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[Phoebe] Long Distance Travel Changes - updates!

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Rasha Maklawa
Tides of Silence
#2301 - 2015-01-16 13:35:09 UTC
Aiyshimin wrote:
Looks like you don't understand that this power projection change very much achieves that. That massive supercapital blob doesn't simply appear on grid in 10 minutes now from the other side of the universe.



Subcaps isn't the problem. Fix the problem instead and remove or seriously cap the fatigue on JB's.
Aiyshimin
Shiva Furnace
#2302 - 2015-01-16 13:40:32 UTC
Rasha Maklawa wrote:
Aiyshimin wrote:
Looks like you don't understand that this power projection change very much achieves that. That massive supercapital blob doesn't simply appear on grid in 10 minutes now from the other side of the universe.



Subcaps isn't the problem. Fix the problem instead and remove or seriously cap the fatigue on JB's.


Well, that's your opinion, I think blob is a blob regardless of what shiptypes it consists of.

Decreased fatigue on JBs would just allow blobs to travel faster over longer distances, which has been a long-term issue for nullsec.
Rasha Maklawa
Tides of Silence
#2303 - 2015-01-16 14:27:09 UTC
But the damage per pilot is severely reduced in subcap fleets, so you need a lot more to do a huge amount of damage and the ships has much less EHP and it's much easier to counter 100 subcaps than 100 caps/supers.

Aiyshimin
Shiva Furnace
#2304 - 2015-01-16 14:37:52 UTC
Isn't that exactly their purpose, to do more damage and have more tank, and that's why they take years longer to train and cost more than a whole fleet of subcaps?

Where do you draw the line, should 100 Kestrels be as powerful as 100 Proteuses?

Anyway, the capital/super blobs really aren't as mobile as before, and their use has changed because of jump fatigue. All capitals are still due for rebalancing, but I don't think they will be nerfed the way you seem to want.





Alavaria Fera
GoonWaffe
#2305 - 2015-01-16 17:42:56 UTC
Aiyshimin wrote:
Isn't that exactly their purpose, to do more damage and have more tank, and that's why they take years longer to train and cost more than a whole fleet of subcaps?

According to the isk on field theory of supercaps (to which we can add the SP on field corollary):

Yes.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rasha Maklawa
Tides of Silence
#2306 - 2015-01-16 19:37:05 UTC
Aiyshimin wrote:
Isn't that exactly their purpose, to do more damage and have more tank, and that's why they take years longer to train and cost more than a whole fleet of subcaps?


To have more tank and do more damage than what? than battleships? T3's? better repping power and more tank than any subcap logi? assuming that's what you mean, then i think there's still room for a lot more nerfing without rendering capital useless.


Aiyshimin wrote:
Where do you draw the line, should 100 Kestrels be as powerful as 100 Proteuses?


I don't draw any line, I'm simply addressing what seems to me to be the problem. But..
No. 100 Kestrels should not be as powerful as 100 Proteuses.
No. Capitals should not get the same amount of EHP as battleships
ect.

Aiyshimin wrote:
Anyway, the capital/super blobs really aren't as mobile as before, and their use has changed because of jump fatigue. All capitals are still due for rebalancing, but I don't think they will be nerfed the way you seem to want.


All I'm saying is, the the way i see it, the problem is not subcaps.

Rowells
Blackwater USA Inc.
Pandemic Horde
#2307 - 2015-01-16 20:48:03 UTC
Rasha Maklawa wrote:
All I'm saying is, the the way i see it, the problem is not subcaps.

The problem wasnt necessarily any ships at all. It was the pilots movement. Having a cache of ships stashed in a dozen places would render jump fatigue almost pointless if you could work around it in an easily feasible. That was the main reason it is tied to character instead of ships. Any ship/pilot that can move across the cluster in less than half an hour and back home in a similar time frame is what the problem was.

The only exception to this is industrialists, which will hopefully lose their bonus once CCP decides to cut the highsec umbilical cord and breathe new life into nullsec resource acquisition.
Rasha Maklawa
Tides of Silence
#2308 - 2015-01-16 21:55:56 UTC  |  Edited by: Rasha Maklawa
Rowells wrote:

The problem wasnt necessarily any ships at all. It was the pilots movement. Having a cache of ships stashed in a dozen places would render jump fatigue almost pointless if you could work around it in an easily feasible. That was the main reason it is tied to character instead of ships. Any ship/pilot that can move across the cluster in less than half an hour and back home in a similar time frame is what the problem was.

The only exception to this is industrialists, which will hopefully lose their bonus once CCP decides to cut the highsec umbilical cord and breathe new life into nullsec resource acquisition.


yeah i see what you're saying, but i didn't mean that you should tie the fatigue to the ship, i meant if a pilot does 1 jump ie a titan he would get a "can't jump" timer for example for a week, so not a fatigue timer, but a "can't jump" timer, this can ofc be worked around, so maybe for capitals it should tie to both pilot and ship? If you make so that carriers and dreads can't dock either it will also make it harder to stash caps all around the map and make the really vulnerable to spies as well. a couple of pos's stashed with capitals would be a high priority target i think. So you'd again have to make some decisions on keeping lots of caps in a pos vs running a ton of pos's to keep less caps per pos and so on.
Also if you make them easier to kill i guess more would die? and maybe help to keep the cap numbers down.

It's about giving value back to a capital in a fight and get the Jump bridges working again, it's not subcap fleets that are the problem.
Sgt Ocker
What Corp is it
#2309 - 2015-01-16 22:07:36 UTC
Rowells wrote:
Rasha Maklawa wrote:
All I'm saying is, the the way i see it, the problem is not subcaps.

The problem wasnt necessarily any ships at all. It was the pilots movement. Having a cache of ships stashed in a dozen places would render jump fatigue almost pointless if you could work around it in an easily feasible. That was the main reason it is tied to character instead of ships. Any ship/pilot that can move across the cluster in less than half an hour and back home in a similar time frame is what the problem was.

The only exception to this is industrialists, which will hopefully lose their bonus once CCP decides to cut the highsec umbilical cord and breathe new life into nullsec resource acquisition.


You can still render fatigue almost useless with jump clones. Problem is, not enough players want to have caches of ships sitting at different points around the map "in case they are needed".

IMO, The reason fatigue is on pilots and not where it belongs, on ships, is because CCP want a nice static low conflict nulsec. Anyone with half a brain (including devs) should be able to work out - Limited Movement = Limited Conflict.
This is not necessarily a bad thing overall but is certainly a major game changer.

The problem was never travelling long distances quickly to get fights,. It was and always will be, the AMOUNT of players doing it, whether it was subcaps or capitals.
As long as groups insist on fielding massive fleets, CCP will work to keep conflict to a minimum.

The umbilical cord to highsec will always be there and so it should be. Only way to balance resource acquisition would be to make all regions the same, Nulsec, Lowsec, Empire and even Wormholes would all need to be balanced to produce the same things. How quickly do you think that would kill Eve?

CCP doesn't know how (or doesn't have the balls) to "fix" nulsec so will just keep putting bandaids over the problems in the hope they just go away.

Best way to "fix" nulsec - Remove jump clones, put fatigue on ships, set an upper limit for alliance membership, then - Set EVERYONE neutral so EVERYONE has to fight for what they want. Sadly this will never happen so the big groups will keep their own bluedonuts intact, non aggression pacts will stay and everyone else continues doing what they do - In the new Eve where the sandbox has more "can't do that" rules than sand.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Gabriel Karade
Coreli Corporation
Pandemic Legion
#2310 - 2015-01-18 19:00:02 UTC
Jihad leader wrote:
jump fatigue with jump bridges for non capitals is bul*shi*......... who thought up the idea of ruining rapid response: I am bearing but lookie a hostile fleet is is 10 jumps away killing people meh.... i wont go i don't want the fatigue.............. your ruining this game one patch at a time whats next cutting fleet bonuses 20%? OHNOES they has links which is an advantage better nerf it so noobies don't cry........................ Seriously remove the non capital jump fatigue its dumb its killing pvp all over the map period admit the mistake and fix it seriously its nice supers and capitals are limited but you ruined everything a JB is truly useful for
Gross exaggeration.

Seriously, adapt to the new reality or **** off

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Rowells
Blackwater USA Inc.
Pandemic Horde
#2311 - 2015-01-18 19:40:55 UTC  |  Edited by: Rowells
Sgt Ocker wrote:
You can still render fatigue almost useless with jump clones. Problem is, not enough players want to have caches of ships sitting at different points around the map "in case they are needed".

I can't jc to delve, move to vale, and be back home in branch the same way you could before fatigue. So jump clones do not render these changes useless. You still have to think about where and when you are going. And you are wrong. From the NC. alliance update,"When we move, as mentioned above, you will be going with your inty and your wallet that’s IT. We will provide you with one of the ships you will require in deployment land at a discounted rate! You will be required to have the following in the new location which will be on contract when you arrive!". Sounds to me like an entire coalition is capable and willing.

Sgt Ocker wrote:
IMO, The reason fatigue is on pilots and not where it belongs, on ships, is because CCP want a nice static low conflict nulsec. Anyone with half a brain (including devs) should be able to work out - Limited Movement = Limited Conflict.
This is not necessarily a bad thing overall but is certainly a major game changer.

Go take a look at the sov history of the south and east recently and then try to tell me nullsec is static. Maybe entire regions arent being mowed down by the droves of BoB in a week anymore, but that sure doesnt mean the cluster is static.

Sgt Ocker wrote:
The problem was never travelling long distances quickly to get fights,. It was and always will be, the AMOUNT of players doing it, whether it was subcaps or capitals.
As long as groups insist on fielding massive fleets, CCP will work to keep conflict to a minimum.

Yes, it has been well known since pre-history that having more numbers gives you an advantage. Go figure.

Sgt Ocker wrote:
The umbilical cord to highsec will always be there and so it should be. Only way to balance resource acquisition would be to make all regions the same, Nulsec, Lowsec, Empire and even Wormholes would all need to be balanced to produce the same things. How quickly do you think that would kill Eve?
Yes, if we followed your proposal (notice how i didnt mention the actual replacement system and you came up with your own) Eve might be a little less fun. However, determining the resources availible based on sec status of the system? Thats alsmot as close to generic as you can get.

Sgt Ocker wrote:
CCP doesn't know how (or doesn't have the balls) to "fix" nulsec so will just keep putting bandaids over the problems in the hope they just go away.

Best way to "fix" nulsec - Remove jump clones, put fatigue on ships, set an upper limit for alliance membership, then - Set EVERYONE neutral so EVERYONE has to fight for what they want. Sadly this will never happen so the big groups will keep their own bluedonuts intact, non aggression pacts will stay and everyone else continues doing what they do - In the new Eve where the sandbox has more "can't do that" rules than sand.

And here we have two of the most re-suggested ideas to kill coaltions in F&I: Limits on membership (because playing together with friends is good, but when the other guy has more friends than me its bad), and removing standings. For the first one i will refer you to search tool to see the plethora of well-versed responses and for the second I will point to the denizens of provibloc in the south. I still have their hostile checking tool bookmarked and whattyaknow, I'm on it as KOS.
Sgt Ocker
What Corp is it
#2312 - 2015-01-18 23:02:52 UTC
Rowells wrote:
blah blah blah.

A shame you felt the need to change what is actually written to try and make it mean something else.

"ALMOST" is the key word, you can use jump clones to quickly respond and avoid too much fatigue - As long as you have the numbers willing to have billions in ships just laying around in case they are needed. Tell me, is Fcon planning on just leaving the safety of Branch in inties or will EVERYONE have a JUMPCLONE to quickly get back to defend it..
IMO, if your right and it is still that easy for a 40k+ coalition to move and steam roll everything in their path - Fatigue is a failure and there is another black mark for giant coalitions.


As for the rest of the drivel you posted -
How much did goons make from "selling" SOV they no longer wanted?

Ok determine resource availability by sec status - Where does a small group stand on holding anything with good sec status while we have 40k plus coalitions who want to own anything and everything worth having?

Playing with friends is great. I would bet you don't know more than 0.1% of the people in your "blue group, of friends". Coalitions are bad for nulsec because it actually takes away from the "playing with friends" concept.

I'll be, an NRDS group has a NBSI member on a KOS list.. I wonder why.


Many members of the big coalitions would not survive on their own so will, for as long as they can, play the game with a "group of friends" they don't know and in some cases, don't like.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Rasha Maklawa
Tides of Silence
#2313 - 2015-01-19 13:14:19 UTC
Having a few huge coalitions controlling the most of 0.0 is only normal, if not inevitable and it has been like this for a long long time. That is 0.0 and should be embraced and loved for what it is.
Having sov changing all over the map all the time wouldn't be any fun anyways.
CCP have implemented a lot of other ways to play eve, through NPC 0.0, Faction War, Wormholes, low sec high sec and Thera for those who don't like the way 0.0 work.

I think that maybe in effort to make 0.0 more "lively" by giving players a better and faster way to grind structures it has reversed on it self and just made it even more static.
And I believe that if you can bring 500 instead of 100 people to a fight so you can keep your income, market hub, members happy and ratting/mining and so on, by nap'ing a group of like minded players, 99% of us would do it.
It is but human nature.

Further more I don't believe you can measure 0.0 activity by sov changes alone.
0.0 is incredibly lively and vibrant, Lots and lots of politics, drama, logistics, industry, strategy and more.
Not that i believe sov mechanics are perfect, but changes to that are comming.
Maybe accept 0.0 for what it is and what it invite players to do, and then make changes accordingly instead of trying to fight it.

One could make capital even more static by making them even harder to move and revoke their docking rights, so it would matter even more where you placed your capitals and more risky to have them.
Maybe set a limit of i.e 2 JB's per alliance but remove the fatigue penalty or severely reduce it to give some freedom of movement.
Again Sub caps isn't the problem.
Mephiztopheleze
Laphroaig Inc.
#2314 - 2015-01-20 06:47:36 UTC
getting the full whack of jump fatigue from jump bridges is a little bit much given the amount of time and energy that goes into putting a JB network together.

Perhaps remove the ability of a capital to use a jump bridge then apply a 50% fatigue reduction for JBs?

note: only for those anchorable Jump Bridge structures, NOT for Titan bridging.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Rasha Maklawa
Tides of Silence
#2315 - 2015-01-20 10:57:08 UTC
Yeah the amount of "power" the coalitions can move around quickly using only sub caps is minimal and much more vulnerable without capital support. And like stated above you can still deploy at relatively short notice all over eve using jump clones.
The changes on jump bridges I hope will be reassessed.
Sgt Ocker
What Corp is it
#2316 - 2015-01-20 21:43:27 UTC
Rasha Maklawa wrote:
Having a few huge coalitions controlling the most of 0.0 is only normal, if not inevitable and it has been like this for a long long time. That is 0.0 and should be embraced and loved for what it is.
Having sov changing all over the map all the time wouldn't be any fun anyways.
CCP have implemented a lot of other ways to play eve, through NPC 0.0, Faction War, Wormholes, low sec high sec and Thera for those who don't like the way 0.0 work.

I think that maybe in effort to make 0.0 more "lively" by giving players a better and faster way to grind structures it has reversed on it self and just made it even more static.
And I believe that if you can bring 500 instead of 100 people to a fight so you can keep your income, market hub, members happy and ratting/mining and so on, by nap'ing a group of like minded players, 99% of us would do it.
It is but human nature.

Further more I don't believe you can measure 0.0 activity by sov changes alone.
0.0 is incredibly lively and vibrant, Lots and lots of politics, drama, logistics, industry, strategy and more.
Not that i believe sov mechanics are perfect, but changes to that are comming.
Maybe accept 0.0 for what it is and what it invite players to do, and then make changes accordingly instead of trying to fight it.

One could make capital even more static by making them even harder to move and revoke their docking rights, so it would matter even more where you placed your capitals and more risky to have them.
Maybe set a limit of i.e 2 JB's per alliance but remove the fatigue penalty or severely reduce it to give some freedom of movement.
Again Sub caps isn't the problem.

So if having a few huge coalitions controlling 0.0 is "normal", why is CCP bothering to change sov mechanics?
In the outline from CCP they state SOV changes will benefit SMALL and Large groups but as long as there is giant coalitions, small groups have very limited, if any, access to sov nul. (Honestly, I don't think CCP have a very good handle on 0.0 and what players want at all)

It is hard to embrace 0.0 when you have so few options for game play and those options are being reduced every other day.
NPC 0.0 has a place but is not the answer for a small group who wants to play the sov game. Right now the ONLY way to play the sov game (the biggest draw of sov 0.0 for some) is to join a giant coalition and live by their rules - IE; playing someone else's game.

Tried lowsec and while it is ok for a while it gets old fast because you still have to watch your back as the Giant coalitions are so bored with the lack of 0.0 content, they spend a huge amount of time roaming lowsec. That will not change, I mean seriously, why would a giant coalition fight another giant coalition knowing they might lose, when there is plenty of npc nul and lowsec to hunt in. Far better to have non aggression pacts with anyone who might challenge you than to risk reducing your holdings in a war you can't easily dominate.

If you measured 0.0 activity by SOV changes alone, then 0.0 is really dead. The only sov that changes hands is what is sold off by the giant coalitions because it no longer suits their needs.

The best and most straight forward fix for jump bridges and force projection by subcaps - Your alliance must own the bridge you want to use and tie the placement of jump bridges/ beacons to sov . This combined with an occupancy based sov mechanic, in one fell swoop breaks that control of Sov 0.0 and removes the need for fatigue.
Travelling via 2 or 3 jump bridges to defend your home or get close enough to attack a neighbour should not be penalized or restricted by fatigue.
If pvp needs to be "planned ahead" due to movement restrictions then there is no hope for sov 0.0.

Embracing sov nul for what it has to offer is like saying, if you don't care about PVP content (because there isn't a lot of it) and want to spend days or even weeks moving assets so you can get a fight, only to spend hours sitting on titans, or worse just docked while waiting on pings, then sov nul is for you. If being ruled by coalition statistics under threat of eviction is how you want to "play your game", sov nul is for you.

Breaking the blue donuts of sov nul, removes the need for any further reductions to capitals. In fact it would make capitals an integral part of sov warfare and home defense. Having red neighbours (ones you can fight) would bring to life sov 0.0 but only if they don't outnumber you 30 to 1.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Kon Kre8r
#2317 - 2015-01-21 20:38:59 UTC
I am glad to see that I will still be able to make good use of my covert jump portal for my favorite -- Nemesis fleets.

Now that cruisers are being changed to not show on directional scan, now is the time to fix the LAST problem related to Black Ops.
Since Black Ops ships REQUIRE the skill sets necessary to use Covert Ops Cloak as well as months invested in covert jump drives/covert cynos etc. It is time to be able to finally use said cloak on my Widow.

Once again -- We choose to put in months training for Black Ops instead of a Capital ship for many reasons.

Black Ops ships using Covert Jump Portals with Covert Cynos are NOT allowed to use Covert Cloaks. That makes sense.

Sgt Ocker
What Corp is it
#2318 - 2015-01-21 21:37:51 UTC
Kon Kre8r wrote:
I am glad to see that I will still be able to make good use of my covert jump portal for my favorite -- Nemesis fleets.

Now that cruisers are being changed to not show on directional scan, now is the time to fix the LAST problem related to Black Ops.
Since Black Ops ships REQUIRE the skill sets necessary to use Covert Ops Cloak as well as months invested in covert jump drives/covert cynos etc. It is time to be able to finally use said cloak on my Widow.

Once again -- We choose to put in months training for Black Ops instead of a Capital ship for many reasons.

Think you might want t look at the changes again.
ONLY the combat recons are unable to be Dscanned and they can't fit covert cloaks.
I do agree it is time to balance black ops battleships to suit the new limited jump travel meta. I wouldn't hold my breath for changes any time soon as BLOPS is generally considered small gang and the meta is in full swing to Giant coalitions.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Spoofeydoo
Eternity INC.
Goonswarm Federation
#2319 - 2015-02-14 20:34:57 UTC
How about adding Mining ships to Industrials and Freighters for jump fatigue calculations?

I have a fruit cup and I'm not afraid to use it.

Sexy Cakes
Have A Seat
#2320 - 2015-02-20 14:48:53 UTC
Band-aid half assed fix to a problem.

Still.

Still no feedback from CCP on this stupid mechanic.

Not today spaghetti.