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EVE New Citizens Q&A

 
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kill rights

Author
Humber Bukandara
Imperial Academy
Amarr Empire
#1 - 2014-12-29 21:56:36 UTC
just to find out things work in this game I shot a can and got concorded. the owner of said can now has kill rights on me.
my question is, if our paths cross can I shoot first or wiIl I get concorded again?
Tipa Riot
Federal Navy Academy
Gallente Federation
#2 - 2014-12-29 22:02:30 UTC  |  Edited by: Tipa Riot
Humber Bukandara wrote:
just to find out things work in this game I shot a can and got concorded. the owner of said can now has kill rights on me.
my question is, if our paths cross can I shoot first or wiIl I get concorded again?

Depends on where you meet again ;) In high sec you will be concorded again if he is not suspect or criminal. The other way round he or to whom he sold the kill right can activate it and you go suspect and are free to be shot by everybody for 15min. You may defend yourself of course when you get agressed.

I'm my own NPC alt.

Memphis Baas
#3 - 2014-12-29 23:01:15 UTC
As it's been said.

He or whoever bought the kill right has to activate it first. You gain the suspect flag at that point, and he or anyone else can commence shooting you, if they wish to do so. As soon as they shoot or activate an aggressive module on you, you can "defend" yourself and shoot them back. Here is the info on the various flags, including the suspect.

Typically, if he's really after you, he can track where you are via locator agents, and come by to wait for an opportune moment to attack you. You should probably add this person to your Contacts list in People and Places, give him a bad standing so he'll show up in the Local channel and in your overview already orange, so you get a heads up before he activates the kill right.

Also, the kill right doesn't pin you in place; they still have to bring the usual PVP gear (warp disruptor, maybe webifiers, etc.), nor does the kill right impose any weaknesses on your ship. So if you fit warp core stabilizers you could possibly warp away, or if you're in a combat ship you could kill him instead.

Just take precautions. Make safe spots where you can hide if attacked and wait for the suspect flag to expire, and plan a strategy for bugging out and then surviving until the 15 minutes expire.
J'Poll
School of Applied Knowledge
Caldari State
#4 - 2014-12-29 23:04:38 UTC
Or...

Most likely, you will never hear from the person again. Nor will the killright be used ever.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Humber Bukandara
Imperial Academy
Amarr Empire
#5 - 2014-12-29 23:32:46 UTC
interesting. reading replies I gather kill rights can be sold.
activating said rights makes me a target for all and sundry for 15 minutes. after 15 minutes are the kill rights cancelled?
Xercodo
Cruor Angelicus
#6 - 2014-12-29 23:42:55 UTC
Humber Bukandara wrote:
interesting. reading replies I gather kill rights can be sold.
activating said rights makes me a target for all and sundry for 15 minutes. after 15 minutes are the kill rights cancelled?

The kill rights maybe be reactivated continually until you either lose a ship as a result, or until his 30 days run out.

Also note that only criminal acts give anyone kill rights, suspect-acts won't. So if you keep yours safety at yellow you won't get CONCORDed or any kill rights but can still steal from cans, gank people in lowsec (but not pod them) and shoot MTUs.

The Drake is a Lie

Ralph King-Griffin
New Eden Tech Support
#7 - 2014-12-30 00:31:14 UTC
Fyi, the mechanics of killright and insurance when combined can be gamed for profit.
further reading
Chainsaw Plankton
FaDoyToy
#8 - 2014-12-30 01:45:46 UTC
I smartbombed a bunch of people in jita a while ago, the most annoying part was all the mails about killrights. also I was -10 sec status at the time so I didn't care much

if you stick around highsec, and they make it public and free, then maybe worry about it, or just jump in a cheap ship and get someone to kill you to get rid of it.

@ChainsawPlankto on twitter

Memphis Baas
#9 - 2014-12-30 05:22:34 UTC
Oooh, light bulb! Maybe get in touch with a number of CODE. victims and facilitate enthusiastic killright buying and selling... What's that intel channel that the other guys mail you about? Hmm, BRB.
Concord Guy's Cousin
Doomheim
#10 - 2014-12-30 06:59:12 UTC
Memphis Baas wrote:
Oooh, light bulb! Maybe get in touch with a number of CODE. victims and facilitate enthusiastic killright buying and selling... What's that intel channel that the other guys mail you about? Hmm, BRB.
Some of the CODE. guys may offer a mutual killright removal service, they buy yours, you buy theirs, and then you pewpew at each other in rookie ships until both of you explode.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Jurico Elemenohpe
Flipsid3 Tactics
#11 - 2014-12-30 07:52:27 UTC
P.S. yellow safety is your friend in highsec.
Velicitia
XS Tech
#12 - 2014-12-30 14:34:10 UTC
Jurico Elemenohpe wrote:
P.S. yellow safety is your friend in highsec.



Red safety best safety ... Blink

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

J'Poll
School of Applied Knowledge
Caldari State
#13 - 2014-12-30 21:06:14 UTC
Jurico Elemenohpe wrote:
P.S. yellow safety is your friend in highsec.


Any safety setting other then red is for pussies.


Go oldschool and disable it and just learn yourself what you can and can't shoot in any situation.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Velicitia
XS Tech
#14 - 2014-12-31 01:52:09 UTC
J'Poll wrote:
Jurico Elemenohpe wrote:
P.S. yellow safety is your friend in highsec.


Any safety setting other then red is for pussies.


Go oldschool and disable it and just learn yourself what you can and can't shoot in any situation.



This -- except you "can" shoot anyone in any situation (it's up to you though to learn the situations that don't bring the wrath of CONCORD down on you).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Exotic Matters
Fried Liver Attack
#15 - 2014-12-31 11:03:36 UTC
You can get killright from someone shooting a can?

I had someone destroy 3 of my MTU's and I didn't get a kill right. Doesn't make sense to me, it shows up on my killboard as a loss, they cost more than some ships, not even counting the loot, and no killrights :( Makes me want to go shoot random people's MTU's to even up the killboard.
Velicitia
XS Tech
#16 - 2014-12-31 11:13:03 UTC
Pretty much, anything that warrants a CONCORD response will give the other player a KR on you (i.e. you need "red" security to pull it off).

Killing MTUs is (AFAIK) simply a "suspect" act.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ralph King-Griffin
New Eden Tech Support
#17 - 2014-12-31 12:17:30 UTC
Confirming, mtu's and mdepos canbe shot and exploded for a suspect flag, this is by design to facilitate bearflipping.