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Semi-veteran player needs advice

Author
Brujo Loco
Brujeria Teologica
#21 - 2015-01-02 22:35:12 UTC
The "End-Game" question is easily derailed.

In a game where you can pretty much spend decades training skills (and not all of them space pew pew related) you have to define for yourself what you want out of the game.

Some people figure their endgame is living in Null , others I have found pretty much resist any change to their W-Space piece of land and love the isolation. Other people I know stay for hours on an alt or a main in a station NEVER undocking, just gaining insane amounts of isk just by having stuff delivered here or there, "buying low selling high" , moving vast amounts of minerals in chains using or hiring freighters.

Some others I know enjoy roaming around implantless in cheap fits in lo sec or provi looking for "gudfites".

There are others that pretty much enjoy quiet lives in isolated pockets, mining around as they watch netflix, whereas others flock to mission hubs to start their own Salvaging business.

A good chunk of players do missions for easy income/standings and related PVE stuff, they are content with that, others not much so but see it as a way to supplement their PVP budget and want something relatively easy to do.

Others just cherish suicide ganking people coming to or from big trade hubs and set up a small /big chain of intel sharing corps for such effects.

Fact is, you can cycle through all those roles and still find more stuff to do, no one says you should stay in a "profession" forever, unless it´s fun for you.

You can try pure PVP, there are several groups that enjoy PVP for the sheer aspect of PVP and Killboard gaming and ranking up in them, like ol´internet "ladder" systems. They just want to blow stuff up over and over and gain "ranks".

Others I know set up pretty complex logistic chains to bring goods from one side of the universe to another, the long limb roes railroad is a pretty common example.

If you keep looking at the game you can then begin seeing those that begin to enjoy it more out of it, the planners, plotters and metagamers (eve is practically metagaming at certain levels ) , those that enjoy "political" manipulations or enjoy the economic challenge of sustaining large groups in hostile spaces.

I mean, what I just wrote is just the tip of the iceberg. With a pretty well defined set of rules that are simply reactionary to your movements, EVE is simply a place you HAVE TO WILLFULLY CHOOSE to play rather than be "entertained" by it a priori.

The problem/strength of EVE is that nature, and I think I perceive some of your inquiries origins.

People here will tell you this, or that and perhaps link you more and more outside sources/info/videos, but in the end you perhaps (and I might be totally wrong here) you seem to be looking for a reason to play ... at all, since you seem to be thrown back into the game into a big canvas of ... possibilities.

Regardless of what I believe though, I think your best bet is to simply go to Null or a PVP corp that works in Null, then after you have experienced the life there, move to some other place if you feel something is missing or remain there if you have fun.

I have spent 10 years here trying a lot of stuff and I know what I like to do and what I dont like to do, conclusions you can only come along after experiencing them.

My recommendation?

Just move out of Hi-Sec, what I am telling you is what I tell others starting the game, regardless of what you want to do in the future.

Explore and live in Null/Lo Sec, then you will find out if that is what you want to do. Don´t like it? Move on!

Honestly the only challenge I see in eve is finding a good corp when you start. That´s why I will link you this Big smile

Just make a choice and move on, it´s easier. EVE can overwhelm people for that, some people actually freeze by the sheer absurdity of options available to them and just quit.

EVE is a game best tasted after some time, it requires patience.

Hope it helps and as usual, this is just my opinion.

Cheers!

o/

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Johan Civire
Caldari Provisions
Caldari State
#22 - 2015-01-03 01:03:30 UTC
ow well, mine change every time. Now i`m a miner. Next year is pve mission, last year was courier between low sec and zero sec. And this change depending on the mood. And so on. But still i want to be a drugs courier still working on that one :D need to make the drugs my self and sell it on the black market. This however is the hard part need to learn allot before jumping in this one. Still looking forward on that one.

I don`t like pvp combat its just not my cup of tea thing. Losing ships is not a bigdeal. However faction war is :D for reading and watching on youtube. I will never get in to big corporation. Because i`m not a pvp combat pilot. A shame.
J'Poll
School of Applied Knowledge
Caldari State
#23 - 2015-01-03 01:05:47 UTC  |  Edited by: J'Poll
If you have to ask what a carrier is used for.

You shouldnt be operating one.


My end-game:

See certain people fly ships that they shouldnt.
Then watch other people flying ships they should make sure that the above mentioned is no longer flying the ship he shouldnt.

But the real endgame, read about it on the forums / newssites. Bonus if it includes the emo-raging victim.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Sol Project
Shitt Outta Luck - GANKING4GOOD
#24 - 2015-01-03 01:33:56 UTC  |  Edited by: Sol Project
Jenshae Chiroptera wrote:
Pick a worm hole or null sec alliance to join, carefully. You probably do not need to buy a character, several years means you won't be too far from a carrier anyway.

Being the only one in a little low sec alliance or corp that has a carrier won't do much for you.

If they ask you for a security deposit ... don't pay them and forget them.

It's a scam.


Also, this:

J'Poll wrote:
If you have to ask what a carrier is used for.

You shouldnt be operating one.

Ladies of New Eden YC 117 by Indahmawar Fazmarai

Warning: NSFW! Barely legal girls in underwear!

Diana Kim > AND THIS IS WHY THE FEDERATION MUST BE DESTROYED!!

Nicolai Serkanner
Incredible.
Brave Collective
#25 - 2015-01-03 02:20:44 UTC
X'ian Orillian wrote:
Hello, I have been playing eve for several years now and have mostly focused my efforts in Faction Warfare and PvP oriented stuff. This game is amazing in that it's the only game I have played for years, have spent hours and hour reading about and still do not feel like I completely understand it. Most of the mystery for me starts when you jump into nullsec. I have spent countless hours grinding combat sites in nullsec with a BS..but honestly apart from the npc related stuff I kind of have no clue whats going on out there.

I have done incursions to grind isk and of course FW missions and am finally to the point where im looking to make a rather large investment into buying a character with capital ship skills. I know I want to run a carrier but exactly how to go about doing that im not really sure... bellow is a list of topics im desperately seeking advice on...or links to credible information...

1. The mechanics of operating a jump drive for carriers
2. What exactly do people do with their carriers?
3. Are pos's necessary to use capital ships?
4. WH Space... might this be a better place to start before venturing out into nullsec?

Thanks all for any advice in advance... sorry for being a noob



The best advice anybody can give is that you join a "newbie" friendly corporation. There are a couple very good ones. They can get you up to speed about anything and everything from flying Rifters to very big Atrons. Also for players like you, who have played this game for a few years already, these newbie friendly organizations can and will help you much better than a post here in the general forums ... no offence to the regular posters here.

Examples:
Agony
RvB
BRAVE/HERO
... these were just from the top of my head.
Gully Alex Foyle
The Scope
Gallente Federation
#26 - 2015-01-03 02:22:44 UTC
If you want to do capital ship warfare, I'd suggest simply getting into a PVP Corp that does it.

But don't just buy a cap ship pilot, an archon and then go knocking on, say, PL's door saying: Hi bros! I'm a cap ship noob with an archon! Can I play with you? Please?


Because that wouldn't end well...


Instead, join a corp that will take you as a subcap grunt, fly with them, learn, wait till they respect you and you trust them, then say 'btw I'd like to start joining cap ops'.


Have fun, but try not to get killed on your first undock!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Solecist Project
#27 - 2015-01-03 02:37:44 UTC
Gully Alex Foyle wrote:
If you want to do capital ship warfare, I'd suggest simply getting into a PVP Corp that does it.

But don't just buy a cap ship pilot, an archon and then go knocking on, say, PL's door saying: Hi bros! I'm a cap ship noob with an archon! Can I play with you? Please?


Because that wouldn't end well...


Instead, join a corp that will take you as a subcap grunt, fly with them, learn, wait till they respect you and you trust them, then say 'btw I'd like to start joining cap ops'.


Have fun, but try not to get killed on your first undock!

You still haven't responded to the mail !!!! *squeeks*

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Velarra
#28 - 2015-01-03 02:42:50 UTC
Generally, Eve gives back, what you invest in it. Ninety eight percent of the time. The other two percent, represent things like Incarna, and "18 months". It, as a game, doesn't however have a set of rails, an intended plan for you, an intended story arc that's scripted for your character depending on some "level" you're at. That part's up to you. Choose your "end game" and then choose another as the seasons change.
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#29 - 2015-01-03 09:29:14 UTC
X'ian Orillian wrote:


1. The mechanics of operating a jump drive for carriers
2. What exactly do people do with their carriers?
3. Are pos's necessary to use capital ships?
4. WH Space... might this be a better place to start before venturing out into nullsec?

Thanks all for any advice in advance... sorry for being a noob



1> http://wiki.eveuniversity.org/Jump_Drives_and_Cynosural_Fields

2> Take a look at the last point at this post: https://forums.eveonline.com/default.aspx?g=posts&m=5156884#post5156884

3> No, but they are very helpful. Supercapitals (Nyx, Wyvern, Hel, Aeon and Revenant) and Titans (Ragnarok, Erebus, Leviathan and Avatar) are the only ones who require POSes since they can not dock in stations.

4> It really depend on your style of play. Each of the areas (nullsec and W-Space) have their own unique feel and features that could either be defined as great or bad depending on how you want to play. For example, while nullsec usually has region wide intel channels, wormhole space does not even have an active local chat. Gates in nullsec can be camped and are static so your enemies (and you) can make bookmarks around gates for easy maneuvering. Wormhole space do not have gates and wormhole entry positions varies over time and you'll have to scan for them. Wormhole corporations are usually much more tight when it comes to helping out, organisation, friendship and daily communication while you can be just a number in a big nullsec alliance enjoying your own game and participating in corp fleets every now and then. I'd say - try both and find out what you like.


And, of course:
NEVER be sorry for asking questions or "being a noob" Blink
VTyx Soul
Station Window Lickers
#30 - 2015-01-03 10:05:50 UTC
You coul always jump on sisi with a friend and test the mechanics
X'ian Orillian
Spicy Crawdad and Associates
#31 - 2015-01-04 01:55:25 UTC
I still havent really made up my mind one way or another. I think Brujo said it best, it's a crisis of too many options. Maybe a run on the test server isnt a bad idea either, never thought of that.

Thank you all for your responses and feel free to keep them coming, this has been most helpful.
Ptraci
3 R Corporation
#32 - 2015-01-04 02:02:05 UTC
X'ian Orillian wrote:
I still havent really made up my mind one way or another. I think Brujo said it best, it's a crisis of too many options. Maybe a run on the test server isnt a bad idea either, never thought of that.

Thank you all for your responses and feel free to keep them coming, this has been most helpful.



Just to address what someone else said about joining a corp that uses capitals for PvP :

Yes they exist. If they are interested in you, it's probably because they are no good. A carrier really requires max skills to fly effectively - that is max drone skills, max fighter skills, max carrier skills, max repair/remote repair skills, max triage skills, max logistic skills and and max jump skills. You're looking at well over a year - closer to two - of training in that one direction. If you want to do this, then the Amarr carrier (Archon) is the way to go, as it is the most used for PvP. A few triage Archons are hard to deal with.

Any corp who will settle for you with less than these skills probably has little idea of what it's doing, or is looking for someone dumb enough to sacrifice their carrier for them for whatever reason (they make great bait!).
BrundleMeth
State War Academy
Caldari State
#33 - 2015-01-04 15:02:36 UTC
X'ian Orillian wrote:
Might sound crazy to you but remember everyone has their own ideas about fun.

Exactly...

I LOVE to dress up in my wifes nurses uniform and run around the house with a fist full of rectal thermometers dipped in hot sauce yelling "I hope you got Thermodynamics trained to V"...
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