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Crime & Punishment

 
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War on Gankers

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#481 - 2015-01-09 00:29:09 UTC
Kaarous Aldurald wrote:
Here you go.
Confimed you a trolling, gotcha.

Kaarous Aldurald wrote:
In that ganking, if anything, needs to be significantly buffed. Barring CODE, which only managed to do so with a frankly enormous SRP for a highsec entity, ganking is extremely rare. You're more likely to be in an real car accident than get ganked on a freighter.

CONCORD needs to have it's response times scaled back, some variance put into them, and faction police need to be removed. For starters.
Well balanced != nerfed, so sure, in some ways at least it may need to be buffed. It certainly needs to have more consequences and risk than it currently does however. Like I proposed earlier, I'd suggest that it would need to take less people but more commitment per person to execute a gank, there be meaningful consequences for choosing ganking as a profession, and more variance in it's execution. It sounds like what you want is ganking to be even easier, less costly and less risky, though you seem to agree in part with the variance. Truly, there's no difference between you and a carebear who wants complete safety, other than you being at opposite sides of PvP. You don;t want to have to commit or riks anything and you want to gank more people with less effort. I very much doubt CCP will ever go down that line, but keep hoping.

Kaarous Aldurald wrote:
So when I gank someone, they explode into EULA violations, and I laugh at them for their childish, petulant over reaction to a videogame...

I am somehow the griefer.
Yes, because they just happen to explode into rage. You code guys don't purposely troll and insult them into doing that at all, right? I've seen the chat in local when ganks have taken place. Code members purposely push the gankees buttons pushing them to react. If they don;t react they push harder until they crack. So yes, I'd consider that griefing. Maybe you don't, and you just manage to stumble on unstable people by accident, but I've seem far more instances of code provoking someone into a response than them just happening to respond badly to being ganked.

At the end of the day though, like I said before: surely if you are satisfied that your behaviour is well within the rules, you shouldn't care if people report you. If you're dancing the line, then that's a choice you've made, and you'll et no sympathy from me when CCP decides they want to strengthen the rules a bit.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ramcath
Boulder Shoulders Industries
#482 - 2015-01-09 00:41:44 UTC
I am wondering what the ganker response to allowing freighters to have drones is...

Discuss...
Kaarous Aldurald
Black Hydra Consortium.
#483 - 2015-01-09 00:44:06 UTC
Lucas Kell wrote:
Like I proposed earlier, I'd suggest that it would need to take less people but more commitment per person to execute a gank, there be meaningful consequences for choosing ganking as a profession, and more variance in it's execution.


The second there are "meaningful consequences" for choosing mining or mission running as a profession, we can talk about that.




Quote:
It sounds like what you want is ganking to be even easier, less costly and less risky, though you seem to agree in part with the variance.


Then you haven't paid attention to what I propose, or anything I say for that matter.

I want conflict in highsec. I want player interaction, not people saving the damsel until they quit. I want warfare, because player corporations would be something worth having instead of a glorified chat channel. I want missions to be exciting, potentially multiplayer content, not something you grind with afk drones.

In fact I want to utterly annihilate anything resembling an afk playstyle, because actively not playing the game should not be something that CCP encourages.

Quote:

Truly, there's no difference between you and a carebear who wants complete safety, other than you being at opposite sides of PvP.


There you go with that old lie again. Yes, Lucas, I hate to break it to you, but there is a difference between a real player, and the hamsterlike creatures who insist they should be able to pretend this is a single player game.


Quote:
Yes, because they just happen to explode into rage.


Actually, yes. Just like the guy who doxxed me a while back. I awoxed an Orca of his after robbing his corp hangar, and he exploded into a fit of unreasoning rage. Then a little while later he sent me a picture of my front door with "see ya soon" scrawled on it, through the in game email client.

But of course, on the GM staff there are more than a few apologists like you, and CCP did nothing.

So yes, Lucas, miners burst into unreasoning rage fairly often. And it's because they have a mental problem. They are risk averse, they refuse to recognize the possibilty of being shot at in a PvP game. And when this misconception is shattered, they lash out rather than confront the possibility that their assumptions were wrong.

It's fairly basic psychology, even for me who only took one semester of it. People do not like having their stupid misconceptions shattered by reality.




Quote:

At the end of the day though, like I said before: surely if you are satisfied that your behaviour is well within the rules, you shouldn't care if people report you.


Except for the part where you have straight up admitted that it's intended to effect change whereby my previously 100% rules legal activity becomes against the rules.

Yes, Lucas, I have a problem with miners abusing the petition system. Because unlike them and you, I actually give a quantum of a damn about the rules.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Concord Guy's Cousin
Doomheim
#484 - 2015-01-09 00:44:58 UTC
Ramcath wrote:
I am wondering what the ganker response to allowing freighters to have drones is...

Discuss...
Something along the lines of lol, drones won't do any good if you're not at the keyboard to launch them....

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Kaarous Aldurald
Black Hydra Consortium.
#485 - 2015-01-09 00:46:48 UTC
Ramcath wrote:
I am wondering what the ganker response to allowing freighters to have drones is...

Discuss...


I'm wondering what the carebear response would be to having NPC rats camp gates in yellow coded security systems, so if you're afk you just auto die.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Solonius Rex
Federal Navy Academy
Gallente Federation
#486 - 2015-01-09 00:53:01 UTC
Lucas Kell wrote:
It's terrible gameplay design regardless. It's why jump freighters were introduced. Escorting isn't gameplay, it's boring. I understand that you must argue every possible point, but surely you can;t be seriously suggesting that following a freighter is entertaining enough to be a role in a game.


Anymore entertaining than providing fleet logi support, or repairing Pocos/pos? Sure. But these mechanics still exist, and are still a vital aspect of a game. When your poco is damaged, you dont know whether youll get a fight, but you still spend the how many hours it takes in your basilisk to rep it, either way. Once a battle starts, of course it gets exciting. This doesnt change whether youre flying alongside a fleet of battleships or alongside a freighter. But inbetween, its boring as hell to be repping a poco.

So should we change Logi mechanics to make it more exciting while no battle is occuring, as well?

Lucas Kell wrote:

And yes, people have alts. But gameplay should be designed around the idea that each character is a separate player, otherwise you end up with terribly designed mechanics.


Sure, and sometimes poco bashing is boring, sometimes poco repairs is boring. Welcome to MMOs, where not every aspect of the game can be super duper exciting.

Lucas Kell wrote:
There's a different though. These mechanics might be boring to some, but they actually require you to interact with your client. Watching a freighter jump doesn't. You must know the difference. I can't honestly believe you are unable to tell the difference between ratting and watching a freighter slowly jumping.


If youre going to say “might be boring to some”, then ill say that Escorting “might be boring to some”. The fact that you can always find someone who thinks grinding levels is fun, or mining is fun, doesnt change the fact that its generally boring to most people who play it.

However, unless you are on autopilot, you do interact with your client when youre warping your freighter. The fact that part of it is spent simply looking at it, is no different than any other game, where you auto attack and wait for the target to die. I suppose you could be asking for more interaction, but that brings up the question, as to what exactly is your problem with Freighters? Is your problem, the fact that its boring, or the fact that there isnt enough interaction? Because those two arent mutually exclusive. You can have more interaction that is tedious and boring, too, much like grinding levels in an MMO.

So are you saying that you would be okay if changes to freighters became just as boring as they are now, as long as they included more interaction?

Lucas Kell wrote:
So you're saying because some people watch movies while AFK hauling, that the game should be designed with dumb and empty mechanics? Stop being ridiculous.


When did I ever say that? My comment was in direct response to your claim that they are “victims of circumstance”. Thats not at all what describes most haulers and miners. Most of them go afk because they want to. Its an easy method of making isk with minimal effort. They arent victims of circumstance, they are opportunists. You made them sound like they had no choice but to AFK autopilot.
Lucas Kell wrote:

Because it has no variance and no consequence. You grab you gank ships, you know exactly how much time you'll have on the clock in the system, the DPS of your fleet, the cap tank of your target. Nobody can really combat you, that's why you guys ridicule white knights, because it's pointless to attempt to stop a disposable character in disposable ships. Even Black Pedro, one of your own has suggested that concord times should be randomised slightly so it requires some actual thought. Oh, as for recycling alts, you can continue to gank on -10, and when you are done it costs less than 400m to undo your sec status hit. So what security penalties?


Are you kidding me? Whose fault do you think that is? The fact of the matter is, its the freighter pilots who are making it so easy for gankers to succeed. The reason why theres no variance and no consequences, is because the freighter pilots dont care enough to fit tanks or bring friends to help. This has nothing to do with disposable characters or disposable ships. It doesnt matter if your ships or chars are disposable, because when theres no resistance, no one whos fighting back, no one whos making the effort to counter the gankers, there will never be any variance, there will never be any consequences.

And the sad thing is, the freighter pilots can bring consequences down and provide variance to gankers. This happens all the time with the AG crew. Ask them how many gankers they killed, how many freighters and miners they saved. And these guys are only a small group of people who actually care to make a difference, care to provide safety and provide consequences to gankers. It has always been up to the players whether someone can get away with something, or whether they will pay the price.
Paranoid Loyd
#487 - 2015-01-09 00:58:13 UTC
Ramcath wrote:
I am wondering what the ganker response to allowing freighters to have drones is... .

They might kill one cat in the 20 seconds of battle, that isn't going to do a damn thing.
Go right ahead and give them a done bay.

You might want to learn the mechanics of the game before you make anymore brilliant suggestions.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Gorila Vengaza
Ol-Silly Basterds
#488 - 2015-01-09 00:58:36 UTC
I find it odd that Veers has disappeared and now Lucas Kell is here voicing the same nonsense...and i quote his statement:

Lucas Kell wrote:

Because it has no variance and no consequence. You grab you gank ships, you know exactly how much time you'll have on the clock in the system, the DPS of your fleet, the cap tank of your target. Nobody can really combat you, that's why you guys ridicule white knights, because it's pointless to attempt to stop a disposable character in disposable ships. Even Black Pedro, one of your own has suggested that concord times should be randomised slightly so it requires some actual thought. Oh, as for recycling alts, you can continue to gank on -10, and when you are done it costs less than 400m to undo your sec status hit. So what security penalties?


Isnt that the same platform Veers brays about?
Lucas Kell
Solitude Trading
S.N.O.T.
#489 - 2015-01-09 01:01:39 UTC
Kaarous Aldurald wrote:
The second there are "meaningful consequences" for choosing mining or mission running as a profession, we can talk about that.
There are more consequences to choosing to be a PVE player than there are for choosing to be a ganker. For starters, the training plan is longer than a day, and generally you can't just create a disposable alt to do PVE for you.

Kaarous Aldurald wrote:
Then you haven't paid attention to what I propose, or anything I say for that matter.

I want conflict in highsec. I want player interaction, not people saving the damsel until they quit. I want warfare, because player corporations would be something worth having instead of a glorified chat channel. I want missions to be exciting, potentially multiplayer content, not something you grind with afk drones.

In fact I want to utterly annihilate anything resembling an afk playstyle, because actively not playing the game should not be something that CCP encourages.
Oh, I'm paying attention, just what you are proposing is "MOAR GANKING!" which isn't a great way of having players interact, since it's one sided. It would be far better if everyone wanted to interact. But you don't care what the other side wants, as long as you can buff your killboard.

Kaarous Aldurald wrote:
There you go with that old lie again. Yes, Lucas, I hate to break it to you, but there is a difference between a real player, and the hamsterlike creatures who insist they should be able to pretend this is a single player game.
It's the truth and you know it. What you do is carebear PvP, because you are too scared to actually put anything substantial on the line. You want easy, risk free PvP to be even easier. Grow a pair.

Kaarous Aldurald wrote:
Actually, yes. Just like the guy who doxxed me a while back. I awoxed an Orca of his after robbing his corp hangar, and he exploded into a fit of unreasoning rage. Then a little while later he sent me a picture of my front door with "see ya soon" scrawled on it, through the in game email client.

But of course, on the GM staff there are more than a few apologists like you, and CCP did nothing.

So yes, Lucas, miners burst into unreasoning rage fairly often. And it's because they have a mental problem. They are risk averse, they refuse to recognize the possibilty of being shot at in a PvP game. And when this misconception is shattered, they lash out rather than confront the possibility that their assumptions were wrong.

It's fairly basic psychology, even for me who only took one semester of it. People do not like having their stupid misconceptions shattered by reality.
I'm sure I'll take that seriously, oh wait, since you can't even have a discussion on a found without making **** up and trolling, I guess I won't.

And lol, yeah, it's everyone else with the mental problem. You wanting to grief people all day for kicks, that's "normal".

Kaarous Aldurald wrote:
Except for the part where you have straight up admitted that it's intended to effect change whereby my previously 100% rules legal activity becomes against the rules.

Yes, Lucas, I have a problem with miners abusing the petition system. Because unlike them and you, I actually give a quantum of a damn about the rules.
That's generally what strengthening the rules is. You see I'm not worried, because I stay well enough away from the line that even if they strengthen it to improve the NPE, I'm safe. If you choose to dance right on the edge, that your choice.

An like we've covered several thousands times, it's not abuse. If someone feels they are being griefed they have a right to report it, even if you don;t agree with their reasoning. If CCP decides to later make a change because of a lot of reports, that's tough luck to you, but it's still not abusing the petition system. It is in fact what the petition system is for, for players to voice their problem to CCPs support staff for review.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#490 - 2015-01-09 01:10:01 UTC
Lucas Kell wrote:
There are more consequences to choosing to be a PVE player than there are for choosing to be a ganker. For starters, the training plan is longer than a day, and generally you can't just create a disposable alt to do PVE for you.


Training plans are not a consequence, they are an entry requirement.

And disposable alts is widely known to be a myth, since it's a permaban level offense.

List an actual mechanical consequence of being a PvE player, please. Since you're so eager to heap mechanics for consequences on others, after all. If you can't think of any good ones, I have a few suggestions.



Quote:
It would be far better if everyone wanted to interact. But you don't care what the other side wants, as long as you can buff your killboard.


And here is your problem popping up once again.

If everyone wanted to interact? You're demanding consensual only PvP. That fundamentally violates one of EVE's core principles. Being undocked is consent to PvP.


Quote:

And lol, yeah, it's everyone else with the mental problem. You wanting to grief people all day for kicks, that's "normal".


I'm not griefing anyone. I am engaging in a PvP in a PvP game. If anyone considers that to be griefing, they are playing the wrong game.


Quote:

An like we've covered several thousands times, it's not abuse.


And as I have mentioned before, it literally is. It is against the rules to file a petition against someone for a non reportable activity.

This is the literal rule. And I for one would be ecstatic if CCP decided to finally start enforcing it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ramcath
Boulder Shoulders Industries
#491 - 2015-01-09 01:15:32 UTC
Paranoid Loyd wrote:
Ramcath wrote:
I am wondering what the ganker response to allowing freighters to have drones is... .

They might kill one cat in the 20 seconds of battle, that isn't going to do a damn thing.
Go right ahead and give them a done bay.

You might want to learn the mechanics of the game before you make anymore brilliant suggestions.




Gotta love the personal attacks, as though I don't know game mechanics. Personal attacks means the one not making them wins, so thanks.
Kaarous Aldurald
Black Hydra Consortium.
#492 - 2015-01-09 01:16:27 UTC
Ramcath wrote:

Gotta love the personal attacks, as though I don't know game mechanics.


You literally don't. You've proven that many times over in this thread.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#493 - 2015-01-09 01:17:58 UTC
Solonius Rex wrote:
Anymore entertaining than providing fleet logi support, or repairing Pocos/pos? Sure. But these mechanics still exist, and are still a vital aspect of a game. When your poco is damaged, you dont know whether youll get a fight, but you still spend the how many hours it takes in your basilisk to rep it, either way. Once a battle starts, of course it gets exciting. This doesnt change whether youre flying alongside a fleet of battleships or alongside a freighter. But inbetween, its boring as hell to be repping a poco.
Exactly like those mechanics, and those are being looked at very soon. Boring passive mechanics need to go in favour of active ones. Logi in actual combat is different as that is actually active, but logi for structures will definitely be changing with the sov iterations.

Solonius Rex wrote:
Sure, and sometimes poco bashing is boring, sometimes poco repairs is boring. Welcome to MMOs, where not every aspect of the game can be super duper exciting.
Which is why they plan on changing structure bashing mechanics.

I'm skipping out some sections here to save repetition, but the answer again is: the difference is between an active mechanic (good) and a passive mechanic (bad).

Solonius Rex wrote:
When did I ever say that? My comment was in direct response to your claim that they are “victims of circumstance”. Thats not at all what describes most haulers and miners. Most of them go afk because they want to. Its an easy method of making isk with minimal effort. They arent victims of circumstance, they are opportunists. You made them sound like they had no choice but to AFK autopilot.
Then you misunderstood what I was saying. What I was saying is they can prep, and they can have escorts and what have you, but once a gank has been initiated (or even just gankers are coming onto grid) the freighter pilot remains passive. They can try to align and warp, but beyond that they are unable to influence their situation. They should be able to be more active in their attempts to escape, even if gankers can have active counters to that. That's what I mean by a victim of circumstance.

Solonius Rex wrote:
Are you kidding me? Whose fault do you think that is? The fact of the matter is, its the freighter pilots who are making it so easy for gankers to succeed. The reason why theres no variance and no consequences, is because the freighter pilots dont care enough to fit tanks or bring friends to help. This has nothing to do with disposable characters or disposable ships. It doesnt matter if your ships or chars are disposable, because when theres no resistance, no one whos fighting back, no one whos making the effort to counter the gankers, there will never be any variance, there will never be any consequences.

And the sad thing is, the freighter pilots can bring consequences down and provide variance to gankers. This happens all the time with the AG crew. Ask them how many gankers they killed, how many freighters and miners they saved. And these guys are only a small group of people who actually care to make a difference, care to provide safety and provide consequences to gankers. It has always been up to the players whether someone can get away with something, or whether they will pay the price.
Uhhh, CCPs? Because the mechanics behind it are barely thought out. And take your victim blame elsewhere, I've heard it all before. And yes, a group with active escorts can prevent a gank, but that's not a conequence. A consequence would be something outside of the gank. ganking is supposed to have consequences, sec status was supposed to be one, as were bounties and killrights, yet those systems are heavily flawed and don't server their purpose. Sec status is effectively useless with alts able to move ships for you and the ridiculously low bar to restore it to 0. Bounties are barely even worth mentioning they are so laughably insignificant, and killrighs suffer the same issues as sec status with the added issue that they need to be set public, if they are free they get removed by an alt and a rookie ship, and if they are priced up, they are usually worth more than the ship the ganker flies.

I've suggested in the past one such improvement is to make it so a killright remains until that killright has been used enough times to cause equal isk loss to the ganker or a timer (longer than currently, say 90 days). So you kill a 1b isk ship, and the killright goes public, it will remain publicly available so until you've lost 1b to that killright or 90 days pass. That would prevent removal of killrights using an alt and a rookie ship.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ramcath
Boulder Shoulders Industries
#494 - 2015-01-09 01:22:33 UTC
Kaarous Aldurald wrote:
Ramcath wrote:

Gotta love the personal attacks, as though I don't know game mechanics.


You literally don't. You've proven that many times over in this thread.



I "literally" don't? Really? Literally? I think you need to continue your college education, and as a Psychology professor myself I'm wondering if that trumps your semester of psychology as far as being a foundation for understanding the psyche of the ganker and gankee, as you pointed out in your previous posts. Regardless, psychology does dictate one thing as a universal truth when dealing with arguments and debates and that is when one person is in a corner argumentatively they will lash out in the hopes to create a response that either changes the topic or skews the direction of the conversation in a different way. So again... thanks for the win.
Paranoid Loyd
#495 - 2015-01-09 01:23:58 UTC  |  Edited by: Paranoid Loyd
Ramcath wrote:
I "literally" don't?
Literally, the evidence is in your suggestion about drones.

Ramcath wrote:
as a Psychology professor myself
Bullshit

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Kaarous Aldurald
Black Hydra Consortium.
#496 - 2015-01-09 01:25:49 UTC
Ramcath wrote:

I "literally" don't? Really? Literally?


Yep.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Omar Alharazaad
New Eden Tech Support
#497 - 2015-01-09 01:27:39 UTC
everyone is a psychologist these days.
Also. Lucas argues for the sake of arguing. Engaging him means he wins regardless.

Come hell or high water, this sick world will know I was here.

Lucas Kell
Solitude Trading
S.N.O.T.
#498 - 2015-01-09 01:30:15 UTC
Kaarous Aldurald wrote:
Training plans are not a consequence, they are an entry requirement.

And disposable alts is widely known to be a myth, since it's a permaban level offense.

List an actual mechanical consequence of being a PvE player, please. Since you're so eager to heap mechanics for consequences on others, after all. If you can't think of any good ones, I have a few suggestions.
Personally I'd say training into skills which are only really useful in PVE is a pretty strong conequence. Standings for some PVE is a minor conequence too. The real difference though is you're supposed to be a pirate if you choose ganking as a profession. You're not though, you're a carebear that shooos white squares instead of red crosses.

Kaarous Aldurald wrote:
And here is your problem popping up once again.

If everyone wanted to interact? You're demanding consensual only PvP. That fundamentally violates one of EVE's core principles. Being undocked is consent to PvP.
Whether you like it or not, some people don't want to interact. It would be fair better to give them more reasons to do so, rather than just opening up the game so you can shoot them and they can quit. Nobody wins by shrinking the community.

Kaarous Aldurald wrote:
I'm not griefing anyone. I am engaging in a PvP in a PvP game. If anyone considers that to be griefing, they are playing the wrong game.
If you are engaging in PvP purposely to harvest tears (like most of code) then yes, you are griefing. That's what griefing is.


Kaarous Aldurald wrote:
And as I have mentioned before, it literally is. It is against the rules to file a petition against someone for a non reportable activity.

This is the literal rule. And I for one would be ecstatic if CCP decided to finally start enforcing it.
Except it's NOT against the rules to file a petition if you feel like you have been harassed or griefied, no matter how many code member tell you that it's just normal gameplay.

I don't know how it can be simpler: If a player feels like they have been griefed, no matter what objectively have occurred and whether or not you feel they have been griefed, they have the right to report it to CCP. That is the way CCP work it, and they are not going to ban anyone for being upset by something that turns out to be normal gameplay. That's why CCP have the general rule "if in doubt, file a support ticket". No matter how much you think it should be, it's not abuse. Get over it.

This right here by the way is proving my point that code members try to discourage people from reporting when they feel they are being harassed. You're trying to falsely spread the idea that reporting when you feel griefed or harassed, but the other person says it's just gameplay, might get you banned.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Concord Guy's Cousin
Doomheim
#499 - 2015-01-09 01:30:20 UTC  |  Edited by: Concord Guy's Cousin
Lucas Kell wrote:
I've suggested in the past one such improvement is to make it so a killright remains until that killright has been used enough times to cause equal isk loss to the ganker or a timer (longer than currently, say 90 days). So you kill a 1b isk ship, and the killright goes public, it will remain publicly available so until you've lost 1b to that killright or 90 days pass.
Nothing would change.

A 90 day timer will be just as ineffective as the current 30 day timer, primarily because most people seem to be ignorant of the way that kill rights work or just plain can't be arsed to use or buy them.

I used to gank on another character, I spent about 6 months doing so. I kept my sec status above -5 by ratting and missioning in highsec, nobody shot at me during that time spent ratting and missioning, despite having 10 or more kill rights available on my head on occasion.

Changes to game mechanics will never be able to fix stupidity, ignorance and laziness, education also appears to be failing in that regard.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Lucas Kell
Solitude Trading
S.N.O.T.
#500 - 2015-01-09 01:31:38 UTC
Omar Alharazaad wrote:
everyone is a psychologist these days.
Also. Lucas argues for the sake of arguing. Engaging him means he wins regardless.
At least someone understands me.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.