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To have or not to have a salvaging alt?

Author
Ion Kirst
KIRSTONE ALLIANCE
#21 - 2015-01-06 20:54:37 UTC  |  Edited by: Ion Kirst
No to the salvaging alt. . .




It would just be a waste of time and effort.

There is so much more you could do with an alt.

-Kirst

Always remember Tovil-Toba, and what was done there.

Chainsaw Plankton
FaDoyToy
#22 - 2015-01-07 01:21:14 UTC
atomic killer wrote:
Guys, drop MTU (1250 m/s only cost 30 mils ), kill the rats, comeback to it, pick the loot, warp off.

Also I decided to make a table how quickly I do the missions, what is the income.

An example lvl 4 Gone berserk. I do it in a Gila in 15 minutes, I get from it 3890 lp (thats 10 mils aproximately in ISK), agent reward is 1677000 isk, bounty 10700000 isk. So far it is 22 mils and 15 mins. To get loot it takes anothe 15 minutes, because it's all spread out. Loot gave me 9 mils, salvage around 2 mils.

For this mission the best way was to drop MTU, collect whatever in collected, then do another mission. But it all depends how quickly you kill those rats.

coming back requires wasting time, and fiddling around with bookmarks, CBA. not to mention all the time of actually selling/refining the loot.

Dato Koppla wrote:
The salvaging alt would be better put in another mission boat to allow you to complete missions even faster, you can just contract all the loot to ProSynergy to salvage/loot for you so you get a cut of the loot with 0 effort. The second combat character will make you far more money than a salvaging alt.

a second account is a lot more clicking. most missions I'm in and out so fast I'd spend more time messing with my alt than running the mission.

IMO better use is a trade alt, easy to update a few orders when you are in warp.

@ChainsawPlankto on twitter

chaosgrimm
Synth Tech
#23 - 2015-01-07 05:43:17 UTC
Up to you but not necessary. you can pull the majority of the value from loot + salvage in the marauder via tractors in the high slots + micromanaging the salvage drones during combat, without or with very little reduction of your mission times. MTU's arent even necessary
Chainsaw Plankton
FaDoyToy
#24 - 2015-01-07 06:36:26 UTC
in the blockade rats spawn pretty much well out of tractor range, and most have 50km orbits anyways. I'd grab some of the loot if I could, as blockade takes long enough where there are moments where looting is easy. http://i.imgur.com/n7PTIG0.png

@ChainsawPlankto on twitter

Charlie Jacobson
#25 - 2015-01-07 07:27:02 UTC
Don't even bother with salvage and loot at all if it slows down your mission clearing times. People who think they're making mad isk per hour by salvaging and looting often forget to factor in all the time they spend sorting, hauling and selling the loot. Multiboxing also takes a lot more effort and might make the game feel like more of a chore.

In juicy single pocket missions with lots of battleships you can drop an MTU early and only pick up the 1mil+ meta4 items.
Hipqo
Tyde8
#26 - 2015-01-07 08:12:34 UTC
Ive recently grinded SOE standing and LP, for a long time, so i had a good opportunity to test salvaging :)

So far ive found, only a few lvl3 are actually worth salvaging, most doesnt even give 1m isk, from loot and salvage.
L4 on the other hand, can be a pure gold mine!

I ussually jump into the mission and drop a MTU instantly, then i start killing crap and when the mission is complete, i go back to the station and swap boat, to a salvager. By the time i get back to the mission, the MTU has almost collected everything.
At the moment im using a Moa, as my salvager, because its dirt cheap, has 5 high slots, 4 low slots, is quite agile and can "easily" reach 1000m3 cargohold, which is enough for even the biggest lvl4 mission, ive encountered so far.
Sometimes the salvage is not worth that much (3-5m) but in other missions you can salvage 15+m easily.

So far i think salvaging is worth it, it gives me the opportunity to generate more isk/hour (the infamous statistic!) then just doing missions for reward and bounty, because of the MTU and "low" SP, basicly.
Without a MTU i dont know if missions would be worth salvaging, for low SP capsuleers.

I also realise theres some risk involved in using a MTU, but as long as you dont engage anyone messing with it, nothing happens and you can just move on to the next mission. MTU are fairly cheap aswell, so its not a big problem to replace one, if needed, although ive never had to yet.

Just my 0.02 isk :)

A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"

Madmansreturn
Space Fukery
#27 - 2015-01-07 09:24:53 UTC  |  Edited by: Madmansreturn
Forget that alt for salvaging. Salvage and loot only what your Marauder, MTU and 5 Salvage drones can make while shooting through your missIon. A hint for your alt.let him train social skills. Build up fleet with him if hes on a seperate account. At standing 5.0 Do cherry pick missions with both chars but beware of your standing while declining missions.
Nad'x Hapax
Hapaxa
#28 - 2015-01-07 10:54:53 UTC
Chainsaw Plankton wrote:
Nad'x Hapax wrote:
There are ways around the 48 km. Like fitting a MWD and burn in position to tractor everything and if theres anything outside of range after that, just aggro it and kill the rest while they close in. 3 tractors to that will make your missions completion times the same as without salvaging anything


yes there are ways to mitigate it, but with current loot prices it really isn't worth the effort.


More like completely eliminate it. 5-15 mil extra for 15-20 min work in which u would be shooting rats anyway is worth it imo. Thats a minimum of 15 mil extra/hour up to about 60mil extra/hour.
chaosgrimm
Synth Tech
#29 - 2015-01-07 13:57:33 UTC  |  Edited by: chaosgrimm
Chainsaw Plankton wrote:
in the blockade rats spawn pretty much well out of tractor range, and most have 50km orbits anyways. I'd grab some of the loot if I could, as blockade takes long enough where there are moments where looting is easy. http://i.imgur.com/n7PTIG0.png


Cardinals and Pope orbit at 49km, the rest of the BR missions ships orbit within the 48km tractor range.

I havent been to amarr space in awhile, so I should jump clone out to my pally and see if this is realistic for the BR version, but in minmatar space if you want to loot + salvage the blockade, its effective to pop all the triggers then start on the group closest to you, which gives time for other groups to get into a nice range.
Eru GoEller
State War Academy
Caldari State
#30 - 2015-01-07 14:28:55 UTC
There's no need for an salvaging alt. Lvl 1-3 missions are there for getting corp or faction standings up, not to mess around with salvaging.
This to be able to do lvl4-missions for a choosen corp with the use of corp standing, or by any and all corps within a faction with faction standings.
Don't mess around with salvaging, concentrate on getting the best ISK/LP conversions possible instead.
For an extra income from lvl 4's, check the availability of: https://sites.google.com/site/prosynergypublic/ , in your missioning
area.
An salvaging alt is better of as an additional mission runner, to extend the mission offers being available due to declining missions.
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