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Player Features and Ideas Discussion

 
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Question: Boosting

First post
Author
Hiro Il'lathrean
Ministry of War
Amarr Empire
#1 - 2015-01-15 04:19:50 UTC
I'm just curious why T2 boosting modules are the ONLY modules in the game that require spec V to use. I might be mistaken on that, but I can't think of any other mods that require the skill to V off the top of my head.

Anyone have any ideas?

Anyone know when they're getting rid of off grid boosting?
Omnathious Deninard
Ministry of Silly Walks.
The Dead Parrots
#2 - 2015-01-15 04:45:03 UTC
Lots of modules require the relevant skill to be at level V
All T2 weapons, T2 Energized Armor Membranes, T2 Probe launchers, T2 Bomb Launchers, T2 Interdiction Bubble Generators, T2 Armor Hardeners, Some T2 Armor Plates, T2 Micro axillary power cores, T2 Hacking Modules, T2 Drone Upgrade modules, T2 Large NOS, and many others.

If you don't follow the rules, neither will I.

Hiro Il'lathrean
Ministry of War
Amarr Empire
#3 - 2015-01-15 04:52:55 UTC
Specialization lvl 5.

Example: You cannot use Siege Warfare Links - Shield Harmonizing II, without first having the Siege Warfare Specialist Level V.
Light Electron Blaster II, on the other end, requires Small Blaster Specialization LVL 1.

Zealot= Heavy Assault Cruisers LVL 1, ect.
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#4 - 2015-01-15 04:55:51 UTC
Triage and Siege T2 modules require level 5 spec skills too. It's a commitment, hence it's called a 'specialization'.

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Hiro Il'lathrean
Ministry of War
Amarr Empire
#5 - 2015-01-15 05:03:23 UTC
Asayanami Dei wrote:
Triage and Siege T2 modules require level 5 spec skills too. It's a commitment, hence it's called a 'specialization'.



By that rationalization, ALL the "specialization" skills would make you wait until 5 to use. They're all commitments, they should all be equal across the board. If not, then why specifically those modules and not the rest?
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2015-01-15 05:18:42 UTC
because that skill provides benefits to T1 mods as well as T2 mods.

weapon spec skills provide no bonus to T1 variants. If you needed blaster spec to V before you could use T2 blasters there would be no improvement during the training of spec levels 1-4.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Omnathious Deninard
Ministry of Silly Walks.
The Dead Parrots
#7 - 2015-01-15 05:21:13 UTC
I think I understand now.
T1 boosting modules already require the relevant specilization skill to 1, example t1 siege warfare links require siege warfare specialization to 1, which requires siege warfare to 5.

The T2 are specialists modules within a specialist group, so requiring level 5 or the warfare specialization is something that should be expected.

If you don't follow the rules, neither will I.

Hiro Il'lathrean
Ministry of War
Amarr Empire
#8 - 2015-01-15 05:40:24 UTC
I think I get it. I didn't know that the Spec skills for those boosted the T1 modules as well. I still don't understand why they did it differently than the other modules but its really irrelevant with this new found(for me) information.

Thanks!


Any ideas on the removal of OGBs then?
Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2015-01-15 05:50:04 UTC
Yeah the idea is every level of every skill is useful. so you get gradual increases per level and dont get levels of skills that dont do anything before a big increase at the end.

Hiro Il'lathrean wrote:

Any ideas on the removal of OGBs then?


Daichi Yamato wrote:
gratuitous: 'remove boosting'

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Adrie Atticus
Circle Mercs
#10 - 2015-01-15 10:04:09 UTC  |  Edited by: Adrie Atticus
Hiro Il'lathrean wrote:
Asayanami Dei wrote:
Triage and Siege T2 modules require level 5 spec skills too. It's a commitment, hence it's called a 'specialization'.



By that rationalization, ALL the "specialization" skills would make you wait until 5 to use. They're all commitments, they should all be equal across the board. If not, then why specifically those modules and not the rest?


To use T1 small blasters:
Small Hybrid Turret I

To use T2 small blasters:
Small Hybrid Turret V
Small blaster SPECIALIZATION I

To use T1 link:
Siege warfare SPECIALIST I

To use T2 link:
Siege Warfare SPECIALIST V

Link do not require a specialization skill to be at 5, only the base skill. There is no specialization skill for boosting modules and the whole thread is kind of pointless?
Serendipity Lost
Repo Industries
#11 - 2015-01-15 13:00:12 UTC
Hiro Il'lathrean wrote:
Asayanami Dei wrote:
Triage and Siege T2 modules require level 5 spec skills too. It's a commitment, hence it's called a 'specialization'.



By that rationalization, ALL the "specialization" skills would make you wait until 5 to use. They're all commitments, they should all be equal across the board. If not, then why specifically those modules and not the rest?



So quit beating around the bush. Do you want to change the game to requiring specializations to be to 5 across the board OR are you trying to reduce the T2 boosting modules to 4 so you don't have to train them to 5?

You have to understand the difference in the modules and their bonus to understand the difference in the training requirements.

Gunnery specializations - you get +2 percent damage per level, so there is a real reason to choose to train it to lvl 5.

For T2 boosts it's an ON/OFF thing. You can either use the module or you can't. If for example it only required lvl 3 to fit the module, then there would be no reason to ever train it to 5. There aren't that many stranded skills out there that have zero reason to max out. We don't need to make more.

I've been playing straight through since my born on date, so I have a pretty disgusting number of skill points. I still haven't trained most of the gunner / missile spec to lvl 5. The training time for an additional 2% just isn't worth it to me. I have trained several of the bonus specializations to 5 to enable use of certain T2 boosts, because it is worth it to me.

I will say no to reducing requirements for the T2 boost modules. If you want them, earn them. It the training time cost is too high, then team up w/ some schmuck like me that has already earned them.
Rroff
Antagonistic Tendencies
#12 - 2015-01-15 14:19:33 UTC
Serendipity Lost wrote:

I've been playing straight through since my born on date, so I have a pretty disgusting number of skill points. I still haven't trained most of the gunner / missile spec to lvl 5. The training time for an additional 2% just isn't worth it to me. I have trained several of the bonus specializations to 5 to enable use of certain T2 boosts, because it is worth it to me.


Yeah - having a spec skill to L5 on stuff like that should mean something more than just another 2% IMO - most of mine are only at L4 for gunnery skills even on characters specialised into a particular field.
Serendipity Lost
Repo Industries
#13 - 2015-01-15 14:48:04 UTC
Rroff wrote:
Serendipity Lost wrote:

I've been playing straight through since my born on date, so I have a pretty disgusting number of skill points. I still haven't trained most of the gunner / missile spec to lvl 5. The training time for an additional 2% just isn't worth it to me. I have trained several of the bonus specializations to 5 to enable use of certain T2 boosts, because it is worth it to me.


Yeah - having a spec skill to L5 on stuff like that should mean something more than just another 2% IMO - most of mine are only at L4 for gunnery skills even on characters specialised into a particular field.


I don't mind it as it is. It's just a choice we all make when we get there. There are a couple of ways to look at it. +2% damage doesn't seem like that much at a glance. Look at it this way:

If I had trained med auto cannon spec to lvl 5 say 4 years ago, how much extra damage would I have done to everything I've shot at w/ medium t2 autos over the last 4 years. It's a lot of damage I didn't do when looked at in those terms. If I had it to do over again.... X amount of days training to get +2% unstacked damage for the life of the character.... something to think about. 2 weeks isn't much when compared to 4 years. It's perspective, it's choice and it's +2%.

I really like that you have to weigh out some intangibles, make a decision and then live with it. It's one of the better things about playing eve.
McChicken Combo HalfMayo
The Happy Meal
#14 - 2015-01-15 17:26:51 UTC
Hiro Il'lathrean wrote:
By that rationalization, ALL the "specialization" skills would make you wait until 5 to use. They're all commitments, they should all be equal across the board. If not, then why specifically those modules and not the rest?
....
I still don't understand why they did it differently than the other modules but its really irrelevant with this new found(for me) information.

It's possible they decided they do not want players having access to Warfare modules as quickly as training ABC Warfare to I. With the requirement for T1 Warfare modules being ABC V, it only makes sense the requirements for T2 Warfare modules would be ABC Spec V. If it were lesser the training difference would be minute enough so that T1 Warfare modules see little use.

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Hiro Il'lathrean
Ministry of War
Amarr Empire
#15 - 2015-01-15 22:29:57 UTC  |  Edited by: Hiro Il'lathrean
Serendipity Lost wrote:
Hiro Il'lathrean wrote:
Asayanami Dei wrote:
Triage and Siege T2 modules require level 5 spec skills too. It's a commitment, hence it's called a 'specialization'.



By that rationalization, ALL the "specialization" skills would make you wait until 5 to use. They're all commitments, they should all be equal across the board. If not, then why specifically those modules and not the rest?



So quit beating around the bush. Do you want to change the game to requiring specializations to be to 5 across the board OR are you trying to reduce the T2 boosting modules to 4 so you don't have to train them to 5?

You have to understand the difference in the modules and their bonus to understand the difference in the training requirements.

Gunnery specializations - you get +2 percent damage per level, so there is a real reason to choose to train it to lvl 5.

For T2 boosts it's an ON/OFF thing. You can either use the module or you can't. If for example it only required lvl 3 to fit the module, then there would be no reason to ever train it to 5. There aren't that many stranded skills out there that have zero reason to max out. We don't need to make more.

I've been playing straight through since my born on date, so I have a pretty disgusting number of skill points. I still haven't trained most of the gunner / missile spec to lvl 5. The training time for an additional 2% just isn't worth it to me. I have trained several of the bonus specializations to 5 to enable use of certain T2 boosts, because it is worth it to me.

I will say no to reducing requirements for the T2 boost modules. If you want them, earn them. It the training time cost is too high, then team up w/ some ******* like me that has already earned them.





You're asking these questions like I hope to gain something aside from general knowledge. Most of my toons are 150-180mil SP and I already have Command ships V on ALL of my accounts. I've no need for further link training. Just wanted to know. As for the off grid boosting, I was curious because it was supposed to have been in the works like 2 years ago and I've not seen anything that remotely suggests that they're still going to.