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Wormholes

 
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WORMHOLE!! PVE Little things

First post First post First post
Author
umnikar
Fishbone Industries
#141 - 2014-12-22 10:41:17 UTC
addressing the scan probes result...

when identified the signature but not pointed it down(shown as a circle or sphere) I'd like to see those colored yellow instead of red.
Zedutchman
Aliastra
Gallente Federation
#142 - 2014-12-22 11:41:46 UTC
epicurus ataraxia wrote:
Ordinary Perimeter gas sites are a death trap and avoided by all who know them.
Day-trippers are just melted.



That's the only place I make money day tripping.....

All the other gas sites are over-farmed due to people ninja harvesting.



That ones is still valuable because no ones does it.
Gospadin
Bastard Children of Poinen
#143 - 2014-12-22 16:54:35 UTC
Zedutchman wrote:
epicurus ataraxia wrote:
Ordinary Perimeter gas sites are a death trap and avoided by all who know them.
Day-trippers are just melted.



That's the only place I make money day tripping.....

All the other gas sites are over-farmed due to people ninja harvesting.



That ones is still valuable because no ones does it.


And with the confessor launch, the sites are worth ~45M/ea. (or were, haven't looked to see if C72 prices have held up or not)
Billy Hardcore
Caldari Provisions
Caldari State
#144 - 2014-12-22 21:41:42 UTC
i may sound like a broken record saying this, but this has been on my mind for some time now.

Since we live in wh-space im basing it around sleeper(PVE)

1) MOON-GOO?

A) We ALL live on moons with pos's.....seems reasonable that the moons would have something on them?
B) It would produce a component that only came in use creating sleeper tech/t3's and so on.
C) Like all thing W-space its either there or its not. Meaning that once you have sucked it up it may not come back for some time.
D) Something else we can use those mobile siphon units on.

2) Marauder Escalation?

A) C1-C4 Class wormhole sites will spawn a "mini" battleship escalation with the activation of a bastion module? or simply when marauders warp into the site.
B) Would Provide larger generation of isk for lower class wh's and bit more "risk" in the pve side of sites.
C) Larger groups could afford to live in small class wh's

3) Sleeper incursions?

A) Randomly attacking everything in their target system that is player owned. Content generation that would make sooting red cross's a bit more interesting
B) Systems wh's would be very unstable with either massive amount of mass on it or very little at all.
C) Unique sites to run in effected systems.
D) Sleepers attacking player owned structures would kinda empty out the random dead towers floating around w-space.

4) All forms of Gas?
A) Drug Gas!!
B) Reduce the amount of cargo space required to haul some of the cheaper gas's


Just some ideas i have had for awhile hopefully some ppl agree these would be kewl. Ik there are a few ppl who will no doubt cry and proclaim that these ideas are killing their sandbox. I on the other hand love change. And some of these may bring more ppl into wh-space increasing the content!!!!!!!!

#BillyFleet

Amak Boma
Dragon Factory
xX SERENITY Xx
#145 - 2014-12-24 13:39:19 UTC
1. sleepers
A) they should be able to launch interdiction bubble when they spot capitall ship, to free up the ship destroy the special sleeper
B) sleeper haulers , should spawn in ore/gas and on destroying they should contain minera/sore and eventual stored gas
C) sleepers should attack and destroy offline control towers after 30days if inactivity
D ) there should be also scannable sleeper deadspace sites DED 11 DED 12 DED 13 DED 14 and DED 15

2. mining
A) asteroid sites should be scannable, contain larger amount of ore, and much more
B) the low-end chap ores should be lighter so you can mine move for lower cargo space usage
C) ore sites should be despawning after 10days of inactivity instead of 3days on activation.
D) in ore/gas sites thete should be no bubble rule. so hic/dictor wont be able to trap someone , and anchoring bubbles also not allowed so miners could mine in less stress.
E) strip miners should be fittable on all ships that can harvest ore
F) gas harvesters upgrade to reduce cycle time and increase yield

3. POSes
A) add ability to self destruct control tower and structures within only available to ceo/director. what could it do? within 100km of control tower there could be large explosion that will destroy evrything within its range, including ships, pods ,and all pos structures too. could be activated only when control tower is online for more than 60 days. it could require enriched uranium in large amounts
B) lift roles need for starbase anchoring and replace it with anchoring limits from 0 to 10 for corp members, so evyone can launch its own pos without needing the special roles
C) faction towers should give even more powergrid/cpu output . or atleast give us structure that will reduce cpu/powergrid need for defenses to make pos more deadly
D) turn back to life systems canning array , tracking enchancers

4.industry
A) increase total jobs for laboratories to 10
B) increase total jobs to 10 for producing ships

5 moon mining
A) we should have the materials to mine for producing t3 components
B) not all moons should have resources valuable to mine so scan them
C) moon mining laser for venture/prospect to extract the specific minerals but limited types and not evrywhere

6. Rats
A) faction data/relics should contain specific faction rats to guard them so to hack and loot you hve to fight
B) when wormhole has faction ghost site present, that faction should occupy wormhole entrances for site lifetime duration, when site despawns, rats disappear
C) shattered wormhole ice belts shall spawn sleeper and regular faction rats

7. wormholes
A) add few cruiser size only, battlecruiser size only and battleship size only wormholes , that will permit specified ship to go throught
B) increase lifetime for lower-clas wormholes static to 48hours wandering connections - 24 hours ,
C) reduce frigate hole spawn
D) shattered wormholes should jabe atleast one moon so first come first serve
E) sun mining to harvest solar winds so you could recevie average amounts of sun materials depending on type of sun

8. highsec
A) in 0.5 systems cruiser sized rats should be present
B) increase chance for rare asteroid spawn in belts from 1 to 5 of each asteroids , low quantity
C) add extra scannable ore sites in rookie systems for new players,
D) rookie systems should have instant-death concord response
E) rookie systems shall have advanced security system , rookie pilots should not be able at all to loot yellow containers or shooting suspect players. dueling rookie pilots should not be possible , best way is to auto-disable duel invites when new players logins to game.
F) remove wormhole spawn from rookie systems.

9. lowsec
A) we need more and valuable ore o belts
B) missions lvl 5 should allow carriers on grid for extra escalation , anyway all missions need to be fixed.
C) if you shoot pos/poco in lowsec instead of suspect you should be criminal flagged even if you wont destroy it
D) more wormhols from lowsec to nullsec and to highsec systems

nullsec )
A) just give us more valuable ore to belts, currently they have but systems with only one or two asteroid belts should get extra ore amounts
B) more wormhole connections to other nullsec systems and lowsec systems , higher wormhole spawn to high security space

10. Death
A) podding should give us only one penalty instead of implant loss , we should be unable to undock for 5 minutes untill new capsule is constructed for you, cannot board any ship for 5 minutes after podding
B) after you get podded, you should be able to select station where you want to be born again
C) corpses should be salvagable and biomass recovered sush vater, electrolytes, microorganisms.
D) very small chance for salvaging implant when corpse salvaging attempted.

Zedutchman
Aliastra
Gallente Federation
#146 - 2014-12-24 19:55:20 UTC
I say add a single sentry gun to all gas sites to keep people from ninja-ing. Have it replace 3 frigs or 2 cruisers in the spawn.

Have sentry guns drop blue loot and make them leave wreaks to salvage.

Do..... Something to mining in WH's.....

Although you'll need to fix mining as a whole first. Day-tripping into a WH should be a decent although dangerous option, for a mining crop to try out. Not an unnecessary risk because the High-sec ores are worth more and easier to access.










Janeway84
Insane's Asylum
#147 - 2014-12-25 23:24:24 UTC
Make sentry turrets drop sleeper ammo :)
with 1.5 x better stats than T2 ammo?
C1 sites drop Small sized ammo of various sorts.
C2 and c3 drop medium ammo
C4 and c5 drop large ammo
C6 drop capital ammo
Newt BlackCompany
Ministry of War
Amarr Empire
#148 - 2014-12-29 08:58:39 UTC
Can we remove the visual effect gas clouds in sleeper sites? They lag my crappy computer and blind me, and worse, seem to serve no other purpose.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#149 - 2014-12-29 10:15:29 UTC
Zedutchman wrote:
I say add a single sentry gun to all gas sites to keep people from ninja-ing. Have it replace 3 frigs or 2 cruisers in the spawn.

Have sentry guns drop blue loot and make them leave wreaks to salvage.

Do..... Something to mining in WH's.....

Although you'll need to fix mining as a whole first. Day-tripping into a WH should be a decent although dangerous option, for a mining crop to try out. Not an unnecessary risk because the High-sec ores are worth more and easier to access.




Why would stopping people Ninja gas mining be a good thing? Surely more life in wormholes and more in space is something to be encouraged?

I do agree however that looting or salvaging from the existing sentry guns has value as an idea.

And Mining where the hole is not buttoned up is currently beyond risky, approaching borderline insanity, something to encourage mining out of the home hole, would be valuable.

There is one EvE. Many people. Many lifestyles. WE are EvE

Tosawa Komarui
State War Academy
Caldari State
#150 - 2014-12-31 21:22:44 UTC
i would like a deployable for scanning that will scan out everything in the system, however, at the same time it could be made interesting/balanced by making it work like a cyno, creating powerful scanning effects that can be warped to by anyone in the system, and keeps you immobile for a certain amount of time while it scans
Freddie Merrcury
Fukushima Daiichi Electric Power Co.
#151 - 2015-01-01 02:34:21 UTC
Gibe moni pls

I been kicked out of better homes than this.

Jurico Elemenohpe
Flipsid3 Tactics
#152 - 2015-01-03 00:18:35 UTC
RudinV wrote:
its not little, but not bad one.
corbexx, next time u talk to some1 from CCP, suggest them, to design smth like damage meter thing in eve. So all participants in fleet (pvp/pve) would be able to see, who is doing good and whos not so well. After this graphs could b used to improve strategies and tactics in all the things. Its actually rly awesome tool to analyze and "lesson learned" thing.
PS: and hotkey for d-scan also. Or at least make this button bigger^^
It's not programmed in and I don't know of any live ones, but there are DPS tools you can use to get your dps from a fight.
zar dada
Future Corps
Sleeper Social Club
#153 - 2015-01-05 20:04:28 UTC
Sites in C4 and below re-spawn quickly

There needs to be a huge incentive to get into wormholes. Most of the systems are empty, or people are in them running sites. It would be great to see more people in wspace. I'm not sure how to do this, but ISK should be an easy one. With unlimited sites in lower class wormholes, that should help out the smaller guys quite a bit for isk making opportunities.

Can the site in lower class wormholes re-spawn at the same rate as null sec sites? Maybe this will encourage more people into lower class wormholes for PVE and ultimately more PVP.

If you live in a c3 and your sites are gone, you basically log out for a week to wait for sites to respawn. If you live in a c2 or c4 with wspace statics then it might be easier to farm your static and roll for a new one.


Fix POS + Corp Roles

Since living in a POS is required for wspace living, we have personal CHA, but personal SMA would be great for smaller corps, provided the corp director can view all contents, otherwise each person needs his own POS, to prevent theft from new members.

Twitch Seilus
The Scope
Gallente Federation
#154 - 2015-01-06 19:54:18 UTC
Macker Momo wrote:
1. My screen turns completely white when some NPC ships are destroyed while missioning in Amarr space. I had thought it was only when an NPC BS died, but it happened yesterday with an NPC frigate. The white screen lasts about 7-10 seconds. I really can't do much at all during that time frame, but hope I don't die.



Second this, happens to me all the time as well.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#155 - 2015-01-06 20:19:56 UTC
epicurus ataraxia wrote:
Zedutchman wrote:
I say add a single sentry gun to all gas sites to keep people from ninja-ing. Have it replace 3 frigs or 2 cruisers in the spawn.

Have sentry guns drop blue loot and make them leave wreaks to salvage.

Do..... Something to mining in WH's.....

Although you'll need to fix mining as a whole first. Day-tripping into a WH should be a decent although dangerous option, for a mining crop to try out. Not an unnecessary risk because the High-sec ores are worth more and easier to access.




Why would stopping people Ninja gas mining be a good thing? Surely more life in wormholes and more in space is something to be encouraged?

I do agree however that looting or salvaging from the existing sentry guns has value as an idea.

And Mining where the hole is not buttoned up is currently beyond risky, approaching borderline insanity, something to encourage mining out of the home hole, would be valuable.

Selected point in bold/underlined....
I would love to see something done to encourage mining outside of your home without the, almost, requirement to have a fleet waiting to bail you out when you get dropped on by just about anyone who sees you. You shouldn't have to move into a system to be able to mine it with an acceptable risk/reward. The Venture/Prospect line springs to mind, maybe another ORE ship that is bonused for ninja mining, falls between the Venture/Prospect and T1 barges on the scale of yield so it won't edge out T1/T2 mining ships. Or maybe even another T2 Venture that compresses? Just a thought that I, literally, just made up so don't go crazy. Smile