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New to lvl4

Author
Inquisiteur Karamasov
Doomheim
#1 - 2015-01-12 12:43:45 UTC
Hey everyone I will can do lvl4 soon and as ne new player i wish have advice on the fit i did ( that my first one so be gentle)

I plan tos stay in amarr space for the lvl4 as i want do my toon with amarr ship only ( i find that fun).

So i did this fit compare to my actual skills (who are still a low but focus)

[Apocalypse Navy Issue, pve]
Centus C-Type Large Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Domination Armor EM Hardener
Domination Armor Thermic Hardener
Tracking Enhancer II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

100MN Afterburner II
F-90 Positional Sensor Subroutines, Targeting Range Script
Cap Recharger II
Cap Recharger II

Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L

Large Capacitor Control Circuit II
Large Ancillary Current Router II
Large Capacitor Control Circuit I

'Integrated' Acolyte x5


So i will change the cristal for the range i need and the drone are here for kill frigate.

Thank for your advises.
Sekki Shin
State War Academy
Caldari State
#2 - 2015-01-12 13:07:06 UTC  |  Edited by: Sekki Shin
I suggest micro jump drive (swap it with cap recharger). Since you have beam fit you can snipe with it. This automatically lowers need for more tank and will genrally make things easier. If your gunenry skills are lacking you can swap hardeners with 2 tracking enhancers (again, sniping so incomming dmg is low).

You will have to experiment a bit. My suggestions might not be optimal for your skills.
Inquisiteur Karamasov
Doomheim
#3 - 2015-01-12 14:22:05 UTC
Sekki Shin wrote:
I suggest micro jump drive (swap it with cap recharger). Since you have beam fit you can snipe with it. This automatically lowers need for more tank and will genrally make things easier. If your gunenry skills are lacking you can swap hardeners with 2 tracking enhancers (again, sniping so incomming dmg is low).

You will have to experiment a bit. My suggestions might not be optimal for your skills.



Thanks at the start i did think about the mjd but because i'm limit to T1 gun the dps for a 100+km range go under 300dps so i though it is maybe too low no ?
erg cz
Federal Jegerouns
#4 - 2015-01-12 15:18:37 UTC
L4 missions often require you to apply certain type of damage. Using only lasers limits you to EM / thermal damage. Thats why I do not think, that Apocalypse Navy is the right ship to do job quickly.
Proper tools for blitz L4 sec missions are concidered Dominix, Rattlesnake or Machariel. Special thing is maradeurs they have their issues though and are long to train. Interesting option for you as Amarr pilot can be Armageddon. But you will need missile skills and drone skills to use it.

[Armageddon, Armageddon drone boat mission runner]
Large Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Centus C-Type Armor EM Hardener
Centus C-Type Armor Thermic Hardener

Sensor Booster II
Large Micro Jump Drive
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Drone Link Augmentor II
Drone Link Augmentor II

Large Processor Overclocking Unit I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I

This fit focuses on drones and a littel bit on missiles, but you can adapt it to use also lasers. Missiles will allow you to change damage type, though.
Elena Thiesant
The Scope
Gallente Federation
#5 - 2015-01-12 15:50:58 UTC
Inquisiteur Karamasov wrote:

[Apocalypse Navy Issue, pve]
Centus C-Type Large Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Domination Armor EM Hardener
Domination Armor Thermic Hardener
Tracking Enhancer II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

100MN Afterburner II
F-90 Positional Sensor Subroutines, Targeting Range Script
Cap Recharger II
Cap Recharger II

Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L

Large Capacitor Control Circuit II
Large Ancillary Current Router II
Large Capacitor Control Circuit I

'Integrated' Acolyte x5


That's a 1 billion ISK ship there. Where do you run missions again?????

Ditch the Tachs, fit Mega lasers, that should allow you to drop the Ancillary current router rig. Stop trying to be cap-stable, fit a cap booster and drop the cap rigs

This one is T2 with a single deadspace (drop that to T2 if you can't afford it), switch one or two of the Heat Sinks to Imperial if you have the spare ISK. It comes in half the price of yours. Downgrade anything you can't fit to meta 3/4
You could also replace one of the heat sinks with another hardener if you prefer more tank.

[Apocalypse Navy Issue, Amarr Lvl 4 copy 1]
Armor EM Hardener II
Armor Thermic Hardener II
Centus C-Type Large Armor Repairer
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Heavy Capacitor Booster II, Cap Booster 800
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Large Micro Jump Drive

Mega Modulated Energy Beam I, Xray L
Mega Modulated Energy Beam I, Xray L
Mega Modulated Energy Beam I, Xray L
Mega Modulated Energy Beam I, Xray L
Mega Modulated Energy Beam I, Xray L
Mega Modulated Energy Beam I, Xray L
Mega Modulated Energy Beam I, Xray L
Mega Modulated Energy Beam I, Xray L

Large Ancillary Current Router I
Large Auxiliary Nano Pump I
Large Energy Locus Coordinator I

[drones to suit]

The XRay is to get an optimal of > 80km. Change to suit, laser crystals switch instantly, so carry multiple types.

Sekki Shin
State War Academy
Caldari State
#6 - 2015-01-12 16:22:02 UTC  |  Edited by: Sekki Shin
Inquisiteur Karamasov wrote:
Sekki Shin wrote:
I suggest micro jump drive (swap it with cap recharger). Since you have beam fit you can snipe with it. This automatically lowers need for more tank and will genrally make things easier. If your gunenry skills are lacking you can swap hardeners with 2 tracking enhancers (again, sniping so incomming dmg is low).

You will have to experiment a bit. My suggestions might not be optimal for your skills.



Thanks at the start i did think about the mjd but because i'm limit to T1 gun the dps for a 100+km range go under 300dps so i though it is maybe too low no ?


MJD is good to have....in some cases you can use it to run/get close. It is too good not to have. If you fit 2 more tracking enhancers instead of hardeners your range will increase. You can also go for Tracking computer with optimal range instead of 1 tracking enhancer. You will get less tracking but more range. At long ranges rats approach directly so tracking is not a problem.

300 dps at rly long range is fine for taking out smaller ships. In meantime you approach with AB and once smaller ones are out you switch lenses for more dps against bigger targets.

Alternative is to go with pulses and for more dmg but you need more tank that way. If you had trouble tanking bigger sites by now then keep sniping fit until you get skills up. Masteries are good to give you idea what you need. I personally do not flay ship unless I have its mastery to at least 3.
Alexi Drakenovic
Doomheim
#7 - 2015-01-12 23:07:41 UTC
Inquisiteur Karamasov wrote:
Hey everyone I will can do lvl4 soon and as ne new player i wish have advice on the fit i did ( that my first one so be gentle)

I plan tos stay in amarr space for the lvl4 as i want do my toon with amarr ship only ( i find that fun).

So i did this fit compare to my actual skills (who are still a low but focus)

[Apocalypse Navy Issue, pve]
Centus C-Type Large Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Domination Armor EM Hardener
Domination Armor Thermic Hardener
Tracking Enhancer II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

100MN Afterburner II
F-90 Positional Sensor Subroutines, Targeting Range Script
Cap Recharger II
Cap Recharger II

Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L

Large Capacitor Control Circuit II
Large Ancillary Current Router II
Large Capacitor Control Circuit I

'Integrated' Acolyte x5


So i will change the cristal for the range i need and the drone are here for kill frigate.

Thank for your advises.


Okay, I am only new so take all this with a pinch of salt, but here is what i think;

1, first and foremost that is expensive ship to be flying if you are as new as you say you are, and it will be the target of being "ganked" (where 1-10 pirate players will Warp in on you, Warp Scramble you, and destroy you expensive ship, only fly something like this in a fleet, go cheaper and train for T2 equipment outfit it with that.

2, as @erg cz stated, maybe the Armageddon would be a better choice, for solo at least.

3, I like how you only fly Amarr, I will only ever fly Caldari, but you need to learn you limits and what are your ships strengths and weaknesses fast, as they will normally stay the same with slight changes throughout that races ships.

4, Cap stable doesn't matter as much, all my Raven builds are Cap stable without the Shield Booster, and they only last about 2m max, try and do this to you ships, and only use the Repper when you have too, I've heard a lot of people say when you hit about 30% but i think that might be just for shields.

5, what everyone hear has said so far is right, if you are going Beam then you need to play as sniper fit, and stay at your maximum range (your missions will go forever though) and you need to max out on Dmg modules to make each volley count.

if you need any help with a build drop me an EVEmail and i will reply, i am online almost every waking hour (it is the one site at work that isn't blocked) and if you want to fly with a fleet let me know, my friend and me run a mission and role-playing Corporation, and we do level 4's for Ishukone, great fun and we could use a sniper, haha!

Good luck either way, and fly safe!
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#8 - 2015-01-12 23:11:48 UTC
I wouldn't start off with a faction battleship if you're new to missions. Just going to end up in a tearful killmail or you are so careful you do the missions so slow you would probably be better off doing level 3s in a cruiser.

My advice is to get someone to run them with you if you're adamant about it.
Chainsaw Plankton
FaDoyToy
#9 - 2015-01-13 02:20:43 UTC
Elena Thiesant wrote:
That's a 1 billion ISK ship there. Where do you run missions again?????


OH NOES! a whole billion isk. Quick batphone PL!

My main criticisms are
1. domination armor hardeners suck, don't fit them (well on a mission BS at least). I would go with tech 2, or true sansha/dark blood as they are reasonably cheap and give 55% resists.
2. too many cap mods for the level of cap performance given by the ship.
3. 8 tachs are a cap hose.

my main suggestion is buy a nightmare, ships without damage bonuses suck. In the meantime I'd check out that MJD mega beam fit posted by Elena Thiesant. should be a good tool to learn the missions, I just changed the slots up a ltitle, as I'd rather pimp the gank than the tank. plus at MJD rages you don't really need much tank. A MJD makes things much safer as you can jump out if you mess things up and get scrammed. plus with the cap booster you should be able to get a cycle off even vs enemies that neut. personally I would try to avoid using the MJD too much and letting it be a crutch, as for most missions you will want to drop it and fit an ab/mwd/tracking comp instead.

also consider a mega pulse fit. for some missions you might be lacking a bit of range with pulse, but they have good damage and application for the close range missions.

[Apocalypse Navy Issue, Amarr Lvl 4 copy 1]
Armor EM Hardener II
Armor Thermic Hardener II
Large Armor Repairer II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Heat Sink II

Heavy Capacitor Booster II, Cap Booster 800
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Large Micro Jump Drive

Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L

Large Energy Locus Coordinator II
Large Ancillary Current Router I
Large Auxiliary Nano Pump I

@ChainsawPlankto on twitter

Inquisiteur Karamasov
Doomheim
#10 - 2015-01-13 04:14:15 UTC  |  Edited by: Inquisiteur Karamasov
Thank you for all your advices guys.

So many more question come after all your good advise.

First, at the end where laser ships are good ? because i read on the forum a lot and for man gamplay (like exploration, pvp, ratting ...) everyone say don't take amarr ships. I'm lost


For the drone boat i really don't like it and same for missile.

SO for my fit i know if far to be good, for explain some stuff, about the cap i only tried to be stable with gun and resist. I know is useless to be stable with the armor repair when you snipe. and for the cap booster in pve just a waste of isk because amarr ship will eat them like a child in a free candy shop. I was just trying to do a snipe fit for low skills as i do lvl3 with my long range confessor.

I choose beam laser because I'm scare my tank skills are too low for tank in close range.


At the end i'm a little bit lost because i never see good comment on Amarr ship even when it's about to do mission in amarr space.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#11 - 2015-01-13 05:45:53 UTC  |  Edited by: Antillie Sa'Kan
Amarr ships are fine for PVE as long as you stick to Amarr space where the rats are weak to EM damage. The Armageddon even provides an option for missions against rats that are highly resistant to EM damage.

Unfortunately, with the exception of the Armageddon, Amarr battleships are quite vulnerable to tracking disruption, which happens to be the EWAR used by the two main types of EM weak rats, Sansha and Blood Raiders. As an Amarr pilot you won't really have an answer to this until you get to the Paladin. (Expect for the Armageddon of course.)

Rouge drones are generally weak to EM and don't use any EWAR, but they have terrible bounties and unless you live in certain parts of nullsec there is nowhere to reliably farm them for ISK.

Drone and missile boats such as the CNR, RS, and Dominix are naturally mostly immune to NPC EWAR and this makes them naturally more efficient at PVE in many situations. Also, missiles and sentry drones can reach silly ranges and this works very well with a micro jump drive which allows you to range tank. The Armageddon is similarly EWAR resistant but its bonuses lean it more towards PVP (where it can be quite a beast) than PVE.

The Mach is a different sort of beast, based around speed, falloff, and a tank made from a mix of skill, deadspace shield boosters, and brass balls. It is still susceptible to EWAR like tracking disruption but that doesn't stop it from being a top tier mission boat in the hands of the right pilot.

This does not mean however that you cannot mission in an Amarr BS. It may not be as optimal as some of the other ships out there but it will still get the job done. And the Paladin, like all marauders, is a top tier mission boat by virtue of its total EWAR immunity and amazing projection and application.

Don't be afraid to use a cap booster in PVE, in fact, get used to it. The charges are dirt cheap anyway. Lasers don't really start to shine until you get T2 guns and scorch. But once you get there, oh do they shine.

Also, Amarr is fine for PVP at all hull sizes.
Inquisiteur Karamasov
Doomheim
#12 - 2015-01-13 06:20:40 UTC  |  Edited by: Inquisiteur Karamasov
Antillie Sa'Kan wrote:
Amarr ships are fine for PVE as long as you stick to Amarr space where the rats are weak to EM damage. The Armageddon even provides an option for missions against rats that are highly resistant to EM damage.

Unfortunately, with the exception of the Armageddon, Amarr battleships are quite vulnerable to tracking disruption, which happens to be the EWAR used by the two main types of EM weak rats, Sansha and Blood Raiders. As an Amarr pilot you won't really have an answer to this until you get to the Paladin. (Expect for the Armageddon of course.)

Rouge drones are generally weak to EM and don't use any EWAR, but they have terrible bounties and unless you live in certain parts of nullsec there is nowhere to reliably farm them for ISK.

Drone and missile boats such as the CNR, RS, and Dominix are naturally mostly immune to NPC EWAR and this makes them naturally more efficient at PVE in many situations. Also, missiles and sentry drones can reach silly ranges and this works very well with a micro jump drive which allows you to range tank. The Armageddon is similarly EWAR resistant but its bonuses lean it more towards PVP (where it can be quite a beast) than PVE.

The Mach is a different sort of beast, based around speed, falloff, and a tank made from a mix of skill, deadspace shield boosters, and brass balls. It is still susceptible to EWAR like tracking disruption but that doesn't stop it from being a top tier mission boat in the hands of the right pilot.

This does not mean however that you cannot mission in an Amarr BS. It may not be as optimal as some of the other ships out there but it will still get the job done. And the Paladin, like all marauders, is a top tier mission boat by virtue of its total EWAR immunity and amazing projection and application.

Don't be afraid to use a cap booster in PVE, in fact, get used to it. The charges are dirt cheap anyway. Lasers don't really start to shine until you get T2 guns and scorch. But once you get there, oh do they shine.

Also, Amarr is fine for PVP at all hull sizes.



Thank you for your answer.

So if I understand correctly Amarr ships re just fine and always overclass by other race ship, as I clearly see in many other post.

So I will go for the Armageddon "drone boat" because I don't really have choice, it's a shame that Amarr are so limited I should probably do an galente (rp) toon I will not have this kind of problem
Chainsaw Plankton
FaDoyToy
#13 - 2015-01-13 07:26:54 UTC
Inquisiteur Karamasov wrote:
the cap booster in pve just a waste of isk


I quit my job because I didn't like paying for gas.

cap boosters are so cheap, most of my other ships fire a volley and I spend more isk than 1 cap booster 800.

@ChainsawPlankto on twitter

Elena Thiesant
The Scope
Gallente Federation
#14 - 2015-01-13 07:39:42 UTC
Inquisiteur Karamasov wrote:
and for the cap booster in pve just a waste of isk because amarr ship will eat them like a child in a free candy shop.


They're cheaper than wasting 4 slots on cap, 4 slots that could help you run the mission faster, hence allowing you to run more missions in the same amount of time.
Chainsaw Plankton
FaDoyToy
#15 - 2015-01-13 07:53:10 UTC
Inquisiteur Karamasov wrote:
Thank you for your answer.

So if I understand correctly Amarr ships re just fine and always overclass by other race ship, as I clearly see in many other post.

So I will go for the Armageddon "drone boat" because I don't really have choice, it's a shame that Amarr are so limited I should probably do an galente (rp) toon I will not have this kind of problem



not at all, amarr is fine. just decline angels extravaganza, which is imo a mission worth doing in any ship. the other main problem is sansha's blockade as it has the most TDs. with a MJD I think you can jump out side TD range and kill them. I've never really ran it often though.

I ran mostly amarr ships in primarily caldari space for a very long time. Sentry drones are something good to train at some point, but I don't know that I would rush into them. although at least they have faction sentries that are pretty good and don't require sentry drones 5.

my path would be apoc -> nightmare -> Paladin. Nightmare and paladin can both effectively run tachs, plus they have damage bonuses, so you can usually kill TD ships before they get in range.

@ChainsawPlankto on twitter

erg cz
Federal Jegerouns
#16 - 2015-01-13 08:37:04 UTC
Antillie Sa'Kan wrote:
Amarr ships are fine for PVE as long as you stick to Amarr space where the rats are weak to EM damage.


My experience in amarr space l4 missions is that I got a lot of angels and serpentis missions as well. OP is not looking for ratting / running anomalies. He is asking about missions and they do differ. Yes, he will face blood raiders / sansha and drones a lot. But he will also repeatedly run into missions, which require explosive or kinetic damage (like mercenaries, for example).

Since role playing seems to be aspect to concider here (I know how OP feels ;) ) I would say the optimal target is Paladin. But untill all skills are there, even rediculessly overpriced Nestor is an option. Cause you will be starring at your ship a lot and game is no fun, if you hate flying giant fallos, but you have to. My very first battleship for L4 missions was Armageddon Navy Issue, cause I thought, that 7 Tach beams and full flyght of sentry drones will do the best job, but I found out, that unbonused drones are not the best what you can have for this job. And lasers are weakened in way too many missions. Actually I started use 2 battleships - second one was Hyperion. But first after I got my Dominix I understood, what the right tool for right job can do. Cheap and effective in 0-170 km range.


Inquisiteur Karamasov
Doomheim
#17 - 2015-01-13 09:22:31 UTC  |  Edited by: Inquisiteur Karamasov
Ok so after read a lot all the advice and really want keep playing amaar ships only i come with this fit :

This time is an Armageddon navy, keep the beam for long range fight until my tank skills are better, it's help with drone and sentry ( warden add a little 200dps so that nice) I lose only 100dps compare to the missile and drone Armageddon but get more tank and end with 720dps (all sills at 5):

[Armageddon Navy Issue, pve]
Shadow Serpentis Large Armor Repairer
True Sansha Armor EM Hardener
True Sansha Armor Thermic Hardener
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Shadow Serpentis Energized Adaptive Nano Membrane

Large Micro Jump Drive
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 400

Mega Modulated Energy Beam I, Imperial Navy Ultraviolet L
Mega Modulated Energy Beam I, Imperial Navy Ultraviolet L
Mega Modulated Energy Beam I, Imperial Navy Ultraviolet L
Mega Modulated Energy Beam I, Imperial Navy Ultraviolet L
Mega Modulated Energy Beam I, Imperial Navy Ultraviolet L
Mega Modulated Energy Beam I, Imperial Navy Ultraviolet L
Mega Modulated Energy Beam I, Imperial Navy Ultraviolet L
Drone Link Augmentor II

Large Ancillary Current Router II
Large Trimark Armor Pump II
Large Auxiliary Nano Pump II

Caldari Navy Warden x5
Imperial Navy Acolyte x5
'Integrated' Infiltrator x5

just i'm not sure if the adaptive Nano Membrane is need, i was thinking put an tracking enhancer instead.

So it is better ? just remind i will do lvl4 in amarr space only.

Thank to everyone
erg cz
Federal Jegerouns
#18 - 2015-01-13 12:26:18 UTC
Wardens are against mercenaries, Curators are against Blood raiders, drones or sansha, Bouncers are against angel cartel. I would put Drone damage amplifier instead of Adaptive nano membrane and Omnidirectional tracking computer instead of one of tracking computers. You should swap drones (use factional untill you cant get T2 sentry drones) together with armor hardeners according to what you will read about your mission in eve-survival.org.
Inquisiteur Karamasov
Doomheim
#19 - 2015-01-13 12:50:09 UTC  |  Edited by: Inquisiteur Karamasov
erg cz wrote:
Wardens are against mercenaries, Curators are against Blood raiders, drones or sansha, Bouncers are against angel cartel. I would put Drone damage amplifier instead of Adaptive nano membrane and Omnidirectional tracking computer instead of one of tracking computers. You should swap drones (use factional untill you cant get T2 sentry drones) together with armor hardeners according to what you will read about your mission in eve-survival.org.



But that not a drone boat that's the navy Armageddon so the drone is just a secondary weapons nothing more

And the 2 tracking computer are here for keep the range on 100+ without go under 700dps, for change the damage and the resist I already read about that but thank you. Just on this ship (bonus on laser) the drone are here like a support not the first dos.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#20 - 2015-01-13 13:25:42 UTC
You don't need trimarks in mission running, especially not if you're going to be sniping at 100km out.

Also check how long your targeting range is, might not be as far as you want to shoot.

Finally as people have pointed out before, if you're doing missions then you will occasionally encounter other factions that are strong against EM damage and you will struggle.
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