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Gallente Redesign

Author
Large Collidable Object
morons.
#21 - 2011-12-19 00:24:29 UTC
Goose99 wrote:
Dorian Tormak wrote:
It's amazing how Gallente can get so gimped and so negatively singled out by CCP and the Eve community, and yet still have many of the best ships in their classes.


Which ones? Care to enlighten us?Lol



Well - if you count ore vessels as gallente, they have the best mining ships.

On a more serious note, Taranis, Ishkur, Ishtar, Moros, Thanatos, Nyx and Erebus aren't that bad in their respective classes...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Uriel Dredger
Republic Military School
Minmatar Republic
#22 - 2011-12-19 08:51:37 UTC
Give void ammo a webbing effect, reduce rail range and give them high dps / low alpha, and let Gallente ships sig + hull tank with new modules.
Zarnak Wulf
Task Force 641
Empyrean Edict
#23 - 2011-12-19 12:29:59 UTC
Noisrevbus wrote:

Alot of this is really, really disheartening to see. That they even consider it on a drawing-board level is disturbing.

Small and medium webifier drones? The future in this game is obviously a continuation of sitting still in a blob of BC and just bleeding anything smaller that even consider attempting an engagement. If people belive a shitswarm of EC-300 is a problem now, i wonder what they'll think about a cloud of interceptor-speed webbing drones.

Tanking on a conceptual level is perfectly fine. There may be ships or bonuses that end up out of place, you might need to re-check racial roles and so forth, but as far as the basics go it's downright stupid listening to people who want to make active tanking on-par with buffer in a larger group scenario.

Blaster-boat (note: specificly the way the ships are flown, as opposed to other details) were quite alright, and is now slightly better. Why continue to cater to people who are only content when things are buffed to the point where they go beyond logic, just because they want to puzzle one narrow concept into an even more narrow role for it. It's the same as with the tank, logic is the reason people don't active tank or run point blank in a huge unstable environment. It's difficult finding a sensible way to deal with dumb.

Sorting Hybrid ammo like the projectile changes probably stem from the percieved success of that change, but it show no consideration at all for how much the various Hybrid ranges differ: from blaster to rail, from falloff- to optimal, from no bonus to one bonus to two bonuses to range. Alot of the Hybrid ships are quite dependent upon finding an ammo range that suit their specific reach. Sweeping, uniform changes as was done to projectiles risk doing more harm than good.

The same pretty much go for the rest of this thread tbh. One thing is quite amusing when it comes to Gallente though, the same patch they get some tweaks, the developers decide to introduce a new cost-effective counter to both their ideals P.


The definitition of insanity is doing the same thing over and over again and expecting different results. EC drones are the only e-war drones that actually work. Fixing the other ones and bringing variety into the game is nothing but a good thing. If you fear the death of small ship combat - well - cookie-cutter Minmatar ships with mandatory nuets in the utltity highs aren't doing anything for it.

There are going to be two devs who balance ships and weapons on a regular basis. I for one welcome it. People need to be challenged with the status quo and with the same old tired fits. I'm not even going to argue with "Gallente are fine". That's silly.
Keltaris Cesaille
Doomheim
#24 - 2011-12-19 13:55:15 UTC
Uriel Dredger wrote:
Give void ammo a webbing effect, reduce rail range and give them high dps / low alpha, and let Gallente ships sig + hull tank with new modules.



Get off the internet
Misato Katsuragi
N. E. R. V.
#25 - 2011-12-19 15:05:15 UTC
Another thing I've noticed with Gallente vessels, and I'm surprised this hasn't changed. On average, they have the greatest about structure out of the other races. I always felt this was kinda of an insult: Hull Tanking lolz and just delaying the inevitable. Really, why do I need so much structure, more then armor or shields? Just another observation to add to the mix.
Goose99
#26 - 2011-12-19 15:34:07 UTC
Misato Katsuragi wrote:
Another thing I've noticed with Gallente vessels, and I'm surprised this hasn't changed. On average, they have the greatest about structure out of the other races. I always felt this was kinda of an insult: Hull Tanking lolz and just delaying the inevitable. Really, why do I need so much structure, more then armor or shields? Just another observation to add to the mix.


They should make hull tanking viable. Hull plates, and faster cycling hull reps. Because real men hull tank.Cool
Red Teufel
Calamitous-Intent
#27 - 2011-12-19 17:31:22 UTC
• increase drone control range for all gallente ships to 65km
- other ships do not need to sacrafice a high slot for extra range why should gallente who are dedicated to drones
• increase speed of web drones to 2,300ms
- again i should not have to sacrafice a mid for an extra bit of speed for web drones whitch should be very fast in the first place
• increase bonuses to reps from 7% to 10% per lvl
• increase damage bonuses to hybrid weapons.
• increase ammount of HP added to the armor regen mods (note: this is not armor rep mods).
- so we are not restricted to 1600 plates anymore.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#28 - 2011-12-19 19:16:28 UTC
Goose99 wrote:
Diemost with 2 nanos goes to 2km/s, Vega, same tier hac, with the same 2 nanos goes to 3km/s.


It's almost as if the Vaga gets a bonus to speed or something.
Baneken
Arctic Light Inc.
Arctic Light
#29 - 2011-12-19 21:47:17 UTC  |  Edited by: Baneken
Misato Katsuragi wrote:
Another thing I've noticed with Gallente vessels, and I'm surprised this hasn't changed. On average, they have the greatest about structure out of the other races. I always felt this was kinda of an insult: Hull Tanking lolz and just delaying the inevitable. Really, why do I need so much structure, more then armor or shields? Just another observation to add to the mix.


Long long time ago when EVE was young hull tanking used to be viable but for reasons unknown it was nerfed to oblivion once people figured how to boost their hull repping cycles & amounts beyond insanity.
I've always figured that large structure to be a relic of that era but what do I know I've only played since 2007, someone with older then 2007 char might know how it used to be back then ?
Naomi Knight
Ministry of War
Amarr Empire
#30 - 2011-12-19 23:45:12 UTC
Zarnak Wulf wrote:
1) Hybrid ammo is getting redone ala projectiles.
2) Laser crystals have a good chance of a redo as well.
3) Barrage vs. Null vs. Scorch is getting looked at.
4) Ways to get Gallante into range much faster are being looked at.
5) Expect many individual ship tweaks.

typical noobmatar post ...
Liang Nuren
No Salvation
Divine Damnation
#31 - 2011-12-19 23:47:26 UTC
Naomi Knight wrote:
Zarnak Wulf wrote:
1) Hybrid ammo is getting redone ala projectiles.
2) Laser crystals have a good chance of a redo as well.
3) Barrage vs. Null vs. Scorch is getting looked at.
4) Ways to get Gallante into range much faster are being looked at.
5) Expect many individual ship tweaks.

typical noobmatar post ...


You are aware that he led the largest "Nerf Minmatar" thread in recent memory?

/facepalm

-Liang

I'm an idiot, don't mind me.

Naomi Knight
Ministry of War
Amarr Empire
#32 - 2011-12-19 23:48:32 UTC
Mfume Apocal wrote:
Goose99 wrote:
Diemost with 2 nanos goes to 2km/s, Vega, same tier hac, with the same 2 nanos goes to 3km/s.


It's almost as if the Vaga gets a bonus to speed or something.

def the imba matar def more pls , maybe you can deceive some noob pve pilots who never used these ships , but 99% of us know that vaga is just broken compared to a deimos

btw go look at those projectile ammos there will be an exam for matard militia about their bonuses go noob go o/
Alara IonStorm
#33 - 2011-12-19 23:49:42 UTC
Liang Nuren wrote:

You are aware that he led the largest "Nerf Minmatar" thread in recent memory?

/facepalm

-Liang

I had to actually try and ditch that thread because it was eating my spare time for breakfast.
Liang Nuren
No Salvation
Divine Damnation
#34 - 2011-12-19 23:52:37 UTC
Naomi Knight wrote:
Mfume Apocal wrote:
Goose99 wrote:
Diemost with 2 nanos goes to 2km/s, Vega, same tier hac, with the same 2 nanos goes to 3km/s.


It's almost as if the Vaga gets a bonus to speed or something.

def the imba matar def more pls , maybe you can deceive some noob pve pilots who never used these ships , but 99% of us know that vaga is just broken compared to a deimos

btw go look at those projectile ammos there will be an exam for matard militia about their bonuses go noob go o/


I see lots of complaining from you about the Deimos vs Vagabond... how fast does the Deimos need to be before its balanced? At what range does it need to outdamage the Vagabond? Come on - you tell us what the Deimos needs before it could be balanced.

Last time I asked questions along this line you never responded.

-Liang

I'm an idiot, don't mind me.

Naomi Knight
Ministry of War
Amarr Empire
#35 - 2011-12-19 23:54:53 UTC
Liang Nuren wrote:
Naomi Knight wrote:
Zarnak Wulf wrote:
1) Hybrid ammo is getting redone ala projectiles.
2) Laser crystals have a good chance of a redo as well.
3) Barrage vs. Null vs. Scorch is getting looked at.
4) Ways to get Gallante into range much faster are being looked at.
5) Expect many individual ship tweaks.

typical noobmatar post ...


You are aware that he led the largest "Nerf Minmatar" thread in recent memory?

/facepalm

-Liang


so? still all of those points are made up , or is there any relevant dev posts? pls link them then
currently i cant see anything what back this up
Liang Nuren
No Salvation
Divine Damnation
#36 - 2011-12-19 23:59:11 UTC
Naomi Knight wrote:
Liang Nuren wrote:
Naomi Knight wrote:
Zarnak Wulf wrote:
1) Hybrid ammo is getting redone ala projectiles.
2) Laser crystals have a good chance of a redo as well.
3) Barrage vs. Null vs. Scorch is getting looked at.
4) Ways to get Gallante into range much faster are being looked at.
5) Expect many individual ship tweaks.

typical noobmatar post ...


You are aware that he led the largest "Nerf Minmatar" thread in recent memory?

/facepalm

-Liang


so? still all of those points are made up , or is there any relevant dev posts? pls link them then
currently i cant see anything what back this up


The applicable dev post is linked in this thread.

-Liang

I'm an idiot, don't mind me.

Naomi Knight
Ministry of War
Amarr Empire
#37 - 2011-12-19 23:59:21 UTC  |  Edited by: Naomi Knight
Liang Nuren wrote:
Naomi Knight wrote:
Mfume Apocal wrote:
Goose99 wrote:
Diemost with 2 nanos goes to 2km/s, Vega, same tier hac, with the same 2 nanos goes to 3km/s.


It's almost as if the Vaga gets a bonus to speed or something.

def the imba matar def more pls , maybe you can deceive some noob pve pilots who never used these ships , but 99% of us know that vaga is just broken compared to a deimos

btw go look at those projectile ammos there will be an exam for matard militia about their bonuses go noob go o/


I see lots of complaining from you about the Deimos vs Vagabond... how fast does the Deimos need to be before its balanced? At what range does it need to outdamage the Vagabond? Come on - you tell us what the Deimos needs before it could be balanced.

Last time I asked questions along this line you never responded.

-Liang


oh sorry i missed some of your posts there are way too many anyway
compared to a vaga? hmm maybe it should be as fast as a vaga :O oh no that cant happen
why is the vaga have to be the fastest ? it has longer range,no cap guns,changeable dmg type,easier fitting vs 10 less m3 drones and a little less eft dps

"The applicable dev post is linked in this thread."
oh that 1 month ago post... yeah totally belivable just like ccp's other promises...
Liang Nuren
No Salvation
Divine Damnation
#38 - 2011-12-20 00:05:15 UTC
Naomi Knight wrote:

oh sorry i missed some of your posts there are way too many anyway
compared to a vaga? hmm maybe it should be as fast as a vaga :O oh no that cant happen
why is the vaga have to be the fastest ? it has longer range,no cap guns,changeable dmg type,easier fitting vs 10 less m3 drones and a little less eft dps

"The applicable dev post is linked in this thread."
oh that 1 month ago post... yeah totally belivable just like ccp's other promises...


How far out does the Deimos need to outdamage the Vagabond? With what likelihood should the Deimos catch a Vagabond? How fast does the Deimos need to go?

-Liang

I'm an idiot, don't mind me.

Kingwood
I N E X T R E M I S
Tactical Narcotics Team
#39 - 2011-12-20 00:07:32 UTC  |  Edited by: Kingwood
Naomi Knight wrote:

oh sorry i missed some of your posts there are way too many anyway
compared to a vaga? hmm maybe it should be as fast as a vaga :O oh no that cant happen
why is the vaga have to be the fastest ? it has longer range,no cap guns,changeable dmg type,easier fitting vs 10 less m3 drones and a little less eft dps

"The applicable dev post is linked in this thread."
oh that 1 month ago post... yeah totally belivable just like ccp's other promises...


Do you guys even play the game or do you just have EFT open and make stuff up on the forums? I flew Shield Deimos before Crucible and I had no problems engaging Vagas and Cynabals with it.
Zarnak Wulf
Task Force 641
Empyrean Edict
#40 - 2011-12-20 00:09:39 UTC

From page one.