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Cyno's are now outdated

Author
Pyrasanth
HIgh Sec Care Bears
Brothers of Tangra
#1 - 2015-01-10 12:50:53 UTC
The changes in Jump travel distance mean that my Cyno toons have to travel with me. It is impracticable to have 30 cyno toons in station along the route I need to jump.

Is it time to consider if the cyno character & the beacon type jump is outdated and belongs to a previous age.

IMO Cap ships should just have the ability to jump to any system within range and not be tied to a character projecting a beacon. True freedom of movement should be possible with a ship of this class.

All that is required is to decide where the ships land in a system- perhaps random & off grid so it takes time to pull all the cap ships together & get into the action. I don't know about this issue. Needs exploring if the idea is valid.

This would offer flexibility & compensation for jump fatigue. The argument that CCP would loose revenue due to cyno alts unsubscribing is not really valid as I'm sure these alts could be put to better use in the game. I think most serious players would train up there cyno characters to have new functionality.

I think it would be much more exciting to be in a fight & have the risk of cap ships land than having a beacon lit which tells you where they are about to land.

It is just a thought to ponder on so don't flame me for thinking out aloud.
Ramona McCandless
Silent Vale
LinkNet
#2 - 2015-01-10 12:54:11 UTC
Pyrasanth wrote:
don't flame me for thinking out aloud.


I think you made a wrong turn and Ideas & Suggestions or whatever its called, friend

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Pyrasanth
HIgh Sec Care Bears
Brothers of Tangra
#3 - 2015-01-10 12:58:00 UTC
Ramona McCandless wrote:
Pyrasanth wrote:
don't flame me for thinking out aloud.


I think you made a wrong turn and Ideas & Suggestions or whatever its called, friend


I want to get a feel for the idea first. I wont put in the ideas & suggestions thread if everybody thinks the idea is rubbish but yes I take your point that perhaps it could be moved there.
Ridvanson
#4 - 2015-01-10 13:01:53 UTC
If the jump creates a warpable thingy on dscan once you land in the target system and as long as there is some random variance on where you actually end up (like 01-05 AU or something), just so you can't jump directly to station and dock up ... that might be interesting.

On the other hand, cyno chars are sort of important for many cap/supercapital hunters as they can hunt for those in order to get to the caps jumping around.

Moving capitals needs to remain a dangerous business.
Vincent Athena
Photosynth
#5 - 2015-01-10 13:16:33 UTC
how about making friends with someone and sharing cyno alts?

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J'Poll
School of Applied Knowledge
Caldari State
#6 - 2015-01-10 13:19:46 UTC
* Not amazed that such a low quality post comes from an xXDeathXx member...


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Ioci
Bad Girl Posse
#7 - 2015-01-10 13:20:52 UTC
No worries. I suspect this is all to introduce some kind of exploratory T2 capitals and the cyno will play a role once again.

Not to sound too bittervet but yea, we always seem to end up right back where we started.

R.I.P. Vile Rat

Pyrasanth
HIgh Sec Care Bears
Brothers of Tangra
#8 - 2015-01-10 13:42:31 UTC
J'Poll wrote:
* Not amazed that such a low quality post comes from an xXDeathXx member...




Explain why you feel the post is low quality. You have ridiculed without explanation & resorted to immediate flaming. I did say that this is an idea and no more.
Pyrasanth
HIgh Sec Care Bears
Brothers of Tangra
#9 - 2015-01-10 13:43:29 UTC
Vincent Athena wrote:
how about making friends with someone and sharing cyno alts?


No problem with that but honestly- do you really like 20 cyno jumps & all the hassle behind it?
Rakshasa Taisab
Sane Industries Inc.
#10 - 2015-01-10 13:49:41 UTC
Pretty sure the whole jump change thing was made so that no one would frequently be doing 30 cyno-alt-distance travel, especially not solo.

E.g. Working As Intended.

Nyan

TigerXtrm
KarmaFleet
Goonswarm Federation
#11 - 2015-01-10 13:56:33 UTC
Cynos became outdated the moment players started creating alts for them. The original design for jumpdrives and cynos was to force pilots of capital ships to work together with other players to move around, making them dependent on at least 1 other person. Jumping yourself around with mutliple cyno alts kind of defeats the entire purpose of cynos all together if you ask me.

However, allowing people to freely jump around within range isn't the solution because cynos do still cause some limitations. They can get blown up, they broadcast a beacon, they have to be moved around, etc. Removing them completely isn't the solution, but I agree that they should be on a list of things to look at. Just not very urgently.

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State War Academy
Caldari State
#12 - 2015-01-10 13:59:39 UTC
Rakshasa Taisab wrote:
Pretty sure the whole jump change thing was made so that no one would frequently be doing 30 cyno-alt-distance travel, especially not solo.

E.g. Working As Intended.


Have to agree with... Shocked robocop here.
Memphis Baas
#13 - 2015-01-10 14:22:14 UTC
IF they make the change, it won't be to jump to a random (safe) spot, it'll be to jump to the sun, jump to a gate, or jump to a public beacon that everyone can camp. Then you'll be asking for cyno alts back.
The CBAA Holdings
Doomheim
#14 - 2015-01-10 14:44:33 UTC
Hey cynos are coool just light on just off a pos and kill everyone who warps to it.
Rowells
Blackwater USA Inc.
Pandemic Horde
#15 - 2015-01-10 14:44:36 UTC  |  Edited by: Rowells
I'm actually glad cyno Alts are no longer necessary. No more do I need to have a second sub in order to move my ships anywhere outside of system.

Besides, my cyno Alts tend to take on a life of their own anyway so I'm finding this very liberating.

E: also please reduce cyno time. It's the only mod that still requires ten minute activation. Kind of a PITA imo.
Hevymetal
POT Corp
#16 - 2015-01-10 14:51:30 UTC
Cyno alts are so 2014, use a stargate problem solved.
Benilopax
Federal Navy Academy
Gallente Federation
#17 - 2015-01-10 15:05:47 UTC
Have them leave jump careering towards the star like Elite Dangerous.

...

Solecist Project
#18 - 2015-01-10 16:29:20 UTC
Doesn't like change.

Wants it different.

"All that needs to be done is", meaning that he knows better than all of CCP combined.

Has no clue if his idea actually has any merit
and rather wants CCP to figure it out themselves.


Excuses himself with "just my 2c".

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BuckStrider
Nano-Tech Experiments
#19 - 2015-01-10 16:44:49 UTC
Pyrasanth wrote:
The changes in Jump travel distance mean that my Cyno toons have to travel with me. It is impracticable to have 30 cyno toons in station along the route I need to jump.

Is it time to consider if the cyno character & the beacon type jump is outdated and belongs to a previous age.

IMO Cap ships should just have the ability to jump to any system within range and not be tied to a character projecting a beacon. True freedom of movement should be possible with a ship of this class.

All that is required is to decide where the ships land in a system- perhaps random & off grid so it takes time to pull all the cap ships together & get into the action. I don't know about this issue. Needs exploring if the idea is valid.

This would offer flexibility & compensation for jump fatigue. The argument that CCP would loose revenue due to cyno alts unsubscribing is not really valid as I'm sure these alts could be put to better use in the game. I think most serious players would train up there cyno characters to have new functionality.

I think it would be much more exciting to be in a fight & have the risk of cap ships land than having a beacon lit which tells you where they are about to land.

It is just a thought to ponder on so don't flame me for thinking out aloud.


Jeeze!

You would have thought that all the crying would have been done by now.

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Aliastra
Gallente Federation
#20 - 2015-01-10 16:57:27 UTC
BuckStrider wrote:
Pyrasanth wrote:
The changes in Jump travel distance mean that my Cyno toons have to travel with me. It is impracticable to have 30 cyno toons in station along the route I need to jump.

Is it time to consider if the cyno character & the beacon type jump is outdated and belongs to a previous age.

IMO Cap ships should just have the ability to jump to any system within range and not be tied to a character projecting a beacon. True freedom of movement should be possible with a ship of this class.

All that is required is to decide where the ships land in a system- perhaps random & off grid so it takes time to pull all the cap ships together & get into the action. I don't know about this issue. Needs exploring if the idea is valid.

This would offer flexibility & compensation for jump fatigue. The argument that CCP would loose revenue due to cyno alts unsubscribing is not really valid as I'm sure these alts could be put to better use in the game. I think most serious players would train up there cyno characters to have new functionality.

I think it would be much more exciting to be in a fight & have the risk of cap ships land than having a beacon lit which tells you where they are about to land.

It is just a thought to ponder on so don't flame me for thinking out aloud.


Jeeze!

You would have thought that all the crying would have been done by now.


It doesn't seem to be crying, more asking a question and proposing an idea.

Q:: Is it time to consider if the cyno character & the beacon type jump is outdated and belongs to a previous age? (he used a period, correct form would be question mark)

Idea being let them just bounce within range.

The question: Perhaps/probably to some extent. You can't use them like you did so the value is reduced but there is still value there.

The idea: I'd leave the cyno mechanic in place but enable jumping to beacons and/or the sun in systems.

So the cyno use would still be of very high value to position jumps to specific spots in systems while a jump would be possible but to a location that can readily be found by anyone -- in other words a sun or beacon spot could be camped.
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