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Grief tactics case

Author
Mag's
Azn Empire
#21 - 2015-01-16 16:31:44 UTC
Moon Rabit wrote:
Mag's wrote:

But it still begs the question, what are to trying to solve here?


As I said earlier, add some real danger when do this tactics.
So you don't think losing your ship, is danger enough?

Plus you say your idea is more dynamic. Very few players shoot -10 pilots in high sec now, how will your idea change anything?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

suid0
Pandemic Horde Inc.
Pandemic Horde
#22 - 2015-01-16 16:35:14 UTC
Moon Rabit wrote:
After nearly a year's break I returned to eve, several ships lost on errors game but it does not matter petitions hanging.
I mean smart ships in hi-sec, earlier it was not so popular but now with my point it turned into pathology.
To resolve this glaring problem I have the following idea:
For every destroyed ship 15min Criminal + 1 Hour timer suspect
If he's in less than an hour to destroy another ship + 24 hours suspect timer, flowing will be 7 days, 30 days and 3 months.
For every pod 7 days.

What do you think?



That is one bad post...

should you bad post again within the hour you're to be banned from posting for 1 hour with 24 hours cooldown, next badpost will be 24 hour forum ban with 7 days cooldown, then 7 days with 30d cooldown, and finally 30 days forum ban with 3 months cooldown.

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Serendipity Lost
Repo Industries
#23 - 2015-01-16 16:47:45 UTC
So help me out here guys. I gank. I gank in HS (apanake). I gank in LS/null/WH space. I live for the good fights, but we all know they are few and far between. I really like making another players ship explode. It's what I log in for. What I'm getting at is I think my heart / eve beliefs are in the correct place.

If this was about banning all ganking in HS then I would be strongly against it.

On the other hand, CCP has pretty good data that a lot of new bros that quit the game (like 80% if I recall correctly) cite that ganking was the reason they are leaving. There's a zillion standard answer (and I've used a fair few of them in the past)

* They need to learn
* It's a core part of the game
* Straight up man up
* We don't want those kinds of players anyway

I get all that. There is still a problem w/ most of those leaving being due to the same thing. Something should probably change. I don't know what. I just put out an idea for discussion. It's a tough nut to crack.

On one hand - ganking is a core part of eve and shouldn't be removed
On the other hand - it's why most of the new players quit

Someone brilliant please come up with an idea that preserves the former but reduces the latter. The one thing I do know is that it isn't 'OK as is" when taking the long view of eve survival. Some new bros find eve to be that special place that they have been looking for all their lives, some could use / need a little time to get the hang of it to understand the value of the whole consequences thing, and then there are those WOW brained wizards that no matter what will always and forever hate this game to it's very core.

We get the first batch no matter what. We drive the last batch out (as we should - candy land it that way). It's the middle group we should figure out how to do a better job with.

Take a look at player activity across eve and active subscriptions over time (months and years). I love this game. I have for years. I want it to keep going. The numbers (not contrived speculation, but the actual logged in and playing numbers) support we need to do better on the middle group. We (the big we) need to solve this.
Iain Cariaba
#24 - 2015-01-16 16:51:15 UTC
Moon Rabit wrote:
Mag's wrote:

Killing ships in high sec is not griefing. There are rules that apply to new player systems, but I don't see any evidence of that in your posts.


Ok maybe I exaggerated although in my opinion use of smart bombs to cheap collection KMs, without any real danger, I do not count the loss of the ship because it is too cheap. Is griefing.

Unfortunatly for you, CCP's definition of griefing is the only one that matters, and their definition doesn't come anywhere close to your's.
Moon Rabit
Billionaires Club
#25 - 2015-01-16 18:42:51 UTC
Kenrailae wrote:
Moon Rabit wrote:
As I said earlier, add some real danger when do this tactics.


You'll have to define 'danger.'


Danger is when you siting in you smart ship without of tank and dying to single cruise.
Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#26 - 2015-01-16 18:50:55 UTC  |  Edited by: Dradis Aulmais
Danger is flying a noob ship with 10 plex in the hold through a N3 hell camp

Yippi ki yay mother f**

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Steppa Musana
Doomheim
#27 - 2015-01-16 20:00:50 UTC
Ronny Hugo wrote:
Lesson: Don't be a profitable target, and then you'll never get ganked.

Lol. You obviously dont live in highsec, or you sit in a far off system somewhere unbothered.
Iain Cariaba
#28 - 2015-01-16 21:00:04 UTC
Moon Rabit wrote:
Kenrailae wrote:
Moon Rabit wrote:
As I said earlier, add some real danger when do this tactics.


You'll have to define 'danger.'


Danger is when you siting in you smart ship without of tank and dying to single cruise.

That is not danger, that is stupidity.
Kenrailae
Center for Advanced Studies
Gallente Federation
#29 - 2015-01-16 22:12:53 UTC  |  Edited by: Kenrailae
Serendipity Lost wrote:
So help me out here guys. I gank. I gank in HS (apanake). I gank in LS/null/WH space. I live for the good fights, but we all know they are few and far between. I really like making another players ship explode. It's what I log in for. What I'm getting at is I think my heart / eve beliefs are in the correct place.

If this was about banning all ganking in HS then I would be strongly against it.

On the other hand, CCP has pretty good data that a lot of new bros that quit the game (like 80% if I recall correctly) cite that ganking was the reason they are leaving. There's a zillion standard answer (and I've used a fair few of them in the past)

* They need to learn
* It's a core part of the game
* Straight up man up
* We don't want those kinds of players anyway

I get all that. There is still a problem w/ most of those leaving being due to the same thing. Something should probably change. I don't know what. I just put out an idea for discussion. It's a tough nut to crack.

On one hand - ganking is a core part of eve and shouldn't be removed
On the other hand - it's why most of the new players quit

Someone brilliant please come up with an idea that preserves the former but reduces the latter. The one thing I do know is that it isn't 'OK as is" when taking the long view of eve survival. Some new bros find eve to be that special place that they have been looking for all their lives, some could use / need a little time to get the hang of it to understand the value of the whole consequences thing, and then there are those WOW brained wizards that no matter what will always and forever hate this game to it's very core.

We get the first batch no matter what. We drive the last batch out (as we should - candy land it that way). It's the middle group we should figure out how to do a better job with.

Take a look at player activity across eve and active subscriptions over time (months and years). I love this game. I have for years. I want it to keep going. The numbers (not contrived speculation, but the actual logged in and playing numbers) support we need to do better on the middle group. We (the big we) need to solve this.




Really this is the crux here, IMO.


I can't say I have a 'great solution' to this. I think the answer is somewhere between more defined and enforced 'protection' in noob systems, and noob starter systems only, for starter corporations, possibly even so far as larger concord/NPC presence in those systems, and a much larger focus in the tutorials on danger/risk assessment and the cold, dark reality of space. The Tutorials are exceedingly boring. I've done them recently, started a new character because I wanted to remember what it was like. Really I think it's time for CCP to overhaul the tutorial process from ground *Zero*, and get alot more visual. Video clips, voice acting for the starter agents, the works. Anything to make the tutorials exciting, not click and snooze central. And while overhauling it, CCP, IMO, should add a section on the risks of even undocking a ship.


*cannot type and take a drink I guess*

Adding in: We have all these awesome new things, a new map, ISIS, new ship models, all of these things are visually stunning. But then we still have a text based tutorial that takes hours to complete and is boring as all get out.... THAT is the point that could be used to improve the experience and teach, I think? Patrick Stewart voicing to the tune of 'Even High Security Space is not safe these days. Rogue Capsuleers run rampant, firing on anything that catches their interest, be it a prize of great value, or a target of opportunity. CONCORD fights this threat around clock, but the responsibility of your ship is on you, Pilot. Know your surroundings, prepare for every eventuality, and do not ever assume the cold recesses of space are safe... there is always someone out there, watching, waiting for you to wander into their sinister schemes.....'

The Law is a point of View

The NPE IS a big deal

Concord Guy's Cousin
Doomheim
#30 - 2015-01-16 22:58:33 UTC  |  Edited by: Concord Guy's Cousin
Kenrailae wrote:
Mag's, I'd just like to profess my Man-Love for you.
At this point in time, Mag's potentially has a sizable man-harem.

Serendipity Lost wrote:

On the other hand, CCP has pretty good data that a lot of new bros that quit the game (like 80% if I recall correctly) cite that ganking was the reason they are leaving.
Citation needed, as far as I was aware the majority of newbros were leaving because they were trying to play Eve like a themepark MMO and having pretty much zero interaction with other players; basically spending all their time leveling up their Raven before realising that Eve PvE is about as exciting and rewarding as counting the grains of sand in a desert.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

FT Diomedes
The Graduates
#31 - 2015-01-17 01:01:03 UTC  |  Edited by: FT Diomedes
Came here looking for a case full of griefer tactics, left disappointed.

The numbers of whiny little bitches in this game never ceases to amaze me.

Get out of highsec if you don't want to get suicide ganked.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Ronny Hugo
KarmaFleet
Goonswarm Federation
#32 - 2015-01-17 03:26:04 UTC
Moon Rabit wrote:
You guess are misplace simple this annoying when you die in shuttle in hi-sec and resapwn 60J in deep 0.0

The whole idea behind Eve is that nowhere is absolutely safe. This makes it exciting, and when you get to your destination you tell your friends "I made it! I had some pirates chasing me and escaped a gank attempt in highsec and a bubble-camp in nullsec, had to overheat my microwarpdrive to get out of point range before he could catch me with a scram and then I witnessed a massive fight between these two coaltions and found a miner alone in a system that I ganked and he had faction shield extender on his mining barge and then I had to avoid another gate-camp by going into a wormhole and going through three other wormholes before I found an exit to the right half of New Eden and here I am!". If its safe, it would just have been a boring waste of your life where nothing happened. if anything, highsec needs to be less safe and the highsec dwellers need to be made aware of it so they feel that rush of excitement. And the noob ships should do SOME damage and have SOME tank without the player having to learn fitting skills or anything, so the new players can just go lose some ships trying to gank something or kill something in low/null.
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