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T1 Cruisers

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Author
Mad'Guest IV
State War Academy
Caldari State
#1 - 2015-01-15 19:15:24 UTC
Hi,
i need some help choosing which cruiser to buy and which weapon system to specialize.

1. I started as caldari but trained all weap. systm to at least skill 3-4 (missiles, drones, gunnery etc.) so no limitations here

2. Im fairly new, so i have limited skills (trained and actual player skills), and limited isk

3. Purpuse of this cruiser :
3.1. Pve - doing missions and some ratting, basicly stuff im doing now in destroyers, mainly as income of isk, this shouldnt be main criteria since as far as i see any ship is capable of doing this, time it takes and how hard is not that important to me (actualy like the chalange since i can learn some stuff)
3.2 Pvp - im slowly getting into pvp ( i say slowly cause i have limited isk and cant afford to loose couple of ships per day). Im interested in some solo pvp, small and eventualy larger flee battles.
3.2.1Now mainly i need cruiser that would be decent with my low skills trained, forgiving with mistakes, maybe capable escaping if things go south, preferable with some range (not saying 100km just not 1km optimal of blasters, lets say 25km maybe would be good?)

Any inputs, advises, debate is apreciated. If you post some fits also for your favorites thx a lot.

ty,
J'Poll
School of Applied Knowledge
Caldari State
#2 - 2015-01-15 19:36:45 UTC
Okay, as all weapon skills are trained up...

HOW do you like to fly.

Do you like shield vs armor?
Do you like kite vs brawl?


As for the PvP side, start your PvP in frigates. Even though you can use cruisers, would you rather lose a bunch of frigates or cruisers. For the same ISK, you can have way more frigates and thus way more learning experience.

Also, I would start learning PvP in groups (Agony Unleashed classes, Redemption Road's roams: Newbro & Sunday Sinners, RvB Ganked, Spectre Fleet) for the simple reason, they provide a bit of protection and fail-safe for when you ****-up (and you will when you start).

Solo PvP is hard, really really hard. So better to first learn the basics while you fly with others (and learn from them how they do certain things) and then slowly dabble into solo PvP.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Justin Zaine
#3 - 2015-01-15 20:43:07 UTC
Would go with J'Poll's advice to learn in frigates first, however if you must use a Cruiser, I'd recommend the Vexor

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2015-01-15 20:43:09 UTC
Agreed with J'Poll

Don't dive into solo pvp, you simply don't get enough time to learn enough for the isk you lose.

Your criteria sounds like you should be flying amarr pulse laser boats, omen would be a good fit for you I feel.

However since you've already gone down the caldari route, moas and caracals are strong choices too. Caracals are better in smaller fleets where the rapid light launchers really shine, Moas are sturdy and pump out solid damage and best used with some kind of fleet that involves heals (logistics)
ISD Publius
ISD Community Communications Liaisons
ISD Alliance
#5 - 2015-01-15 21:04:52 UTC
Mad'Guest IV wrote:
Hi,
3.2 Pvp - im slowly getting into pvp ( i say slowly cause i have limited isk and cant afford to loose couple of ships per day). Im interested in some solo pvp, small and eventualy larger flee battles.


I'll focus on this as it's my area of expertise.

While I can give you good advice on which cruiser to use for PVP, my suggestion would be for you to do two things first:

1) Join a corporation that can teach you how to properly fly and fit your ship for PVP purposes. I point you to the recruitment center for this purpose.

2) Follow J'Poll advice on flying frigates. If you are being properly trained to PVP you will die a lot. That's normal. If you're not exploding a lot, you're doing it wrong (or the ones teaching you are doing it wrong). t1 Frigates are cheap and expendable. You should minimize how much isk you spend learning so you can spend that isk later fitting better ships. Also, flying frigates will teach you the basics of PVP tactics such as orbiting, approaching, when to turn on/off your MWD/AB, and adjusting your transversal in order to minimize incoming damage.

While you can also learn these basics in bigger ships, learning them in a frigate will make you that much better of a pilot. Frigates are squishy. When you make a mistake in a frigate and you get scrammed/webbed, you will usually die 99% of the time. Your mistakes are costly. That's why learning these basics in a frigate will make you a better pilot: you will learn how to keep yourself alive.

Lastly, I would suggest this: don't be in a hurry to try to solo. Solo'ing properly is one of the hardest things to do in this game and most pilots who have been flying for YEARS still don't properly know how to solo. It's all about knowing your ship and knowing what you're fighting against. You will not have that knowledge for a while. Get used to flying with a group first: it will be a much more rewarding and better learning experience for you.

- ISD Publius

ISD Publius

Ensign

Community Communication Liaisons (CCLs)

Interstellar Services Department

J'Poll
School of Applied Knowledge
Caldari State
#6 - 2015-01-15 21:16:43 UTC
ISD Publius wrote:
Mad'Guest IV wrote:
Hi,
3.2 Pvp - im slowly getting into pvp ( i say slowly cause i have limited isk and cant afford to loose couple of ships per day). Im interested in some solo pvp, small and eventualy larger flee battles.


I'll focus on this as it's my area of expertise.

While I can give you good advice on which cruiser to use for PVP, my suggestion would be for you to do two things first:

1) Join a corporation that can teach you how to properly fly and fit your ship for PVP purposes. I point you to the recruitment center for this purpose.

2) Follow J'Poll advice on flying frigates. If you are being properly trained to PVP you will die a lot. That's normal. If you're not exploding a lot, you're doing it wrong (or the ones teaching you are doing it wrong). t1 Frigates are cheap and expendable. You should minimize how much isk you spend learning so you can spend that isk later fitting better ships. Also, flying frigates will teach you the basics of PVP tactics such as orbiting, approaching, when to turn on/off your MWD/AB, and adjusting your transversal in order to minimize incoming damage.

While you can also learn these basics in bigger ships, learning them in a frigate will make you that much better of a pilot. Frigates are squishy. When you make a mistake in a frigate and you get scrammed/webbed, you will usually die 99% of the time. Your mistakes are costly. That's why learning these basics in a frigate will make you a better pilot: you will learn how to keep yourself alive.

Lastly, I would suggest this: don't be in a hurry to try to solo. Solo'ing properly is one of the hardest things to do in this game and most pilots who have been flying for YEARS still don't properly know how to solo. It's all about knowing your ship and knowing what you're fighting against. You will not have that knowledge for a while. Get used to flying with a group first: it will be a much more rewarding and better learning experience for you.

- ISD Publius


Here Mr New ISD, have your first like.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

ISD Publius
ISD Community Communications Liaisons
ISD Alliance
#7 - 2015-01-15 21:18:39 UTC
J'Poll wrote:


Here Mr New ISD, have your first like.


How kind of you good sir Smile

ISD Publius

Ensign

Community Communication Liaisons (CCLs)

Interstellar Services Department

J'Poll
School of Applied Knowledge
Caldari State
#8 - 2015-01-15 21:24:23 UTC
ISD Publius wrote:
J'Poll wrote:


Here Mr New ISD, have your first like.


How kind of you good sir Smile


I have to keep at least one of the ISD guys on the friendly side.Twisted

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#9 - 2015-01-15 21:36:26 UTC
J'Poll wrote:
Here Mr New ISD, have your first like.
The above posted advice is indeed the very first post on this forum by our newest recruit. But although he might be new to ISD, his advice is sound! Smile

ISD Ezwal Community Communication Liaisons (CCLs)

Cara Forelli
State War Academy
Caldari State
#10 - 2015-01-15 22:05:59 UTC
Ahhhh who is the new ISD? SO CURIOUS Big smile
ISD Publius wrote:
Lastly, I would suggest this: don't be in a hurry to try to solo. Solo'ing properly is one of the hardest things to do in this game and most pilots who have been flying for YEARS still don't properly know how to solo. It's all about knowing your ship and knowing what you're fighting against. You will not have that knowledge for a while. Get used to flying with a group first: it will be a much more rewarding and better learning experience for you.

I generally give the same advice; start in a fleet environment to get your feet wet and learn the basics. However, please don't wait forever to try solo pvp if it interests you. You don't want to be one of those pilots that has been flying for years and still can't solo at all just because you are scared to try. It's surprising what a new player can accomplish in a cheap frigate with some creative fitting. Just keep your expectations low, expect to lose ships, learn from the experiences to perfect your fitting, and rejoice in the kills that you eventually manage.

I find solo kills more rewarding than fleet anything. I could kill a 10m isk incursus and be more proud of it than the 2b isk vindicator my fleet caught on a gate. Evenly matched fights are rare in EVE, and besting your opponent through guile or piloting skill is way more fun than beating them with numbers. I can tell you all the small details of a handful of my favorite solo kills. Fleet fights are hazy memories.

Fleets have their place too, however. I find the enjoyment there comes from interaction and cooperation with the other pilots in your fleet, rather than the actual killmails. A lot of extra strategy comes into play. Sometimes it's not fun to be part of a larger strategy (when you are primary for example), but there is a certain satisfaction that comes from being a cog in a well-oiled killing machine, and it is a great way to learn enough to launch your own solo career.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

J'Poll
School of Applied Knowledge
Caldari State
#11 - 2015-01-15 22:15:19 UTC  |  Edited by: J'Poll
Cara Forelli wrote:
Ahhhh who is the new ISD? SO CURIOUS Big smile
ISD Publius wrote:
Lastly, I would suggest this: don't be in a hurry to try to solo. Solo'ing properly is one of the hardest things to do in this game and most pilots who have been flying for YEARS still don't properly know how to solo. It's all about knowing your ship and knowing what you're fighting against. You will not have that knowledge for a while. Get used to flying with a group first: it will be a much more rewarding and better learning experience for you.

I generally give the same advice; start in a fleet environment to get your feet wet and learn the basics. However, please don't wait forever to try solo pvp if it interests you. You don't want to be one of those pilots that has been flying for years and still can't solo at all just because you are scared to try. It's surprising what a new player can accomplish in a cheap frigate with some creative fitting. Just keep your expectations low, expect to lose ships, learn from the experiences to perfect your fitting, and rejoice in the kills that you eventually manage.

I find solo kills more rewarding than fleet anything. I could kill a 10m isk incursus and be more proud of it than the 2b isk vindicator my fleet caught on a gate. Evenly matched fights are rare in EVE, and besting your opponent through guile or piloting skill is way more fun than beating them with numbers. I can tell you all the small details of a handful of my favorite solo kills. Fleet fights are hazy memories.

Fleets have their place too, however. I find the enjoyment there comes from interaction and cooperation with the other pilots in your fleet, rather than the actual killmails. A lot of extra strategy comes into play. Sometimes it's not fun to be part of a larger strategy (when you are primary for example), but there is a certain satisfaction that comes from being a cog in a well-oiled killing machine, and it is a great way to learn enough to launch your own solo career.


I'm the opposite there. I love fleet fights, but then again, I won't likely be a DPS ship in a fleet.

I love to be a skirmisher, so I roam ahead of the fleet alone. Looking for viable targets, and thus kind of operate solo, until the fleet arrives. This includes threat assesments on if the fleet can take this on, if it is bait or not, if I can survive long enough for the fleet to gain something from it etc.

Anybody can be that DPS dude (no offense to those people though, a fleet also need them to work), some other roles require you to work independant from the FC (or at least semi-independant).

Things like E-war, scouts, tackle, probers, logi. They all have to work "on their own" within a fleet.


I would love to try solo PvP, eventually. But as my prefered playstyle is fleet PvP, it never gets going...

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Marsan
#12 - 2015-01-15 22:15:26 UTC
The advice on PVP in frigates is spot on. As a newbie you shouldn't fly cruisers in PVP unless you are in a corp that is either providing isk for the cruiser or an area where you can kill pirates, and run/hack sites.

PVE is another story. If you want to run missions you want to start using a cruiser with bonuses towards missiles, projectiles or drones*. In time you'll want to switch to a battlecruiser as you need one to run level 3 effective, and rat or run sites in Null Sec and wormhole space. If you like missions you'll want to look at tech 3 cruisers and battleship for level 4s as well as highend content every where.

The thing to remember about pvp is you'll never be wealthy enough to pvp. By the time you can afford to pvp in frigates you'll be buying cruiser. Then battle cruisers. Oh wait you can afford tech 2 modules... If you want to PVP join a newbie friendly pvp corp as they will have a recommend path to allow you to afford your pvp habit. If you want to try a lot of things Eve Uni is a good option.


* These weapon system are generally the most used weapon systems in pvp and pvpe
Projectile- Good range, dps, and you can switch damage types. Harder to master.
Missiles- Good range, dps, and you can switch damage types. Easy to master, but not as common in pvp.
Drones- Good range, and dps. Easy to master.

Don't use these:
Lasers- EM/Thermal only which limits the types of NPC you can effectively hunt.
Rails- Impact/Explosive only which limits the types of NPC you can effectively hunt.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

J'Poll
School of Applied Knowledge
Caldari State
#13 - 2015-01-15 22:17:49 UTC
Marsan wrote:


* These weapon system are generally the most used weapon systems in pvp and pvpe
Projectile- Good range, dps, and you can switch damage types. Harder to master.
Missiles- Good range, dps, and you can switch damage types. Easy to master, but not as common in pvp.
Drones- Good range, and dps. Easy to master.

Don't use these:
Lasers- EM/Thermal only which limits the types of NPC you can effectively hunt.
Rails- Impact/Explosive only which limits the types of NPC you can effectively hunt.


Well, I don't fully agree here, but in general, it is true.

Lasers can be great, in certain situations.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Sabriz Adoudel
Move along there is nothing here
#14 - 2015-01-16 02:31:10 UTC
I do recommend you set PVPing in cruisers as a short-term goal, but not an immediate term one.

Ask yourself "Could I recover from losing ten of this ship, tech 2 fitted?" When you can answer yes, you can afford to PVP in cruisers.

PVP in frigates and cruisers is quite different. Frigates are more able to pick their fights and flee unfavorable engagements. Cruisers have less capacity to flee, but have a lot more capacity to kill the opponent before their friends arrive. I recommend treating both as very different endeavours, and trying both.

I support the New Order and CODE. alliance. www.minerbumping.com

ergherhdfgh
Imperial Academy
Amarr Empire
#15 - 2015-01-16 02:57:48 UTC
for PvE if you are going to be ratting in a specific space and therefore know the race of NPCs you will be killing go for damage that hits their hole, resist hole that is. Doing the right type of damage is far better than doing a little more damage.

Many races have some flexibility in this regard but you probably don't want to fly Minmatar against a race with a big kinetic hole and you don't want fo fly Gallente against angles just because it's hard to plug your own explosive damage hole.

Want to talk? Join Cara's channel in game: House Forelli

Hasikan Miallok
Republic University
Minmatar Republic
#16 - 2015-01-16 03:42:11 UTC  |  Edited by: Hasikan Miallok
The Vexor is a pretty good PvE choice if you have good drone skills. You can even passive shield tank the Vexor quite effectively if your defense skills are more shield focused due to training early as Caldari. Shield tanking also allows more drone damage mods.

People also suicide gank with Vexors in highsec though Catalysts and 'nado are far more common due to high Alpha damage.
Gregor Parud
Imperial Academy
#17 - 2015-01-16 10:13:25 UTC
This is probably relevant to the OP: https://www.youtube.com/watch?v=Ojc8VAy7gVA
erg cz
Federal Jegerouns
#18 - 2015-01-16 10:56:41 UTC
Mad'Guest IV wrote:
(not saying 100km just not 1km


Why think small:
[Maller, Troll Maller]
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Heat Sink II
Heat Sink II
Heat Sink II

Sensor Booster II, Targeting Range Script
10MN Afterburner II
Phased Weapon Navigation Array Generation Extron

Dual Heavy Beam Laser II, Aurora L
Dual Heavy Beam Laser II, Aurora L
Improved Cloaking Device II
Drone Link Augmentor I
[empty high slot]

Medium Ancillary Current Router I
Medium Ancillary Current Router II
Medium Ancillary Current Router II

95 km optimal and 95 km targeting range as well. Go pop other ships. You have 77 DPS and there is very few opponents, who can hit you at that range. So you can disengage when you want. Just train all necessary skills to V and do not forget to always warp at 100 km ;)

But seriosly I found out, that I, as newbee, mostly learn in tanked ships, that give me at least few seconds to do something before pop. And Maller (not above Maller) is one of the tankiest T1 cruisers out there and have really nice powergrid, so even with low fitting skills it is not that hard to fit.

Fit for real hunters:
[Maller, hunter fit]
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II

Warp Scrambler II
Small Capacitor Booster II
Experimental 10MN Microwarpdrive I

Adaptive Nano Plating II
Damage Control II
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
1600mm Reinforced Steel Plates II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

You can meta certain modules untill you get your skills. PvP fits are passive tank fits, PvE fits are active tank. For PVE you are better off with Vexor, since drones will let you adjust your damage type according to rats you will face. But so are missile launchers as well...
Gregor Parud
Imperial Academy
#19 - 2015-01-16 11:06:22 UTC
erg cz wrote:
Maller, Troll Maller


Because that thing can't hit a frigate that has even the slightest transversal, not even at max range. Also, painter is useless at ranges like that. So yeah



erg cz wrote:
Maller, hunter fit


This gets killed by any newbie in any frigate who learned to orbit at 500m.
Ka'Narlist
Dreddit
Test Alliance Please Ignore
#20 - 2015-01-16 11:14:04 UTC
erg cz wrote:

so even with low fitting skills it is not that hard to fit.

obviously it's still hard to fit it well Roll
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