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[Phoebe] Long Distance Travel Changes - updates!

First post First post First post
Author
Jihad leader
Federal Navy Academy
Gallente Federation
#2281 - 2015-01-14 07:14:31 UTC
jump fatigue with jump bridges for non capitals is bul*shi*......... who thought up the idea of ruining rapid response: I am bearing but lookie a hostile fleet is is 10 jumps away killing people meh.... i wont go i don't want the fatigue.............. your ruining this game one patch at a time whats next cutting fleet bonuses 20%? OHNOES they has links which is an advantage better nerf it so noobies don't cry........................ Seriously remove the non capital jump fatigue its dumb its killing pvp all over the map period admit the mistake and fix it seriously its nice supers and capitals are limited but you ruined everything a JB is truly useful for
suid0
Pandemic Horde Inc.
Pandemic Horde
#2282 - 2015-01-14 09:44:30 UTC
Jihad leader wrote:
jump fatigue with jump bridges for non capitals is bul*shi*......... who thought up the idea of ruining rapid response: I am bearing but lookie a hostile fleet is is 10 jumps away killing people meh.... i wont go i don't want the fatigue.............. your ruining this game one patch at a time whats next cutting fleet bonuses 20%? OHNOES they has links which is an advantage better nerf it so noobies don't cry........................ Seriously remove the non capital jump fatigue its dumb its killing pvp all over the map period admit the mistake and fix it seriously its nice supers and capitals are limited but you ruined everything a JB is truly useful for


you all screamed so hard for a nerf to power projection... well... you got it... now live with it. Lol

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Gandar Kimokanen
Sniggerdly
Pandemic Legion
#2283 - 2015-01-14 12:18:18 UTC
Gabriel Karade wrote:
Well, it was your choice to try and move that far, too quickly.... welcome to the new reality Big smile


Ofc it was my choice (wasnt even far), I was out drinking and didnt have time for the eve waiting-game bullshit which this game is all about these daysCool. Improve either range or reduce max fatigue to like 24-48hours would still have the same effect, and still be much better for players who aint got all day sitting infront of their computer. Its not a problem to avoid fatigue, but its a bad gamemechanic forcing players to wait for days, even weeks only to be able to play again. Titans have been a iron coffin for years, now you cant even move it. CCP: "just use gates", ye lol we all saw how that went Lol ~ 6hours later..
Sexy Cakes
Have A Seat
#2284 - 2015-01-14 13:31:58 UTC
Carrier's got hit too hard.

Fix it.

Not today spaghetti.

SFM Hobb3s
Perkone
Caldari State
#2285 - 2015-01-14 18:31:14 UTC
Fatigue was a necessary evil, and a good first step into creating localisation in null. I suspect in the long run, after the sov changes, it will significantly reduce the likelyhood of things like BR ever happening again...but on the other hand, is starting to open up great small and medium-scale battles :)
Frostys Virpio
State War Academy
Caldari State
#2286 - 2015-01-14 19:00:54 UTC
Gandar Kimokanen wrote:
Gabriel Karade wrote:
Well, it was your choice to try and move that far, too quickly.... welcome to the new reality Big smile


Ofc it was my choice (wasnt even far), I was out drinking and didnt have time for the eve waiting-game bullshit which this game is all about these daysCool. Improve either range or reduce max fatigue to like 24-48hours would still have the same effect, and still be much better for players who aint got all day sitting infront of their computer. Its not a problem to avoid fatigue, but its a bad gamemechanic forcing players to wait for days, even weeks only to be able to play again. Titans have been a iron coffin for years, now you cant even move it. CCP: "just use gates", ye lol we all saw how that went Lol ~ 6hours later..


They want your capital assets to be commited when you move them so they can't be used on another front. Fatigue does just that. The player base will of course have to adapt to this but I'm pretty sure they will. It's a very large difference for people who were use to being able to go from front to front whenever they wanted but many small localised conflict was though to be better than a single very large one for the game.

Either people will go with concentration of force on a single front or they will split their force to cover more place now that where your capital fleet is actually matter much more than it used to and that seems to be exactly like the choice CCP wanted cap users to have to make.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#2287 - 2015-01-14 21:05:31 UTC

As the CEO of a small gang Nullsec PvP Alliance, I have found the changes very positive. I'll admit, we live on the border of our coalition's space, which enables easy movement into active hostile space. If we lived and operated out of the "center" of the coalition space, every day PvP activity would suffer because the current warp mechanics result in a significant travel time to and from any operational base located more than 5 systems from a battlefront.

The result is people can't have their cake and eat it too. You either live in a "safe" system that's good for bearing and far from hostiles, or you live in an unsafe area with PvP on your doorstep.
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2288 - 2015-01-14 21:07:24 UTC
Jihad leader wrote:
jump fatigue with jump bridges for non capitals is bul*shi*......... who thought up the idea of ruining rapid response: I am bearing but lookie a hostile fleet is is 10 jumps away killing people meh.... i wont go i don't want the fatigue.............. your ruining this game one patch at a time whats next cutting fleet bonuses 20%? OHNOES they has links which is an advantage better nerf it so noobies don't cry........................ Seriously remove the non capital jump fatigue its dumb its killing pvp all over the map period admit the mistake and fix it seriously its nice supers and capitals are limited but you ruined everything a JB is truly useful for


Did you seriously just come here to complain about the fatigue from a single jump-bridge jump that you could easily run out by flying the 10 jumps back to your bearing spot and continuing what you were doing? The jump-bridge gives you the speed you need for a quick response, it is serving its purpose. If you absolutely must use the jump-bridge to get back, rather than flying 10 jumps, then you will have to live with the fatigue, or wait 50 minutes before you use the jump-bridge again.

If you start with no fatigue, the max the bridge can give you is 60 minutes, and you can jump again in 50 minutes without experiencing exponential increases.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Gandar Kimokanen
Sniggerdly
Pandemic Legion
#2289 - 2015-01-15 01:21:39 UTC
Gizznitt Malikite wrote:

As the CEO of a small gang Nullsec PvP Alliance, I have found the changes very positive. I'll admit, we live on the border of our coalition's space, which enables easy movement into active hostile space. If we lived and operated out of the "center" of the coalition space, every day PvP activity would suffer because the current warp mechanics result in a significant travel time to and from any operational base located more than 5 systems from a battlefront.

The result is people can't have their cake and eat it too. You either live in a "safe" system that's good for bearing and far from hostiles, or you live in an unsafe area with PvP on your doorstep.


I can confirm I live in a safe system eating cake all day long
Sgt Ocker
What Corp is it
#2290 - 2015-01-15 09:09:51 UTC
Gandar Kimokanen wrote:
Gizznitt Malikite wrote:

As the CEO of a small gang Nullsec PvP Alliance, I have found the changes very positive. I'll admit, we live on the border of our coalition's space, which enables easy movement into active hostile space. If we lived and operated out of the "center" of the coalition space, every day PvP activity would suffer because the current warp mechanics result in a significant travel time to and from any operational base located more than 5 systems from a battlefront.

The result is people can't have their cake and eat it too. You either live in a "safe" system that's good for bearing and far from hostiles, or you live in an unsafe area with PvP on your doorstep.


I can confirm I live in a safe system eating cake all day long

Hmmm, in some sectors "cake" refers to pap links and PVP but your use of it seems to refer to the NEW eve, of nulsec pve in nice safe isolated systems.

Is nice safe PVE PL's new way of life in today's limited travel, safe space nulsec?



My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lady Rift
His Majesty's Privateers
#2291 - 2015-01-15 13:30:31 UTC
Sgt Ocker wrote:
Gandar Kimokanen wrote:
Gizznitt Malikite wrote:

As the CEO of a small gang Nullsec PvP Alliance, I have found the changes very positive. I'll admit, we live on the border of our coalition's space, which enables easy movement into active hostile space. If we lived and operated out of the "center" of the coalition space, every day PvP activity would suffer because the current warp mechanics result in a significant travel time to and from any operational base located more than 5 systems from a battlefront.

The result is people can't have their cake and eat it too. You either live in a "safe" system that's good for bearing and far from hostiles, or you live in an unsafe area with PvP on your doorstep.


I can confirm I live in a safe system eating cake all day long

Hmmm, in some sectors "cake" refers to pap links and PVP but your use of it seems to refer to the NEW eve, of nulsec pve in nice safe isolated systems.

Is nice safe PVE PL's new way of life in today's limited travel, safe space nulsec?






and in other sectors cake is being able to haul in peace.
Sexy Cakes
Have A Seat
#2292 - 2015-01-15 16:25:37 UTC
Frostys Virpio wrote:
They want your capital assets to be commited when you move them so they can't be used on another front. Fatigue does just that. The player base will of course have to adapt to this but I'm pretty sure they will. It's a very large difference for people who were use to being able to go from front to front whenever they wanted but many small localised conflict was though to be better than a single very large one for the game.

Either people will go with concentration of force on a single front or they will split their force to cover more place now that where your capital fleet is actually matter much more than it used to and that seems to be exactly like the choice CCP wanted cap users to have to make.


We have adapted. We fit inertial stabilizers and a MWD and travel via gates.

Only thing that's changed is moving your crap when you need to deploy somewhere means it takes an entire day instead of a couple hours. Load up carrier > Jump > Log off and play another game for an hour > Jump back > Log off and play another game for an hour > Repeat.

An entire travel mechanic (jump drives) is now successfully combated by logging off and waiting for a stupid timer in the top left of your screen to go away.

Hella fun game mechanic CCP

Not today spaghetti.

Rasha Maklawa
Tides of Silence
#2293 - 2015-01-15 22:13:42 UTC  |  Edited by: Rasha Maklawa
Jihad leader wrote:
jump fatigue with jump bridges for non capitals is bul*shi*......... Seriously remove the non capital jump fatigue its dumb its killing pvp all over the map period admit the mistake and fix it seriously its nice supers and capitals are limited but you ruined everything a JB is truly useful for


Exactly! The changes to JB's is absolutely ridiculous, illogical and broken. The fatigue you get per jump vs the prerequisites required, risk and cost of running a JB is completely out of proportion.

Nerf the caps even more instead, make carriers, dreads, supers and titans even more static weapons. The bigger of those capitals the higher the fatigue. Maybe make so that titans can jump once a week, supers two times, carriers and dreads tree times.. or less!


If people want a cap for moving ****, buy a rorq, JF or orca for some weird mid class cap if that's what they want.

Remove the JB fatigue for sub caps. so you can still get sub cap fleets around and with the increased capital fatigue nerf, capitals per ship would have more valuable to a fleet.

Oh yeah and why would you make it so that capitals can use normal gates???
SFM Hobb3s
Perkone
Caldari State
#2294 - 2015-01-15 22:35:03 UTC
You should be thankful its not worse, like getting jump fatigue taking a cap through a normal gate. Hell, if we weren't due for some drastic sov changes in the near future everyone could have got much much worse.

I'm happy with the changes. I'm all for CCP having killed off spontaneous cap movement. Now its all deliberate pacing. And while subcap movement was also nerfed, its still more than enough for most alliances to be able to move considerable sized fleets more than a region away for some pew pew without them all complaining about it.
Rasha Maklawa
Tides of Silence
#2295 - 2015-01-16 07:53:44 UTC  |  Edited by: Rasha Maklawa
First of all please note I am only unhappy with the jump bridge changes for subcaps.

No, I don't understand why they even allow capitals in general to use normal star gates, When wanting to nerf capital mobility, why then make it you can move the from one end of eve to another on auto pilot in empire?
Capitals have there own jump drive, that's some of the very essence in capitals.
It's like either CCP don't see straight or they don't dare taking the bull by the horns.
Because the problem is exactly the amount of caps and super caps, the mobility of those is only a problem due the high amount in the game and CCP should address that problem by further nerfing them.
Also they could give the supers even less ehp's and make it so that carriers and dreads can't dock on stations either, If they die faster that may thin out the horde and if they are less comfortable to own, less will own them i guess.

Huge subcap fleets has roamed EvE for many years now and in it self, not a problem.

Jump bridges is the candy of 0.0 and CCP just made them sugar free!
At the very least cap the fatigue on jump bridges to 24hours or so.
Aiyshimin
Shiva Furnace
#2296 - 2015-01-16 10:46:06 UTC
Rasha Maklawa wrote:
First of all please note I am only unhappy with the jump bridge changes for subcaps.

No, I don't understand why they even allow capitals in general to use normal star gates, When wanting to nerf capital mobility, why then make it you can move the from one end of eve to another on auto pilot in empire?
Capitals have there own jump drive, that's some of the very essence in capitals.
It's like either CCP don't see straight or they don't dare taking the bull by the horns.
Because the problem is exactly the amount of caps and super caps, the mobility of those is only a problem due the high amount in the game and CCP should address that problem by further nerfing them.
Also they could give the supers even less ehp's and make it so that carriers and dreads can't dock on stations either, If they die faster that may thin out the horde and if they are less comfortable to own, less will own them i guess.

Huge subcap fleets has roamed EvE for many years now and in it self, not a problem.

Jump bridges is the candy of 0.0 and CCP just made them sugar free!
At the very least cap the fatigue on jump bridges to 24hours or so.


The point was to nerf power projection, not just capital ships.

Also capitals still can't jump into hisec, so gl autopiloting to the other end of the universe in your Avatar.
Rasha Maklawa
Tides of Silence
#2297 - 2015-01-16 11:23:03 UTC
Aiyshimin wrote:
The point was to nerf power projection, not just capital ships.


The real power is the huge capital blops, whoever fields the most caps wins.
reduce the problem to who ever can field the most zealots wins and you can still use caps as valuable and viable source to fight outnumbered for more than 10min with out being super blopped. Not that it can't happend it just won't be as standard.


Aiyshimin wrote:
Also capitals still can't jump into hisec, so gl autopiloting to the other end of the universe in your Avatar.


I stand corrected then. thanks Smile
Aiyshimin
Shiva Furnace
#2298 - 2015-01-16 11:48:27 UTC
Rasha Maklawa wrote:
Aiyshimin wrote:
The point was to nerf power projection, not just capital ships.


The real power is the huge capital blops, whoever fields the most caps wins.
reduce the problem to who ever can field the most zealots wins and you can still use caps as valuable and viable source to fight outnumbered for more than 10min with out being super blopped. Not that it can't happend it just won't be as standard.


Looks like you don't understand that this power projection change very much achieves that. That massive supercapital blob doesn't simply appear on grid in 10 minutes now from the other side of the universe.

Neither does the 1000 man subcap blob btw.

Most agree that jump fatigue was an overall positive change to the state of low and null pvp. It's not perfect, but the jump range nerf and resulting fatigue have introduced new kind of tactical and strategic gameplay, and also opening more room for local conflicts.

Sgt Ocker
What Corp is it
#2299 - 2015-01-16 11:54:11 UTC
SFM Hobb3s wrote:
You should be thankful its not worse, like getting jump fatigue taking a cap through a normal gate. Hell, if we weren't due for some drastic sov changes in the near future everyone could have got much much worse.

I'm happy with the changes. I'm all for CCP having killed off spontaneous cap movement. Now its all deliberate pacing. And while subcap movement was also nerfed, its still more than enough for most alliances to be able to move considerable sized fleets more than a region away for some pew pew without them all complaining about it.

Seriously?? Deliberate pacing?? You mean a move op that now takes weeks instead of a couple of days? Of course while your doing the move op there is no time to actually play eve. All your time is taken getting and reducing fatigue.

Sooo many fleets simply getting stood down because half the fleet has too much fatigue (or will end up with fatigue).
Having to pick and choose when you play because the time it takes to move anywhere in nulsec is a pain in the butt.
Where living on the edge of your alliance sov is the only way to get any pvp and that is against the same 15 or 20 people every day. No longer need scouts to see what the enemy is flying, just look at local, it is the same guys every day flying the same thing.


Sov changes? None but the big coalitions will be able to take and hold sov. No matter what glitzy little mini game CCP include for sov, the major coalitions simply need to be within range of anyone they don't want there and sov stays untouched. No point a small group being able to take sov when they have 40k reds within a few jumps. Large coalitions still won't fight each other so they can afford to spread out a little to ensure no-one they don't want there gets to take sov.

If CCP's long term goal is for 2 or 3 major coalitions to make up nulsec, they are on the right track. Yes there will still be a few die hard small groups around but they won't hold sov, at least not for long unless they have the "right" allies.
Current game play is anti small group and unless large coalitions suddenly disappear not much is going to change.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Aiyshimin
Shiva Furnace
#2300 - 2015-01-16 12:13:17 UTC
Sgt Ocker wrote:

Seriously?? Deliberate pacing?? You mean a move op that now takes weeks instead of a couple of days? Of course while your doing the move op there is no time to actually play eve. All your time is taken getting and reducing fatigue.

Sooo many fleets simply getting stood down because half the fleet has too much fatigue (or will end up with fatigue).
Having to pick and choose when you play because the time it takes to move anywhere in nulsec is a pain in the butt.
Where living on the edge of your alliance sov is the only way to get any pvp and that is against the same 15 or 20 people every day. No longer need scouts to see what the enemy is flying, just look at local, it is the same guys every day flying the same thing.



You're grossly exaggerating this. One can easily do 4-5 jumps and be fresh as a cucumber on the next day. I addition to using wormholes, or, you know, taking the gates. If you feel limited to one system, you're simply doing it wrong.