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Grief tactics case

Author
Moon Rabit
Billionaires Club
#1 - 2015-01-16 14:25:46 UTC
After nearly a year's break I returned to eve, several ships lost on errors game but it does not matter petitions hanging.
I mean smart ships in hi-sec, earlier it was not so popular but now with my point it turned into pathology.
To resolve this glaring problem I have the following idea:
For every destroyed ship 15min Criminal + 1 Hour timer suspect
If he's in less than an hour to destroy another ship + 24 hours suspect timer, flowing will be 7 days, 30 days and 3 months.
For every pod 7 days.

What do you think?
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2015-01-16 14:37:17 UTC
Nope.

It's not griefing to gank someone in highsec, and ganking does not need to have such ludicrous penalties placed on it.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#3 - 2015-01-16 14:37:20 UTC
Let me guess, you put cargo expanders on the freighter instead of a tank (known as anti-tanking), and then you put all your wordly possessions in it, and autopiloted from Amarr to Jita, and then you're upset about someone doing the insanely profitable thing of ganking you?
Or, you had a 10b isk L4 mission runner, and now you're upset that someone ganked that when its obvously a profitable thing to do.
Lesson: Don't be a profitable target, and then you'll never get ganked. Unless you complain about gankers too much, then a lot of people thinks it is just funny to gank you.
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#4 - 2015-01-16 14:37:40 UTC
No. Highsec does not need to be any more safe than it already is.
Serendipity Lost
Repo Industries
#5 - 2015-01-16 14:59:39 UTC
I think preventing a 3 month old or less player from beinging gankable would be a great way to go.

1. It's a very complex game and 3 months of gank freedom would be reasonable to get the hang of the basics
2. Thiswould get many pilots over the "screw this game I'm not hanging around long enough to be invested' hump
3. If your idea of playing eve is ganking folks in their 1st 3 months then give me all your stuff and leave the game
4. It could be tied in w/ the accelerated training speed thing.


I occaisionaly gank mission runners in HS, so I AM A GANKER. The rest of me eve time is spent in wh space trying to grow some kill board stats. I'm not a bear and I support the 2nd amendment (US constitution).

Giving new bros a 3 month pass is the right thing to do for the long term health of the game.
ShahFluffers
Ice Fire Warriors
#6 - 2015-01-16 15:09:18 UTC  |  Edited by: ShahFluffers
The OP was smartbombed in high-sec... losing a shuttle and pod.


OP... most gankers are already have a -10.0 security status... that means they are already permanently "suspects" and anyone can shoot at them anytime, anywhere.
Your idea will change nothing for them.

Also...

- your attacker lost his ship right after he killed you (because of CONCORD).

- your attacker was not interested in profit or "efficiency." He/she did it purely for "giggles."
The only way to stop this kind of behavior is to turn off all non-consensual PvP in high-sec... and CCP would never do this.

- "greifing" as defined by CCP means that your attacker needs to single you out, over a long period of time, despite your best efforts to avoid him/her, and have no good reason for attacking you (being paid off is a good reason).
Basically... you were not griefed. You were merely unlucky.


Serendipity Lost wrote:
I think preventing a 3 month old or less player from beinging gankable would be a great way to go.

1. It's a very complex game and 3 months of gank freedom would be reasonable to get the hang of the basics
2. Thiswould get many pilots over the "screw this game I'm not hanging around long enough to be invested' hump
3. If your idea of playing eve is ganking folks in their 1st 3 months then give me all your stuff and leave the game
4. It could be tied in w/ the accelerated training speed thing.


I occaisionaly gank mission runners in HS, so I AM A GANKER. The rest of me eve time is spent in wh space trying to grow some kill board stats. I'm not a bear and I support the 2nd amendment (US constitution).

Giving new bros a 3 month pass is the right thing to do for the long term health of the game.

Two things:

1. It doesn't matter if genuine newbies are given 3 or even 6 months of "immunity"... the problem isn't the fact that they are ganked at all. No... the problem is that they have bad expectations going in (which can be blamed on the tutorials) and they are not expecting the reality of the game to smack them in the face.
"Immunity" of any kind only serves to delay the inevitable.

2. Malcanis' Law. In less than a month I can have a new character fly an Iteron Vs with no tank, max cargo, and carrying tons of phat lewt from trade hub to trade hub with impunity! A month and a half in, I'll be flying freighters.
After the 3 month limit is up... delete character... start a new one.
If this is tied to accounts... 3x plex for each new account... that's ~2.4 billion ISK... doing nothing but market trading and hauling, I can EASILY make back that money and then some.
Mag's
Azn Empire
#7 - 2015-01-16 15:50:12 UTC
Serendipity Lost wrote:
I think preventing a 3 month old or less player from beinging gankable would be a great way to go.

1. It's a very complex game and 3 months of gank freedom would be reasonable to get the hang of the basics
2. Thiswould get many pilots over the "screw this game I'm not hanging around long enough to be invested' hump
3. If your idea of playing eve is ganking folks in their 1st 3 months then give me all your stuff and leave the game
4. It could be tied in w/ the accelerated training speed thing.


I occaisionaly gank mission runners in HS, so I AM A GANKER. The rest of me eve time is spent in wh space trying to grow some kill board stats. I'm not a bear and I support the 2nd amendment (US constitution).

Giving new bros a 3 month pass is the right thing to do for the long term health of the game.
Yea that three month idea would be great and no one would even think of abusing it. Simply because Eve players tend not to push the boundaries. Malcanis law be damned.

I did type that with a straight face, if anyone wants to know. Straight

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Moon Rabit
Billionaires Club
#8 - 2015-01-16 15:57:09 UTC
Ronny Hugo wrote:
Let me guess, you put cargo expanders on the freighter instead of a tank (known as anti-tanking), and then you put all your wordly possessions in it, and autopiloted from Amarr to Jita, and then you're upset about someone doing the insanely profitable thing of ganking you?
Or, you had a 10b isk L4 mission runner, and now you're upset that someone ganked that when its obvously a profitable thing to do.
Lesson: Don't be a profitable target, and then you'll never get ganked. Unless you complain about gankers too much, then a lot of people thinks it is just funny to gank you.


You guess are misplace simple this annoying when you die in shuttle in hi-sec and resapwn 60J in deep 0.0.

Not all smartbomb griefes have -10 and my ideas are well balance.
Still gankers can do what they do like always this change do not reduce ganking even in 1%, I myself ganking in past this is long wait for good target.
Mag's
Azn Empire
#9 - 2015-01-16 15:59:05 UTC
Moon Rabit wrote:
After nearly a year's break I returned to eve, several ships lost on errors game but it does not matter petitions hanging.
I mean smart ships in hi-sec, earlier it was not so popular but now with my point it turned into pathology.
To resolve this glaring problem I have the following idea:
For every destroyed ship 15min Criminal + 1 Hour timer suspect
If he's in less than an hour to destroy another ship + 24 hours suspect timer, flowing will be 7 days, 30 days and 3 months.
For every pod 7 days.

What do you think?
Your title is 'Grief tactics case.' Can you point them out please and what your idea is meant to solve.

Thank you kindly.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Moon Rabit
Billionaires Club
#10 - 2015-01-16 16:06:31 UTC  |  Edited by: Moon Rabit
Mag's wrote:
Moon Rabit wrote:
After nearly a year's break I returned to eve, several ships lost on errors game but it does not matter petitions hanging.
I mean smart ships in hi-sec, earlier it was not so popular but now with my point it turned into pathology.
To resolve this glaring problem I have the following idea:
For every destroyed ship 15min Criminal + 1 Hour timer suspect
If he's in less than an hour to destroy another ship + 24 hours suspect timer, flowing will be 7 days, 30 days and 3 months.
For every pod 7 days.

What do you think?
Your title is 'Grief tactics case.' Can you point them out please and what your idea is meant to solve.

Thank you kindly.


Simple if you can read with understanding, for exmaple if griefer simply killing newbie or other paler in suicide smart bombs attack after killing 5 ships he can been freely engage by everyone 3 months.
For some PVP players griefers will be be a new source of killmails,
simply crime and punishment :)

Of course this is only solution for this griefing tactics.
Black Pedro
Mine.
#11 - 2015-01-16 16:11:24 UTC
Serendipity Lost wrote:
I think preventing a 3 month old or less player from beinging gankable would be a great way to go.

1. It's a very complex game and 3 months of gank freedom would be reasonable to get the hang of the basics
2. Thiswould get many pilots over the "screw this game I'm not hanging around long enough to be invested' hump
3. If your idea of playing eve is ganking folks in their 1st 3 months then give me all your stuff and leave the game
4. It could be tied in w/ the accelerated training speed thing.


I occaisionaly gank mission runners in HS, so I AM A GANKER. The rest of me eve time is spent in wh space trying to grow some kill board stats. I'm not a bear and I support the 2nd amendment (US constitution).

Giving new bros a 3 month pass is the right thing to do for the long term health of the game.


1. You know that this is completely abusable and would break so many things? Disposable characters could haul safely billions of ISK safely. Mining swarms could grab the whole ice belt before you get it and you could do very little. It is a terrible, terrible idea that can never be implemented.
2. What about the players that would leave from the sheer boredom of having no risk at all in what they do?
3. I gank all players as needed, although I do prioritize the juicier ships. To new players I will offer advice and even ships to if they need it, but why bubble wrap a player to what this game is about? So no, I will not give you my stuff and leave the game.
4. Again, it won't. It breaks the sandbox.

As to the OP, ganking is an intended mechanic put into this game by CCP and keeps the game interesting by forcing choices on players, as well as generating content. Reducing it for no reason other than you exploded is not really a well thought out feature or idea to add to the game, and will just make the game more boring.
Mag's
Azn Empire
#12 - 2015-01-16 16:12:56 UTC  |  Edited by: Mag's
Moon Rabit wrote:
Mag's wrote:
Moon Rabit wrote:
After nearly a year's break I returned to eve, several ships lost on errors game but it does not matter petitions hanging.
I mean smart ships in hi-sec, earlier it was not so popular but now with my point it turned into pathology.
To resolve this glaring problem I have the following idea:
For every destroyed ship 15min Criminal + 1 Hour timer suspect
If he's in less than an hour to destroy another ship + 24 hours suspect timer, flowing will be 7 days, 30 days and 3 months.
For every pod 7 days.

What do you think?
Your title is 'Grief tactics case.' Can you point them out please and what your idea is meant to solve.

Thank you kindly.


Simple if you can read with understanding, for exmaple if griefer simply killing newbie or other paler in suicide smart bombs attack after killing 5 ships he can been freely engage by everyone 3 months.
For some PVP players griefers will be be a new source of killmails,
simply crime and punishment :)
But I'm asking for you to point out the 'grief tactics'. It's all well and good claiming something. But when you do, the onus is upon you to prove it.

Killing ships in high sec is not griefing. There are rules that apply to new player systems, but I don't see any evidence of that in your posts.

Plus as has already been pointed out. Players shooting and smartbombing pilots in high sec, tend to be -10. This means you can shoot them anywhere, any time.

But it still begs the question, what are to trying to solve here?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kenrailae
Center for Advanced Studies
Gallente Federation
#13 - 2015-01-16 16:15:04 UTC
Mag's wrote:
Serendipity Lost wrote:
I think preventing a 3 month old or less player from beinging gankable would be a great way to go.

1. It's a very complex game and 3 months of gank freedom would be reasonable to get the hang of the basics
2. Thiswould get many pilots over the "screw this game I'm not hanging around long enough to be invested' hump
3. If your idea of playing eve is ganking folks in their 1st 3 months then give me all your stuff and leave the game
4. It could be tied in w/ the accelerated training speed thing.


I occaisionaly gank mission runners in HS, so I AM A GANKER. The rest of me eve time is spent in wh space trying to grow some kill board stats. I'm not a bear and I support the 2nd amendment (US constitution).

Giving new bros a 3 month pass is the right thing to do for the long term health of the game.
Yea that three month idea would be great and no one would even think of abusing it. Simply because Eve players tend not to push the boundaries. Malcanis law be damned.

I did type that with a straight face, if anyone wants to know. Straight



Mag's, I'd just like to profess my Man-Love for you.

The Law is a point of View

The NPE IS a big deal

Serendipity Lost
Repo Industries
#14 - 2015-01-16 16:15:41 UTC
1. I think 3 months gives the new bro ample time to realize he came into the game with bad expectations and leave accordingly. I think it's a bit silly to require a new player to have the correct expectations when signing on to eve for the first time. This isn't WOW or scrabble.... it pretty vast and complex.

2. The law thinger where you're in a freighter before 3 months is up, fly it for a few days and recycle. On one hand, I was just putting up a counter proposal to a bad idea. I wasn't proffering an intricate plan that I've spent countless hours working on. On the other, I would say who cares. It's currently bannable to cycle alts for ganking, so cycling alts for freighters could be done the same way. OR a simple flag that if you're flying a capital ship, then the immunity is void. OR 3 months from starting the account NOT from starting the character. (pretty good huh??!!?!)

Any concept is open to abuse in the details. Historically CCP doesn't just take Serendipity Lost ideas (no matter how awesome they are) and immediately implement them. I'm assuming some level of discussion here on these forums to tweak this (any) idea in AND some further discussion and enhancement by the CCP code wizards before it would make it into the game.

SO

The concept: 3 month immunity for new bros from being ganked (from account activation NOT character creation)

The details: To be hammered out by the bitter vet bros and the CCP wizard bros

AGAIN: If you log into eve with the sole purpose to blow up 3 month old players (not characters.... players) then give me your stuff and go play something else. ShockedShocked
afkalt
Republic Military School
Minmatar Republic
#15 - 2015-01-16 16:17:56 UTC
Ronny Hugo wrote:
Don't be a profitable target, and then you'll never get ganked


That's not true.

Ask Ixidor Zorander. Dead Charon...carrying all of one destroyer and one raven.

There are no circumstances where it's a good idea to fly a freighter solo when gankers are in system. Zero.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2015-01-16 16:20:13 UTC
Moon Rabit wrote:


Simple if you can read with understanding, for exmaple if griefer simply killing newbie or other paler in suicide smart bombs attack after killing 5 ships he can been freely engage by everyone 3 months.
For some PVP players griefers will be be a new source of killmails,
simply crime and punishment :)

Of course this is only solution for this griefing tactics.



if you nail five pods in highsec, you're going to be below -5 sec status anyway, so you're already going to be freely engagable by everyone.

And you have never explained how ganking is griefing...
Iain Cariaba
#17 - 2015-01-16 16:22:54 UTC
Moon Rabit wrote:
Ronny Hugo wrote:
Let me guess, you put cargo expanders on the freighter instead of a tank (known as anti-tanking), and then you put all your wordly possessions in it, and autopiloted from Amarr to Jita, and then you're upset about someone doing the insanely profitable thing of ganking you?
Or, you had a 10b isk L4 mission runner, and now you're upset that someone ganked that when its obvously a profitable thing to do.
Lesson: Don't be a profitable target, and then you'll never get ganked. Unless you complain about gankers too much, then a lot of people thinks it is just funny to gank you.


You guess are misplace simple this annoying when you die in shuttle in hi-sec and resapwn 60J in deep 0.0.

Not all smartbomb griefes have -10 and my ideas are well balance.
Still gankers can do what they do like always this change do not reduce ganking even in 1%, I myself ganking in past this is long wait for good target.

So you learn from this experience, maybe in the future keep in mind that your medical clone may very well be 60 jumps away in deep 0.0. However, since CCP removed SP loss from pod loss, I have absolutly zero sympathy for you, as the very worst case scenario is that the area around you is red now, and you might have to log on at an odd time to try and get back to highsec

Your idea is not balanced, and actually does absolutly nothing to the gankers but give you a little warm and fuzzy feeling. The sec status for being shot at by everyone in highsec begins at -5.0, and if you're smartbombing in highsec, it's not going to take very long to get that low.

Lastly, if this change will do nothing to reduce ganking even 1%, than the only reason to post it is to rant about getting podded, and that violates the rules of the forums.
Moon Rabit
Billionaires Club
#18 - 2015-01-16 16:25:40 UTC
Mag's wrote:

Killing ships in high sec is not griefing. There are rules that apply to new player systems, but I don't see any evidence of that in your posts.


Ok maybe I exaggerated although in my opinion use of smart bombs to cheap collection KMs, without any real danger, I do not count the loss of the ship because it is too cheap. Is griefing.

Mag's wrote:

Plus as has already been pointed out. Players shooting and smartbombing pilots in high sec, tend to be -10. This means you can shoot them anywhere, any time.



In my opinion my idea is more dynamic.

Mag's wrote:

But it still begs the question, what are to trying to solve here?


As I said earlier, add some real danger when do this tactics.
Mag's
Azn Empire
#19 - 2015-01-16 16:29:08 UTC
Kenrailae wrote:
Mag's wrote:
Serendipity Lost wrote:
I think preventing a 3 month old or less player from beinging gankable would be a great way to go.

1. It's a very complex game and 3 months of gank freedom would be reasonable to get the hang of the basics
2. Thiswould get many pilots over the "screw this game I'm not hanging around long enough to be invested' hump
3. If your idea of playing eve is ganking folks in their 1st 3 months then give me all your stuff and leave the game
4. It could be tied in w/ the accelerated training speed thing.


I occaisionaly gank mission runners in HS, so I AM A GANKER. The rest of me eve time is spent in wh space trying to grow some kill board stats. I'm not a bear and I support the 2nd amendment (US constitution).

Giving new bros a 3 month pass is the right thing to do for the long term health of the game.
Yea that three month idea would be great and no one would even think of abusing it. Simply because Eve players tend not to push the boundaries. Malcanis law be damned.

I did type that with a straight face, if anyone wants to know. Straight



Mag's, I'd just like to profess my Man-Love for you.
:BRO FIST:

I have to say, I am laughing rather a lot right now. Lol

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kenrailae
Center for Advanced Studies
Gallente Federation
#20 - 2015-01-16 16:30:22 UTC
Moon Rabit wrote:
As I said earlier, add some real danger when do this tactics.


Danger is relative. To me, Dangerous is using my dreads on PL towers. Dangerous to me is being in high sec at all.


You'll have to define 'danger.'

The Law is a point of View

The NPE IS a big deal

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