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Warfare & Tactics

 
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Turtle vs Hare

Author
Leiliana Atruin
SPATULA-CITY
#1 - 2015-01-13 12:26:42 UTC


Hey there,

Since I started playing again a few days ago, I have been working on making some ISK with the goal of joining RvB.

I have this whole plan mapped out for the rest of the year:

  • Join RvB for 3 months and learn to PvP
  • Join FW or Merc Corp


Now I am still totally commited to this goal. I am at most a week away from being able to afford 30 ships (with fittings), but someone I was talking to yesterday mentioned that I might as well jump into what I really want to do and learn as I go.

Just wanted to know what everyone's opinions is on the matter. I am still leaning towards RvB, but if there is a chance that I could find a corp willing to take on a newb then surely that might be better in the long run?

P.S. I realize that I might have been spamming new threads, and promise this is to be my last newb thread for a while! (at least 2 weeks).
Erehwon Rorschach
LoGisTicAl ERr0R
#2 - 2015-01-13 13:14:57 UTC
If you want to make isk and also learn to pvp I'd say join faction warfare.

You can get the best of both worlds then.

Several corps have logistics setup to import ships in for fellow corp members.

Because your mum just couldn't say no.

Valkin Mordirc
#3 - 2015-01-13 14:14:15 UTC
RvB is great place to learn, most of the people there love to teach and often give some pretty helpful tips.


If you're curious about what ships you should use, it all really depends on what you like to do so I would suggest trying both at first rather than sticking to the one that sounds the most interesting.

PvP ships usually boil down to brawlers and kitters.

I'm big into cruisers so I can give you few suggesting on those, Frigates not so much.

For Cruisers, the Moa, Thorax, Vexor, and Maller, Omen, make for great T1 Cruiser.

The Moa, can fit a "F-U Tank" and still have some respectable DPS, with it's bonus to optimal you tend to have a more wider area to work with. You can fit a Moa with dual large ASB's with Ion's and you pretty much can tank anything solo as long as it's another T1 cruiser. The only downside to the moa is you tend to never have dual webs or room for a cap booster.

The Thorax is a bullet hose, it gets around 500dps and still gets a decent buffer of 30k, an active repped Thorax is also a very quick, and unlike the Moa can be dual web fit or be a single web and have room for a booster.

The Vexor is great for brawling with active targets, fill the Highs with neuts and let your drones do the work as your neuts destroy any chance of them being able to catch a rep or for certain ships even fire.

Maller can fit a HUGE Buffer tank, so huge infact it's generally regarded as a Bait ship, it makes decent dps but like the Moa in the regards it doesn't really have the ability to fit a full complement of, prop, point web and booster/ 2nd web.

The Omen is a fantastic kiter, it has the lowest sig radius of all the Cruisers, and will basically fly under most any ship,
#DeleteTheWeak
Justin Zaine
#4 - 2015-01-18 09:02:36 UTC  |  Edited by: Justin Zaine
Your plan to join a merc corp at such a young age is an ambitious one. Having been in a few notable HS merc corps over the past couple years myself, let me give you a few tips.

1. Locator agents. Not sure if you know about these yet, but you will need locator agents to be an effective merc. It's a sad irony that any effective HS wardeccer needs to carebear it up for a month or two in order to gain access to lvl 3 and 4 locator agent standings with at least one of the four empires, but make no mistake; joining a merc corp without access to these will result in one of two outcomes: Either you'll constantly be pestering your corp mates to run locates for you (This gets very annoying,) or you'll eventually end up leaving corp to obtain said standings, and might not be allowed back in. (Alternatively you can pay 5 mil per locate in the locates are us channel, but who the hell wants to do that.)

2. Neutral alt. Mercs live and die by their neutral alts. Sub an alt, give it a name not similar to your main's, keep it out of your corp and any player corp (It's called neutral for a reason,) and train it into a cov ops cloaky/scanning frigate like a Helios at the very least. Natural progression along this path will lead you into a link ship and other things, but the cov ops frig is the most important. It takes about a month to train the requisite skills for one. Get started now while you're learning to PVP.

3. Jump Clones. I personally don't run with JC's but many many mercs do, especially those with implants and slaves, snakes or halos. Consider hitting up EACS (Estel Arador Corp Services) before you apply to your merc corp so that you can create as many JC's as you have skill to for free.

4. It's gonna take you longer than 3 months to learn how to PVP. HS mercing isn't the hardest thing in the world to do but it does take a bit of skill, good timing, knowledge of aggression mechanics, enemy ship capabilities and other stuff. Consider that you might be with your initial training corp for a while longer than 3 months.

5. Your most effective ships for day-to-day merccing are small, fast, high-dps ships. Align fast, move fast, lock fast and warp fast, you'll be the bane of many a ships existence. Sure, there are occasions when you want something heavier, but for 90% of the HS targets out there, a combat interceptor is ideal. Do yourself a favor and check out the Taranis.

Most important thing to understand here is that whatever you fly, you need locators, and a good, neutral, non-suspicious alt.

Edit: Also note that you may have difficulty even finding a merc corp to join simply due to your age. Many merc corps don't take people with less than 10 or 20 mil SP unless you already have a great KB. Considering you're gonna be coming from a PVP training corp, that won't be the case. There are, however, a few corps out there that offer training programs.

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Mephiztopheleze
Laphroaig Inc.
#5 - 2015-01-19 01:53:58 UTC  |  Edited by: Mephiztopheleze
My $0.02.....
RvB is both the best and worst place a total newbie can wind up.

It's the best because you can get online, buy a 5-pack of fit & rigged frigates off corp contract (<10m ISK), and get into a fight in under 2 minutes.
It's the worst because ISK making opportunities in RvB are very few and far between. Basically, 99% of your income is looting the field (assuming you survive the fight in your mighty Atron, I seldom did).
It's the best because you'll be fighting alongside and against some highly skilled pilots who will be happy to help you out and offer advice and encouragement.
It's the worst because bored 150m SP characters will just flat out farm you for kills.

If you have some form of ISK income, then RvB is a great and wonderful place to learn the fine arts of turning opponents ships into wrecks. I funded my time there with an out-of-corp mining alt shooting rocks/ice in the background while playing

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Ralph King-Griffin
New Eden Tech Support
#6 - 2015-01-19 20:56:50 UTC
Justin Zaine wrote:
give it a name not similar to your main's.

Confirming this is a rather important point,
speaking from experience it's a pain in the arse when after the first week of a war all the war targets know your scout and get sketchy when they see it (because you're obviously one or two jumps away).

Mine was from before I started in the merc business and iv been kicking myself about it ever since (though the t2 links kinda make up for it).

Though the rest of Justin's post is quite accurate I felt it worth stressing this point in particular.