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Player Features and Ideas Discussion

 
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Heavy Missiles, lets make them interesting

First post
Author
Gregor Parud
Imperial Academy
#221 - 2015-01-14 01:38:58 UTC
Mario Putzo wrote:
Caleb Seremshur wrote:
Tusker Crazinski wrote:
Gregor Parud wrote:

Then we'll go back in circles about how missiles don't use cap, can select damage type, can't be countered by angular, don't require any manual input and are too easy to fit and because of all that shouldn't work even close to on par to turrets.


perhaps that should be the thing the fix instead of tweaking damage output and application/projection values, just say'n.




Well missiles would most likely be a mix of kinetic and explosive damage. If they were hypothetically to get damage locked completely then that would be the two I'd give them. Which gives you only drones and projectiles as the selectable damage weapons and missiles could be modified in other more useful ways.



Don't even start with drones. Ive mostly ignored them for the sake of everyones sanity in this thread. Don't even check what a bonused drone boat can do with light drones compared to a HM ship. It will probably make you cry....it made me cry.

Actually you cry now too.

http://imgur.com/ia8gJdV

Blue Heavy
Red Medium
Green Light

and if you can see it down there in the bottom corner

Teal HMs.


Now it's obvious you're just grasping at straws. Under no logical circumstances would anyone think of sending mediums or heavies that far out, at all... ever. Also, since EFT can't emulate drone behaviour it'll just assume max damage so the whole drone graph is nonsense to begin with.
Gregor Parud
Imperial Academy
#222 - 2015-01-14 01:39:46 UTC
Caleb Seremshur wrote:
Tusker Crazinski wrote:
Gregor Parud wrote:

Then we'll go back in circles about how missiles don't use cap, can select damage type, can't be countered by angular, don't require any manual input and are too easy to fit and because of all that shouldn't work even close to on par to turrets.


perhaps that should be the thing the fix instead of tweaking damage output and application/projection values, just say'n.




Well missiles would most likely be a mix of kinetic and explosive damage. If they were hypothetically to get damage locked completely then that would be the two I'd give them. Which gives you only drones and projectiles as the selectable damage weapons and missiles could be modified in other more useful ways.


Yeah, fck the Amarr missile ships, right?
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#223 - 2015-01-14 01:43:24 UTC
Gregor Parud wrote:
Mario Putzo wrote:
Caleb Seremshur wrote:
Tusker Crazinski wrote:
Gregor Parud wrote:

Then we'll go back in circles about how missiles don't use cap, can select damage type, can't be countered by angular, don't require any manual input and are too easy to fit and because of all that shouldn't work even close to on par to turrets.


perhaps that should be the thing the fix instead of tweaking damage output and application/projection values, just say'n.




Well missiles would most likely be a mix of kinetic and explosive damage. If they were hypothetically to get damage locked completely then that would be the two I'd give them. Which gives you only drones and projectiles as the selectable damage weapons and missiles could be modified in other more useful ways.



Don't even start with drones. Ive mostly ignored them for the sake of everyones sanity in this thread. Don't even check what a bonused drone boat can do with light drones compared to a HM ship. It will probably make you cry....it made me cry.

Actually you cry now too.

http://imgur.com/ia8gJdV

Blue Heavy
Red Medium
Green Light

and if you can see it down there in the bottom corner

Teal HMs.


Now it's obvious you're just grasping at straws. Under no logical circumstances would anyone think of sending mediums or heavies that far out, at all... ever. Also, since EFT can't emulate drone behaviour it'll just assume max damage so the whole drone graph is nonsense to begin with.

Someone could though and that is the point.
I think that this was posted as a less than serious comparison that was only made because someone mentioned drones only passingly. However... Lights from a Myrm seem quite capable of out-performing HML's, even in this one case, and I was not expecting that. It is interesting to see, even if it doesn't have anything to do with HML balance directly.
Caleb Seremshur
Commando Guri
Guristas Pirates
#224 - 2015-01-14 01:49:41 UTC  |  Edited by: Caleb Seremshur
Gregor Parud wrote:
Caleb Seremshur wrote:
Tusker Crazinski wrote:
Gregor Parud wrote:

Then we'll go back in circles about how missiles don't use cap, can select damage type, can't be countered by angular, don't require any manual input and are too easy to fit and because of all that shouldn't work even close to on par to turrets.


perhaps that should be the thing the fix instead of tweaking damage output and application/projection values, just say'n.




Well missiles would most likely be a mix of kinetic and explosive damage. If they were hypothetically to get damage locked completely then that would be the two I'd give them. Which gives you only drones and projectiles as the selectable damage weapons and missiles could be modified in other more useful ways.


Yeah, fck the Amarr missile ships, right?


Why wouldn't I just bonus them for missile damage? I'm not seeing your problem.

[edit] Also it seems I misquoted the wrong person.. that's what you get on 12 hours sleep in 4 days I guess.
Mario Putzo
#225 - 2015-01-14 01:52:27 UTC  |  Edited by: Mario Putzo
Gregor Parud wrote:

Now it's obvious you're just grasping at straws. Under no logical circumstances would anyone think of sending mediums or heavies that far out, at all... ever. Also, since EFT can't emulate drone behaviour it'll just assume max damage so the whole drone graph is nonsense to begin with.


Numbers is numbers man, sorry they don't agree with your "but Missiles are fine position", but thats the way things go.
Also these drones ALL move faster than 2K m/s, and all have perfect tracking in their optimals. So vOv.
Gregor Parud
Imperial Academy
#226 - 2015-01-14 01:52:30 UTC
No it's posted as a clear "woe is me, look at how bad missiles have it, LOOK AT IT!!!1!!1!oneoneleven". So we can just stop this whole **** thread because it leads to nothing, especially not because folks refuse to be realistic and just try to whine so loud hoping someone will fall for it.
Gregor Parud
Imperial Academy
#227 - 2015-01-14 01:54:39 UTC  |  Edited by: Gregor Parud
Caleb Seremshur wrote:
Why wouldn't I just bonus them for missile damage? I'm not seeing your problem.



Because in that case Amarr missile ships for pve in amarr space would not be able to both tank EM (T2 resists are explosive/kin) as deal EM.
Mario Putzo
#228 - 2015-01-14 02:06:26 UTC
Gregor Parud wrote:
No it's posted as a clear "woe is me, look at how bad missiles have it, LOOK AT IT!!!1!!1!oneoneleven". So we can just stop this whole **** thread because it leads to nothing, especially not because folks refuse to be realistic and just try to whine so loud hoping someone will fall for it.


Speaking of whining. You start that Drake thread yet?
Gregor Parud
Imperial Academy
#229 - 2015-01-14 02:12:08 UTC
The more you try the itrollu.jpg the more obvious it becomes for everyone about how you're not to be taken serious in anything at all. So please, keep at it. And with that, I'll leave this thread alone because the only thing that happens here is circle jerking using flawed logic and (not so) hidden agendas. Good luck with that.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#230 - 2015-01-14 02:14:52 UTC
Gregor Parud wrote:
The more you try the itrollu.jpg the more obvious it becomes for everyone about how you're not to be taken serious in anything at all. So please, keep at it. And with that, I'll leave this thread alone because the only thing that happens here is circle jerking using flawed logic and (not so) hidden agendas. Good luck with that.

The more you try the itrollu.jpg the more obvious it becomes for everyone about how you're not to be taken serious in anything at all. So please, STOP it.
I found this too applicable to pass up Roll
Edit: I pity the thread/bridge you move to next.
Caleb Seremshur
Commando Guri
Guristas Pirates
#231 - 2015-01-14 02:29:19 UTC
Gregor Parud wrote:
Caleb Seremshur wrote:
Why wouldn't I just bonus them for missile damage? I'm not seeing your problem.



Because in that case Amarr missile ships for pve in amarr space would not be able to both tank EM (T2 resists are explosive/kin) as deal EM.


Amarr missile ships? You mean the sac and contentiously the drone/neuting boats? Anyone PvEing in the frigates is doing it wrong (or the t2 coercer whatever its called).

That's not a large sacrifice for what would probably be an overall improvement in most other situations, nevermind using thermal/em drones to disregard reactive hardeners.

I don't know why the racials are the best weapons to use against their own race, you'd think the concession would be in the totally opposite direction. Game design v0v.
Mario Putzo
#232 - 2015-01-14 02:53:45 UTC  |  Edited by: Mario Putzo
Gregor Parud wrote:
The more you try the itrollu.jpg the more obvious it becomes for everyone about how you're not to be taken serious in anything at all. So please, keep at it. And with that, I'll leave this thread alone because the only thing that happens here is circle jerking using flawed logic and (not so) hidden agendas. Good luck with that.



Im sure you have numbers to support your claims tho.


(Deleted a bunch of **** because honestly its not worth the effort seriously replying to you.)
Caleb Seremshur
Commando Guri
Guristas Pirates
#233 - 2015-01-14 03:02:29 UTC
scorchlikeshiswhiskey wrote:
Gregor Parud wrote:
The more you try the itrollu.jpg the more obvious it becomes for everyone about how you're not to be taken serious in anything at all. So please, keep at it. And with that, I'll leave this thread alone because the only thing that happens here is circle jerking using flawed logic and (not so) hidden agendas. Good luck with that.

The more you try the itrollu.jpg the more obvious it becomes for everyone about how you're not to be taken serious in anything at all. So please, STOP it.
I found this too applicable to pass up Roll
Edit: I pity the thread/bridge you move to next.


I briefly wondered if it was a Rise alt. While he makes a few good points most of what he says leaves me doing this ---> =.=

Like there's something not being communicated here. Something being missed. Something about why HML bleed 44% of their dps while most other weapons systems bleed only 30% and his argument about the drake and tengu having too many HP or whatever might be valid but that's something that should have been addressed during the drake rebalance. Should have.

HML are also the only missile system that really *needs* rigors and flares to work well, but if we hold that to be the same as sniper-fitting a sniper then I guess you'd have to address that comparison more directly. The same argument that Mario has been looking at.

I find it contentious at best to say that just because missiles will track a close-orbit frigate means they need to be ****. Attacking a missile ship no matter what means getting hit inside of 10km (unless rockets because lol). The real demon is an orbiting slicer at 22km burning 6km/s and your lights can't even hit him because they track so badly. Now move up to heavies and see the results. Those times the missiles launch perpendicular to your hull (despite being launched from external launchers with 360 degrees of motion) and they waste a lot of flight time course correcting. Those times they track away from the target before course correcting back in to chase the target (and barely scrape in a hit).

Also I too find the 'max transversal situation' to be intellectually dishonest, unless you're in a MWDer and get hard tackled by an AB fit you'll be hard pressed to have this problem. Shield rail thorax is a thing.

The people in favour of a change are putting in a *lot* more effort than the people claiming parity and that disturbs me a little, as if saying that the pendulum of time-wasting balance swings is still how CCP works.
Caleb Seremshur
Commando Guri
Guristas Pirates
#234 - 2015-01-14 03:36:50 UTC
Mario Putzo wrote:
Gregor Parud wrote:
The more you try the itrollu.jpg the more obvious it becomes for everyone about how you're not to be taken serious in anything at all. So please, keep at it. And with that, I'll leave this thread alone because the only thing that happens here is circle jerking using flawed logic and (not so) hidden agendas. Good luck with that.



Im sure you have numbers to support your claims tho.


(Deleted a bunch of **** because honestly its not worth the effort seriously replying to you.)


I think the problem with the rook is it still only gets good ECM use inside of 30km, which incidentally is where it would be better to use a falcon as well.
Mario Putzo
#235 - 2015-01-14 03:43:09 UTC  |  Edited by: Mario Putzo
Caleb Seremshur wrote:
Mario Putzo wrote:
Gregor Parud wrote:
The more you try the itrollu.jpg the more obvious it becomes for everyone about how you're not to be taken serious in anything at all. So please, keep at it. And with that, I'll leave this thread alone because the only thing that happens here is circle jerking using flawed logic and (not so) hidden agendas. Good luck with that.



Im sure you have numbers to support your claims tho.


(Deleted a bunch of **** because honestly its not worth the effort seriously replying to you.)


I think the problem with the rook is it still only gets good ECM use inside of 30km, which incidentally is where it would be better to use a falcon as well.


eh they both can get out to 45K, so its not a biggy, neither is the damage difference to be terribly honest. I do like the Rapier though.
But missiles still suck for both Rook and Rapier despite the changes. Eh. Guess ill just keep flying Ishtars and Railgus since thats what CCP wants me to do.
Caleb Seremshur
Commando Guri
Guristas Pirates
#236 - 2015-01-14 03:47:50 UTC
Well yeah, fit a RF point on it and you're good to go.

I'm going to think up the most horribly broken HML fleet I can. TP get stacking penalties right? Let's see.
Jihad leader
Federal Navy Academy
Gallente Federation
#237 - 2015-01-14 07:32:45 UTC
Make all missiles and torpedoes realistic If you have a f-15 cruisng at 800 mph and it launches a missle at another jet traveling 800 mph the other jet doesn't outrun the missile like in eve, it dies in a big ball of fire. You need to rework velocity period its like shooting a missile from 0mph and having a jet out run it yes it can easily....... 2 light missile boats IE: crows should not be able to out run eachothers missiles its dumb ...... if crow (A) is doing 4500m/s and crow (B) launches missiles at crow (A) also doing 4500m/s, missiles velocity should be a launch speed of 4500m/s on top of normal flight speed and should have no problem hitting them out running missiles in little ships is a unrealistic joke
Caleb Seremshur
Commando Guri
Guristas Pirates
#238 - 2015-01-14 09:03:42 UTC
Jihad leader wrote:
Make all missiles and torpedoes realistic If you have a f-15 cruisng at 800 mph and it launches a missle at another jet traveling 800 mph the other jet doesn't outrun the missile like in eve, it dies in a big ball of fire. You need to rework velocity period its like shooting a missile from 0mph and having a jet out run it yes it can easily....... 2 light missile boats IE: crows should not be able to out run eachothers missiles its dumb ...... if crow (A) is doing 4500m/s and crow (B) launches missiles at crow (A) also doing 4500m/s, missiles velocity should be a launch speed of 4500m/s on top of normal flight speed and should have no problem hitting them out running missiles in little ships is a unrealistic joke


But then you'd have to fit rigors and and target painters otherwise the drake will be unbalanced against comparatively tanked battleships.
Frostys Virpio
State War Academy
Caldari State
#239 - 2015-01-14 14:32:38 UTC
Jihad leader wrote:
Make all missiles and torpedoes realistic If you have a f-15 cruisng at 800 mph and it launches a missle at another jet traveling 800 mph the other jet doesn't outrun the missile like in eve, it dies in a big ball of fire. You need to rework velocity period its like shooting a missile from 0mph and having a jet out run it yes it can easily....... 2 light missile boats IE: crows should not be able to out run eachothers missiles its dumb ...... if crow (A) is doing 4500m/s and crow (B) launches missiles at crow (A) also doing 4500m/s, missiles velocity should be a launch speed of 4500m/s on top of normal flight speed and should have no problem hitting them out running missiles in little ships is a unrealistic joke


The only reason why EVE missiles can be outrun is because they wanted to make flight time relevant. Out running a mordus ship missiles is a whole different challenge because most of it's range come from speed. If all missiles were like that, the stupidity of outrunning missiles would stop.
Frostys Virpio
State War Academy
Caldari State
#240 - 2015-01-14 14:33:26 UTC
Gregor Parud wrote:
Caleb Seremshur wrote:
Why wouldn't I just bonus them for missile damage? I'm not seeing your problem.



Because in that case Amarr missile ships for pve in amarr space would not be able to both tank EM (T2 resists are explosive/kin) as deal EM.


Some ship are bad @ missions.

News at 11.