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Player Features and Ideas Discussion

 
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EVE RV

Author
Sanguine DeMortem
Aliastra
Gallente Federation
#1 - 2015-01-20 00:56:09 UTC
I, like many others I am sure, would love to have my own station to use as I see fit without having to spend nearly all my playtime just keeping it online and safe from PVP loving players. I can also understand how this would have a significantly detrimental effect on the play styles of a number of EVE players. As such I decided to figure out why exactly I wanted my own personal station, and found that the underlying reason is simply self sufficiency. The urge to leave the more crowded areas and stake out my own little piece of the galaxy and successfully make a living doing so. The challenge of course is finding a way that allows this need to be filled, without making it so desirable and risk free as to become the only legitimate way to play. The way I see it, the most critical factor is limited resources. ISK, like any other money, is a tool to facilitate interaction with others. If you don't need to deal with others, it becomes useless. As such, any true attempt at small time self sufficiency should not be a money making venture, if it works, you shouldn't need money to go with it. At the same time, it shouldn't be a bottomless money sink either. The ultimate goal should be a slow net gain for the purposes of saving up to replace anything lost due to unexpected damages. Initial startup costs should also be minimal so as to allow new players access, as well as easier replacement in the event of catastrophic situations. So low income and low cost being the core factors, I present for consideration...the EVE RV.

The purpose of this ship is to serve as a sort of home away from home for most. Taking a weekend away from corp politics to just relax in some distant system, or as something to use while your high sec corp is war decced and your CEO's only advice is stay away for a bit till it goes away. The idea is to serve as an alternative to simply not logging in at all for a few days. For some it would serve a more permanent purpose as a home base in WH or null secc space, though in this case it should take a more dedicated effort to remain viable.

Mechanics wise, the ship would have the following features:

  • Tier II Shuttle - Serves as an introduction to accessing tier II ships for new players and should be set up as the easiest tier II ship to be able to get in to.
  • Anchorable - Either as an option while piloting the ship, or after ejecting from it in your pod, the RV should be able to be anchored in space giving it a 30 day lifespan to match the mobile depot as well as a few other changes listed below.
  • Cargo Bay - Should be large enough to hold a mobile depot, a few small to medium storage containers, and the fittings for a frigate. Possibly just keep the fittings in the assembled containers.
  • Fleet Bay - This thing is meant to be a mini station after all. While unanchored and being piloted the fleet bay should cap out at one packaged frigate and one packages shuttle which comes to 3000 m3. When deployed, the fleet bay should expand to allow the frigate and shuttle to both fit while assembled, possibly expanded to allow two assembled frigates. No Battleships and such here, this is meant to be a personal little haven so smaller ships only. The two frigate capacity would only be for keeping a second ship in reserve allowing players to switch from a passive frig meant for mining or scanning, to a combat frig for fighting players or rats. The fleet bay expansion could come at the cost of all standard cargo space, causing anything in the cargo bay to be dropped into a jet can as the RV is deployed.
  • Docking - Once deployed the RV should allow the player to dock so they can assemble the ships in the fleet hangar, switch between them, repackage them, or log off. No fitting, the mobile depot outside is there for a reason, and no personal hangar for storage, anchor more storage cans outside as needed.
  • Durable - On par with the mobile depot for durability, maybe a little bit tougher, and probably as hard to scan down as a 'wetu' mobile depot. Keeps the player safe from the casual PvPers, but any dedicated attempt will be able to find them and destroy the RV.


Basic intended play style would be loading the thing up, and heading somewhere remote. Find a good safe spot, then deploy and anchor the depot and a few containers. Deploy the RV itself then hop inside to build the frig and possible shuttle. If a more permanent setup is intended, the player then uses the shuttle to fly back to a regular station to pick up a second frig to bring out to the RV. Fit both with the mobile depot and go on from there. Module wise the player should have armor and hull repair of at least civilian grade to be able to fix up the frigs on their own as needed. Possibly introduce civilian grade remote armor and hull repair modules to allow the player to repair the RV, depot, and any drones they may use. The use of a civilian module would leave it at a low enough repair rate to make it useless in combat, but effective enough to use instead of packing everything up to go repair at a dedicated station. This setup would allow a player to generally maintain their equipment and survive casual PvP or PvE while still being susceptible to dedicated hunting.
Sanguine DeMortem
Aliastra
Gallente Federation
#2 - 2015-01-20 00:59:08 UTC  |  Edited by: Sanguine DeMortem
Everything mentioned so far should be fairly balanced and provide some interesting alternative play styles in EVE. Beyond this point are some thoughts and options that would be more difficult to pull off and would probably take some careful balancing.There remain a few aspects typically found in stations that have been left unmentioned till this point, some should be obvious in their reasons.
Medical bays should probably be left out. At no point should the player have the option to make the RV a home station as far as their backup clone is concerned as that could lead to many issues of spawn camping or having no home to return to if the RV is unanchored or destroyed. It could be argued, however, that a single jump clone could be a useful addition, as it would allow the player to place the RV setup some distance from their typical haunts and allow them to visit once a month to keep everything active. A sort of monthly weekend visit to a vacation spot as it were.
The last idea for consideration would be industry. Research would be right out, anything of that nature would be better served on a dedicated station or with the backing of a corp for support. Production in a limited form however could be useful. Limiting the production to ammo and maybe drones would allow the player to survive extended periods of time away from a dedicated station without being entirely dependent on lucky drops from rats to keep their weapons firing. Of course such an option goes hand in hand with the last item for consideration, reprocessing. The ability to chew up the drops from rats or any ore mined would allow the player to almost completely avoid ever having to visit a regular station. The main consideration in allowing it though is efficiency. Too high and corps start insisting members all use RVs to eek out every ISK they can from every haul, too low and the player runs the risk of spending more time mining and supplying gear to reprocess then playing. An easy control method could simply be time. Allow the RV to be very efficient at reprocessing materials but take a notable amount of time to do so, or only able to do so in small quantities at a time, perhaps one run of ore per a cycle which would require the player to baby sit the station feeding in a load of ore at a time then switching the refined minerals to a nearby container before loading in the next batch of ore.
However it would be accomplished, the addition of some for of industry would be nice, however I fear it would be too difficult to properly implement and detract from the core idea presented above.

Ultimately, I feel the addition of the cheap RV style ship would be a worthwhile addition to EVE as it would allow new players to experience ships with multiple hangars, anchoring mechanics, a reason to use deployables, and perhaps most importantly, someplace to go and get away from it all when other players are harassing them in their primary systems. Giving alternatives to sitting in a station or just not logging on to avoid a war decc as a brand new character could go a long way in providing a more enjoyable introduction to EVE for new players. For more experienced players, the RV would offer incentive to branch out to null or WH space with less risk, as well as serving as a nice temporary setup from which to base solo PvP harassment deep behind enemy lines. If the RV is set up as a tech II shuttle, the RV BPC could also serve as an introduction to research for new players, Having simpler requirements in comparison to other ships would make it both easier when starting out on the path to research as well as keeping the overall price down as they would be so easy to make and replace.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2015-01-20 01:34:23 UTC
POS?

Orca?

Carrier?

Depot?

DST?

All of these can do what you're asking for in one way or another.
Zimmer Jones
Aliastra
Gallente Federation
#4 - 2015-01-20 01:55:43 UTC
Orca is an rv, and I have lived out of one, down by the river. I hope this motivates you to do the same.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

ShahFluffers
Ice Fire Warriors
#5 - 2015-01-20 02:06:40 UTC  |  Edited by: ShahFluffers
Honestly... I feel that a carrier loaded with a POS and some fuel is exactly what the OP wants.

The carrier has...
- the maintenance bay for extra ships.
- refitting service
- some basic cargo capacity

The POS provides...
- some degree of "safety" (until someone decides to shoot it down)
- is "durable" (it takes a fair amount of firepower to bring down)


However it is risky to fly one because... well... a ship that can do THAT MUCH (see: be your be-all "camper") MUST have a major tradeoff. And for bigger ships that tends to be mobility and point-defense.


edit: If the POS is not to your liking OP... then the alternative is using an alt character on a separate account to "sit" in your carrier/Orca and cloak it up (or log off in it) while you go off and do your own thing.
Sanguine DeMortem
Aliastra
Gallente Federation
#6 - 2015-01-20 02:18:32 UTC
The goal however is a low skill req ship for newer players, and I mentioned early on why a POS was not viable. The RV type ship would serve as an introduction to those other options for new players and would be fairly cheap and disposable for the more established ones. The most expensive thing in this set up should be whatever fully fitted frigate you are docking into the RV. The drawbacks compared to the other suggestions would be the very small fleet bay size and the relative fragility of the RV itself. It should be stealthy and durable enough to stop any casual bored frigate pilot but be chewed up by any organized group.
Esmanpir
Raccoon's with LightSabers
#7 - 2015-01-20 06:24:03 UTC
Why not just put an anchor / shield module on the orca / rorqual that when activated turns the ship into a small POS? The only thing it would add is an additional shield, say 1/3 - 1/2 a small POS shield and allow other ships to enter the shield if it has the password.
Sanguine DeMortem
Aliastra
Gallente Federation
#8 - 2015-01-20 07:13:33 UTC
That would certainly fill the role of personal station as well as the utility in terms of handling industry related tasks, but it removes the entry level availability for newer players to take advantage of. An Orca or Rorqual have a skill and ISK requirement bit too high for a setup that should be open to as many play styles as possible. Cheap to make and cheap to replace are a stronger requirement here. Another problem with using the modules method is the scanning difficulty, the idea is to set up by a mobile depot to handle the fitting and containers for storage, if you have a ship that is easy to scan down it leaves everything else at risk, if the module makes it harder to scan down, you run into the issue of it becoming standard equipment for that vessel when it is used in any major mining job to increase defense. The RV is also intended as a sort of training wheels to handling ships like the Orca and Rorq.