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Ship interiors artwork?

First post First post
Author
Leannor
State War Academy
Caldari State
#21 - 2015-01-19 13:31:53 UTC
totally would ... :)


Though, can guarantee it would not even come close to my imagination of me inside my ships.

Still, it'd be cool to have. :)

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#22 - 2015-01-19 13:43:32 UTC
CCP Falcon wrote:
This is something myself and CCP t0rfifrans have been talking about for some time now, some kind of ship inventory with a lot of techincal backstory and history of hulls in it.

What would you guys think of something like that? Would you be interested in buying some form of media completely devoted to technical backstory in EVE? Stuff like technical readouts, drawings, histories of hulls and their variants, that kind of thing?

Just wondering! Big smile



I'm throwing money at my phone right now.
Jacob Holland
Weyland-Vulcan Industries
#23 - 2015-01-19 13:49:04 UTC
Provence Tristram wrote:
This picture makes me wonder about the larger ships even more. Do battleships come equipped with all kinds of quality of life amenities for the crew? IE, a Dominix comes with a full 'Ten Forward' style bar/strip club, natural-type (rocks, steam, plants, waterfalls) swimming pool, and meditation gardens; your average Apocalypse has a slave death arena, 'sins of the flesh' officer's club, and grand internal chapel/cathedral?

The cathederal specifically was suggested as one of the primary reasons Caldari ships are so much smaller than Amarr (particularly at the BS level). The Caldari ships have crew ammeneties akin to those of a coffin hotel whereas the Amarr ship would have to have several chapels, cathederals...etc (because Amarr society is quite stratified and one can't expect a crewman from a Holder family to attend the same church as a freed slave (let alone the actual slaves aboard - who also need space to worship/be educated as to their proper place in the world).

Ahmazzan
Coldlight Solutions
#24 - 2015-01-19 13:51:11 UTC
That sounds awesome. +1 and $OLD!
Memphis Baas
#25 - 2015-01-19 14:27:25 UTC
Would buy.
Indahmawar Fazmarai
#26 - 2015-01-19 14:29:07 UTC  |  Edited by: Indahmawar Fazmarai
Provence Tristram wrote:
I realize that the issue of ship interiors has been something of a mild sticking point for a long time (I can remember reading the back-and-forths on whether or not there were even crews), but I was wondering if there are any concept art out there of the ships' interiors? Not anything necessarily vessel-specific, mind you, but just something to give a person an idea of theming?

And I know we get kind of a mild taste of racial interiors based on the walkable portions of the stations, but it's one small room, and I'm left wanting to see more (particularly of the bridges). Anyone know of any good repository for this kind of stuff that I could browse through (if it even exists)?


They don't exist not even as a concept. EVE ships are just empty shells which look pretty ("design is the function") and so there is no need to figure what's inside or how do they work.

Of course, that job can be done retroactively, but personally I would not recommend it. "It looks cool" is quite incompatible with "it makes sense". I mean, how large would be the ammuniton magazines of ships firing artillery shells 1,400 mm wide and 16.2 milimeters long for a volume of 0.025 cubic meters? (I guess they fire them as killer frisbies...)
Inef Tesseract
No Vision Just Failure
#27 - 2015-01-19 14:38:27 UTC
CCP Falcon wrote:
This is something myself and CCP t0rfifrans have been talking about for some time now, some kind of ship inventory with a lot of techincal backstory and history of hulls in it.

What would you guys think of something like that? Would you be interested in buying some form of media completely devoted to technical backstory in EVE? Stuff like technical readouts, drawings, histories of hulls and their variants, that kind of thing?

Just wondering! Big smile



Yes!
Danko1978
Perkone
Caldari State
#28 - 2015-01-19 14:41:30 UTC
+1.000.000 !!!

Yes !!!!!!

Please do it ...!!!!!

Eve is a rich universe with huge oportunities for all kinds of fiction development in many forms of art ... and we need it... !!!
Adela Talvanen
School of Applied Knowledge
Caldari State
#29 - 2015-01-19 15:00:03 UTC  |  Edited by: Adela Talvanen
CCP Falcon wrote:
This is something myself and CCP t0rfifrans have been talking about for some time now, some kind of ship inventory with a lot of techincal backstory and history of hulls in it.

What would you guys think of something like that? Would you be interested in buying some form of media completely devoted to technical backstory in EVE? Stuff like technical readouts, drawings, histories of hulls and their variants, that kind of thing?

Just wondering! Big smile



Before you and the other devs go off and do it based on a tiny selection of yes's on this forum, I would suggest you put it to a bigger selection of fans at the next fan fest during a Eve auxiliary presentation towards the end of the ff, and judge it on that.

As for the suggestion, yes it would be a good addition to the Eve lore, so long as the effort doesn't pull dev staff from their main job. OR, CCP could get in contact with the guys who did this book: http://www.amazon.co.uk/Star-Complete-Vehicles-Kerry-Dougherty/dp/1409334767/ref=sr_1_3?s=books&ie=UTF8&qid=1421679371&sr=1-3&keywords=star+wars+cross+sections

And base any book of CCP designed ships like they have done for the Star Wars ones.
Vash Typhoon
New Eden Public Security Section 9
#30 - 2015-01-19 15:00:05 UTC
Indahmawar Fazmarai wrote:
They don't exist not even as a concept. EVE ships are just empty shells which look pretty ("design is the function") and so there is no need to figure what's inside or how do they work.

Of course, that job can be done retroactively, but personally I would not recommend it. "It looks cool" is quite incompatible with "it makes sense". I mean, how large would be the ammuniton magazines of ships firing artillery shells 1,400 mm wide and 16.2 milimeters long for a volume of 0.025 cubic meters? (I guess they fire them as killer frisbies...)


EVE Ships are not empty shells, far from that they have crews, there is fiction written about that.

I don't know how much time will I take, but I hope we'll be able to walk inside our ships and be in their bridges flying in space, the capsule concept can be reworked in many diferent ways, from the gameplay point of view and the fiction point of view, we can have both now, specially since we have Dust 514, soldiers immortal like the capsuleers, but without the need of a capsule.

For me the capsule is a restraint more than an advantage, something needed to make the gameplay work, for now.

There is a lot of people, that expect a lot more from CCP and this game in the years to come, for us EVE is limitless.
Red Teufel
Calamitous-Intent
#31 - 2015-01-19 15:01:29 UTC
CCP Falcon wrote:
This is something myself and CCP t0rfifrans have been talking about for some time now, some kind of ship inventory with a lot of techincal backstory and history of hulls in it.

What would you guys think of something like that? Would you be interested in buying some form of media completely devoted to technical backstory in EVE? Stuff like technical readouts, drawings, histories of hulls and their variants, that kind of thing?

Just wondering! Big smile



I'd rather you put those resources to WIS....
Adela Talvanen
School of Applied Knowledge
Caldari State
#32 - 2015-01-19 15:05:36 UTC
Indahmawar Fazmarai wrote:
Provence Tristram wrote:
I realize that the issue of ship interiors has been something of a mild sticking point for a long time (I can remember reading the back-and-forths on whether or not there were even crews), but I was wondering if there are any concept art out there of the ships' interiors? Not anything necessarily vessel-specific, mind you, but just something to give a person an idea of theming?

And I know we get kind of a mild taste of racial interiors based on the walkable portions of the stations, but it's one small room, and I'm left wanting to see more (particularly of the bridges). Anyone know of any good repository for this kind of stuff that I could browse through (if it even exists)?


They don't exist not even as a concept. EVE ships are just empty shells which look pretty ("design is the function") and so there is no need to figure what's inside or how do they work.

Of course, that job can be done retroactively, but personally I would not recommend it. "It looks cool" is quite incompatible with "it makes sense". I mean, how large would be the ammuniton magazines of ships firing artillery shells 1,400 mm wide and 16.2 milimeters long for a volume of 0.025 cubic meters? (I guess they fire them as killer frisbies...)


IIRC, CCP did show a concept drawing of the inside of a Titan engine room at a ff once to give some perspective as to how big Titan's were.
Zimmy Zeta
Perkone
Caldari State
#33 - 2015-01-19 16:14:49 UTC
CCP Falcon wrote:
This is something myself and CCP t0rfifrans have been talking about for some time now, some kind of ship inventory with a lot of techincal backstory and history of hulls in it.

What would you guys think of something like that? Would you be interested in buying some form of media completely devoted to technical backstory in EVE? Stuff like technical readouts, drawings, histories of hulls and their variants, that kind of thing?

Just wondering! Big smile



Hmmm...how about...

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSS ?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Khald Hilitari
Native Freshfood
Minmatar Republic
#34 - 2015-01-19 16:16:59 UTC
Vash Typhoon wrote:
Indahmawar Fazmarai wrote:
They don't exist not even as a concept. EVE ships are just empty shells which look pretty ("design is the function") and so there is no need to figure what's inside or how do they work.

Of course, that job can be done retroactively, but personally I would not recommend it. "It looks cool" is quite incompatible with "it makes sense". I mean, how large would be the ammuniton magazines of ships firing artillery shells 1,400 mm wide and 16.2 milimeters long for a volume of 0.025 cubic meters? (I guess they fire them as killer frisbies...)


EVE Ships are not empty shells, far from that they have crews, there is fiction written about that.

I don't know how much time will I take, but I hope we'll be able to walk inside our ships and be in their bridges flying in space, the capsule concept can be reworked in many diferent ways, from the gameplay point of view and the fiction point of view, we can have both now, specially since we have Dust 514, soldiers immortal like the capsuleers, but without the need of a capsule.

For me the capsule is a restraint more than an advantage, something needed to make the gameplay work, for now.

There is a lot of people, that expect a lot more from CCP and this game in the years to come, for us EVE is limitless.



The lore as it is now, you could not simply take away the capsule and have a full command bridge instead and it make sense. In the lore the capsule's primary function wasn't to give the pod pilot immortality, but was to provide the captain of a ship with the ability to directly control his his ship.

Let's look at an example:
In a naval vessel, the captain gives the order to fire the guns, a crewman on the bridge radios the blokes at the guns and tells them the captain's orders, the blokes at the guns decide whether or not they are going to follow the captain's orders, and then the guns are finally fired if the blokes at the guns followed their orders (and they probably did). This whole process would take about 1 - 5 seconds, depending on where everyone is.

In a capsuleer's ship the captain thinks "fire the guns" and the guns fire immediately. The whole process takes less than second.

The advantage of the capsule is that it replaces the entire bridge crew and several other positions on the ship with the captain, while allowing him to think the ship into following his commands. Immortality was an after thought, added not by the Jovians, but by one of the empires.

Sources:
http://community.eveonline.com/backstory/short-stories/the-jovian-wet-grave/
http://community.eveonline.com/backstory/scientific-articles/ppcc-part-1-the-capsule-and-the-clone/
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#35 - 2015-01-19 16:36:07 UTC
CCP Falcon wrote:
This is something myself and CCP t0rfifrans have been talking about for some time now, some kind of ship inventory with a lot of techincal backstory and history of hulls in it.

What would you guys think of something like that? Would you be interested in buying some form of media completely devoted to technical backstory in EVE? Stuff like technical readouts, drawings, histories of hulls and their variants, that kind of thing?

Just wondering! Big smile



The Algos cut-away was my favorite image from Source; I'd actually assumed there would be more, and was disappointed when I found out I was wrong. :/

So. Yes, please! :D

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Jenshae Chiroptera
#36 - 2015-01-19 17:06:20 UTC  |  Edited by: Jenshae Chiroptera
Here is a little thought:

What if assets made in something license free like Blender (it is still free, right?) could be uploaded to CCP. Obviously there would need to be guides on making things .... but station and ship interiors can be purely cosmetic and for social reasons.

CCP just need to moderate the submitted assets to make sure they are in the same art direction, that there are no subliminal phallic images (yes boys, I know how you think!) and then position it for loading.

Arrow The key is making the right tools.
Then it can be an afternoon's work once a week for some poor intern, who usually makes the tea and coffee and wants some game design work to put on their CV. Twisted

Edit: Capsules - interiors are for station inspections to make sure your crew are doing a good job and to show off what a tight ship you run to other pilots.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

darkdooku
Malicious Mission Murderers
#37 - 2015-01-19 17:24:13 UTC
As a kid/teen I definitely enjoyed books of this style:
http://www.amazon.com/Incredible-Cross-Sections-Star-Wars-Spacecraft/dp/0789434806

If that is what type of thing you are looking to make I'd gladly purchase an Eve version.
Shaera Taam
Khanid Prime Free Irregulars
#38 - 2015-01-19 17:27:04 UTC
Hellllll yeeaaahhh!

...i had several other responses in mind, but that was the most concise and straightforward...
;-)

Thus Spake the Frigate Goddess!

Musashi Date
#39 - 2015-01-19 17:27:10 UTC
Provence Tristram wrote:
I can remember reading the back-and-forths on whether or not there were even crews


From the pages of evelopedia: https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines https://wiki.eveonline.com/en/wiki/Ship_crew

sample

Ship type: Battleship
Minimum Crew (NPC, think missions, belt rats): 200 – 550
Minimum Crew (Capsuleer): 100 – 300
Maximum Capacity: 4,000 – 9,500
Stat. Avg. Survivor Rate: 25 – 50%

@tech book
Publishing something like this will properly cement EvE lore into sci-fi culture.
'Interceptor'
'Explorer'
'imperial standard uniforms'
'halp-we're-under-fire round'
codices,lore, and some waterdrop-in-the-ocean moments.
ShahFluffers
Ice Fire Warriors
#40 - 2015-01-19 17:37:10 UTC