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Player Features and Ideas Discussion

 
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Graphics , no cockpit ...ok so.....what about windows and crew?

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Jarh'el Amaar Perihelion
NFI industrial
#41 - 2015-01-13 01:16:50 UTC  |  Edited by: Jarh'el Amaar Perihelion
Im not big fan of extremes in any way. Recipe for success - avoid extremes but do everything else possible.
If we are talking about moving pixel-shadows behind those little lights on ship, at max zoomed view - i would vote no. Becouse its not immersive enough, in most cases to put such effort and cpu time. Same for walking in stations, talking to ppl. I can leave without it. Its Eve, its a game about spaceships anyway.
But..
I dont see a reason to not add LIFE all around us in actually DEAD space. We are flying through hisec, huge space empires and we see only capsuleeers ships with some rare occurances of npc ships undocking. Big nope. Lets add some very simplified, unlockable models or even shader-based civilian little ships, passenger liners etc boats. Civilian shuttles (much smaller than capsuller-flown) etc. Automated drones around stations, gates and other structures. Repairing stuff, moving packages in and out haulers.
And ads, blinky, shiny ads, not only Concord billboards.
And more effects around structures like electric buzzes, zips etc, blinking lights. Concord ships should PATROL entire regions looking for criminals and gank situations (im not talking about nerfing PVP, it must be balanced). Im talking about immersion and climate building.

Eve evolves and we need to point new directions. Not all players are fans of big nullsec PVP battles and want some hisec/empire utilization of their new GTX970, i7, 16GB machines.

Yes for crew bodies around wrecks
Yes for litle capsules flying away from damaged/destroyed ships
Yes for crews (maybe, if done properly)
Yes for more life in stations, ships landing and flying towards docking sections
Yes for life going on around us, making us feel that we are only small part of it..
Oscae
Caldari Provisions
Caldari State
#42 - 2015-01-13 01:49:35 UTC
Sirran The Lunatic wrote:

other levels of detail to enhance realism, such as physically rendered turrets for modules like remote repair units, sensor damps... you know, all the stuff missing that makes it look like your ship is casting space-magic.



I fully endorse this service and/or product

+1
Tusker Crazinski
Native Freshfood
Minmatar Republic
#43 - 2015-01-13 06:08:37 UTC  |  Edited by: Tusker Crazinski
CCP Darwin wrote:
Tusker Crazinski wrote:
and windows.... why would you ever put windows on a spaceship?


Imagine you were building a real spaceship: What kind of monster would you need to be NOT to add windows?


for the same reason you don't put windows on a submarine.

- Mass penalty
- Structural comprise.... cause for the mass penalty.
- Offers next to zero utility save for a small port hole for the astrogator.
- Unlike a sub you need to mind radiation.... it is in fact a thing in space.
- Do you really wan't just a winow between you and the bits of everything moving several Km/s and the nothing that is space.

So I ask, what kind of monster would you have to be to fit windows on all habitable parts of a spaceships hull?

although I'm not going to lie IVA EVE would be absurdly awesome, but I'm thinking much more raw interface than walking around a bridge.... how silly. ;)
FoxFire Ayderan
#44 - 2015-01-13 06:14:38 UTC
ISD Ezwal wrote:
As I haven't seen this linked here in this thread you might want to take a look at this New Eden Crew Guidelines for reference.


Shouldn't we have a way to shoot all our enemy's crew life-pods out of the sky just to be additionally sadistic. Evil

But seriously, that page makes a lot of sense. Even with a capsuleer and Titan (which is as big as a good sized city - granted probably with a lot of space taken up by enormous engines, other equipment, and just empty space for smaller support ships to traverse) has a minimum crew of 3000 to 6000 people. And given a maximum human capacity (presumably including quarters) of 70,000 - 145,000 I suspect most such ships carry far more than the minimum required.

One wonders if they are anything like the Enterprise in Star Trek the Next Generation where crew members would have their families on board (sometimes you'd see children on the ship). Though given the nature of these ships activities that's probably not a good idea. Still the Enterprise was fighting all the time.

FoxFire Ayderan
#45 - 2015-01-13 06:26:27 UTC
Dangeresque Too wrote:

I almost wish they would just change the lore of the "pod" to be more of an escape pod when seen in conjunction with CQ and fully clothed characters in pods to naked cable filled characters in space corpses.


Yeah my pod is only for escape purposes. I lead a full interactive life aboard my ships.

I don't require the goo and cables as I have Jovian Bluetooth technology to communicate with my ships functions.

But shhhh, don't tell anyone. They've only given it to me. Oh crap, now the cat is out of the bag. Okay, don't tell them you heard about it from me!

Lol

I think the whole pod-goo, your 'being' the ship, idea was originated with the fact that originally there were no avatars or places for you to walk around like Incarna brought about. So your representation (your avatar) was largely your ship.

Mike Whiite
Deep Core Mining Inc.
Caldari State
#46 - 2015-01-13 07:07:55 UTC
CCP Darwin wrote:
Seriously, some good ideas here, thanks for getting a discussion started.

My intention in pointing out the scale of the ships wasn't to shoot down the idea, but more to point out that there are issues of scale in trying to represent little people walking around inside ships somehow.

If you have more ideas about what would make the world of the game seem more lived-in, please keep posting.



I think some of the ships, Merlin class for example, give the impression they have a single pilots cockpit and are some what confusing as to the scale of the ships.

Lugh Crow-Slave
#47 - 2015-01-13 07:20:53 UTC
Tusker Crazinski wrote:


even if you have bullshit artificial gravity you're thrusters are down and the nose is up, it's space. orientation is irrelevant so you should stand against your acceleration vector.


Mind blown
CCP Darwin
C C P
C C P Alliance
#48 - 2015-01-13 07:25:12 UTC
Tusker Crazinski wrote:
for the same reason you don't put windows on a submarine.


You don't put windows on a submarine because the pressures the submarine has to withstand are far greater than what a spacecraft has to sustain. Also, because deep under the ocean there's no light.

Meanwhile, on real spacecraft (such as the ISS) windows are a major feature and extremely popular among crews.

Of course a crewed ship is going to have windows.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Debora Tsung
Perkone
Caldari State
#49 - 2015-01-13 07:46:47 UTC
CCP Darwin wrote:
Tusker Crazinski wrote:
for the same reason you don't put windows on a submarine.


You don't put windows on a submarine because the pressures the submarine has to withstand are far greater than what a spacecraft has to sustain. Also, because deep under the ocean there's no light.

Meanwhile, on real spacecraft (such as the ISS) windows are a major feature and extremely popular among crews.

Of course a crewed ship is going to have windows.
Well, if I were a capsuleer I'd construct a ship without windows, because A) they'd compromise the structural integrity of my ships armor and B) if anyone were even allowed to stop working and look outside he could use one of the screen linked to the visual sensor arrays. Cool

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Kaerakh
Obscure Joke Implied
#50 - 2015-01-13 08:03:04 UTC  |  Edited by: Kaerakh
CCP Darwin wrote:
Tusker Crazinski wrote:
for the same reason you don't put windows on a submarine.


You don't put windows on a submarine because the pressures the submarine has to withstand are far greater than what a spacecraft has to sustain. Also, because deep under the ocean there's no light.

Meanwhile, on real spacecraft (such as the ISS) windows are a major feature and extremely popular among crews.

Of course a crewed ship is going to have windows.


That's because morale outweighs the need for structural strength. Your comparison falls flat because the goals of either example are simply different.

EVE ships have to withstand the rigors of combat and environmental hazards. The ISS sits in orbit with little to no debris, and certainly no combative scenarios.

So again, your comparison is flawed from the outset. I expect more from a developer at CCP.

Edit: Also, the submarine comparison was fine.
Altrue
Exploration Frontier inc
Tactical-Retreat
#51 - 2015-01-13 09:11:03 UTC
Aren't the windows on the ships the little dots of light that covers it?

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Claud Tiberius
#52 - 2015-01-13 09:30:49 UTC
I would like the players camera to have an additional mode (currently the camera only orbits ships/objects), where the camera can be automatically moved to just in-front of the ships cockpit. In this way, although the camera is not inside the ship/cockpit, its close enough that any player would get a very good picture of how someone, if in side cockpit, would see the ship from that position.

In addition to this, the axis of the camera should be fixed to the ship such that, if the ship goes into a roll, pitch or yaw, the camera would do the same. Thus adding the the first person emphasis of the camera.

TL;DR First person view of the ships captain (pilot), but does not require view of the cockpit.

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Bl1SkR1N
13th HOUR
#53 - 2015-01-13 11:17:12 UTC
I feel sorry for crew on cyno ships of my alt
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#54 - 2015-01-13 11:32:22 UTC  |  Edited by: Corraidhin Farsaidh
Kaerakh wrote:
CCP Darwin wrote:
Tusker Crazinski wrote:
for the same reason you don't put windows on a submarine.


You don't put windows on a submarine because the pressures the submarine has to withstand are far greater than what a spacecraft has to sustain. Also, because deep under the ocean there's no light.

Meanwhile, on real spacecraft (such as the ISS) windows are a major feature and extremely popular among crews.

Of course a crewed ship is going to have windows.


That's because morale outweighs the need for structural strength. Your comparison falls flat because the goals of either example are simply different.

EVE ships have to withstand the rigors of combat and environmental hazards. The ISS sits in orbit with little to no debris, and certainly no combative scenarios.

So again, your comparison is flawed from the outset. I expect more from a developer at CCP.

Edit: Also, the submarine comparison was fine.


The ISS is constantly being moved to avoid debris and NASA do a huge amount of work to track the detritus we've fired into orbit. The ships in Eve can hurl themselves through warp and can withstand hits from VW sized artillery shells, I think they would have the technology to make a few windows that can take space debris.

On a similar not the 0.5 metre window really won't make much difference to structural integrity when a ton of antimatter/plasma/hypervelocity missile slams into your ship. Another point would be that the armour plan on the ship would almost certainly be *inside* the hull covering all of the important parts of the ship. Crew quarters would be placed around this as a flimsy outer hull and would add very little to the integrity of the inner hull (think 'All or Nothing armour plan for RL battleships).

Windows would give the crew a feeling of comfort and when jumping into combat the crew would be inside the armoured areas manning the various important bits of the ship and hoping their favourite teddy bear doesn't get vaporized outside of the more safe areas.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#55 - 2015-01-13 14:00:49 UTC
CCP Darwin wrote:
Tusker Crazinski wrote:
for the same reason you don't put windows on a submarine.


You don't put windows on a submarine because the pressures the submarine has to withstand are far greater than what a spacecraft has to sustain. Also, because deep under the ocean there's no light.

Meanwhile, on real spacecraft (such as the ISS) windows are a major feature and extremely popular among crews.

Of course a crewed ship is going to have windows.
well not going to lie the ISS would have been a hell of a lot cheaper if it had no windows.

every gram counts in the space game, 1 tone of windows and structural reinforcements becomes something stupid like 20 tons of fuel to get it to LEO. now keep in mind the ISS is still protected the earths magnetosphere, anything beyond that radiation becomes a serious issue.

the Saturn V had VERY few windows, with shutters and only out of necessity. Apollo 11 actually had to use their own shadow an AGL indicator.

and yeah pressure goes both ways, the pressure disparity on a spaceship is not nearly as high as on a sub, however the consequences of a hull breech on a spaceship are FAR more sever..... and horrific.

If you look at the Falcon 9, Boeing's new ship, Artist sketches of beyond earth vessels, they have little to no windows.... matter in fact you might want to use you water tanks as a radiation buffer. ;)




Jean Luc Lemmont
Carebears on Fire
Viral Society
#56 - 2015-01-13 14:08:05 UTC  |  Edited by: Jean Luc Lemmont
We can travel at thousands of times the speed of light (without turning into some kind of plasma) and you're worried about the structural integrity of windows? FFS suspend some disbelief for a while.

You know, modern day office towers really don't need windows either - they don't even open in most of them. You know why they have them? Because sometimes a ************ just likes to look outside.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Maximus Aerelius
PROPHET OF ENIGMA
#57 - 2015-01-13 14:53:02 UTC  |  Edited by: Maximus Aerelius
Just to throw this out there for the "Crew size" folks:

EVElopedia wrote:


Marauders

Crew

Marauders are often more cramped than their basic counterparts due to the interior space devoted to Bastion operations. The crew of a Marauder is typically a little less than that of other battleships, ranging from a little over a hundred essential personnel to nearly a thousand crew members and their families. This is usually dependent on the nature and location of deployment. However, due to Marauders being especially utilized for lengthy tours of duty, the latter is more common. Despite the risks, a space faring family can etch out a rigid but reasonable life aboard a Marauder, having access to basic services and commodities, employment opportunities for menial tasks, living quarters only marginally smaller than on some stations, and in the event of a Marauder's armor and shields being neutralized, priority to escape pods which launch long before the danger of a catastrophic hull breach.[5]

A more significant difference between the crew complement of a Marauder and that of other battleship class starships is the distribution of crew members in the gunnery and engineering sections. A Marauder's dual-hardpoint weapon systems utilize advanced automation, which means only a handful of seasoned and skilled gunnery personnel are needed to monitor the dual-hardpoint subsystems and oversee their operation. This makes a large, dedicated gunnery crew unnecessary. Due to the presence of the Bastion system, a Marauder generally possesses an enhanced engineering contingent that carefully monitor the flow of power. Alongside these crew members are assorted groups of technicians, mechanics, and wreckage retrieval specialists that are essential to the self sufficiency of a Marauder. They are able to make use of most salvage recovered whether it be to to perform repairs, enhance ship systems, replenish supplies or even for use in trade.

Generally, the experience and service records of crew assigned to Marauders vary greatly; the one exception of course being the gunnery and engineering crew. Nevertheless, serving aboard a Marauder is usually considered a prestigious opportunity, and as such any inexperienced or rookie crew members assigned to the core ship systems tend to be either naturally skillful or intellectually superior to their peers.


Link: Marauders (lore)
You fought the lore and the lore won Lol
Debora Tsung
Perkone
Caldari State
#58 - 2015-01-13 15:11:40 UTC
Maximus Aerelius wrote:
Just to throw this out there for the "Crew size" folks: Link: Marauders (lore)
You fought the lore and the lore won Lol

... I do not understand what you're talking about, nobdy ever said there were no crews aboard capsuleer ships. We were arguing about the necessity of windows and tiny pixels moving behind other tiny pixels...

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#59 - 2015-01-13 16:20:20 UTC
Debora Tsung wrote:
Maximus Aerelius wrote:
Just to throw this out there for the "Crew size" folks: Link: Marauders (lore)
You fought the lore and the lore won Lol

... I do not understand what you're talking about, nobdy ever said there were no crews aboard capsuleer ships. We were arguing about the necessity of windows and tiny pixels moving behind other tiny pixels...


Well my ships have windows even if its just for the giggles of buzzing the poor window cleaners with my camera drones...
eug3nio Anninen
Deep Core Mining Inc.
Caldari State
#60 - 2015-01-13 16:38:09 UTC
DUDES ,
first of all thanks for all this replies , no idea this thread would ever be feel that much,....

i understand all the scientific / sci-fi explanation about why not add a windows or any trace of human beings in the space ,
all your aswer make sense ,

but there's a point to consider,
we talking ( at least this is what i wanted opening this thread ) about add some immersion
to this super complex game .....

summing up........

1) the first point all your answers is that adding a living crew visible is not possibile due to tech-problem wherareas u encounter
big fights involving 1000-2000 ships or more

2) is not realistic to have such things like windows , deck with crew....etc .....


let me explain ......

2) tech problem can be solved with scaling factors , other way games like GTA never existed ,
CPU don't have to make calculation of all crews walking in ships deck during a fight with 2000 players ,
will show the interiors only when the camera is real real close ......
( just make examples )

1) eve is a beatiful game but a lot of times universe seems dead .....
and this is a problem :

a) when u get near stargates , maybe would be cool to see repairing drone flying around structures ,
like NPCs doing stuff , giving u the sensation of a presistent LIVING universe ,

B) space station are basically empty , would be nice to see mechanics working while your docked ,
ore people living inside , as well of NPCs little ships , flying around the space stations ,

C) realistic explanation of why we shuould not have more particles just make few sense :
just think about usless aereodinamic configuaration of ships assoult hulls...

e**ug3n[u]i**o[/u]