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Building a Rokh that is very tanky, and long range?

Author
Kaos Itinen
Caldari Provisions
Caldari State
#1 - 2015-01-09 08:00:28 UTC
So I have a Rokh and I'm going to be running with a couple other people pirating, two or three other ships. I'm wanting to go long range, so I wont usually be up close. Though on the off chance I do end up close or someone gets close to me, I want to be very tanky. What would a good tank build be? I have some ideas, and you can tell me if this would work well.

Low slots:

* 1x Damage Control
* 1x Capacitor Power Relay
* 3x Magnetic Field Stabilizer
Medium slots:

* 2x Large Shield Extender
* 3x Invulnerability Fields
* 1x Sensor booster
High slots:

* 8x 350mm Railgun

This seems fine so far, though this is only on paper. I'm almost at the training for most of it. Would this be tanky enough? Anything else that I should possibly add? Would I need something to increase the power so that I could sustain for longer (if needed)?
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#2 - 2015-01-09 08:16:15 UTC
[Rokh, Sniping]
Damage Control II
Co-Processor II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Micro Jump Drive
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Large Ancillary Shield Booster, Cap Booster 150
Tracking Computer II, Optimal Range Script

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L

Large Anti-EM Screen Reinforcer I
Large Core Defense Field Extender I
Large Core Defense Field Extender I

Something like that.... ?

Personally id go with...

[Rokh, Brawling]
Damage Control II
Co-Processor II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
X-Large Ancillary Shield Booster, Navy Cap Booster 400
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Tracking Computer II, Optimal Range Script

Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L
Neutron Blaster Cannon II, Antimatter Charge L

Large Anti-EM Screen Reinforcer I
Large Core Defense Field Extender I
Large Core Defense Field Extender I

Acolyte II x5
Hornet EC-300 x5

No Worries

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2015-01-09 08:44:24 UTC
No utility high on it makes it a pretty poor brawler especially in small gang
Kaos Itinen
Caldari Provisions
Caldari State
#4 - 2015-01-09 08:45:46 UTC
The idea isn't to be a brawler, the idea is to be long range while the two close ranged, possibly 3 close ranged ships hold them down. I would be long range, the tankyness is just for possible protection. I've seen some Rokhs do some amazing things when built tanky with long range like that.
Maeltstome
Ten Thousand Days
#5 - 2015-01-09 10:02:58 UTC
Tsukino Stareine wrote:
No utility high on it makes it a pretty poor brawler especially in small gang


Rokh is a better Brawler than a Megathron in a lot of cases where movement isn't an issue :S

e.g.

When you have a warp in from a gang scout or are sitting on a gate.
Maeltstome
Ten Thousand Days
#6 - 2015-01-09 10:11:13 UTC  |  Edited by: Maeltstome
Rokh has better EHP but worse DPS than a Naga, here's 2 fits i'd use for sitting miles off (200km)

[Rokh, Sniper]

Damage Control II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Sensor Booster II, Targeting Range Script
Sensor Booster II, Targeting Range Script
Large Micro Jump Drive

425mm Railgun II, Spike L
425mm Railgun II, Spike L
425mm Railgun II, Spike L
425mm Railgun II, Spike L
425mm Railgun II, Spike L
425mm Railgun II, Spike L
425mm Railgun II, Spike L
425mm Railgun II, Spike L

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I



[Naga, Sniper]

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Tracking Computer II, Optimal Range Script
Sensor Booster II, Targeting Range Script
Sensor Booster II, Targeting Range Script
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

425mm Railgun II, Spike L
425mm Railgun II, Spike L
425mm Railgun II, Spike L
425mm Railgun II, Spike L
425mm Railgun II, Spike L
425mm Railgun II, Spike L
425mm Railgun II, Spike L
425mm Railgun II, Spike L

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Fleet WarpSujarento
FleetCorp Sujarento
#7 - 2015-01-09 15:08:33 UTC
Having lots of tank just means you'll die slowly when you get caught. What you need is an attack battlecruiser that can keep long range and move quickly enough that it can avoid being caught in the first place.