 600 dps... 15,000 to 45,000 effective hitpoints... speeds anywhere from 800 to almost 2,200 m/sec
Battlecruisers: 500 to 700 dps... 30,000 to 70,000 effective hitpoints... speeds anywhere from 600 to almost 1,500 m/sec
Battleships: 700 to 1200 dps... 100,000 to 200,000 effective hitpoints... speeds anywhere from 500 to almost 1,100 m/sec
Carriers: 0 to 3,000 dps... 600,000 to 2,200,000 effective hitpoints... speeds 0 to 100 m/sec
Dreadnoughts: 2,000 to 20,000 dps... 1,000,000 to 2,200,000 effective hitpoints... speeds 0 to 100 m/sec
Supercarriers: 7,000 to 15,000 dps... 15,000,000 to 25,000,000 effective hitpoints... speeds ~70 m/sec
Titans: ~6000 dps OR 3,000,000 single hit doomsday... 20,000,000 to 50,000,000 effective hitpoints... speeds ~70 m/sec



I think Shah got this one the most accurate so far. All those numbers that he listed are basically around the EHP and DPS I get for all of the subcap ships in that class. I don't fly capital ships, but the numbers still sound reasonable. His notes after the numbers are also important to keep in mind

While 1000+ dps cruisers are possible, for general PVE (or pvp for that matter) purposes, I think that's a bit high Ralph, especially without max skills Blink
ShahFluffers
Ice Fire Warriors
#12 - 2015-01-22 02:34:59 UTC  |  Edited by: ShahFluffers
Soldarius wrote:
wut the hell crazy world are you living in? 1000dps cruisers? Fits or gtfo.

*smirks*

[Vexor, Almost 1000]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Shield Extender II
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Processor Overclocking Unit I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I

Ogre II x3


With max skills and overloaded guns you should be in the 900+ dps range. Using Augmented Ogres will push it to ~1000 dps.

Do note that all that gank had to come at the cost of tank (it only has ~14k ehp)... which CAN be increased, but only at the cost of Utility/Ewar.


There are some other cruisers that can break into the ~800+ dps range with "reasonable" fits (see: they don't require spending ungodly amount of ISK). But they all tend to follow the same fitting template as the Vexor above.

Professor Kent wrote:
People say here, that average ehp of a cruiser is about 30-50k ehp. What about augoror navy issue which can be tanked up to 250k ehp? Or tanked T3's, 250k ehp... Proteus can be tanked up to 550k ehp if you don't need nullified subsystem

The thing about those ships is that they are generally "outliers" from the "average" trend... proving that there are always exceptions to everything.

Also... many of us are expecting Tech 3 cruisers to be nerfed hard. I have a Proteus that performs much like a battleship in many respects (in terms of EHP and dps)... except it is smaller and more mobile.
ShahFluffers
Ice Fire Warriors
#13 - 2015-01-22 05:29:21 UTC
OP... here is a fun little thread you might be interested in.

DPS Extreme

Basically people (myself included) went a little wild with hypothetical fits to see how much DPS we could squeeze out of ships.
Keep in mind that most of them are very much NOT "reasonable." Blink
Battle BV Master
Bacon Never Dies
#14 - 2015-01-22 17:21:50 UTC
Chainsaw Plankton wrote:
Soldarius wrote:
WTB 1000 dps cruiser. wtf...



ham tengu, blaster vigilant, Diemos, ishtar, cba to try any more.


Fitted in a way I'd still wanna fly it? Only the Wingilant breaks 1k DPS in that regard.

Going nuts a lot of cruisers can do it indeed.

But even going mental I dont get it out of a Tengu (unheated) though. So if you have a fit that be cool.

Voyager Arran
Brutor Tribe
Minmatar Republic
#15 - 2015-01-22 22:20:10 UTC  |  Edited by: Voyager Arran
OP, please keep in mind that in addition to raw Damage Per Second (DPS) and Effective Hit Points (EHP, a combined metric of your raw hit points modified by your resistances) is your ability to actually apply that damage on a target. The larger you are, the easier it is for you to be hit and the harder it is for your guns to hit smaller targets. The Talos, for example, is an Attack Battlecruiser, designed to carry oversized guns normally mounted on Battleships. A sanely fitted Talos can actually get quite close to 1,000 DPS. Its own tracking bonus combined with the naturally high tracking of large Blasters (for their size) means it can put quite a hurt on Cruisers and other targets if it manages its positioning correctly. However, if a small, nimble target like a Frigate gets close, the mighty Talos won't be able to hit at all, and it will sit there missing every shot while the Frigate chews it apart. You could kill one in a rookie ship if you caught it.
RahN Orsoe
The Scope
Gallente Federation
#16 - 2015-02-25 06:53:54 UTC
Ralph King-Griffin wrote:
Verry rough numbers here but

Frigates anything up to around 300 dps ,can get higher but that's the upper "reasonable" limit.
destroyers I'm going to say 600 ish, don't quote me on that but that's what I have in my head.
cruisers 1000+ normally about 6-800 though
battle cruisers would be similar but with more tank.
attack battle cruisers 1500 ish, though often fitted for range / volley
Battleships 1-2000 ish.

Do note that the higher dps numbers are generally blaster gank fits and not actually practically usable and I'm thinking with good skills, as a newer player you will struggle to get those numbers out of anything so don't be put off if you're not seeing it.

Ehp isn't something I tend to remember though.



300 dps for a frigate? I'm still new to pvp but that seems like a lot. Just to be clear - when you say dps, are you referring to the in game calculated dps that is seen under the fittings tab? Or are we talking volley damage? Overheating?

I recently fitted a Hyperion with 2x Magstabs II and Large Ion Blasters I. I just made it to 400dps. (Yes, you may laugh Lol)
ShahFluffers
Ice Fire Warriors
#17 - 2015-02-25 08:27:41 UTC
RahN Orsoe wrote:
300 dps for a frigate? I'm still new to pvp but that seems like a lot. Just to be clear - when you say dps, are you referring to the in game calculated dps that is seen under the fittings tab? Or are we talking volley damage? Overheating?

300 dps is quite possible... but usually only with blaster-based ships... and/or Assault Frigate class (exceptions apply).

And yes... dps = damage per second... as seen in the fitting window in-game.
Unfortunately, the fitting window does not show how much damage you do per volley... only 3rd party programs like EFT or PyFa will do that.

Let me use the Enyo from that "DPS Extreme" thread I posted earlier as an example:

[Enyo, IT'S ALMOST FIVE HUNDREEEED!!!]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Co-Processor II

Limited 1MN Microwarpdrive I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket

Small Hybrid Burst Aerator I
Small Processor Overclocking Unit I

Hobgoblin II x1


With all level 5 skills:

Damage per Second: ~440 (~510 when overloaded)
Volley Damage: ~750 damage per shot (~870 damage when overloaded)

Bear in mind though... such fits usually heavily sacrifice other aspects of combat in order to pump out this kind of damage.
Still using the Enyo example above:
- Void ammo deals more damage than Faction Antimatter... but it also cuts tracking and range... meaning less damage will be applied against an opponent that can move quickly around the Enyo.
- Blaster-fits are at an inherent disadvantage against anything faster than the ship is.
- This Enyo has no tank beyond its native values and the Damage Control (giving it about ~7500 effective hitpoints)... meaning that it will melt if put under consistent firepower. This is bad because once within 10km of anything, any ship is basically "committed" to a fight... win or lose.


Now... if you wanted a more "balanced" fit on that Enyo...
- trade the guns for "lower tier" ones
- trade a damage mod and the CPU mod for a plate and repair mod

Your damage goes down to somewhere around 200 to 300 dps and tank increases to almost ~10,000 effective hitpoints with the ability to self repair a small bit (we are still talking with perfect or near perfect skills).

So yeah... it is "reasonable" to get ~300 dps frigates... it just takes awhile before you have the skills and money to get there.
But even then... you don't always want to get numbers that high due to the deep tradeoffs you have to make to get them there. Blink

RahN Orsoe wrote:
I recently fitted a Hyperion with 2x Magstabs II and Large Ion Blasters I. I just made it to 400dps. (Yes, you may laugh Lol)

lol. Your skills are simply lacking. Your average Hyperion (with decent skills) should be pushing about 800 to 1000 dps.

Be patient. You'll get there. Just don't fly that Hyperion into PvP.
Clara Barcelo
Abysmal Gentlemen
#18 - 2015-02-25 08:29:29 UTC
Chainsaw Plankton wrote:
Soldarius wrote:
WTB 1000 dps cruiser. wtf...



ham tengu, blaster vigilant, Diemos, ishtar, cba to try any more.



Forgot the GIla. Hams with Furies, plus Augmented Hammers get you around 1030 dps.
Warmonger Simon
Trinity Alpha Zero
#19 - 2015-02-25 08:48:15 UTC  |  Edited by: Warmonger Simon
Speaking of 300 dps frigs. Pimped Worm.

Dread Guristas Drone Damage Amplifier
Dread Guristas Drone Damage Amplifier
Damage Control II
1MN Afterburner II
Gistii C-Type Small Shield Booster
Gist C-Type Shield Boost Amplifier
Medium F-S9 Regolith Shield Induction
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Small Anti-EM Pump II
Small Anti-Thermal Screen Reinforcer II
Small Core Defense Field Extender II
Augmented' Hobgoblin x2

369 dps ; 49.3m sig ; 1029 m/s ; 8.7k ehp ; cap stable and tanks 88 omni dps with implants possible to get more. Can be edited, but 300 dps is not hard with drones on worm.