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EveHQ 2.16.0 | Proteus release

Author
Slivo
Beehive Surveillance
X877.
#1 - 2015-01-13 20:55:44 UTC  |  Edited by: Slivo
Hi,

The new EveHQ team is proud to announce we successfully updated EveHQ !

You can download EveHQ 2.16.0 at http://evehq.co, the new official EveHQ portal.
Please notice you will need to download and install the update manually, the internal update system will work for the next updates.

This is our first release, we might have missed some bugs, please accept our apologizes.
Please report any bug on our forums.

Fly safe
HibridO
The Scope
Gallente Federation
#2 - 2015-01-13 23:42:41 UTC  |  Edited by: HibridO
Lachesis now has 4 highs and 4 lows. 5 highs and 3 lows in EveHQ.
Ix Method
Doomheim
#3 - 2015-01-14 00:05:44 UTC
Pilgrim doesn't seem to have updated CPU/PG either.

Travelling at the speed of love.

Gethin Rex
Tributum Fraudisque
#4 - 2015-01-14 00:55:23 UTC
Thank you very much Slivo and team for keeping EveHQ alive Big smile
Avelis26
Republic Military School
Minmatar Republic
#5 - 2015-01-14 06:32:30 UTC
The Rapier needs some attention too. First glance it still has turrets instead of launchers.

Also, I'm not a full developer, but I do a lot of automation scripting in Powershell and have some C# knowledge. PM me if you're interested in getting some help with this project. I think EveHQ is the absolute best Eve third party tool and is essential.
Draugo Rana
Masuat'aa Matari
Ushra'Khan
#6 - 2015-01-14 07:26:23 UTC

Great that you picked it up and not letting it die, thank you. EveHQ is my favorite fitting tool.

Where do you keep the source code with your modifications? There is no mention of that on your website.
Slivo
Beehive Surveillance
X877.
#7 - 2015-01-14 10:16:01 UTC
It look like we missed something in the data import.
We are investigating about it.

Thanks for reporting.

@Draugo Rana : The code is hosted at https://github.com/Slivo-fr/EveHQ
Skr AB
The Scope
Gallente Federation
#8 - 2015-01-14 11:01:05 UTC
The issue seems to come from the sqlite database we used to generate the new static datas. The old numbers of slots are presents int the "intValue" and the new one are in the column "floatValue", the part of the software retrieving the data use the column "IntValue" for slots

Working on a fix as we speak.

Also, the fix will pass through the auto-update system
Skr AB
The Scope
Gallente Federation
#9 - 2015-01-14 16:25:52 UTC
Hi,

a first fix is online, some issues still exist with the Phobos and the Rook (wrong bonus)

It should be available soon and willpass through the auto-update system

The number of slots should be fixed along with the CPU/PG values
Errious
#10 - 2015-01-14 17:35:08 UTC
Just wanna say "THANK YOU VERY MUCH TO KEEP EVE HQ ALIVE" Smile
Nycha
Pator Tech School
Minmatar Republic
#11 - 2015-01-14 19:33:03 UTC
Many thanks for continueing this great program!

I have a question: Is there a fast way to switch from my character to one with all skills at 5? Atm I open HQF - pilot manager - select pilot - set all skills to v - switch to fitting plugin. I didnt saw a way to create a perfect toon or some other way to get fast the results of a max char.
Ix Method
Doomheim
#12 - 2015-01-14 19:40:10 UTC
The Auto-Updater seems to hang at the Saving File to Disk point everytime, maybe its cause I'm running it in portable mode, I dunno. Not really the end of the world though Smile

Many thanks for keeping this upto date, would be lost without it.

Travelling at the speed of love.

Errious
#13 - 2015-01-14 20:05:04 UTC  |  Edited by: Errious
Just tried to see how far the range with bonus from recon bonus on a heavy energy neutralizer is in a pilgrim and looks not actualize in the information window if i look into it. Same with the bonus from the amount of energy neutralizing.
Che Biko
Alexylva Paradox
#14 - 2015-01-14 22:55:55 UTC
Skytaker Yury
CLUB-42
#15 - 2015-01-15 01:38:53 UTC
Thank you for your work.
Slivo
Beehive Surveillance
X877.
#16 - 2015-01-15 09:49:01 UTC  |  Edited by: Slivo
Nycha wrote:
Many thanks for continueing this great program!

I have a question: Is there a fast way to switch from my character to one with all skills at 5? Atm I open HQF - pilot manager - select pilot - set all skills to v - switch to fitting plugin. I didnt saw a way to create a perfect toon or some other way to get fast the results of a max char.


I don't think so - At least, I don't know any way to do it.

Thanks for your support and reporting bugs you find, we will try to solve them as quickly as you can.
Ix Method
Doomheim
#17 - 2015-01-15 11:07:06 UTC
Nycha wrote:
Many thanks for continueing this great program!

I have a question: Is there a fast way to switch from my character to one with all skills at 5? Atm I open HQF - pilot manager - select pilot - set all skills to v - switch to fitting plugin. I didnt saw a way to create a perfect toon or some other way to get fast the results of a max char.

Close HQF then open the main Settings, on the Pilot page there's a create a Blank Character option. You can then reopen HQF, your new guy will show up in Pilot Manager and you can set it to all V. IIRC it remembers that setting across sessions too so you should be good to go.

Travelling at the speed of love.

Nycha
Pator Tech School
Minmatar Republic
#18 - 2015-01-15 21:20:55 UTC  |  Edited by: Nycha
Thanks to Ix Method I could create a toon. To anyone who wants to do similar there are 2 options:
You can use an available toon from your account and set all skills to V.
You can create a new player doing the following:
core panel - manage api - select pilots - add pilot with some bogus info - hqf - pilot manager - set all skills to V

The skillsettings will not be saved so you have to set everything to V at each program start.

I would like to request the feature to have a premade char with max skills, which can be selected in HQF in the pilot dropdown menue (like eft/pyfa).
Slivo
Beehive Surveillance
X877.
#19 - 2015-01-15 22:22:08 UTC
You could indeed suggest it.

I just have to say we are focus on bug fixes and I don't know when we will be able to handle it.
Draugo Rana
Masuat'aa Matari
Ushra'Khan
#20 - 2015-01-16 11:04:55 UTC

Not sure if you are already aware of this but some of the bonuses for the Recon Ships are still wrong. For example, the Rapier and Huginn still apply the old damage bonuses (missile/medium projectile turret mixed up).



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