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Dev blog: A Glimpse into the Future of Ship Skins

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Author
Cista2
EVE Museum
#121 - 2015-01-21 09:32:47 UTC
Ships in EVE should remain destructable. This is not a good development.

You cannot compare ship colors with character apparel, because the apparel is not used when flying ships. In-station Captain's Quarters is another game than the spaceship game EVE. If we one day were to get actual Walk-In-Stations, we would not be able to kill each other and steal/destroy each others clothes either (due to the tea spoon principle). But ships can and should be destructable.

Next will come licenses to modules that are indestructable as well and that you buy in the NES.

My channel: "Signatures" -

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#122 - 2015-01-21 09:36:12 UTC
Cista2 wrote:
Ships in EVE should remain destructable. This is not a good development.

You cannot compare ship colors with character apparel, because the apparel is not used when flying ships. In-station Captain's Quarters is another game than the spaceship game EVE. If we one day were to get actual Walk-In-Stations, we would not be able to kill each other and steal/destroy each others clothes either (due to the tea spoon principle). But ships can and should be destructable.

Next will come licenses to modules that are indestructable as well and that you buy in the NES.




Ships are still destructable.

The only thing you don't lose, is the option to make your ship look different (for no more isk)

It's /exactly/ like clothes. It just changes the appearance of a ship that you acquired in the regular fashion.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Cista2
EVE Museum
#123 - 2015-01-21 09:40:39 UTC  |  Edited by: Cista2
CCP FoxFour wrote:
We are still compiling a list of what ships will be converted over to the new system and what will be left as unique ships. We will let you know more once we have had time to finish thinking about it.


I don't understand what is said here at all. Whether a ship is unique or not has nothing to do how paint is applied to the paintjob ships that are currently for sale. Ships that are unique are so because they are *not* for sale by CCP.

If you wish to "not leave unique ships as unique ships" you could do that today, you can simply send out more of them, then they are not unique anymore.

So what exactly are you talking about?

EDIT: After re-reading I expect/hope you are talking only about ships that are currently in the NES shop. The reason I am a bit worried is that the other person asked you specifically about ships that are not in the NES shop.

My channel: "Signatures" -

Cista2
EVE Museum
#124 - 2015-01-21 09:46:49 UTC  |  Edited by: Cista2
Steve Ronuken wrote:
It's /exactly/ like clothes.

Yea I explained you why they are not like clothes. In-space and in-station are two separate game worlds. One is massively multi-player with destructable items, the other is single-player.

My channel: "Signatures" -

Druadan
Aliastra
Gallente Federation
#125 - 2015-01-21 09:49:11 UTC
God damn it, this is exactly what I was afraid would happen.

Quote:
Pricing the paint styles when they are destructible is huge challenge.


So that's confirmation that they're going to cost real money.

We've wanted player-generated decals on our ships since, oh..., round about forever. Over the past 11 years I've seen all kinds of suggestions made about how it could be doable without bringing TQ to its knees, and the best solutions were always things like pre-approved decals, added to by alliances being able to submit their own (which would consist of a skin tint and a logo) the same way they submit their alliance logos, and having them produced via standard blueprint + authorisation to use alliance logo, and then the item is irretrievably (think rigs) applied to a ship. The new assets get added to the thin client the same way alliance logos do, TQ stays upright, everyone's happy.

That's what I always considered to be the gold standard for how this mechanic would work, when CCP got around to implementing it. This new system, however, smacks of a perfectly good system for a longawaited feature being corrupted to make another system seem more valuable: the New Eden Store.

In the many years between the birth of EVE and the birth of the New Eden Store, the game has gone through several changes that have gradually made more and more of the items in EVE playerproduced. It was already impressive that, at the dawn of the game, almost everything was playermade. The New Eden Store introduced an entire class of items that are not playermade, and, now that it's there, I'm worried that CCP are going to forego the value of the 100% playerinvolved economy in favour of trying to prove that the New Eden Store was worthwhile. I'm worried that, for every new thing like this, the first question is going to be "how would this work in the NES?" rather than "what's the system going to be for players to make this?"

I'm going steal an analogy from Dave Gorman, here. I think it's like the big coffee machines they have in coffee shops. They buy these big expensive things, which are absolutely brilliant for coffee because they put the water out at the right temperature for coffee (i.e. not hot enough to burn it), and then to try and make sure it's getting used enough they use it for everything, so you end up with cups of tea being made with water not hot enough to scald the tea leaves and get the brew going. The original method (a kettle) would have done fine, but because they've got this massive machine at a large investment they feel the need to use it for things for which it shouldn't be used. If they could steam a panini with the milksteaming wand, I'm certain they'd try it instead of using a panini grill.

I'm incredibly disappointed with this. This doesn't seem like a very EVElike feature, to me. It seems like something EA would do.

tl;dr - Make them produced by players, the way things in this game are supposed to be, instead of just fodder for the PLEX->Aurum stored value system, which I am never going to use.
Yongtau Naskingar
Yongtau Naskingar Corporation
#126 - 2015-01-21 09:55:33 UTC
I really want to be able to select a skin for a ship, that way you can have you X-fitted ship skinned with one and your Y-fitted ship skinned with another.
Cista2
EVE Museum
#127 - 2015-01-21 10:02:16 UTC
Yongtau Naskingar wrote:
I really want to be able to select a skin for a ship, that way you can have you X-fitted ship skinned with one and your Y-fitted ship skinned with another.
Nothing prevents you from doing that now with the ship paints that already exist.

They could enlarge the number of different ship paints you can buy with the current system if they wanted, they could also make it cheaper if they wanted.
Their reasons for not doing it has to do with server and programmer stress is higher under the current system. I would still vastly prefer the current system.

My channel: "Signatures" -

CCP Terminus
C C P
C C P Alliance
#128 - 2015-01-21 10:24:04 UTC
Kynric wrote:
CCP FoxFour wrote:
Callic Veratar wrote:
Could SKINs be stored as an attribute of an assembled ship, so, if I somehow acquire a rare or unique SKIN, I can apply it and sell the applied skin to others through contracts?

If I eject from a skinned ship does it immediately revert to the base colour?

What will happen to the skinned ships I have now? Is there a refund program planned?


Could they? Will they, no.

Yes, it immediately reverts.

Still being looked at.



This limitation makes the feature unuseable for wormholers. Please consider making the paint persist until such time as an unlicensed pilot takes the helm.


You don't have to be docked in order to change your SKIN. When jumping in to a ship in space you can simply go into the fitting window, which is accessible in space and change it there. The ship will then immediately change to your new SKIN choice.

@CCP_Terminus // Game Designer // Team Size Matters

CCP FoxFour
C C P
C C P Alliance
#129 - 2015-01-21 10:24:46 UTC
Yongtau Naskingar wrote:
I really want to be able to select a skin for a ship, that way you can have you X-fitted ship skinned with one and your Y-fitted ship skinned with another.


It is not beyond the realm of possibility for something like that to be added down the road. It is not however on our list for the first release. Once the first release is out if this is an issue that is continued to be raised we will look more at the feasibility of adding it. Our hope however is that changing the skin of a ship is easy and quick enough that this kind of thing shouldn't be an issue.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Samira Kernher
Cail Avetatu
#130 - 2015-01-21 10:30:50 UTC
I'll love CCP forever if this system will allow for proper golden hulls to be applied to Imperial Navy and Khanid Kingdom ships. :D
Nicolai Serkanner
Incredible.
Brave Collective
#131 - 2015-01-21 10:35:43 UTC
I am not interested in ship skins at all. The ones that are provided with the current ones are okay for me. When playing eve I really don't care about the skin of a ship considering how far I have zoomed out of the battle I am in.

Eve for me isn't about pretty pictures and so I will certainly not waste any money on it.
Bentakhar
ANKOU INITIATIVE
#132 - 2015-01-21 11:02:35 UTC
ALSO I would like to be able to have different skins on different identical hull ships.

I like my aliastra thorax but i don't want all my thoraxes to be aliastra, i like the innerzone one aswell. I also like the bare gallente one and i want em all in my hangar. SKINS can match different fits and have a meaning that way!

sigh
Gregor Parud
Imperial Academy
#133 - 2015-01-21 11:14:49 UTC  |  Edited by: Gregor Parud
HHNNNNGGGGGG!!! Yes please, thank you.

I'm quite ok with skins both being "worthwhile" in that they don't get destroyed every time you lose a ship (so you're actually going to use them) while at the same time being linked to your character in a way that it's a statement of sorts. Being the altoholic that I am it's probably going to cost me a fortune but I'm fine with it.


p.s. if there's not a proper golden option for Amarr ships we're going to have a tern talking and you won't like the outcome.
TheButcherPete
KarmaFleet
Goonswarm Federation
#134 - 2015-01-21 11:16:10 UTC
I DEMAND THAT YOU USE H.A.T.S.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Yongtau Naskingar
Yongtau Naskingar Corporation
#135 - 2015-01-21 11:16:29 UTC
CCP FoxFour wrote:
Our hope however is that changing the skin of a ship is easy and quick enough that this kind of thing shouldn't be an issue.

Grouping your weapons or organizing your modules is also quick and easy enough, but I wouldn't want to do it every thing I switch ships.
Moac Tor
Cyber Core
Immediate Destruction
#136 - 2015-01-21 11:23:33 UTC
A fleet of corporation ships will lose their grandeur and resplendence when you know that all that was required was ALT + F > select skin.

Corporation / alliance ships emblazoned with their own distinctive schemes and emblems being churned off the industrial assembly lines as a grand display of that entities imperial might will now not happen under this proposed scheme; instead that prospect will be replaced with a micro transaction and the FC yelling at everyone over comms to set their paint scheme to the corporate one.

Ships in space will be changing their paint like a chameleon at no cost and with little regard for immersion.

Sorry CCP, I feel you have dropped the ball on this in what can only be seen as a grab for extra revenue through micro-transactions. There are better ways to raise revenues than selling the soul of the game in move one would more associate with the likes of EA and Riot.
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#137 - 2015-01-21 11:55:24 UTC
CCP FoxFour wrote:
Destoya wrote:
Rattlesnake Victory Edition


We are hoping to get the information added to killmails. However one of the great advantages is that these WONT be different on the overview. There are a lot of problems with having them on the overview. They don't get automatically added to peoples overviews, which means if you use a new skin on day one you can be considered to having an advantage. They also mess with sorting which is not so cool. And then there are things like the D-Scan web pages which that also breaks. It's just not clean.

You might reconsider this especially for rather unique introduced skins, read tournament prices. It's collector value and bling factor comes from how these were added to EVE and how pilots worked to get those in the first place.

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

War Kitten
Panda McLegion
#138 - 2015-01-21 12:04:30 UTC  |  Edited by: War Kitten
I like the super kerr-induced nano thingy idea - paint is so last millennia.

However... I think you could implement this in a better way that leaves these SKINS as items and doesn't have to introduce a silly new UI to lock the SKIN onto your character.

Make the SKIN thing a special fitting slot on all ships. You buy the SKIN generator of your selection, you fit it to the ship. It stays on the ship. It blows up with ship. Maybe it drops when the ship explodes. When you want a new one, you swap SKINS in the fitting window like any other fitting.

This does several things, all in line with how EVE works:

1) It keeps the skin as an item that can be bought, sold, stolen, blown up, etc, for the lifetime of the item.
2) It acts as an Isk/LP/aurum/whatever sink rather than a one-time-ever purchase.
3) It opens up more possibilities down the road for manufacturing and one-off rare items.
4) The sense of ownership is stronger if there is risk of loss of the item. If I buy it once and never can lose it, who cares?


Please, don't rush into this new system without considering the above. I think it is a better solution, and if it is more work, it is worth waiting for.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

The Slayer
GoonWaffe
Goonswarm Federation
#139 - 2015-01-21 12:05:35 UTC  |  Edited by: The Slayer
Really not a huge fan of this "non-destructable" malarkey. For one as has been said it takes much of the "bling" factor out of these ships if you can just dock and get another "Quafe Edition" Megathron for the same cost as little Jimmy gets a normal one.

Personally I never understood why there wasn't just a module slot added to all ships like a Rig Slot but for skins, ties it to the hull, is single use, is destroyed when the ship is. Seems REALLY simple, but I am sure there is some big complicated reason that this can't be done, logistically. Added benefit : this keeps the items as destructible which is good for you as you make more aurum sales and good for players because, and I'm not sure if you know this or not but, players REALLY like blowing up expensive ****. The reason ship skins have been massively underutilized till now is the price, I always felt that a couple of £ for a 5 run BPC would be reasonable, again this is just my personal opinion though.

The thing I am worried about is the use of the word "licence", which to me always says "revocable" and I very much see a time in the future where super-bling skins come with a monthly "licensing" fee which has to be paid if I want to keep the skin, and frankly balls to that.
Parmenionas
New Eden Times News and Media Agency
#140 - 2015-01-21 12:11:25 UTC
I pressume this is one of the softer approaches CCP has to take to get money out of us without breaking the "Golden Ammo" silent pakt. I find it good. Sure we want custom painted to be "Custom" but the truth been said the art department of CCP has no rival up there. I hope they move the guy who made the Industry UI at making an overal UI design and finaly give it the looks a space game deserves.
Good work CCP. Big smile