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ORE mining battleship - more fitting versatility, less mining output!

First post
Author
Reaver Glitterstim
The Scope
Gallente Federation
#1 - 2015-01-18 05:46:51 UTC  |  Edited by: Reaver Glitterstim
I'm sure I've made this topic before, but it's probably locked by now and I'm very sure I failed to dig it up after a comprehensive search with the useless forum search tool.

edit: This is part of a series of suggested ORE ships. As I write up other proposals and/or find my old posts I may link them here.
frig/bs barges

The idea is to add an ORE ship to the game that is big and slow, and built for mining, but is very different from a barge. This ship would have lots of fitting slots and powergrid/CPU, much like combat-oriented battleships. The trade-off would be that it mines a bit slower than a barge and has less room to store the ore, while also being bulkier and a lot more expensive than the barge--price being comparable to a battleship of course.


Here's a possible layout for such a ship, though keep in mind that it is only a sketch and subject to change:
7 high slots, 5 turret hardpoints, 4 launcher hardpoints
6 mid slots, 5 low slots
75mb/s drone bandwidth, 125m3 drone bay
+15% to thermal damage of missiles
+10% to mining laser output
6000MW powergrid, 800tf CPU
1750m3 cargohold


At full mining output (6 lasers) and max skills, this ship can mine with the equivalent output of -9- 7.5 mining lasers, -slightly beating a- just under the Rokh and still coming out significantly under a Covetor--actually the mining battleship's output at max skill is equal to 3x Strip Miner I without any skill bonuses. Alternatively at maximum offense fit (4 launchers) and max skills, it has the equivalent damage output of 7 unbonused launchers shooting thermal plus a full flight of unbonused medium drones or three large drones. This ship provides fitting flexibility and encourages the player to fit for their specific needs.

The 6000MW powergrid is just enough to fit 4 torpedo launchers if you have powergrid management trained high enough, and with fewer or smaller launchers leaves plenty of powergrid for defensive or strategic options. The large cargohold isn't as big as an ore bay, but it can fit anything you want to put in it, such as ammunition--or you can expand it up to 8967m3 with t2 expanders and t1 rigs. And the thermal missile damage bonus provides a bit of the elusive thermal missile bonus that Gallente never have because they hate missiles.

This ship can assist with the defense of a mining fleet while also contributing to the mining, fight off sleepers in wormhole-space ore pockets, be a juicy yet perhaps difficult target in lowsec mining, run security missions and also mine in them, act as a bait ship, be used as a "hard mode" combat ship to show off (á la Battle-Badger), be the ultimate PVE swiss army ship, spider-tank with other miners, be that one miner who fits a web/scram and large neuts to lay a nasty surprise on someone who picks at your jet-can, resist suicide ganks in highsec or troll CODE, transport/carry cargo for a nullsec strategic operation involving battleships while also contributing to the offense, run incursions with it for the lulz, you name it. The possibilities are virtually endless!


edit: reduced mining output by reducing turret hardpoints and high slots by 1

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Anhenka
The New Federation
Sigma Grindset
#2 - 2015-01-18 06:16:50 UTC  |  Edited by: ISD Ezwal
"High tank!" Fly a skiff.
"Decent DPS" Fly a skiff
"Thwart CODE" Fly a skiff
"Mining amount lower than a covetor" Still Skiff territory.
"Bait people in nullsec" Battleskiff is awesome.

"Ability to fit 7.5 effective launchers, has 75 M3 bandwith with 125m3 bay, tackle, and BS level tanks without sacrificing mining yield due to the mining lasers only being in utility highslots"

*Snip* Please refrain from personal attacks. ISD Ezwal.


-1
Reaver Glitterstim
The Scope
Gallente Federation
#3 - 2015-01-18 06:45:31 UTC  |  Edited by: ISD Ezwal
Anhenka wrote:
"Ability to fit 7.5 effective launchers, has 75 M3 bandwith with 125m3 bay, tackle, and BS level tanks without sacrificing mining yield due to the mining lasers only being in utility highslots"

*Snip* Please refrain from personal attacks. ISD Ezwal.

*Snip* Please refrain from personal attacks. ISD Ezwal.

You have to sacrifice a third of the mining output to have max launchers.

Also all that crap you said about the Skiff doing all this is ignoring what the whole post is about: fitting options. Skiff is severely lacking in this territory.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#4 - 2015-01-18 06:50:38 UTC  |  Edited by: ISD Ezwal
*Snip* Removed a reply to an edited out part of the quoted post. ISD Ezwal.

Also, your idea is bad and the skiff's fitting options are alarmingly wide if you dump convention. (it hull tanks oddly well)
Anhenka
The New Federation
Sigma Grindset
#5 - 2015-01-18 07:04:04 UTC  |  Edited by: Anhenka
Hm.. so it is, my bad on the launchers thing then.

While having skiff tank. And (with a 2-2-1 drone mix) skiff drone damage, and two utility highs, with enough powergrid to fit a full tank and twin heavy neuts on top without needing fitting mods. Not to mention the amazing fitting versitility offered by your amazingly generous fitting stats, a 8-6-5 slot layout.

Do you really consider the ever so slight reduction in yield compared to a very well skill skiff an appropriate tradeoff for all the advantages you have heaped upon this proposed ship?


Edit: blargh, missed a skill bonus on the retriever, reworking. P.S: Still think it's far too flexible.
Reaver Glitterstim
The Scope
Gallente Federation
#6 - 2015-01-18 07:10:08 UTC  |  Edited by: Reaver Glitterstim
It might need to have less yield, I'm not sure on the specific numbers. I mostly built its yield around the Rokh. Seemed reasonable to give it a bit more.

People don't mine in turret battleships much because even though they have decent yield, they're just difficult to fit, they run out of CPU too easily, and their cargohold is too small. But I guess I don't need to give this ship more yield than the Rokh, since it benefits from being far easier to fit with mining lasers due to its high CPU.

I don't see a problem with it having more damage than a Skiff, as a Skiff has very whimpy damage in terms of combat ships. This isn't supposed to excel at mining but rather is supposed to mine alright and still be capable of fighting. Also, it's a battleship, with bigger sig radius and less mobility than a Skiff.

I adjusted the ship to have 1 fewer high slot and turret hardpoint, giving it a net number of slots 1 fewer than a combat battleship. I felt this is better than reducing the mining bonus to 5% because with a 10% bonus there is a larger cost to removing a laser to fit another launcher.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Alvatore DiMarco
Capricious Endeavours Ltd
#7 - 2015-01-18 08:57:00 UTC
"Swiss Army Knife" ships generally pay for their versatility by being worse at a thing than their specialized counterparts and have a tendancy to cost much more as well.

Do you really want a billion-ISK battleship that aligns like a battleship (if not an Orca), tanks like a battlecruiser (at best), mines like a Procurer and pews like a cruiser?
Tiddle Jr
Brutor Tribe
Minmatar Republic
#8 - 2015-01-18 09:17:40 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=5367529#post5367529

Here is your topic and it's not locked.

And as already discussed there are no any solid reason to add mining battleship (these two words are like opponents) to the game.

- 1 once again.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Iain Cariaba
#9 - 2015-01-18 09:26:31 UTC
Once again, I post the same reply:

No, you do not get to have this attached to this.
Amak Boma
Dragon Factory
xX SERENITY Xx
#10 - 2015-01-18 11:16:24 UTC
buy navy armageddon
fit 8 ore cargoholds
fit 2x t2 cargo rig and 1x t1 cargo rig
7 mining laser , u can put 2 cap rechargers 100mn ab and survey scanner
add harvester mining drones

idea is good but still mining navy armageddon wins .
Onyxa Lundra
United Operations 101
#11 - 2015-01-18 11:58:00 UTC
I rather want to see mining ship that bring more interaction to mining.So if it will be large mining ship(BS)...

I prefer if it had maybe option to fit just one mining laser,some kind of Massive strip miner.
With will mine fast,but crunch the asteroid greatly with GREAT waste.Something like 300m3 mined ore from 1000m3 amout.

That will make u switch target enought often to make u sit at the PC and not afk mine,so it will be more interactiv.
Also makes u search big rocks,so no bother rookie systems with small derbit rocks.
Bigest rock in Hi-sec are enough small to still make u sit at PC.
AFK mining on really huge rocks will be posible only in Wh or null space...but do you wanna take the risk? :-)

The rest of the hi-m-l slots should be enough adaptive for you to chose if you will be focused on mine yeld/dps/tank/bait or whatever, balanced by CCP :-)

Howgh!
Kiddoomer
The Red Sequence
#12 - 2015-01-18 15:23:13 UTC
Onyxa Lundra wrote:
I rather want to see mining ship that bring more interaction to mining.So if it will be large mining ship(BS)...

I prefer if it had maybe option to fit just one mining laser,some kind of Massive strip miner.
With will mine fast,but crunch the asteroid greatly with GREAT waste.Something like 300m3 mined ore from 1000m3 amout.

That will make u switch target enought often to make u sit at the PC and not afk mine,so it will be more interactiv.
Also makes u search big rocks,so no bother rookie systems with small derbit rocks.
Bigest rock in Hi-sec are enough small to still make u sit at PC.
AFK mining on really huge rocks will be posible only in Wh or null space...but do you wanna take the risk? :-)

The rest of the hi-m-l slots should be enough adaptive for you to chose if you will be focused on mine yeld/dps/tank/bait or whatever, balanced by CCP :-)

Howgh!


I too really want to see a bigger mining module, something that could one-cycle the asteroids in highsec, to make it tedious to use in there and make waste cycle (with maybe a "only full cycle yield ore"). And since it would be only fittable on a ship sized above the actual mining barges, the price and the skills requirement would put away many miners out of it to make the others mining ships still interesting.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Celthric Kanerian
Viziam
Amarr Empire
#13 - 2015-01-18 16:14:28 UTC
Reaver Glitterstim wrote:
I'm sure I've made this topic before


Then don't freaking post it? *sigh*
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#14 - 2015-01-18 16:31:46 UTC
doesn't matter what you fly or how much tank it has, they all eventually get ganked, ive seen tanked skiff bot fleet get ganked and mining battleships.

CCP loves gankers

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Adrie Atticus
Caldari Provisions
Caldari State
#15 - 2015-01-18 16:55:30 UTC
Same effective launchers as a Raven.
More Drone bandwidth than a Raven.
Larger cargohold than Raven.
More drone bay space than a Raven.
Can fit a full rack of launchers, just like a Raven.

On top of this, it has mining bonuses?

Unless we're talking a T2 battleship, no.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#16 - 2015-01-18 18:43:34 UTC
Ugh,

no no NO!...

mining 'battleships' were a temporary solution until CCP sorted out the barges and mining in general - the hint is in the name:

Battleship What?

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Reaver Glitterstim
The Scope
Gallente Federation
#17 - 2015-01-18 19:45:00 UTC  |  Edited by: Reaver Glitterstim
Adrie Atticus wrote:
Same effective launchers as a Raven.

Less, actually, and only in thermal. And the Raven has range bonuses to missiles also.

Having that damage versatility is really important and is what makes missiles a useful weapon system. They do less DPS than turrets in general unless they have an extra-large damage bonus of the single element type. Those bonuses are used to take away some of that versatility in order to provide turret-level DPS. Cruise missiles have on-paper DPS somewhere between mega pulse lasers and 425mm railguns, but in application generally hit quite a bit more weakly. 7 cruise launchers worth of thermal missiles will generally deal no more DPS than a rack of weapons on an Armageddon, and that's a drone ship. Raven is effective as a sniper, thus it has less effective DPS in most scenarios than other brawler battleships like the Megathron or Abaddon, for instance.

I might have the damage a little high, it could perhaps use some tweaking. But it is not as far out there as you make it seem.




Gabriel Karade wrote:
Ugh,

no no NO!...

mining 'battleships' were a temporary solution until CCP sorted out the barges and mining in general - the hint is in the name:

Battleship What?
I rather like the name "mining battleship", as it most certainly is both for mining and for battle. If you were only going to mine and expected to have no battle, then you'd probably be better off with a barge. The mining battleship is for when you expect battle during mining, or at least feel that it is a distinct possibility.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

chaosgrimm
Synth Tech
#18 - 2015-01-18 20:06:03 UTC
Doesnt a typhoon / typhoon fleet issue come very close to this already?
Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2015-01-18 20:14:00 UTC
chaosgrimm wrote:
Doesnt a typhoon / typhoon fleet issue come very close to this already?

Typhoon has much higher missile DPS with any damage type, and more drones. It has much less mining output. The differences are rather strong I would say.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Adrie Atticus
Caldari Provisions
Caldari State
#20 - 2015-01-18 20:28:43 UTC
Reaver Glitterstim wrote:
Adrie Atticus wrote:
Same effective launchers as a Raven.

Less, actually, and only in thermal. And the Raven has range bonuses to missiles also.

Having that damage versatility is really important and is what makes missiles a useful weapon system. They do less DPS than turrets in general unless they have an extra-large damage bonus of the single element type. Those bonuses are used to take away some of that versatility in order to provide turret-level DPS. Cruise missiles have on-paper DPS somewhere between mega pulse lasers and 425mm railguns, but in application generally hit quite a bit more weakly. 7 cruise launchers worth of thermal missiles will generally deal no more DPS than a rack of weapons on an Armageddon, and that's a drone ship. Raven is effective as a sniper, thus it has less effective DPS in most scenarios than other brawler battleships like the Megathron or Abaddon, for instance.

I might have


6*1.25 = 7.5

What was the number on your first post? Yes, 7.5. This also isn't a thread to discuss turret weapons vs. missiles, it's about a ORE mining battleship which is on par with other T1 battleships while providing more versatile bonuses and should not be implemented as such.

Why didn't you address the other points when compared to the Raven or are you just cherry picking arguments which you can take on?
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