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Rebalancing T2 Modules RIP Meta4

First post
Author
Shivanthar
#21 - 2015-01-07 09:04:26 UTC  |  Edited by: Shivanthar
I don't have any issues with any of the meta.

If one uses meta4's before, now they'll be using meta 3 as everybody else
If they already trained for meta 5 (t2), and want to get better stats for some drawbacks, they'll use that instead.

- If you have problem with "I don't want to train for t2 stuff, it takes long, so give me a meta equivalent", no.
- Else if you have problem with "I don't want to train for t2 stuff, it takes long, make training shorter so I can reach to those faster", no.
- Else, (in which case you have already trained for t2, but you want mods that has less drawback with same/close to t2 values), no.

If you want meta 5 equivalent meta with lower fitting requirements/drawbacks, use factions/ded. It is intended that way from the beginning.
No need to worry, game will update for everyone, so everybody will be on the same boat. Adapt.

_Half _the lies they tell about me **aren't **true.

Altrue
Exploration Frontier inc
Tactical-Retreat
#22 - 2015-01-07 10:10:45 UTC
Akemon Numon wrote:

Tech 2 already takes more damage from Over Heating,


Isn't that a legend?

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Debora Tsung
Perkone
Caldari State
#23 - 2015-01-07 11:36:59 UTC
The claim that T2 modules are more expensive than Meta 4 modules is debatable, at best.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Aspichelon Inkura
State War Academy
Caldari State
#24 - 2015-01-07 19:46:08 UTC
I for one agree with Akemon Numon on the fact that removing the meta 4 items and leaving every T2 item unchanged is in no way balancing the game.

I'm perfectly fine with removing the meta 4 items but when that is done the T2 items should be improved or matched with the former meta 4 item. Many fits are carefully fitted with a delicate balance for every player out there. Simply removing meta 4's and leaving the "weaker" T2 items as the skill heavy upgrades then we are not talking about an upgrade but as a simple downgrade for everyone.

I agree that the T2 SHOULD be a an item that you need the skills for to even fit it. But we may expect it to be an upgrade equal as the former but overall better meta 4.

That brings it to how i would like to see it: make every item a skill dependant item with every tier but obviously a "better" version as the one before. All the way up to officer tiers.

So in my opinion when nothing is done with the T2 items which are actually worse then it's meta 4 version but have higher needs like cpu and power costs the term "balancing" is a complete fail.

I hope CCP will rethink their statement on T2 being unchanged and acts upon EVE's communities thoughts and input.

Akemon Numon
Doomheim
#25 - 2015-01-10 23:48:27 UTC  |  Edited by: Akemon Numon
JanSVK wrote:
"Expaded Cargohold II
Structure Hitpoint Bonus (%) Cargo Capacity Bonus (%) Velocity Modifier (%)
Old: -20 27.5 -10
New: -23 27.5 -18

Why the nerf ?! Do suicide gankers really need so much help?"

CCP Terminus"This was done in order to keep them in line with other T2 modules. T2 should offer the most power (in this case Cargo Capacity) but with the highest fitting and drawbacks. The velocity penalty was increased the most because it's the least relevant stat on the module. Before this change T2 Expanded Cargoholds were better in every way than the T1 and meta variants.

We don't want obvious fitting options, we want player to have to think about what they're going to use depending on the situation they expect to be in. Everything should have a tradeoff, be it in fitting, raw power, ISK cost, or other variables. If Structure Hitpoints and/or Velocity are a big concern to your fit, consider using the meta 1 version of the module."



So not only is T2 not getting buffed to the better meta4 where that is the case. You are making them worse than pre-patch when they do not suck enough for you as is? You are making the T2 mods you don't like WORSE? How many ways is ccp going to to stick it to haulers? I do not understand the 'Haulers are the new Step headed red childs of EVE'? WTH did they ever do to any one? How do you exploit moving cargo? Or it's just CCP bowing to the make ganking easier Lobby.

The new and future of T2 mods not only will they not be getting rolled into the better meta4 stats as is the case, we will be lucky if you don't add more negative effects? Once again T2 already has built in drawbacks (cost, higher skills, take more DAMAGE from Over Heating even the passive mods take more passive damage from rack Heat, and are hard to make cause of the MESSED UP T2 Invention and Production). Do you think by making all mods below faction suck so much we will be forced to use Faction or higher?

https://forums.eveonline.com/default.aspx?g=posts&t=393781&p=12

Really EVE players? CCP is not only getting rid of Meta4(mission runners say good bye to profitable loot), and not buffing those T2 that were inferior(say good bye to min/maxed T1 pvp fits), but also making some T2 suck more than EVER! This is in EFFECT re balancing ships not just mods. Argue hundreds of pages over a minor change to X ship but have the entire game changed and fitting options adjusted to the negative and hardly a squeak?
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#26 - 2015-01-11 19:12:14 UTC
As there already is a thread on the same topic, this one gets a lock.

I have also removed some rule breaking posts.

Thread locked.

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Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


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As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss.
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