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low sec ore needs a huge buff

Author
Mario Putzo
#21 - 2015-01-02 22:04:05 UTC
Malcanis wrote:
Muad 'dib wrote:
no one does crap in low sec, there needs to be more reason to do it.

probe sites are good if you can find them, with this recon thing, its going to murder low sec.

make low sec profitable as it is dangerous!!!



From what you're saying it sounds like the quality of the ore isn't the problem, it's securing the miner.


Nope its the quality of the Ore that is the problem. LS Ore is the least profitable on the market and as such there is no incentive to fish it out. Without incentive for being there, of course it seems less secure.

NS and LS need to swap Ore and Moon Mineral seeding. Then people will live in LS.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#22 - 2015-01-02 22:24:42 UTC  |  Edited by: Rivr Luzade
Mario Putzo wrote:

Nope its the quality of the Ore that is the problem. LS Ore is the least profitable on the market and as such there is no incentive to fish it out. Without incentive for being there, of course it seems less secure.

NS and LS need to swap Ore and Moon Mineral seeding. Then people will live in LS.


Not sure where you are looking, but LS Ore is certainly not the least valuable ore in the game. Quite the contrast, Null ores are a lot less valuable than LS ores. Blink

And on the moon mineral stuff: Have a look into Aridia, my favorite region in the game. There's ton's of R64s, R32s and Cadmium moons. Do you see people living there? The only notable exceptions are Lowsechnaya and some pirates in Sakht.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Ms Forum Alt
Doomheim
#23 - 2015-01-02 23:11:44 UTC
The rewards in low sec are OK (so many anoms, special 15m tags dropped by rats, not bad ore, PI is OK, usable moon goo, et al), it's that nobody has an incentive to hold and defend it. If CCP introduced some kind of "Viceroy" role, whereby player corps could "own" stations (the controlling faction still technically owns it, but the viceroy runs it - sets taxes and so on) - or at least the profit they generate from various activities, then that would be a different matter.

There are quite a few players who quite like skulking around in low sec though, and actually it's not a bad filling to the null-sec/high-sec sandwich we have at the moment. I would say it's less of a sand pit than high sec whilst at the same time not requiring the same commitment as null sec.

Of course if you want the low sec experience in null sec you just have to go to NPC null. Pirate
Nevyn Auscent
Broke Sauce
#24 - 2015-01-02 23:23:02 UTC
While Low sec ores are actually the most valuable, they also appear in Null to be cherry picked from static belts by Null Miners with a brain.
However making them 'more valuable' simply wouldn't work. ABC ores are technically 'more valuable', people flooded to the valuable ores, glutted the market and it crashed.

The market will self correct when it comes to mining.
Milton Middleson
Rifterlings
#25 - 2015-01-02 23:51:53 UTC
Low sec, where it is not simply dead, is an violent area where there is a high volume of hostile traffic and securing space is extremely difficult.

Miining is a low income activity that relies heavily on security and the ability mine uninterrupted for long periods of time. Even if you can reliably escape hunters, you're still losing income from the time spent hiding. Mining as it stands is pretty much fundamentally unsuited to lowsec as it stands. It still happens, but not in large numbers and it's not going to draw a significant number of people. And then there's the market issue.

Future content in lowsec should draw inspiration from the concept, if not the mechanics, of FW i.e. stuff to do while you're out and about in a pvp ship.
Steppa Musana
Doomheim
#26 - 2015-01-03 13:27:12 UTC
The ores in lowsec should be more valuable than anywhere else as it's the riskiest place to mine it. If that doesnt happen (or a d-scan immune mining ship) then mining in lowsec will still rarely happen

Nevyn Auscent wrote:
While Low sec ores are actually the most valuable...

Lol wut?


HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#27 - 2015-01-03 13:41:10 UTC
Steppa Musana wrote:
Nevyn Auscent wrote:
While Low sec ores are actually the most valuable...

Lol wut?

Yes, until very recently Hedb was the top ore in the game.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#28 - 2015-01-03 14:22:36 UTC
Given the current state of affairs, the only way I see to make losec mining more common isn't to buff losec ores, it's to nerf hisec ones. As long as you can get all of the low-grade and mid-grade minerals from mining in hisec, losec has nothing to offer over null or WH space aside from decreased security. Hardly an attractive proposition.

I am not suggesting that CCP nerf hisec ores. That's another topic of discussion entirely and I don't want to derail this one (at least not too badly). I'm just saying that I think this is the only reason why losec mining on a large scale will likely never be profitable.

Serendipity Lost wrote:
Whatever feeble pulse low sec mining had will be snuffed out by the recon d-scan immunity. You'll be docking every time local changes. Although mining in a D-scan immune recon may be the way to go.

(Pro tip - dive a wh and mine there. ABC ores and a lower chance of getting ganked - you'll pay for your ship and pod many times over compared to getting ganked losses)

But the real question is would you make enough to pay for the Thanatos you owe me? Blink

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Paikis
Vapour Holdings
#29 - 2015-01-03 14:45:16 UTC
Until you can mine AFK in low sec without exploding, most miners will not mine there.

I ran a 14-character mining operation in a low sec system for hours at a time and never lost a single ship. All you have to do is play the game and not have it AFK minging while you do something else. Find a quiet system with lots of belts (I could name a few, but I'm not going to do the work for you) and then start mining. As long as you're watching local for your instant, 100% accurate, free intel, you will never be caught in the few seconds it takes to warp your ship/fleet to a POS/station.

Short of making miners invincible in low sec, you will never see mining be popular there. Too many people want automated risk-free income.
Gregor Parud
Imperial Academy
#30 - 2015-01-03 14:52:05 UTC
Moving some of the basic "must have" ores to low sec would create a demand which in turn would create activity, opportunity and (after some time) groups and a form of teamwork/symbiosis that would revive low sec and at the same time favour and reward the bold miner capable of actively interacting with others.

It would be good for miners, pvpers, manufacturers and whatnot.
Ms Forum Alt
Doomheim
#31 - 2015-01-03 14:55:43 UTC
Paikis wrote:

Short of making miners invincible in low sec, you will never see mining be popular there. Too many people want automated risk-free income.


Though you don't say how often you have to warp out, how much time it takes you to get your characters set up, whether you have to factor in the cost of a safe POS in the system, how much you can make mining those tiny rocks (compared to null anoms), whether you have access to an intel network that tells you who's around, and so on. These all impact the profitability of mining. And I can't imagine managing 14 characters mining little rocks that last only a few cycles in a low sec belt without some kind of "external help". it's easier in null when you're hitting a bistot roid that lasts for hours.
Jenshae Chiroptera
#32 - 2015-01-03 16:01:19 UTC  |  Edited by: Jenshae Chiroptera
Muad 'dib wrote:
if you make those rocks very very profitable people WILL come
You can't make those rocks more profitable than null sec or worm holes because worm holes are more dangerous and null sec you have to put in the effort to get SOV.
Null Sec then becomes safer and more profitable than low sec. Ergo, forget about low sec mining ever being a thing.

Edit: Actually, as much as I hate to say this, what you could do is make it so that mining anomolies have to be scanned down and only have this in low sec.
Then miners have a chance to hit a station or a POS when they see probes and then the risk is not so utterly terrible.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lugh Crow-Slave
#33 - 2015-01-03 16:18:45 UTC
Muad 'dib wrote:
if you make those rocks very very profitable people WILL come


only we can do that CCP does not decide the price of ore it's balanced based on how much it takes to build things and in this case it is balanced it becomes unbalanced when you bring the market into it where people mine to sell and in that case simply the amount of minerals becomes more important than what the minerals are.


so yes as far as the game is concerned ore is balanced but risk and isk are something decided by use not CCP
w3ak3stl1nk
Hedion University
#34 - 2015-01-03 16:55:56 UTC
Mining anomalies should only be in low sec for null ore. Not in high or null is best solution I can see.

Is that my two cents or yours?

Gregor Parud
Imperial Academy
#35 - 2015-01-03 17:03:22 UTC
Jenshae Chiroptera wrote:
Muad 'dib wrote:
if you make those rocks very very profitable people WILL come
You can't make those rocks more profitable than null sec or worm holes because worm holes are more dangerous and null sec you have to put in the effort to get SOV.
Null Sec then becomes safer and more profitable than low sec. Ergo, forget about low sec mining ever being a thing.

Edit: Actually, as much as I hate to say this, what you could do is make it so that mining anomolies have to be scanned down and only have this in low sec.
Then miners have a chance to hit a station or a POS when they see probes and then the risk is not so utterly terrible.


Your... problem is that you're looking at the situation as it is NOW and then picture some hapless miner trying to make it big. But one should look at an idea or proposed change, envision what kind of effect it would have on the game and THEN see how that hapless miner would fit in.

The second you make low sec mining a (necessary) thing is the second communities, groups, alliances and whatnot will start to interact and work together. And in that scenario where there's a lot of infrastructure, logistics and manpower available in low sec to facilitate mining said miner will do just fine.

Everything is about supply vs demand, change game mechanics to create a demand for something that can only be supplied by low sec and us players will find ways and create gameplay to make it happen. Build it and they will come.
Mario Putzo
#36 - 2015-01-03 17:10:06 UTC  |  Edited by: Mario Putzo
w3ak3stl1nk wrote:
Mining anomalies should only be in low sec for null ore. Not in high or null is best solution I can see.


Still doesn't really change anything though, the population disparity will still make it redundant to interact in lowsec. As long as it is safer to mine in HS and NS people will go to one or the other. The idea of having LS function as a "bridge" between the two is not impactful enough to draw people to the area.

By taking the NS ore and putting it in LS you force people to operate in LS in order to facilitate production. Given the opportunity people will ALWAYS take the path of least resistance. Swapping ore seeding between NS and LS will bypass this as people must be active in LS to acquire certain ore types, in the same metric people must mine in NS now to acquire these ores.

The same can be said of moon minerals. The only way to get people eat out of a trough is to eliminate any other source of food around them. Or make sure the food in the trough is more attractive than the other **** nearby.

You either have to go all in, or not at all. LS is the most dangerous space in the game, and it should have the rewards for it being so. As it stands, LS is the least profitable space. You gotta break some eggs if you want an omelet
w3ak3stl1nk
Hedion University
#37 - 2015-01-03 17:35:05 UTC
Maybe make people scan down mining anomalies also. So attackers have to apply slightly more effort.

Is that my two cents or yours?

Mario Putzo
#38 - 2015-01-03 17:54:32 UTC  |  Edited by: Mario Putzo
w3ak3stl1nk wrote:
Maybe make people scan down mining anomalies also. So attackers have to apply slightly more effort.


Its not about being exposed, its about the draw there in the first place. The only mineral that lowsec ores have that is comparably less common in other regions of space is Noxium. But that can be found in NS and HS with relative ease as well as more access to other minerals. Which is why you see folks occasionally day trip to LS to munch up Hemorphite or Jaspet instead of actually living in LS, there just isn't the volume of variety that NS and HS have.


Tritanium
1) HS
2) NS
3) LS

Pyrite
1) HS
2) NS
3) LS

Mexalon
1) HS
2) NS
3) LS

Isogen
1) HS
2) LS
3) NS

Nocxium
1) LS
2) NS
3) HS

Zydrine
1) NS
2) LS
3) HS

Megacyte
1) NS
2) HS
3) LS

Morphite
1) NS
2) HS
3) LS



Of the 8 Ore types best regional procurement is.
4 in HS
3 in NS
1 in LS

HS is the worst in 2/8
NS is the worst in 1/8
LS is the worst in 5/8

Until the clear regional disparity between Ore/Mineral procurement is changed, there will never be any reason for people to actively live in a region. LS absolutely needs more in the way of variety, while HS and NS both need to have an increase in scarcity.

Security is a secondary argument, because security will follow profits and necessity.

(This list is compiled based on the output weighting of each Ore found in each region, arguably HS is the best in them all because if you can't find a rock to chew, there is a high chance Jita or Amarr has what you are looking for anyway.)
Gregor Parud
Imperial Academy
#39 - 2015-01-03 18:33:28 UTC
Mario gets it.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#40 - 2015-01-03 19:12:35 UTC
So, in the end the attitude of the players needs to change in order for space to become more lively and less empty.

All 3 security levels offer all ores all over the place with some exceptions for a very limited number of ores here and there (poor Gallente). Take Amarr space, for instance: you can mine the exact same ore types in the regular belts in all of Amarr space and you get all the necessary minerals to build stuff from them. The thing is that you need to mine regular belts all over the place, not only the anomalies that you find. The stuff to live somewhere is there already and what's not there is very limited and can be imported, just like it should be the case.

What's not there, however, is the will of the players to do something.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

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