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Fitting help for a Stealth bomber

Author
Carlita Edwards
The Scope
Gallente Federation
#1 - 2011-12-14 17:40:54 UTC
Hi, i've just downloaded this EvEMon thing, i know my target for the game is to have a Stealth Bomber (Amaar Purifer) and a Covert ops ship (Anathema)...

Stealth bomber for PvP
Covert ops to scout out Complexes for my Bomber

And i notice i can set up a queue to help me out with what skills etc on EvEmon, So what i ask is, can anybody help me out with a decent fitting for both ships? ... High/Med/Low slots and rigging/ammo etc?

Would be greatly appriciated, that way i can input the items on evemon and i have a idea what to work towards?

Thank you!
Thgil Goldcore
Ministry of War
Amarr Empire
#2 - 2011-12-14 19:12:29 UTC
Bombers are great, defiantly my favorite ship by far. Although, its good to know their strengths and weaknesses.

First off, in terms of dong complexes you scan down... well, a bomber isn't the best choice for that. Although bombers are fantastic to fly, their core weakness, mainly being more frail than a noob ship, prevent them from being the best ship to use for MOST PVE experiences... at least solo. They also have a really REALLY hard time taking out small targets.

In general bombers are not great solo ships.

but...

There are exceptions. For faction war missions, whereas your mission is often to take out one target, bombers are 'the bomb.' And I have seen some people doing some crazy solo PVP bouts in bombers (usually against people fit for PVE targets). Nulsec ratting in a bomber can be very profitable as well. Just, aside from the faction war missions, there are much better ships to do these things in.

Still, I don't think that's what you where asking necessarily, just letting you know a bit about bomber, having been someone who flies one most the time, I obviously like them.

So, as to fits.

Anathema is a scan-ship just about only. Load it up with a probe launcher, cloak device, and rig it up with gravity capacitors for better scanning. Anything else you put on it should just be related to making it faster or such. So its an easy fit, you got the probes and the cloak, that's just about all you have to worry about.

As for the purifier, well, there are a few different takes on a bomber as to what your using it FOR and WHERE. If your not in nulsec then you don't need to worry about a bomb bay. This is good since it frees up valuable CPU, the lifeblood of bombers. In general there is just about one thing you need to worry most about a bomber, its damage potential. In most cases you use a bomber you should just assume that if your hit, your dead. This is double true in PVP, and no amount of duct tape will fix the fact that your a glass cannon.

My usual fit is a cloak (obviously), 3 T2 launchers, 2 T2 ballistic control units, 2 missile rigs, a CPU upgrade, a MWD, and a target painter. You may notice this fit is focused purely on damage, you would be correct. That's what bombers are good at and their only goal.

Now, what of their ability not to die? Bombers have one thing that most frigates don't have. Range! getting T2 torpedo's is a must because of the glory and majesty of the Javelin torpedo. At ranges in excess of 75km on a bomber, you can pound your targets into dust keeping well out of range of anyone's guns. If they have the range, they don't have the tracking, if they have the tracking, they don't have the range. Its why I usually put a MWD on my bombers, to make sure I have plenty of room between me and my targets.

Anyway, I hope this helps at least get into the mindset of bombers a bit. There are many variations and ways of thinking about them, and you'll see that it can be a fairly versatile ship.
mxzf
Shovel Bros
#3 - 2011-12-14 19:18:40 UTC
The first thing to know is that neither of them are solo ships. If you're flying a stealth bomber, you're either insanely good/confident in your skills, flying in a gang (where you should listen to the FC about fitting), or ratting in 0.0.

I can't help a ton with the first two situations, but I can atleast toss out a fit for ratting in a SB in 0.0 (which is quite fun and profitable).

[Purifier, 0.0 ratting]
Ballistic Control System II
Ballistic Control System II
Local Hull Conversion Nanofiber Structure I

Cold-Gas I Arcjet Thrusters
Phased Weapon Navigation Array Generation Extron
Medium F-S9 Regolith Shield Induction

'Arbalest' Siege Missile Launcher, Mjolnir Torpedo
'Arbalest' Siege Missile Launcher, Mjolnir Torpedo
'Arbalest' Siege Missile Launcher, Mjolnir Torpedo
Covert Ops Cloaking Device II
Salvager I

Small Anti-EM Screen Reinforcer I
Small Warhead Calefaction Catalyst I

It's not a perfect fit, and it requires pretty good skills to fit fully (you might need to trade the nano for a CPU/grid mod), but it should work fine. Oh, and you'll always want to use EM torps with the Purifier, the bonus 60-75% damage (you shouldn't be in it before you have the skill to 4 anyways) damage is a big deal.
Thgil Goldcore
Ministry of War
Amarr Empire
#4 - 2011-12-14 19:28:10 UTC
T2 torps will change your life.
Carlita Edwards
The Scope
Gallente Federation
#5 - 2011-12-14 19:43:58 UTC
Hey thanks for the reply!
I'll be flying in Nullsec, so a bomb bay is a must right? .. any suggestion (name) of a good bomb bay? ... Also are Mjolnir torpedo's T2 or T1? and the same with Arbalest seige missle launcher are they T2? ... what about the navy seige launchers? they any good?

What type of CPU upgrade you suggest? (name) and the 2 missle rigs, any suggestions? and stupid question, i'm still learning the EvE lingo, what is a MWD

I'll be looking at using the bomber in nullsec for pvp and part of fleets, my scout ship is puirely for scouting out complexes for my bomber to await
Thgil Goldcore
Ministry of War
Amarr Empire
#6 - 2011-12-14 19:55:14 UTC
I guess some more explaination... if my longwinded block of TL;DR wasn't bad enough.

So, T2 torps should be the goal of just about any bomber for a few reasons. The main is they add a much needed degree of protection as well as allow you to take on a wider range of targets.

So, there are 2 types Javelin and rage

Rage torpedo's have a much higher yeild than any other type of torp, significantly increasing the damage potential of your bomber... However... they also have increased explosion radius and decreased explosion velocity. What does this mean? Well the in a nutshell answer is they will do LESS damage against smaller targets. They will rock larger targets (battleships with shields), but will do squat against anything smaller than a battleship.

Javelins are what its about!

Longer range check,
Smaller Explosion radius (by alot) check,
Faster explosion velocity check,

These little guys will likely be your primary mode of operation. Able to snipe targets from long range and the ability to do decent damage against sub/battleships is awsome. Their only flaw is they do 'less' damage than typical torpedos. While true, they technically have a lower damage statistic, against most targets they will end up doing far more damage since they get a cleaner hit. The only type of targets they will truely end up doing less damage to is battleship sized targets... but you have rages for that... so its a moot point.

Hope that helps!
Thgil Goldcore
Ministry of War
Amarr Empire
#7 - 2011-12-14 20:00:09 UTC
Carlita Edwards wrote:
Hey thanks for the reply!
I'll be flying in Nullsec, so a bomb bay is a must right? .. any suggestion (name) of a good bomb bay? ... Also are Mjolnir torpedo's T2 or T1? and the same with Arbalest seige missle launcher are they T2? ... what about the navy seige launchers? they any good?

What type of CPU upgrade you suggest? (name) and the 2 missle rigs, any suggestions? and stupid question, i'm still learning the EvE lingo, what is a MWD

I'll be looking at using the bomber in nullsec for pvp and part of fleets, my scout ship is puirely for scouting out complexes for my bomber to await



Ok, good clarification. Well a bomber with a bomb bay is a different beast. Often, you'll want to be with a group of other bombers when you do bombing runs. So when I lived in nulsec I kept 2 ships, one for my solo work using T2 torp bays (which are not the same as arbalists), and one with a bomb bay and T1 torps. Bomb bays use alot of CPU, something that bombers usually dont have enough of... and T2 launchers use lots of CPU. While possible to fit both a bomb launcher and T2 torps on a ship... often the amount of fitting games you need to do to make that work give you a very ineffective bomber.

But, bomb bay is not a 'must.' Just for PVP fleet operations they may expect you to have one. For solo they cost 1 million isk a shot and against a small group of targets its just not worth it by any stretch of the imagination.

Also. T2 torps can only be loaded into a T2 launcher. They cannot be loaded into a faction launcher. I guess a faction launcher can be useful in SOME fits for solo pvp (which can happen... just... don't start thinking you'll do it), or the like. I think they are too expensive to fit on a ship that's about a sturdy as wet sheet of toilet paper.
Carlita Edwards
The Scope
Gallente Federation
#8 - 2011-12-14 20:10:20 UTC
Hey thanks! ... Urgh, some good pointers there but still slightly confused! haha! ...

Okay, going to ask you 1 last favour/question :)

Could do you a outline fitting like Mxzf - above poster - did? ... with the fullnames of the items... Something you would use for Solo Cpomplex camping PvP and Fleet PvP (with Bomb Bay)

Rigging
-
-
-

High slot
-
-
-
-
-

Med Slot
-
-
-


Something like that, it would help me greatly, then i can work with what you both suggested, Will make sure i give you something for you time :)
Carlita Edwards
The Scope
Gallente Federation
#9 - 2011-12-14 20:12:09 UTC
mxzf wrote:
The first thing to know is that neither of them are solo ships. If you're flying a stealth bomber, you're either insanely good/confident in your skills, flying in a gang (where you should listen to the FC about fitting), or ratting in 0.0.

I can't help a ton with the first two situations, but I can atleast toss out a fit for ratting in a SB in 0.0 (which is quite fun and profitable).

[Purifier, 0.0 ratting]
Ballistic Control System II
Ballistic Control System II
Local Hull Conversion Nanofiber Structure I

Cold-Gas I Arcjet Thrusters
Phased Weapon Navigation Array Generation Extron
Medium F-S9 Regolith Shield Induction

'Arbalest' Siege Missile Launcher, Mjolnir Torpedo
'Arbalest' Siege Missile Launcher, Mjolnir Torpedo
'Arbalest' Siege Missile Launcher, Mjolnir Torpedo
Covert Ops Cloaking Device II
Salvager I

Small Anti-EM Screen Reinforcer I
Small Warhead Calefaction Catalyst I

It's not a perfect fit, and it requires pretty good skills to fit fully (you might need to trade the nano for a CPU/grid mod), but it should work fine. Oh, and you'll always want to use EM torps with the Purifier, the bonus 60-75% damage (you shouldn't be in it before you have the skill to 4 anyways) damage is a big deal.



which skill to 4 sorry?
thanks for your outline, helps :)
Thgil Goldcore
Ministry of War
Amarr Empire
#10 - 2011-12-14 20:17:52 UTC  |  Edited by: Thgil Goldcore
The fit I use for my faction missions (solo PVE)

Highslots
-Siege Launcher II
-Siege Launcher II
-Siege Launcher II
-Covert cloak II

Midslots
-Blood Microwarpdrive 1MN ((fairly cheap, only like 10m and they decrese sig-radius, its good))
-Target painter II
- Free slot (i put a cap charger.. but... depends on your skills, this may be empty))

Lowslots
-Ballistic control unit II
-Ballistic control unit II
-CPU co-proccessor II

Rigs
-The dps ones (forget their name)
-DPS one OR the sig radius one. either can be good

__IMPORTANT EDIT__

I do have rather good bomber skills. weapon upgrades and advanced weapon upgrades to V, as well as launcer rigging to IV. and still, with this fit, I have only some .4 CPU left. You will likely need to make comprimises. Bombers are skill intensive and each skill is very important. Covert ops needs to be at V or don't bother.
Carlita Edwards
The Scope
Gallente Federation
#11 - 2011-12-14 20:34:44 UTC
and pvp?
Carlita Edwards
The Scope
Gallente Federation
#12 - 2011-12-14 21:19:56 UTC
how about

http://eve.battleclinic.com/loadout/35943-Purifier-ranged-bomber-gang-fit.html

with bomb launcher and target painter, and web, and the warp stopper thing? .... or should i get t2 torps? so confused :(

i want a decent pvp build, that i can hide in a complex and blast any pve battleships or miners etc... unclock launch everything, kill it and recloak quickly..
Velicitia
XS Tech
#13 - 2011-12-14 21:52:31 UTC
If you're *this* confused about fitting, then perhaps you're jumping the gun a little bit in looking to be getting into a SB. I know I'm more than confused enough about "good" fittings (in general) to stay the **** away from these ships...

The fit you linked doesn't look terrible, and seems pretty close to Mzxf's fit (with a few caveats), so it's probably OK overall...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Carlita Edwards
The Scope
Gallente Federation
#14 - 2011-12-14 21:59:30 UTC
thats the thing im not jumping the gun, as its gonna take like 6 month to fufill the skills etc.. which in the mean time i can learn :)
Imustbecomfused
Illicit Expo
#15 - 2011-12-19 17:17:06 UTC
I like EVE HQ tbh, more than Eve mon and eft... Eve hq gives me what I need for skill assessments and fittings all in one program.

I never flew a purifier, I am a minmatar nuts and bolts kinda of player...
Ottersmacker
Genos Occidere
HYDRA RELOADED
#16 - 2011-12-20 15:35:37 UTC
Dont't let the 'everything t2 all skills at 5 or you suck' crew put you down, roll in with covops 4 torps 4 (with relevant support skills) and you'll be able to start learning (I mean *you* learning not your character learning) to fly the ship you fancy instead of waiting for the glorious last 5%. Chances are you'll find out if you like bombers or not much sooner; and if you do, you'll get good at them and when the final skills complete, you're a winner.

i just locked an open door.. strange, yet symbolically compelling.

Toshiro GreyHawk
#17 - 2011-12-21 18:56:57 UTC  |  Edited by: Toshiro GreyHawk
One thing not mentioned as it's pretty much a given among people flying T2 ships - is that they aren't cheap ... at least not by the standards of new people.

What this means if you're relatively new - is that they are out of your reach financially - until you take measures to get them into your reach ... which can take some time.


So ... in your plans for how you're going to fly a Stealth Bomber - you need to be including plans on - not how to buy one - but how to buy lots of them and continually replace them as you lose them. Buying one T2 ship isn't that big a deal. Using them and losing them - is. Thus, along with your plans on how you're going to skill up to fit and fly them - you want to be figuring out how you're going to be able to afford to replace them. It's not going to do you a lot of good to skill up to fly a T2 ship if you lose the first one and then can't afford to buy any more ...

Because of that - you might want to spend your skill training working on how you're going to pay for these things first, rather than skilling up to fly them and only then skilling up to support them. Get your money making skills in order first - then - while you're skilling up to fly them, you can be making the money you'll need to afford them.

It's OK to begin planning for things, just make sure you've got your priorities straight. People who don't know what MWD stands for ... are pretty much a long ... long way from flying T2 ships - that they can afford to lose.

Remember - the #1 rule of EVE is - Don't fly what you can't afford to lose. That translates ... in practical terms to ... If you can't afford to buy two of them - you can't afford to fly one of them.


.
Capital T
Doomheim
#18 - 2011-12-22 08:24:47 UTC  |  Edited by: Capital T
[Hound, 1]

3x 'Arbalest' Siege Missile Launcher (Caldari Navy Bane Torpedo)
Covert Ops Cloaking Device II
Bomb Launcher I

2x Phased Weapon Navigation Array Generation Extron
1MN Afterburner II

2x Ballistic Control System II
Overdrive Injector System II

2x Small Cargohold Optimization I


The rigs are for extra cargo, I could pack I think 2 bombs plus one in the launcher, and torps. This is my hotdrop fleet fit. Brings madness in a fleet of 20-30 bombers and recons...
Kahega Amielden
Rifterlings
#19 - 2011-12-22 09:45:45 UTC
bombs are rather specialized. In many circumstances it's acceptable to simply leave the bomb launcher offline unless you plan to use it regularly. Bombs are primarily used with groups of bombers to begin the fight or just alpha stuff. For general combat it's all about the torps (which is not to say that bombs aren't amazing).

Everything that follows is PVP exclusive. Most, but not all, of the same advice follows for other uses like FW missions.

[Purifier, PVP]
Ballistic Control System II
Ballistic Control System II
Co-Processor II

Catalyzed Cold-Gas I Arcjet Thrusters
Parallel Weapon Navigation Transmitter
Parallel Weapon Navigation Transmitter

Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo
Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo
Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo
Covert Ops Cloaking Device II
[empty high slot]

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I

I use T2 launchers for the damage bonus from the specialization skill. Also lets you use rage torps (if shooting caps or POSes or something) and javelin torps (If ~50km just isn't enough range to avoid being sniped).

Anything less than 2x BCUs (or 1x BCU + DPS rigs) is fail on a bomber given that the entire purpose of the ship is to do loads of torp damage. Target painters help you do full damage on smaller targets (The ship bonus already takes care of the velocity factor) and are rather light on CPU if you use named.

MWD is obvious; at that range you aren't speed tanking ****, and you need to get to and stay at that range.

Never never never never never use anything other than mjolnir torps. The ship bonus at level 5 increases damage from EM torps by 75%.




Do not tank your bomber. Bombers are damage boats and they're paper-thin anyway, a tank will rarely save you. Do not engage at ranges <30-40km. For the love of god do not ever fit a point on your bomber because as discussed above bombers are paper-thin and will explode horribly when shot at.

Bombers are way, way better at dealing with targets that have their MWD on. Bombers can actually do appreciable (though not great) damage against frigates that are MWDing, but will barely tickle the shields against one without a MWD on. In general, don't bother with anything smaller than a cruiser.


Of course that's a lot of restrictions, but the fit I posted above does 620 DPS. That's battlecruiser-level damage. On a frigate. From 60km. With a covert ops cloak. Thus, the general PVP roles of bombers are...

-Scouts. With the covops cloak and MWD they're almost as good at scouting as covops frigates, except they don't sacrifice all combat ability.
-DPS support for smaller ship gangs. In a battleship gang, a single bomber isn't actually going to help more than another battleship would. In a frigate gang, however, where the highest-DPS non-bomber isn't even likely to top 300 DPS, bombers bring enough damage to take down larger ships.
-Bombing runs. Groups of bombers can do absolutely douchey things, like using void bombs to drain the cap of an RRBS fleet, or take out groups of ships on a gate. Hell, there are instances where bombing runs alone have killed entire fleets. Basically, bombs function as anti-blob.
J'Poll
School of Applied Knowledge
Caldari State
#20 - 2011-12-22 10:39:57 UTC
Carlita Edwards wrote:
how about

http://eve.battleclinic.com/loadout/35943-Purifier-ranged-bomber-gang-fit.html

with bomb launcher and target painter, and web, and the warp stopper thing? .... or should i get t2 torps? so confused :(

i want a decent pvp build, that i can hide in a complex and blast any pve battleships or miners etc... unclock launch everything, kill it and recloak quickly..


IMO you are rushing the ship. I mean if you don't know what kind of stuff you should consider to put on a SB you are not ready. I suggest to start fitting and flying T1 ships properly first then advance to the more advanced fittings / ships

On sitting cloaked in a complex waiting for prey, where are you intended to do that?

If it's in null-sec, I wish you the best of luck, 99.99999999% of the null-sec alliance prohibited running complexes / mining while there is a neutral / orange / red in local.

So as soon as you are in there, they will either go to their -, go to other system or even reship and hunt you if possible (hell yeah, bait works fine if you do it properly).

Also keep in mind even a PvE Battleship can kill your bomber, if he is tanked properly and is paying attention your SB (which is made out of folded newspapers held together by sticky tape) is no match for him and his drones. Also keep in mind Bombs take a lot of practise to do that right, bombs work different then the 'normal' weapons of EVE.

http://www.youtube.com/watch?v=WwijF6t5AOY

Also keep in mind, as soon as people see your probes from your prober ship, they will likely either get safe and/or try to hunt you down when you are moving out again to get your SB.

In general SB are mainly used in larger groups to go on bombing runs or to get high DPS on larger targets that will have a hard time tracking your speed. They are also mainly used as scout ships due to their ability to use cov. cloaks.

tl,dr: You are rushing your SB, try cheaper and easier ships first. Skills aren't the only pre requirement to be able to fly a ship properly. Null-sec camping a complex is fail, people won't rat/mine while you are there in local. SB is made of paper, so even PvE battleships can take you.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

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