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Awoxing is no more

First post
Author
Mara Rinn
Cosmic Goo Convertor
#581 - 2015-01-18 00:45:57 UTC
Destiny Corrupted wrote:
(2) Doesn't need to be done for the same reason as (1). In the 24 hours before the war goes live, it's entirely viable to take down some expensive structures, and add a bunch of hardeners and ECM batteries to the POS. No one is going to touch it then. A high-sec ****-star POS siege is like the least fun thing possible.


That used to be true, until marauders gained ECM immunity. Now your ECM-rich POS is simply a loot piñata.
Mara Rinn
Cosmic Goo Convertor
#582 - 2015-01-18 00:48:02 UTC
J'Poll wrote:
IMO, the moment you are wardecced, any "space" assets should be locked in place. Defend it or let it be killed...your choice.


As long as the aggressing party is not allowed to dock or jump for the duration of the wardec, I'm all for it!
J'Poll
School of Applied Knowledge
Caldari State
#583 - 2015-01-18 00:48:32 UTC
Jenshae Chiroptera wrote:
Shailagh wrote:
Ccp cant you see this logic is flawed?? Some csm dudes even tried to say so. Wtf is the poijt of them is you dont listen?? This vhange and gonna increase RETENTION 1% IF ANYTJING GONNA MAKE OLDVETS QUIT MORE.
Old veterans are a naturally declining group of players.

MMOs aim for three years out of a player and to keep cycling new ones into their game. When a game gets top heavy with veterans that starts affecting newbie retention and drives the game into the ground.

Especially, in a game where veterans can go and beat up on newbies.


Uhm. Facts are only facts if you can proof it.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#584 - 2015-01-18 00:50:00 UTC
Mara Rinn wrote:
J'Poll wrote:
IMO, the moment you are wardecced, any "space" assets should be locked in place. Defend it or let it be killed...your choice.


As long as the aggressing party is not allowed to dock or jump for the duration of the wardec, I'm all for it!


Not docking and jumping is silly, unless this also is the case for the defending party.

But, neutral reps etc should seriously be looked at IMO.

If you want to fight someone, don't go use neutrals to bypass a bunch of the rules in the wardec system.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Kaarous Aldurald
Black Hydra Consortium.
#585 - 2015-01-18 00:50:32 UTC
Mara Rinn wrote:
J'Poll wrote:
IMO, the moment you are wardecced, any "space" assets should be locked in place. Defend it or let it be killed...your choice.


As long as the aggressing party is not allowed to dock or jump for the duration of the wardec, I'm all for it!


What does that blatant piece of hyperbole have to do with anything?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

J'Poll
School of Applied Knowledge
Caldari State
#586 - 2015-01-18 00:50:49 UTC
Mara Rinn wrote:
Destiny Corrupted wrote:
(2) Doesn't need to be done for the same reason as (1). In the 24 hours before the war goes live, it's entirely viable to take down some expensive structures, and add a bunch of hardeners and ECM batteries to the POS. No one is going to touch it then. A high-sec ****-star POS siege is like the least fun thing possible.


That used to be true, until marauders gained ECM immunity. Now your ECM-rich POS is simply a loot piñata.


Till you form a response fleet to kill the bastion enabled marauders...

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Concord Guy's Cousin
Doomheim
#587 - 2015-01-18 00:51:58 UTC
J'Poll wrote:
Jenshae Chiroptera wrote:
Shailagh wrote:
Ccp cant you see this logic is flawed?? Some csm dudes even tried to say so. Wtf is the poijt of them is you dont listen?? This vhange and gonna increase RETENTION 1% IF ANYTJING GONNA MAKE OLDVETS QUIT MORE.
Old veterans are a naturally declining group of players.

MMOs aim for three years out of a player and to keep cycling new ones into their game. When a game gets top heavy with veterans that starts affecting newbie retention and drives the game into the ground.

Especially, in a game where veterans can go and beat up on newbies.


Uhm. Facts are only facts if you can proof it.
Shhhh you'll attract the likes of Lucas and Veers with comments like that....

also prove P

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Solecist Project
#588 - 2015-01-18 00:53:41 UTC  |  Edited by: Solecist Project
J'Poll wrote:
Jenshae Chiroptera wrote:
Shailagh wrote:
Ccp cant you see this logic is flawed?? Some csm dudes even tried to say so. Wtf is the poijt of them is you dont listen?? This vhange and gonna increase RETENTION 1% IF ANYTJING GONNA MAKE OLDVETS QUIT MORE.
Old veterans are a naturally declining group of players.

MMOs aim for three years out of a player and to keep cycling new ones into their game. When a game gets top heavy with veterans that starts affecting newbie retention and drives the game into the ground.

Especially, in a game where veterans can go and beat up on newbies.


Uhm. Facts are only facts if you can proof it.

The single one big thing I hear of all carebears is the belief
that every pvp game is full of griefers constantly shooting new players.

Really.
In games, forums and in real life.

You know what this reminds me of?

Lowsec is a deathtrap.
All PvPers in EVE are griefers.
All black people are drug dealers!



You know what it really is?

Lack of the ability to think about a reality that contradicts ones own warped bullshit.
Lack of ability to realise ones own sorry, worthless ass.


The best solution to this problem isn't education,
because it's not possible to educate these people.

It's good old 1400s ... until they gtfo of our game ...
... and we can teach new players not to be stupid, worthless, whiny maggots.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Mara Rinn
Cosmic Goo Convertor
#589 - 2015-01-18 00:55:16 UTC
Kaarous Aldurald wrote:
Mara Rinn wrote:
J'Poll wrote:
IMO, the moment you are wardecced, any "space" assets should be locked in place. Defend it or let it be killed...your choice.


As long as the aggressing party is not allowed to dock or jump for the duration of the wardec, I'm all for it!


What does that blatant piece of hyperbole have to do with anything?


Just pointing out how ridiculous the idea of having in-space assets locked in space the moment a wardec is announced actually sounds to people who manage POSes.
Mara Rinn
Cosmic Goo Convertor
#590 - 2015-01-18 00:56:06 UTC
J'Poll wrote:
Mara Rinn wrote:
Destiny Corrupted wrote:
(2) Doesn't need to be done for the same reason as (1). In the 24 hours before the war goes live, it's entirely viable to take down some expensive structures, and add a bunch of hardeners and ECM batteries to the POS. No one is going to touch it then. A high-sec ****-star POS siege is like the least fun thing possible.


That used to be true, until marauders gained ECM immunity. Now your ECM-rich POS is simply a loot piñata.


Till you form a response fleet to kill the bastion enabled marauders...


Which you are unlikely to have since the reason the wardeccers chose your corp is that you're smaller than they are.
Kaarous Aldurald
Black Hydra Consortium.
#591 - 2015-01-18 00:56:59 UTC
Mara Rinn wrote:

Just pointing out how ridiculous the idea of having in-space assets locked in space the moment a wardec is announced actually sounds to people who manage POSes.


It's a damn sight more reasonable than what you just said.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Solecist Project
#592 - 2015-01-18 01:03:42 UTC
Mara Rinn wrote:
J'Poll wrote:
Mara Rinn wrote:
Destiny Corrupted wrote:
(2) Doesn't need to be done for the same reason as (1). In the 24 hours before the war goes live, it's entirely viable to take down some expensive structures, and add a bunch of hardeners and ECM batteries to the POS. No one is going to touch it then. A high-sec ****-star POS siege is like the least fun thing possible.


That used to be true, until marauders gained ECM immunity. Now your ECM-rich POS is simply a loot piñata.


Till you form a response fleet to kill the bastion enabled marauders...


Which you are unlikely to have since the reason the wardeccers chose your corp is that you're smaller than they are.

I'd like to see how that's possible in case of Cannibal Kane ...
... or dare I mention myself when I did it a few times.

I remember a particular sorry ass who paid ten times for running a big mouth... hahaha xD

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Vector Symian
0 Fear
#593 - 2015-01-18 01:08:01 UTC
Mara Rinn wrote:
J'Poll wrote:
Mara Rinn wrote:
Destiny Corrupted wrote:
(2) Doesn't need to be done for the same reason as (1). In the 24 hours before the war goes live, it's entirely viable to take down some expensive structures, and add a bunch of hardeners and ECM batteries to the POS. No one is going to touch it then. A high-sec ****-star POS siege is like the least fun thing possible.


That used to be true, until marauders gained ECM immunity. Now your ECM-rich POS is simply a loot piñata.


Till you form a response fleet to kill the bastion enabled marauders...


Which you are unlikely to have since the reason the wardeccers chose your corp is that you're smaller than they are.


There is truth to that statement

This is truly the game for the underdog
Solecist Project
#594 - 2015-01-18 01:21:27 UTC  |  Edited by: ISD Ezwal
Yeah no the size argument is truly bullshit.

Most arguments are.


Give me ten loyal noobs and we'll kick your sorry asses through space all day.


People who chose not to defend themselves are declaring themselves victims by choice.

Playstyle is irrelevant. What matters is standing up to ones self.


*Snip* Please refrain from personal attacks. ISD Ezwal.


It's all about the attitude. Playstyle argument my ass, really.

One does not chose a playstyle, one lives a certain attitude!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Vector Symian
0 Fear
#595 - 2015-01-18 01:29:39 UTC
There is also truth in that statement a thousand people are useless if they don't turn up

but the RL issues don't wait for expressions of loyalty to happen

it is better to have multiple options available to you so having good outer corp relations would be a godsend in those time of poor turnout and it can give you a heads up about the awoxers of the future based on toon reputation
Kaarous Aldurald
Black Hydra Consortium.
#596 - 2015-01-18 01:37:41 UTC
Vector Symian wrote:

it is better to have multiple options available to you so having good outer corp relations would be a godsend in those time of poor turnout and it can give you a heads up about the awoxers of the future based on toon reputation


They have those, it's called an API check.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

J'Poll
School of Applied Knowledge
Caldari State
#597 - 2015-01-18 01:44:20 UTC  |  Edited by: J'Poll
Mara Rinn wrote:
J'Poll wrote:
Mara Rinn wrote:
Destiny Corrupted wrote:
(2) Doesn't need to be done for the same reason as (1). In the 24 hours before the war goes live, it's entirely viable to take down some expensive structures, and add a bunch of hardeners and ECM batteries to the POS. No one is going to touch it then. A high-sec ****-star POS siege is like the least fun thing possible.


That used to be true, until marauders gained ECM immunity. Now your ECM-rich POS is simply a loot piñata.


Till you form a response fleet to kill the bastion enabled marauders...


Which you are unlikely to have since the reason the wardeccers chose your corp is that you're smaller than they are.


I've seen 100 man corps fold due to a single person corp wardeccing them.

Also, if you can't defend your ****, you shouldn't be having it out in the open. I can't wait till the hinted ability of caps in high-sec, then people will learn that there are reasons to work together as a group when you are in a corpBlink

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Concord Guy's Cousin
Doomheim
#598 - 2015-01-18 01:46:59 UTC  |  Edited by: Concord Guy's Cousin
J'Poll wrote:
I've seen 100 man corps fold due to a single person corp wardeccing them.
Paging Cannibal Kane, please report to GD.

Quote:
Also, if you can't defend your ****, you shouldn't be having it out in the open.
QFT

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#599 - 2015-01-18 02:59:51 UTC
Mara Rinn wrote:
It's also worth noting that what is proposed is an option. With any luck CCP will make the option something that costs ISK to turn on, for example a 5% corp tax from CONCORD, or a monthly fee similar to a wardec. Then you'll find out that many corps just don't turn the option on because they think they know what they're doing.

If a CONCORD tax was proposed as a counterbalance to the increased safety afforded by this feature, we would be having a different discussion right now. Granted, we'd still be arguing against the proposal, but it would be different. However, we all know that no such thing is on the table, and that this is a flat removal. The exact same way that war allies had a tiny, arbitrary ISK cost attached to them, instead of one at least proportionate to the expenditure of the aggressors, despite the fact that it's possible to bring in allies, and then ditch the corporation anyway, to leave the aggressors stuck for a whole week fighting groups of players that don't include a single one of their intended targets.

This is a simple, direct nerf, and you know it. There is no give-and-take.

Mara Rinn wrote:
How do you feel about the "automatic boot from corp at downtime" feature? I supposed you feel that it's severely curtailing your safari exploits and is an evil feature that should never have been implemented?

I've never awoxed a single person in the game, so I'm the wrong person to ask.

Mara Rinn wrote:
Destiny Corrupted wrote:
(2) Doesn't need to be done for the same reason as (1). In the 24 hours before the war goes live, it's entirely viable to take down some expensive structures, and add a bunch of hardeners and ECM batteries to the POS. No one is going to touch it then. A high-sec ****-star POS siege is like the least fun thing possible.


That used to be true, until marauders gained ECM immunity. Now your ECM-rich POS is simply a loot piñata.

Implying that every single "mean griefer" out there can fly them. Like I said, this is why large, established groups out there charge 3-4 billion for a POS takedown like that. At the same time, large groups don't usually do focused aggression unless it's on contract, and small joe-shmoe "high-sec ganker wanker" corps with 4 active members inside aren't willing to sit through 90 million of shield EHP. Balance is already in favor of the POS owners, in this case.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#600 - 2015-01-18 03:08:01 UTC
Solecist Project wrote:
The single one big thing I hear of all carebears is the belief
that every pvp game is full of griefers constantly shooting new players.

Really.
In games, forums and in real life.

You know what this reminds me of?

Lowsec is a deathtrap.
All PvPers in EVE are griefers.
All black people are drug dealers!

You know what it really is?

Lack of the ability to think about a reality that contradicts ones own warped bullshit.
Lack of ability to realise ones own sorry, worthless ass.

The best solution to this problem isn't education,
because it's not possible to educate these people.

It's good old 1400s ... until they gtfo of our game ...
... and we can teach new players not to be stupid, worthless, whiny maggots.

Pretty much this. For the third time in this thread, I invite anyone who doesn't believe this to browse any survival game forum on Steam. A big portion of the threads will be dealing with the "griefers" and the "sociopaths" who are doing terrible things such as "KOSing" and "not working together," and how they "should be banned" and "pve servers should be implemented."

J'Poll wrote:
I've seen 100 man corps fold due to a single person corp wardeccing them.

Done this quite a few times. Not even bragging at this point, though my first few such experiences made me feel pretty special. There's no greater feeling than keeping 35 active mission-runners capable of flying battleships docked in a single system in my Brutix. They could undock and melt me in 10 seconds or less, but instead, they decide to talk smack from the confines of the station. It's also great listening to them talk on voip on my spy alt about how they'd prison-**** me if they ever found me in real life. These people tend to say some pretty mean things that I almost never hear from the "sociopaths" in the game. As SP said...

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted