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Make rarest ores more valuable?

First post
Author
Ruinoso
Silver Talon
#1 - 2015-01-11 02:01:23 UTC  |  Edited by: Ruinoso
Accounting for the fact that EVE is a sandbox game, and that everyone is therefore obliged to find value in their EVE time on their own terms, I'd suggest that CCP exercise its godly dev muscles to make the rarest ores more valuable—by increasing demand for them in manufacturing. Or make them rarer than they already are.

My desire for this is, I admit, selfish. As a solo player, I simply don't want to assume the risk of going after the rarest ores without the potential for a substantially-higher-than-mining-in-high-sec profit. Yes, I could adopt someone else's I-get-my-EVE-joy-by-doing-things-for-their-own-sake happiness metric (or another metric like the one just noted), and there will not doubt be some who post here (or who think about posting here) that very sermon. But I'd rather just see happen what, quite frankly, makes a great deal of sense in the first place. For there is no reason the rarest ores, which come with greater risk, should have lower market value than the most abundant ores, which come with negligible risk. After all, EVE, which is in many other respects very reflective of real-world markets and risks, where the greater the risk...the higher the payout, needn't have such a backward dynamic on this front (rare vs. abundant ores).

Or, are the rarest ores, indeed, worth more, per time invested, than the most abundant ones...and I'm just missing something?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2015-01-11 02:05:39 UTC  |  Edited by: Scipio Artelius
You want them to be more valuable, put them on the market at a higher price and don't play 0.01 games.

Of course, that would also have to flow on to everything they are used to make, in order for it to all be profitable too.

Overall, none and buckly's chance of happening, but as usual, the solution to your problems doesn't lie with CCP. You want change, go and lead the change yourself.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#3 - 2015-01-11 02:25:40 UTC
now this is a thread we haven't had in a while
Ruinoso
Silver Talon
#4 - 2015-01-11 02:56:23 UTC
Scipio Artelius wrote:
You want them to be more valuable, put them on the market at a higher price and don't play 0.01 games.

Of course, that would also have to flow on to everything they are used to make, in order for it to all be profitable too.

Overall, none and buckly's chance of happening, but as usual, the solution to your problems doesn't lie with CCP. You want change, go and lead the change yourself.
Opening up a forum discussion is "leading the change." Putting ore up on the market for the price I'd like to sell it at... that's pointless in the extreme.

"Solutions" are for problems. I'm not saying there's a problem. I'm pointing out a way the game could be improved. That's constructive.
Vector Symian
0 Fear
#5 - 2015-01-11 02:56:41 UTC
As a miner myself it is tempting to consider this proposal in positive light ...

and so..

plus one for me Lol
Abrazzar
Vardaugas Family
#6 - 2015-01-11 03:08:18 UTC
The value of the ores is purely defined by the market. If the 'rarest' ores are not the most valuable, it's because there is far more on the market than needed. Personally I blame the way sov upgrades work on mining anomalies.
Hippinse
University of Caille
Gallente Federation
#7 - 2015-01-11 03:12:02 UTC
Ruinoso wrote:
For there is no reason the rarest ores, which come with greater risk,


1. A "rare" commodity that respawns without fail can cease to be "rare" if the harvesting scales up.

2. If the harvesting scales up, the price will drop. (supply -vs- demand)

3. Danger to harvesters can impede scaling and cause the commodity to remain rare, and expensive.


Since #3 isn't keeping the price low, or the supply depressed, please stop talking about 'rare' and 'risk'. This problem is happening because mining anomalies in blue donuts scales well, because it's safe and efficient. (People frequently vow on these forums that null miners will *NEVER* return to ore belts because the anomalies are so much more efficient.)

Given all that, I'm open to solutions that don't negatively impact the other sandbox dwellers who aren't actively contributing to this problem. If the people doing this to themselves want to fix it by making everyone else's ores cheaper, or everyone else's manufacturing costs higher (by changing the blueprint numbers), then I'm not sure that's an optimal fix.

Maybe just remove null ore anomalies?
Lilith Order
Space Mermaids
#8 - 2015-01-11 03:18:56 UTC
You are confusing rare with exclusive. While there are a few minerals found in Ore exclusive to null sec, they are anything but rare.

If CCP could come up with a few new charges or ammo similar to mining crystals (they are made from pure Nocxium) but made of pure Megacyte or Zydrine, such a move would put certain minerals in a higher demand and make the Ore they come from 'more valuable'.
Ruinoso
Silver Talon
#9 - 2015-01-11 03:49:34 UTC
Good responses thus far (mostly). This in-game description of Arkonor gets to the heart of the matter, in my opinion:

Quote:
The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time.


Really? If CCP is going to define Arkonor this way, wouldn't it be in CCP's interest to make the game parameters support this statement? They can. We players (the "market") influence trade, but only within the parameters CCPs sets. I don't think their parameters contribute to the kind of "gold rush" thinking that their description would seem to generate in players inclined toward mining careers. As it is, Arkonor can't enrich a miner faster than other ores, which are infinitely abundant and far less risky to harvest. It isn't even a contest.

Perhaps there is some cogent argument against this conclusion?
Vector Symian
0 Fear
#10 - 2015-01-11 03:57:29 UTC
I think i have an idea

the "Rare" ores should be random drops in areas of low activity mixing a bit of exploration into mining in to the game.

CCP already posses the means to track low activity and allocate as desired

this would make the Prospect a very useful ship and encourage people to spread out more and see all of New Eden.
Zappity
New Eden Tank Testing Services
#11 - 2015-01-11 04:23:57 UTC  |  Edited by: Zappity
I agree. CCP should change the Arkonor description. Something along the lines of, "Arkonor was historically the most valuable ore until nullsec mechanics allowed the formation of enormous fields of blue savouries. Following this, Arkonor was mined heavily and the market was flooded. Miners dream of the day when some risk is returned to mining, thus increasing the value of the ore."

Zappity's Adventures for a taste of lowsec and nullsec.

Nolak Ataru
Hedion University
Amarr Empire
#12 - 2015-01-11 06:46:02 UTC  |  Edited by: Nolak Ataru
Posting in a stealth "nerf organized alliances / gimme on a silver platter" thread.
Zappity
New Eden Tank Testing Services
#13 - 2015-01-11 06:51:58 UTC
Although perhaps the price will go up just a little with the recent ban on input duplication.

Zappity's Adventures for a taste of lowsec and nullsec.

Nolak Ataru
Hedion University
Amarr Empire
#14 - 2015-01-11 07:02:53 UTC
Zappity wrote:
Although perhaps the price will go up just a little with the recent ban on input duplication.


Doubtful, as boxed mining was never an easy task that only used input broadcasting, despite what James 315 would want you to believe. Round Robin undock, fleet warp, alt-tab to select different lasers and F1, then lots of alt-tabbing + jetcanning.
Darth Terona
Horde Vanguard.
Pandemic Horde
#15 - 2015-01-11 07:51:48 UTC
Another miner who only sees his pocket books

If ore prices go up (essentially the gold standard if eve) then everything goes up.. And you gain nothing


This is why I blow you guys up.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#16 - 2015-01-11 08:11:42 UTC
Ruinoso wrote:
Opening up a forum discussion is "leading the change."

Rubbish.

You want change, then take motivation from your selfishness and get other players to agree with you and follow.

Asking for CCP to change something is not leading. That's just whining.
Yarda Black
The Black Redemption
#17 - 2015-01-11 09:01:55 UTC
Those ores are infact more rare. The risk factor of obtaining them (WH, nullsec & lowsec) is indeed there.

HOWEVER

Currently the risk is being managed by group play. You're safer mining that ore with a group of players such as a nullsec empire block or WH group.
Safer, not safe mind you.

What you're really asking is for CCP to compensate you for not utilising all available methods. You want them to "pay" you for not mining in a group.

As for CCP helping; I'm pretty sure a few ISBoxer miners are going down starting this year.
Chainsaw Plankton
FaDoyToy
#18 - 2015-01-11 09:48:38 UTC
they aren't the most valuable, therefor they aren't rare enough!

@ChainsawPlankto on twitter

Serene Repose
#19 - 2015-01-11 10:24:04 UTC
So...who's gonna "make" the ore "more valuable"?
(What is "make"? What is "valuable?" What is "is"?)

We must accommodate the idiocracy.

Solecist Project
#20 - 2015-01-11 10:59:06 UTC
Quote:
I simply don't want to assume the risk


Let's wardec and suicide gank that bastard.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

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