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EVE New Citizens Q&A

 
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Navigationg and Markets

Author
Lazarus Tazinas
Viziam
Amarr Empire
#1 - 2015-01-12 01:07:22 UTC
Hi All,

I've been playing a few days now on my trial account. Finished the tutorials and am now running missions for the agents I have access to. I think I can like this game, but starting out on some of these missions has been frustrating.

I do have a couple of questions. I have been flying out of Amarr bases; Chaven VIII, Amarr VIII and Deparri II.

My questions:

1) Is there a navigation tutorial? I see at the upper left that are some route setting controls. However, it is not clear to me how to use these. I want to get back to Chaven but am not sure how to set a course for that. I understand that it's a couple of jumps away. Do I just jump through a Stargate. Will it be clear where I am supposed to go from there? The actual mechanics are unclear to me as a newb.

2) If I buy something at a market in another station, Is it automatically stored for me in the hangar at that station? Do I have to jump to that market to pick it up? If I buy a skillbook at different market, do I have to fly to that market to train the skill?

3) On one of the missions, I was supposed to track a blood raider and destroy him. However, when I got there I was jumped by a bunch of Blood Raiders and turned into a deer in the headlights. I could not hit anything and watched my ship get ripped apart. I was then in my pod. It took a couple of minutes to re-orient myself. I finally limped back to base.

Is this what is referred to as being "podded"? Can I be shot at when I'm in that pod? or, is it like a safe zone?

Can I continue with tha mission, even though I have lost a ship? The mission still seems to be active, I did not quit it because the prompts imply that I will not get more missions from the agent. Is it just a matter of getting another ship, unlocking and going back out to the coordinates to try and complete the mission.

4) Are all of these bases I have been to in HighSec? Is that what the green numbers like .9 mean? I think I'm going to subscribe, when I do, do I get kicked out of these bases, or can I continue to run missions from them.

Thanks in advance for the help. Any other advice would be welcomed. Sorry for all the noob questions.
Rawketsled
Generic Corp Name
#2 - 2015-01-12 01:23:47 UTC  |  Edited by: Rawketsled
My personal experience with easy-navigation is this: use the Assets window (ALT+T) to find where you want to go.

I use the All Items tab, and sort it by number of jumps. Right click on the station I want, and select Set Destination. The stargates and stations will be highlighted in space and in the overview.

The reason why I do this is because anything I've bought/stolen/etc and left in a station will appear in this list.


To answer the other questions

2: Yes. Yes. Inject the book, and you can train it when and where you like.

3: No. Podded means your pod was destroyed. Mission rats will not shoot your pod. Belt rats will not shoot your pod either. Pretty much the only time your pod is in danger is when another (human)player is nearby.

Your mission is still active. Jump into another ship, and try again. But this time, think about what went wrong the first time and try to fit your ship differently.

4: Yes, you're in highsec. That 0.9, 1.0, etc is the system's security level. Loosely speaking, the higher it is the safer it is. Also, the lower is it, the more money you will make.

The important thing to understand is that this only applies to rats. Other players do as they please, and are always danderous. If you're shot at by players, Concord (the space police) will try to protect you in 0.5 or higher. Emphasis on try. They're pretty bad at saving people, but they're brutally efficient at killing players. If you're in a system 0.4 or lower (which goes all the way down to negative 1.0) you'll get no such help.
Velicitia
XS Tech
#3 - 2015-01-12 01:30:45 UTC  |  Edited by: Velicitia
1. Open map (f10) and in the search box, type "chaven", then right click and "set destination". It might actually start the tutorial soon as you own the map.

2. Yes, it's at the station you bought it at (e.g. Jita). You have to go pick it up. Think of it like the "puck up in store in 15 minutes" deals that a lot of places have.

3. No, you just lost your ship. Getting podded is when that escape capsule (aka "your pod" ) gets killed. Rats (NPCs) do not pod you ... other players will. Generally is because it's a good way to get you "far away" (so you can't just reship and get back in the fight).

As for the mission itself, you can just reship and try again.

4. You can run out of hisec (0.5 to 1.0) for as long as you like. Just be forewarned that "hisec" doesn't mean "100% safe". It's just safer than lowsec (0.1 to 0.4), or nullsec (0.0 to -1.0) ow w-space (found via a wormhole).

This additional "safety" is mainly CONCORD, who will destroy any pilot's vessel for "nonsanctioned" violence ... though this does not necessiarily stop an aggressor from killing you (there's a delay before CONCORD shows up ... iirc 10 sec for 1.0 space, and 20 sec for 0.5).

Eve is great - you can do anything you want ... but your freedom to do whatever you want ends at [optimal + (2 * falloff)] from another player ... well unless you're the one forcing your gameplay on the other guy (but remember, there's always a bigger fish)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
#4 - 2015-01-12 01:36:24 UTC  |  Edited by: Celine Sophia Maricadie
In the tutorials and career agent missions you do get tutorials on how to navigate. You can revisit those tutorials at any time.

1) As for setting a route you can enter the name of the system in question (Chaven, for example) in the controls you mention. You notice a text box to do that. You can also find the system (or station, etc.) via the starmap, or from your People and Places (agents there that you have contacted) and from any of these things you can right click and you'll have an option to set destination.

You can also type in the name of the system in a chat channel window, then highlight it, select the auto link option and choose solar system. This will then create a link in the chat window and you can then choose that to set a destination to.

There are third party tools that you can access through the in-game browser, such as Dotlan, and you can interact with the maps there to set destination.

2) The item is available in the station you purchased it at. It will be in your personal hangar there. In order to get or use the item/skillbook you have to go to that station to get the item in question. All of your items can be found in your Assets window and you can use that to set destination for navigational purposes.

3) Being podded is when your capsule, or pod, is destroyed. Only players can do this to you, NPCs can't do this. When you're podded you'll awaken in a new clone in your set home station. The station you choose has to have a clone bay. Any implants you had installed in your clone will be destroyed if you are podded in that clone. Your pod can be shot at, but only by players, and depending on the circumstances there may be consequences to them for doing so. Some are minor, some are major. Safety is always a relevant point in Eve Online and never a guarantee (unless you never undock).

You can continue the mission until it expires. Losing your ship doesn't affect this, unless you had a mission specific item you had to turn in to the agent, and it was in your cargo hold, and it's either destroyed, or someone steals it if it drops, or too much time passes (2 hours) and the wreck disappears/despawns.

4) High security space (HighSec) are systems with a security status of 0.5 to 1.0. 0.9 would be a highsec system. You are not punted from highsec with regards to be subbed or not. Your own personal security status, or faction standings may make life difficult in highsec should you ever get to that point. LowSec is systems rated from 0.1 to 0.4. NullSec is systems rated from 0.0 to -1.0. W-space is all -1.0 or lower.

When you subscribe your account you will be able to access all the same things you can now, and without any of the trial account limitations. If there is no need to hold off subscribing, do it now. You won't lose the trial time on your account.


Good luck out there.
ShahFluffers
Ice Fire Warriors
#5 - 2015-01-12 01:56:49 UTC  |  Edited by: ShahFluffers
Lazarus Tazinas wrote:
1) Is there a navigation tutorial? I see at the upper left that are some route setting controls. However, it is not clear to me how to use these. I want to get back to Chaven but am not sure how to set a course for that. I understand that it's a couple of jumps away. Do I just jump through a Stargate. Will it be clear where I am supposed to go from there? The actual mechanics are unclear to me as a newb.

The tutorial gives you the basics... but what you are looking for is called the "Waypoint System" which is a bit more advanced.

While in space, go to the upper left corner. Just beneath the star system's name you should see an "A."
Click that and enter the name of the system you desire.
A box will appear with the name of the system (or the closest matching ones). Right click it and select "Set Destination."

Alternatively...
Go to the sidebar and look for the "Assets" button (it should look like a "safebox")
A window will appear with all the stations you have assets in.
Right click the station of your choice and select "Set Destination"

In either scenario... the Stargates you will use to go back to the system of your choice will be highlighted on your overview.


And yes... Stargates are the only way to go from system to system (until you can start using advanced ships like Carriers and Dreadnoughts).

Lazarus Tazinas wrote:
2) If I buy something at a market in another station, Is it automatically stored for me in the hangar at that station? Do I have to jump to that market to pick it up? If I buy a skillbook at different market, do I have to fly to that market to train the skill?

Yes. Yes. And Yes (note: once you inject a skillbook into your character's head you are free to move around as you like).

Lazarus Tazinas wrote:
3) On one of the missions, I was supposed to track a blood raider and destroy him. However, when I got there I was jumped by a bunch of Blood Raiders and turned into a deer in the headlights. I could not hit anything and watched my ship get ripped apart. I was then in my pod. It took a couple of minutes to re-orient myself. I finally limped back to base.

Is this what is referred to as being "podded"? Can I be shot at when I'm in that pod? or, is it like a safe zone?

No. Being "podded" means that your "escape capsule" has been destroyed. NPCs will not destroy this capsule.

With regards to the rest of it... post the ship type you were using and how you fit it. Maybe we can help optimize it a bit.


Lazarus Tazinas wrote:
Can I continue with tha mission, even though I have lost a ship? The mission still seems to be active, I did not quit it because the prompts imply that I will not get more missions from the agent. Is it just a matter of getting another ship, unlocking and going back out to the coordinates to try and complete the mission.

Yes, you can continue. If I recall correctly, the mission will expire only after a week.

You will lose the "bonus reward" though.

Lazarus Tazinas wrote:
4) Are all of these bases I have been to in HighSec? Is that what the green numbers like .9 mean? I think I'm going to subscribe, when I do, do I get kicked out of these bases, or can I continue to run missions from them.

"High-sec" refers to systems that have 1.0 to 0.5 security rating.

In these systems, if someone attacks you they will be killed by the NPC police (CONCORD).
Be careful though as this is sometimes not enough to deter attackers (see: you CAN be killed by other players in high-sec).


As for the stations... no. All players can dock in high-sec.
Lazarus Tazinas
Viziam
Amarr Empire
#6 - 2015-01-12 02:24:16 UTC
Great, thanks everybody for the quick responses. For the blood raider mission I used an imperator with "gatling laser I". I believe that is what it was called.

I have access to other ships; an executioner and a tormentor. I also have a couple of Dual light beam lasers with Multifrequency S.

When using these lasers, is it just a matter of locking on to the oponent and clicking once when you are in range? Does the laser keep firing automatically until the opponent is destroyed (without having to keep clicking it).
Rawketsled
Generic Corp Name
#7 - 2015-01-12 02:31:05 UTC
They keep shooting until your cpacitor empties, or the crystal breaks (regular crystals never break, only Faction crystals and T2 ones do). In situations where you need ammo; until the weapons needs to reload.

Losing an Imperator is no big deal at all. The Executioner should work well. Make sure you keep it moving fast and orbit around ships that are shooting you.
ShahFluffers
Ice Fire Warriors
#8 - 2015-01-12 02:40:01 UTC
Lazarus Tazinas wrote:
I have access to other ships; an executioner and a tormentor. I also have a couple of Dual light beam lasers with Multifrequency S.

Use the Tormentor. It is more "forgiving" to newbies, but requires a few more skills (drones specifically).

[Tormentor, Newbie PvE]

Damage Control I
Adaptive Nano Plating I
Small Armor Repairer I
Capacitor Power Relay I

Cap Recharger I
Cap Recharger I
1MN Afterburner I

Gatling Pulse Laser I, Standard S
Gatling Pulse Laser I, Standard S
Gatling Pulse Laser I, Standard S

[empty rig slot]
[empty rig slot]
[empty rig slot]

Hobgoblin I x2


Lazarus Tazinas wrote:
When using these lasers, is it just a matter of locking on to the oponent and clicking once when you are in range? Does the laser keep firing automatically until the opponent is destroyed (without having to keep clicking it).

Once you lock a target the laser will keep firing automatically. The trick for you is to stay in range (at the edge of your optimal) so the damage applies properly and know when to run away (if your repair systems are being overwhelmed).

This may seem simple on the surface (and it is), but if you go into very advanced PvE or even basic PvP then things will become quite difficult.

I suggest you work on learning how to manage the incoming information flow until that "deer in the headlights" reaction goes away (it's normal, but you want to get past it ASAP).


Also... EXPERIMENT with everything. Press all the buttons and "see what happens." Blink
Sabriz Adoudel
Move along there is nothing here
#9 - 2015-01-12 05:22:41 UTC
Adding a little more on security levels.

The colours aren't the main thing, the numbers are what matter.

0.9 and 1.0 have no non-player pirates and swift, overwhelming NPC response to any illegal player aggression toward you. That's not a guarantee of safety, but generally you will only be killed by players if you go out of your way to make yourself a target (by, for instance, carrying a billion ISK worth of goods in your cargo, or by setting your ship name to antagonize known gankers).

0.5 to 0.8 have a few non-player pirates in asteroid belts but none on gates, and illegal player aggression is met with overwhelming, inescapable force from NPCs. This may or may not save you - in 0.5, the space police take up to 22 seconds to arrive.

In 0.1 to 0.4, NPCs are considerably stronger, and sometimes sit on stargates as well as in belts. If you are shot at illegally by another player close to a gate or station, that gate or station will fire upon your aggressor - but this is not an overwhelming response, nor an inescapable one, it's merely enough to decide an otherwise close fight. You are also protected from any attempt to warp disrupt you that does not involve the ship disrupting you acquiring a target lock upon you - modules such as warp disruption bubble launchers simply do not work in lowsec.

In negative security or 0.0 sec (called nullsec), all rules are off. NPC pirates will be on stargates as well as belts, and players don't face any NPC-induced restrictions on combat.

I support the New Order and CODE. alliance. www.minerbumping.com

ergherhdfgh
Imperial Academy
Amarr Empire
#10 - 2015-01-12 09:13:59 UTC
Yes there is a navigation tutorial where they show you how to move around and go to other systems. Also in the tutorial missions they added a mission a few years back where you were supposed to loose your ship as in it was impossible to not loose you ship and complete the mission. I'm not sure if that is the mission that you are on.

One common mistake people make is in reading over the mission objectives and description too quickly. CCP has put a lot of effort in recent years into making the new player experience intuitive and informative. I will not imply that it is perfect but careful attention has been paid to the wording of mission texts so that it is difficult to get lost. I recomend that you take a second look at the mission objectives to see if they have changed or there is some info that you missed the first time.

Also eve is an MMO and meant to be played with others. I can see from this line of questioning that you are trying to go it alone. I recommend you stop that and look for some friends and / or a corp that is friendly to new players. It is much easier when you have people that you can ask question of as you go.

Want to talk? Join Cara's channel in game: House Forelli

Ralph King-Griffin
New Eden Tech Support
#11 - 2015-01-12 09:29:52 UTC
Welcome aboard,
looks like you got your answers so I'll just pick out on one thing you said.

Being in a pod isn't safe.
true npc's don't shoot your pod but players will.

The only place where you can't be shot by a player is in your station.
Solecist Project
#12 - 2015-01-12 12:19:36 UTC  |  Edited by: Solecist Project
Here's a neat little trick I use.
I have my own private chatroom with no one in it.

For ease of access to my favourite spots,
I simply link the systems in the MOTD.

All system names can be dragged from the topleft,
where it states the name. You might or might not have that hidden, btw.

That means that every time I log in ... they're already waiting for me.
It also means that it only takes me two fast clicks MAX to use them.

It's always there, it needs virtually no space (as it's stacked with other chats)
and it's way faster to access than any other option available.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

J'Poll
School of Applied Knowledge
Caldari State
#13 - 2015-01-12 16:36:08 UTC
Solecist Project wrote:
Here's a neat little trick I use.
I have my own private chatroom with no one in it.

For ease of access to my favourite spots,
I simply link the systems in the MOTD.

All system names can be dragged from the topleft,
where it states the name. You might or might not have that hidden, btw.

That means that every time I log in ... they're already waiting for me.
It also means that it only takes me two fast clicks MAX to use them.

It's always there, it needs virtually no space (as it's stacked with other chats)
and it's way faster to access than any other option available.


I have a similar system.

A private channel only I can join with my characters but it is expanded with a private mailing list.

In there I have the welcome mail list all kinds of systems and stations with a description with why they are on the list. But also includes some "to do" stuff (like setting bookmarks in certain systems or which entities live in certain areas I frequently visit and who to watch out for).

Basically the chat is for easy access. The mailing list is my personal notebook AND extended information portal.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#14 - 2015-01-12 17:08:13 UTC
As for market etc.


Once you buy something:

It is dropped in your personal hangar IN the station it is located.
Stuff in EVE doesnt magically move from station to station. Stuff has to be moved by players to get from A to B. So your inventory is 'station based'.

If you are in station A and buy something in station B, you have to go to station B to collect it if you want to use it. There are some things like blueprints which can be "used" remotely with skills though. But you cant move them other then going there load them in your ship and move them (or pay someone else to do the moving).

HEADS UP: Never ever undock with a PLEX or anything you cant afford to lose in your cargo. The first is a near garuanteed lossmail waiting to happen, the latter can be and thus dont risk it.

As for skills, just buy the book (most of them have a common seeding point in "School" station) and inject it. By injecting it is added to your "known" skills and can never be lost again, you can always deside to train it at a later stage.

No, you were NOT podded.

Podded is losing your pod, not your ship.

NPCs will not pod you, only players will (at this stage)
Losing your pod also means you lose any implants you are using.

Also:

You CAN be shot at EVERYWHERE by ANYBODY.

There is no PvP-free zone in space. Period.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Cara Forelli
State War Academy
Caldari State
#15 - 2015-01-12 20:03:32 UTC
Good answers here. Just wanted to point out that while NPCs won't actively target your pod, IIRC you CAN lose it to "area of effect" damage in some missions and ghost sites without involvement from other players.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Inxentas Ultramar
Ultramar Independent Contracting
#16 - 2015-01-12 20:29:58 UTC
J'Poll wrote:
The mailing list is my personal notebook AND extended information portal.

I might be the only player that actually uses the Notes feature. Also - corp bulletins. People are barely aware of those.
J'Poll
School of Applied Knowledge
Caldari State
#17 - 2015-01-12 20:36:48 UTC  |  Edited by: J'Poll
Inxentas Ultramar wrote:
J'Poll wrote:
The mailing list is my personal notebook AND extended information portal.

I might be the only player that actually uses the Notes feature. Also - corp bulletins. People are barely aware of those.


I hate to add notes to my NEOCOM when there is already the mail on there.

Plus, I can mail to the mailing list from EVE-gate if needed.


Corp bulletin only works for

A. General information for all your members.
B. Your own stuff, if you are in your own "solo-corp"

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Lazarus Tazinas
Viziam
Amarr Empire
#18 - 2015-01-13 01:19:46 UTC
Thanks everybody for all the replies. I appreciate the all the info and will try some of these tips and suggestions as I work through some of these missions.