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EvE - Presentation and its effect on rewards

Author
Mida Akhiko
Center for Advanced Studies
Gallente Federation
#1 - 2015-01-13 21:55:51 UTC  |  Edited by: Mida Akhiko
Before I get into my post proper, I wanted to frame this conversation with the prelude that I personally adore the way that eve currently is. While the things that are put forth in this may seem like a watering down of eve, I feel to encourage the growth of its population and to help muster more people into the core of what Eve really is, some changes of eve's presentation needs to be made.

To quote Sion Kumitomo, "Eve is about people." You can create more attractive belts, but still "Eve is about people." You can create better tutorials, but still "Eve is about people." You can increase rewards and re-balance ships, but still "Eve is about people." At the core of Eve is people. People make their own goals. People set their own training paths. People choose what ships they fly, and even who they fly them with. The people that play eve do so because it is their choice. Therefore, to determine why people play eve, one must examine what they see, and what they "get out of it" when they play the game.

To understand what I mean, one must also understand the difference between intrinsic and extrinsic rewards. If you are familiar with EvE, you already have a good grasp of Intrinsic rewards. In Eve, success is measured by whatever standard you as a player determines, be it running a large corporation, destroying titans, or even hauling 10 exotic dancers to HED-GP....in a jump freighter.....while afk. Whatever your measure of success, be it short term or long term, the player is the one that decides what that measure is. "Eve is about people."

But if you look at what players try eve, you notice a disturbing trend.

In many other MMO's, the game is NOT about people. There are definable goals, and few choices. Take the game "World of Warcraft" for example. In WoW, there is a well known saying, many of you are sure to have heard it before in some form or another, even if you don't play WoW. "The game doesn't start until you are max level." That is to say, the game doesn't become about people until you are max level. Until you are max level, there truly aren't going to be that many differences between you, and a player completely different from you. You are going to do the same dungeons. You are going to complete the same quests. In fact, you are even going to kill the exact same "generic bad guy threatening to destroy everything....again." So why is it that people can grind through however many levels it is to get to max level in WoW? Simply put, its because of the extrinsic rewards for doing so.

In Eve, you complete a mission, get however many isk, gain your standing, bank your LP, and the mission is over. There is nothing else to measure that in fact, you the player, has achieved something of note. This leads to the complaint that many new players have always voiced, "It's boring." I would argue that the failing is not on the game's side, but on the diction that these players used. They say the words "It's boring," when they mean to convey "I wasn't stimulated enough." In fact, if you add in another saying about eve, that "Eve is a job," then you start to see parallels, namely that eve is devoid of the stimuli that constitute a game, at least in the eye of these beholders, and, mentally, these people move Eve into the category of work, and not pleasure. If you move your attention back to WoW, as already stated, you find many of the same tasks. You still have fetch missions. You still have go there and kill that missions. In fact, at the very core of the missions/quests, you find that there isn't much difference between the nature of Eve's missions, and the nature of WoW's quests. But if you look at WoW, why is it that people can do the same missions, day after day, getting the exact same rewards, and never claim "It's boring?" I would argue its because WoW makes ample use of extrinsic rewards. Take a simple quest where you have to go kill 5 of whatevers, the same as many level 1 missions in EvE. Instead of cash just being transferred to your account, the reward is immediately visible, not buried beneath a wall of text. The reward is instantly apparent. Also, there is one thing at the end of every quest in WoW that eve is sorely lacking in, Stimulation. At the completion of all quests in it, WoW plays a fanfare. While this may be easily overlooked or dismissed, and in fact for many it consciously is, sub-consciously it adds a reward to the player, a stimulation, something to note the completion which keeps the player coming back. We are all people, and we can all be conditioned.

The issue stands that for many video game players, they have come to demand, or even need, a reward of that nature. Akin to a drug addict, they cannot process things normally without it, and some find its lack so dominant that they can no longer process the pleasure of completing something with the majority of the reward being intrinsic. I feel as long as CCP doesn't address this, then eventually, eve will exist solely as a small core of players, and will not be able to grow into the dominant force that it should be.

Now, to solve this, I only really see two options.
A) CCP starts to emulate games such as WoW, and begins to reward players much more extrinsically. To me, this is a poor choice, because the players that are in Eve are not here because they like wow. They play eve because they love eve. To emulate WoW would be what I view as a slap in the face, and an execution of the game that we have come to love.

Remember, Eve is about people. So to me, the only option would be:

B) Early in the game, and I mean barely after tutorials, eve needs a way to encourage, or even force, people to be confronted with the fact that eve is about people, and therefore they need to fly with people, to get the most out of eve. Basically what I am recommending is that early on in the game, eve needs something to force players to work together, meet other players, and start forming relations. °(^(☥)^)°
Thorjl
Tribal Liberation Force
Minmatar Republic
#2 - 2015-01-13 21:58:27 UTC
TLDR
Paranoid Loyd
#3 - 2015-01-13 21:58:54 UTC
Man, is it great wall of text week or something?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Serene Repose
#4 - 2015-01-13 22:14:48 UTC  |  Edited by: Serene Repose
I love how people set up arguments they can then defeat. We're not really worried about what WoW refugees think. We, as a group, aren't convinced WoW players CAN think - which is probably why they play WoW to begin with.

Seeing EVE like other games is the same as saying the basketball floor should somehow reassure the basketball players they're coming along with their game. The gym floor should say, "Hey. Nice shot!" Or, something. Maybe, give the player a new pair of über shoes.

You measure success in EVE by whether you achieve your objective. If you can't set objectives for yourself, we have groups with leaders who can do that for you. Even then, you'll have to set your objective to "join a corp." Then, they can think for you. Barring that, if you find yourself at home IRL unable to think of anything to do with your life, you aren't going to find EVE is any easier.

The thing about "those" games is, they're for people who can't think and need someone to do it for them. EVE is for those who can, and do think, or those who are smart enough to latch onto people who show that ability.

TL;DR You measure your EVE success by how big a ship you have. Just get one that matches the size of your...
...ego.

EDIT: That's the generic "you".

We must accommodate the idiocracy.

Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#5 - 2015-01-13 22:16:35 UTC
About motivation: ISK is enough. Maybe some achievements could be added, but that wouldn't end so well for the ... hmm... peace loving .... community in EVE if it's viewable by "wrong" groups of players.

About forcing players: Forcing players to do anything, especially early in the game, would not end well for the game. Diversity is what keeps EVE alive and interesting. Killing the "solo" aspect of the game from the beginning would kill the game.
Unsuccessful At Everything
The Troll Bridge
#6 - 2015-01-13 22:20:30 UTC
Paranoid Loyd wrote:
Man, is it great wall of text week or something?


Naw, its 'avoid posting in F&I like its got the ******* plague' week.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Solecist Project
#7 - 2015-01-13 22:30:37 UTC
OP.
Doing it wrong.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

45thtiger 0109
Pan-Intergalatic Business Community
#8 - 2015-01-13 22:31:04 UTC
Yet another wall of YAWN text.

IBTL P

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Solecist Project
#9 - 2015-01-13 22:34:15 UTC
Hell, who reads this?
No proper formatting,
reading it is boring,
Paragraphs are a luxury.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

J'Poll
School of Applied Knowledge
Caldari State
#10 - 2015-01-13 22:55:28 UTC
TLDR please?


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DaReaper
Net 7
Cannon.Fodder
#11 - 2015-01-13 23:03:32 UTC
J'Poll wrote:
TLDR please?





something about how wow players come to eve run missions, get bored and leave cause they think eve is another 'run around kill crap with sticks lvl up' game.

With an idea on how to force players to realize eve is about people

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#12 - 2015-01-13 23:13:47 UTC  |  Edited by: DaReaper
Real reply:

Honestly, CCP can't force anyone to do anything. WoW, EQ, etc players will still come here thinking its a 'shoot crap with space weapons level up to a bigger ship' game. They just will not be able to wrap there heads around eve's concept. And that's ok.

EVE will grab some of them into running missions, over and over till they get bored. It won't matter what the tutorial says because at any point I can go 'yea blah blah blah.. close this out... I don't need it... let go to killing so I can lvl up'

The tutorial in the day used to FORCE (kinda) you to join a corp. Hell it even opened the recruitment channel for you.

These type of players will never fit into eve even if they grasp the concept. Because they don't want to interact with people. Thy want to do some mindless game play with a few buds to kill time and get 'nice gear' to ride the next ride at the amusement park. And that's ok, but that's not even close to what eve is. And that's ok too. Some people like beer, some people don't.

End of thread.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Crumplecorn
Eve Cluster Explorations
#13 - 2015-01-14 11:36:18 UTC
Really, that very last part about forcing people together stands on its own.

The entire post preceding it is an unrelated stream of conciousness in which OP goes from "WoW has something EVE doesn't and needs it to get new players" to "all WoW has is skinner-box-like mechanics that take a virtual job and trick people feeling good for doing it, so EVE really shouldn't be like that".

Which I completely agree with.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Ralph King-Griffin
New Eden Tech Support
#14 - 2015-01-14 13:14:13 UTC  |  Edited by: Ralph King-Griffin
Mida Akhiko wrote:

Remember, Eve is about people. So to me, the only option would be:

B) Early in the game, and I mean barely after tutorials, eve needs a way to encourage, or even force, people to be confronted with the fact that eve is about people, and therefore they need to fly with people, to get the most out of eve. Basically what I am recommending is that early on in the game, eve needs something to force players to work together, meet other players, and start forming relations. °(^(☥)^)°

Sounds like something players should be doing.

In fact, we do.

You know about the "shoot the newbie in the face" tradition we have ?
Basically when a vet is feeling a little altruistic (and mischievous Blink) we will sometimes mess with a newbie to see how they handle themselves,
generally iv found they just find their own way in front of your turrets but afterwards it's a great idea (and extremely gratifying I'll say) to talk to the poor little guy and see if he understood what happened to him.

If they have a good attitude I often will reimburse the loss (this is absolutely nothing to me as newbies generally don't have much to begin with And it's easy for them to double up on the experience).
they often don't know anything about fitting so you can lilink them to eft, you can tell them about eve uni, rvb or any of the numerous resources.

In short, if you think eve needs more newbie-community interaction, it's on you to implement it.
Solecist Project
#15 - 2015-01-14 13:17:59 UTC
In before griefers call Ralph a monster for "shooting for recruiting",
a tradition I can confirm to be as old as the game itself.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Gully Alex Foyle
The Scope
Gallente Federation
#16 - 2015-01-14 13:18:52 UTC
Ralph King-Griffin wrote:
Mida Akhiko wrote:

Remember, Eve is about people. So to me, the only option would be:

B) Early in the game, and I mean barely after tutorials, eve needs a way to encourage, or even force, people to be confronted with the fact that eve is about people, and therefore they need to fly with people, to get the most out of eve. Basically what I am recommending is that early on in the game, eve needs something to force players to work together, meet other players, and start forming relations. °(^(☥)^)°

Sounds like something players should be doing.

In fact, we do.

You know about the "shoot the newbie in the face" tradition we have ?
Basically when a vet is feeling a little altruistic (and mischievous Blink) we will sometimes mess with a newbie to see how they handle themselves,
generally iv found they just find their own way in front of your turrets but afterwards it's a great idea (and extremely gratifying I'll say) to talk to the poor little guy and see if he understood what happened to him.

If they have a good attitude I often will reimburse the loss (this is absolutely nothing to me as newbies generally don't have much to begin with And it's easy for them to double up on the experience).
they often don't know anything about fitting so you can lilink them to eft, you can tell them about eve uni, rvb or any of the numerous resources.

In short, if you think eve needs more newbie-community interaction, it's on you to implement it.
Sure, but I still want a fanfare every time I get a kill! And a sad song every time I pop.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Velicitia
XS Tech
#17 - 2015-01-14 13:31:48 UTC  |  Edited by: Velicitia
Mida Akhiko wrote:


B) Early in the game, and I mean barely after tutorials, eve needs a way to encourage, or even force, people to be confronted with the fact that eve is about people, and therefore they need to fly with people, to get the most out of eve. Basically what I am recommending is that early on in the game, eve needs something to force players to work together, meet other players, and start forming relations. °(^(☥)^)°



IIRC right after the end of the noob tutorials (possibly Combat II Advanced Combat) you get a "hey join FW today!" token.

But yes, I agree that "shove new players into working with people" is a good thing. However, newbros need protection from

1. idiot vets who've spent the last 10 years in noob corps, and give the newbros the impression that they can "Just level their raven"

2. themselves. They don't know any better, and "newbro corp of newbros #384763428905473" gets created, dec'd by "2 man corp of 3 year vets" and dissolves because they can't mission / mine / whatever anymore.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Gully Alex Foyle
The Scope
Gallente Federation
#18 - 2015-01-14 13:42:24 UTC
I once posted an idea on this in F&I. Didn't have much success, probably becuase it's bad.


So it's good for GD, I guess: Lol


1. Introduce 'PVP introduction' missions at the end of the Tutorials

2. Newbros have to run them with a 'sponsor vet'

3. Missions consist of doing stuff in highsec (hauling, shooting some red crosses, whatever) while 'perma-suspect'

4. The sponsor vet has to teach the newbro about not getting blapped while 'perma-suspect'

5. If successful, mission gives decent rewards (a couple million ISK) both to newbro and vet

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

War Kitten
Panda McLegion
#19 - 2015-01-14 13:46:05 UTC
I miss the old *DING*! from Everquest levelup - can have that as my extrinsic reward every time I get another like in the forums?

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Abrazzar
Vardaugas Family
#20 - 2015-01-14 13:54:46 UTC
I think EVE should come with a *real* reward and CCP should pay *me* for playing the game instead of the other way around. Instant gratification just doesn't pay the bills.
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