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The ability to close FW plexes

Author
Domino Vyse
FeedingMachine
War and Wormhole
#1 - 2014-12-31 13:08:49 UTC
How about adding some sort of small structure that a neutral can bash inside FW plexes, that will close the plex? Or even a hacking mini game similar to data sites that would do the same thing?

It would be a small nerf to farmers that refuse to defend plexes, without removing cloaks/stabs which is also being called for by some.

I am not a game dev so I'm not going to try going into detail, but I think its an idea that should at least be considered.

There will obviously be balance issues. The structure in question could only become 'vulnerable' when the plex is 50% done. If a hacking minigame was added, the difficulty could be affected by the system contested %. If closing the plex is too much, then perhaps hacking the plex could add a certain amount of time.

Why should neutrals be allowed to have any affect on fw? Because a large amount of the fights that take place in fw involve neutrals.

Domino.
Gawain Edmond
Khanid Bureau of Industry
#2 - 2014-12-31 13:45:29 UTC
no this is a terrible idea and would just stop the loosing side ever being able to take systems back as alts would just close down plexs so no one could run them
Domino Vyse
FeedingMachine
War and Wormhole
#3 - 2014-12-31 13:52:51 UTC
Gawain Edmond wrote:
no this is a terrible idea and would just stop the loosing side ever being able to take systems back as alts would just close down plexs so no one could run them


Read the bit about balance and 'vulnerable when the plex is 50% done' again
Gawain Edmond
Khanid Bureau of Industry
#4 - 2014-12-31 13:55:08 UTC
so it'll be timed down half way and then closed by an alt like i said it'll just stop the losing side ever getting systems back
Domino Vyse
FeedingMachine
War and Wormhole
#5 - 2014-12-31 13:57:13 UTC
Gawain Edmond wrote:
so it'll be timed down half way and then closed by an alt like i said it'll just stop the losing side ever getting systems back


So if a plex that gets closed in this way was to respawn again, we'd be good right?
Gawain Edmond
Khanid Bureau of Industry
#6 - 2014-12-31 14:02:27 UTC
no because then if you're defending a system you can't time the plex down to the last 30 seconds and then leave it to slow the enemy down
Domino Vyse
FeedingMachine
War and Wormhole
#7 - 2014-12-31 14:06:57 UTC
Gawain Edmond wrote:
no because then if you're defending a system you can't time the plex down to the last 30 seconds and then leave it to slow the enemy down


Do you have a fw farming alt I wonder?
Gawain Edmond
Khanid Bureau of Industry
#8 - 2014-12-31 14:12:50 UTC
no but i used to be in fw
Ersahi Kir
Brutor Tribe
Minmatar Republic
#9 - 2014-12-31 16:00:16 UTC
Domino Vyse wrote:
Why should neutrals be allowed to have any affect on fw? Because a large amount of the fights that take place in fw involve neutrals.

Domino.


If you want to have an effect on FW join FW. Otherwise you're just running around looking for killmails and are otherwise unimportant to the event.
Brink Albosa
Black Rebel Rifter Club
The Devil's Tattoo
#10 - 2014-12-31 16:21:39 UTC
FW should just be removed entirely from the game. Let the real warriors decide who owns what in lowsec.

+1 to Domino's idea. It's a happy medium.
per
Terpene Conglomerate
#11 - 2014-12-31 16:29:12 UTC
Domino Vyse wrote:
How about adding some sort of small structure that a neutral can bash inside FW plexes, that will close the plex? Or even a hacking mini game similar to data sites that would do the same thing?

Why should neutrals be allowed to have any affect on fw? Because a large amount of the fights that take place in fw involve neutrals.

Domino.


how about this: every neutral that enters fw plex gets suspect flag immediately?


Brink Albosa wrote:
FW should just be removed entirely from the game. Let the real warriors decide who owns what in lowsec.

+1 to Domino's idea. It's a happy medium.


you can move to lowsec not involved in fw, good luck having 90% less fights
Brink Albosa
Black Rebel Rifter Club
The Devil's Tattoo
#12 - 2014-12-31 16:35:24 UTC
per wrote:
Domino Vyse wrote:
How about adding some sort of small structure that a neutral can bash inside FW plexes, that will close the plex? Or even a hacking mini game similar to data sites that would do the same thing?

Why should neutrals be allowed to have any affect on fw? Because a large amount of the fights that take place in fw involve neutrals.

Domino.


how about this: every neutral that enters fw plex gets suspect flag immediately?


Brink Albosa wrote:
FW should just be removed entirely from the game. Let the real warriors decide who owns what in lowsec.

+1 to Domino's idea. It's a happy medium.


you can move to lowsec not involved in fw, good luck having 90% less fights


You're right. Less fights with fw bears and farmers.
Domino Vyse
FeedingMachine
War and Wormhole
#13 - 2014-12-31 16:42:02 UTC
per wrote:
Domino Vyse wrote:
How about adding some sort of small structure that a neutral can bash inside FW plexes, that will close the plex? Or even a hacking mini game similar to data sites that would do the same thing?

Why should neutrals be allowed to have any affect on fw? Because a large amount of the fights that take place in fw involve neutrals.

Domino.


how about this: every neutral that enters fw plex gets suspect flag immediately?


Brink Albosa wrote:
FW should just be removed entirely from the game. Let the real warriors decide who owns what in lowsec.

+1 to Domino's idea. It's a happy medium.


you can move to lowsec not involved in fw, good luck having 90% less fights



Your reply just proves your complete ignorance and lack of knowledge on the topic.

Unfortunately I now have to ignore everything you have to say.
Miss Spanky Spank
Dare You To
Your Worst Nightmare.
#14 - 2014-12-31 17:03:04 UTC
I LOVE this idea! Anyone who wants to *attempt* to argue any of OP's idea is a fruitcake!
afkalt
Republic Military School
Minmatar Republic
#15 - 2014-12-31 17:06:32 UTC  |  Edited by: afkalt
Why should you be able to screw with FW without being in FW?

You want all the content of FW without the drawbacks of a permadec? Sling yer 'ook!!
Mag's
Azn Empire
#16 - 2014-12-31 17:09:40 UTC
Domino Vyse wrote:
Why should neutrals be allowed to have any affect on fw? Because a large amount of the fights that take place in fw involve neutrals.

Domino.
Because it is a sandbox. This means even those in FW, get affected by those who are not.

Welcome to Eve.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Miss Spanky Spank
Dare You To
Your Worst Nightmare.
#17 - 2014-12-31 17:19:08 UTC
afkalt wrote:
Why should you be able to screw with FW without being in FW?

You want all the content of FW without the drawbacks of a permadec? Sling yer 'ook!!


Show me where the bad person touched you.
Swiftstrike1
Swiftstrike Incorporated
#18 - 2014-12-31 17:23:57 UTC
Neutrals should just be happy that FW Plexes provide fights and get on with it.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Domino Vyse
FeedingMachine
War and Wormhole
#19 - 2014-12-31 17:31:14 UTC
I would love to join FW, but unfortunately the people in FW get on my ****.

It is a good idea and anyone that thinks otherwise is wrong.
Gawain Edmond
Khanid Bureau of Industry
#20 - 2014-12-31 17:46:31 UTC
Domino i'd love to agree with you but your idea is terrible the fact that you're unable to understand this makes me sad.
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