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POS Scanning module

Author
Seraph IX Basarab
V0LTA
WE FORM V0LTA
#1 - 2015-01-15 21:22:55 UTC
Would be great to have a module that scan pos fuel reserves, stront, ammo, and hanger arrays etc.
Elenahina
The Scope
Gallente Federation
#2 - 2015-01-15 21:29:12 UTC
It would also be great to have a scanner that tells me which assembly arrays have the baby titans in them.

I don't think we're going to get either one.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Seraph IX Basarab
V0LTA
WE FORM V0LTA
#3 - 2015-01-15 21:32:03 UTC
It would add such an interesting new tactical level to intel gathering.
Alundil
Rolled Out
#4 - 2015-01-15 21:43:00 UTC
Seraph IX Basarab wrote:
Would be great to have a module that scan pos fuel reserves, stront, ammo, and hanger arrays etc.

Sure - make it an active module that has a 15 minute cycle time. Can't resolve results while cloaked. Has a maximum scan range of 70km.

People who can't be bothered to setup POS defenses (or properly) are going to have a bad time. For everyone else, well tank the tower or RIP your POS scanning ship

I'm right behind you

Seraph IX Basarab
V0LTA
WE FORM V0LTA
#5 - 2015-01-15 21:57:33 UTC
Anyone that doesn't own a pos want to chime in?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#6 - 2015-01-15 22:04:47 UTC

What happens if you scan a Lab or Corp Hangar with a cargo scanner ?

Obviously, you need the shields down to target these modules, but I've never even tried to scan them, and am curious if we can.

A module that shows tower fuel remaining and perhaps stront level would be reasonable and potentially useful (assuming you live long enough to target and scan the POS in question). I would be against a module showing Lab or Array contents, unless you can actually target the array (i.e. the POS lacks it's shield).
Seraph IX Basarab
V0LTA
WE FORM V0LTA
#7 - 2015-01-15 22:22:48 UTC
Perhaps there can be modules to defend against such a scan and in reverse modules that you can use to "hack into" and scan the system that way.
Anhenka
Native Freshfood
Minmatar Republic
#8 - 2015-01-16 01:08:51 UTC  |  Edited by: Anhenka
Seraph IX Basarab wrote:
Anyone that doesn't own a pos want to chime in?


Why would anyone who doesn't own a POS be qualified to make judgements about them?

And if you get a ship mod that can scan, I want a POS mod that blocks scans, and for it to be as small, easy, and simple to fit as the ship mod.

I'm ok with it being hackable. But only if I get to choose the mods placement like any other POS mod, so that it's within the shell of my other defenses.
Seraph IX Basarab
V0LTA
WE FORM V0LTA
#9 - 2015-01-16 01:18:44 UTC
Anhenka wrote:
Seraph IX Basarab wrote:
Anyone that doesn't own a pos want to chime in?


Why would anyone who doesn't own a POS be qualified to make judgements about them?

And if you get a ship mod that can scan, I want a POS mod that blocks scans, and for it to be as small, easy, and simple to fit as the ship mod.

I'm ok with it being hackable. But only if I get to choose the mods placement like any other POS mod, so that it's within the shell of my other defenses.


Because of course pos owners are going to be naturally defensive against such ideas because they have their own self interest in the matter.

I think a hacking option is probably the best middle ground.
Anhenka
Native Freshfood
Minmatar Republic
#10 - 2015-01-16 01:27:35 UTC
Seraph IX Basarab wrote:

Because of course pos owners are going to be naturally defensive against such ideas because they have their own self interest in the matter.
I think a hacking option is probably the best middle ground.

And the opinion of someone who does not have any investment in POS's is any better a judge of proposed POS mechanics (especially one proposed by himself) than someone who runs a POS?

Sounds gloriously self serving.

"I don't use POS's, so lets make them easy to scan to make sure I only ever bash the loot pinata's and so that stront timers are ever in my favor."

Pshhh....




As I said, I'm totally fine with hacking to check the contents of a POS, assuming you have to do it at close range to the POS while under fire from all the POS defenses.
Seraph IX Basarab
V0LTA
WE FORM V0LTA
#11 - 2015-01-16 01:39:42 UTC
Assuming I don't own poses...

But alright I like that hacking idea. Have ships that get a bonus to their sig radius/hacking capability. Modules can be used to beef up the defensive systems.
Donnachadh
United Allegiance of Undesirables
#12 - 2015-01-16 02:04:03 UTC
No

Why?

You cannot have a lazy mans way to determine if bashing a particular POS is worth the effort.

Vector Symian
0 Fear
#13 - 2015-01-16 04:11:30 UTC
like the idea plus one from me

Though a station module to counter scanning could be a useful addition

* to add we currently have 5 stations and yet still ok with the idea


I might want to eat other stations
Seraph IX Basarab
V0LTA
WE FORM V0LTA
#14 - 2015-01-16 04:22:30 UTC
Donnachadh wrote:
No

Why?

You cannot have a lazy mans way to determine if bashing a particular POS is worth the effort.




Lazy mans way as opposed to...? Oh there is no other way really. We can guess and that's about it.
Anhenka
Native Freshfood
Minmatar Republic
#15 - 2015-01-16 04:34:56 UTC
Vector Symian wrote:

I might want to eat other stations

Like you do crayons?

Sorry, I couldn't resist.

To be clear: I consider scanning a hostile act. You wouldn't be able to just run around highsec scanning everything until you find a target worth wardeccing to tear down. This is under the assumption that A: scanning is a hostile act, and B, it would take a period of time to hack the records out, longer than the concord response time in a 0.5

If you want to scan POS's, you would need to either wardec the POS owner first, then hack the POS while under fire from whatever defenses exist, or go to low/null/WH and do the same without the wardec part.
Petrified
Old and Petrified Syndication
SONS of BANE
#16 - 2015-01-16 05:01:15 UTC
My take as someone who owns a POS and someone who takes an interest in what other people are doing with theirs:

1 - I like the idea of being able to scan the POS.
2 - Like Cargo/Ship Scanners it should not return 100% of the result.
3 - Like Cargo/Ship Scanners it should not trigger aggression.
4 - Unlike Cargo/Ship Scanners it should take longer to run a scan - personally, I think scanners should all be time based determined by the mass of the ship. The more massive the ship/POS the longer it takes to scan.


I've always liked the idea of hacking POSes - POSes that have been offlined, in order to "reclaim" the moon without going through the process of blowing the tower up (High Sec POS bashing is numbing). Hacking the POS for info might be an interesting take.... should ship/cargo scanners also require hacking?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Anhenka
Native Freshfood
Minmatar Republic
#17 - 2015-01-16 05:22:10 UTC
Petrified wrote:
My take as someone who owns a POS and someone who takes an interest in what other people are doing with theirs:

1 - I like the idea of being able to scan the POS.
2 - Like Cargo/Ship Scanners it should not return 100% of the result.
3 - Like Cargo/Ship Scanners it should not trigger aggression.
4 - Unlike Cargo/Ship Scanners it should take longer to run a scan - personally, I think scanners should all be time based determined by the mass of the ship. The more massive the ship/POS the longer it takes to scan.


I've always liked the idea of hacking POSes - POSes that have been offlined, in order to "reclaim" the moon without going through the process of blowing the tower up (High Sec POS bashing is numbing). Hacking the POS for info might be an interesting take.... should ship/cargo scanners also require hacking?


I would say no to the ship scanner, and yes to the POS scanner.

A ship is kind of just out there, floating around or w/e. Sure it has some armor, and some weakish shields, but that's not really too much of deterrent to a specialized ship scanner module.

POS's on the other hand have shields thousands of times the strength of most ships. Attempting to scan them should require a fairly difficult hack attempt to succeed, since you are not just "scanning" through millions or tens of million of shield points, you are attempting to force the POS to give you the information about what it has stored.

It's my opinion that at the very least, a hack should be considered an act that turns you suspect and triggers aggression towards the POS so that any defenses it has will attempt to engage you. And that this would occur at the start of the hacking so you are force to stay near the tower while attempting to hack it.

Being able to run around safe from attack while scanning everyone's POS's in highsec would be bad, unless the act of fitting a scan jammer to your POS would render it perfectly safe from scanning while the module is online.
Seraph IX Basarab
V0LTA
WE FORM V0LTA
#18 - 2015-01-16 06:20:15 UTC
I see hacking attempts go as such:

Buzzards, Anathemas, Cheetahs, Imicusi(SP?) are not targeted by the pos no matter how it is set. You attempt to hack the pos. If you fail, the pos blaps you either instantly or in short order (maybe giving you a chance or two to get away with each successive failure giving the hacker less time to get away.) I'd say that only these ships (perhaps Astero/Stratios as well as recons) can fit the modules to scan poses.
Donnachadh
United Allegiance of Undesirables
#19 - 2015-01-17 03:37:14 UTC  |  Edited by: Donnachadh
Seraph IX Basarab wrote:
Donnachadh wrote:
No

Why?

You cannot have a lazy mans way to determine if bashing a particular POS is worth the effort.




Lazy mans way as opposed to...? Oh there is no other way really. We can guess and that's about it.

Yes lazy mans way.
The current method in case you are not able to figure it out is to bash the damn thing and see what pops out.
With your proposal you simply scan the damn thing and then decide if the bash is worth the time effort, in other words the lazy mans way and you cannot have it.
Seraph IX Basarab
V0LTA
WE FORM V0LTA
#20 - 2015-01-17 04:33:22 UTC
Wrong. People just won't do it unless they know fairly sure that it's worth the time. This way people have a way of knowing that they aren't wasting their time so they are more likely to hit the tower.

More player interaction = good mechanics.
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