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Quicksand box?

First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#81 - 2014-12-30 01:03:55 UTC
That was a good laugh.

Yeah, I totally believe you, it was PvP of all things that killed Anarchy Online. Roll

Not, you know, the fact that it was widely lambasted as having one of the worst launches in videogame history (at the time, D3 surpassed it and then some) and was widely unplayable at launch for nearly an entire calendar year.

Hells freaking bells, Anarchy Online invented the "going free to play" meme, for goodness sakes.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mara Kell
Herrscher der Zeit
Pandemic Horde
#82 - 2014-12-30 01:15:11 UTC
Jenshae Chiroptera wrote:


Killing off roleplaying. It was a role playing game when it started, true to the name of MMORPG. Getting to max level was ridiculous and no one took it too seriously, the difference between being 75% there and 100% was minimal. Bit like how you can do rather well on IV skills in EVE.
Then an expansion came out, which had a big hole in it, you could power level. Everyone rushed to max level and then it became a race. PVP became more competitive.
It was fairly gradual and grew progressively worse. People role-playing were harrassed and griefed. I worked with the events department for awhile, even when you were out there trying to do neat things for the players you would get griefers. Sad little gits that were desperate for attention. I killed one of them in three hits one day and teleported him to the middle of no-where. "Don't ever do that again but good shooting!" Lol


I literaly loved AO. But only the basic content. Still think that all the addons took away the immersion of the original AO world. Unfortunatly the addons boosted players so much that no one even cared anymore about the nice orginal content.
Jenshae Chiroptera
#83 - 2014-12-30 03:27:43 UTC  |  Edited by: Jenshae Chiroptera
Kaarous Aldurald wrote:
That was a good laugh.

Yeah, I totally believe you, it was PvP of all things that killed Anarchy Online. Roll.


PVP unbalanced the PVE side, repeatedly. It devolved down to the point where MPs, Traders and such were not welcome on raids because they didn't want to split loot with useless professions.
Ended up with Enf + Keeper/Engy/Soldier + Crat + Doc being "raids."

Your responses are consistently ridiculous and hyperbolic. Referencing a bad start but making no mention of the years after it and how solid a community the game had?

This reply seemed particularly ignorant, as though you had read an article once about the game. I shall be hiding your posts now. They waste my time reading them.

Mara Kell wrote:
I literaly loved AO. But only the basic content. Still think that all the addons took away the immersion of the original AO world. Unfortunatly the addons boosted players so much that no one even cared anymore about the nice orginal content.


Up until the lastest merge, we used to run fr00b only raids, (they might still managed them, I stopped for the most part at this point. Couldn't be bothered to recreate my friend lists, set up org bots, etc.) I had multiple paid accounts over the years but kept closing them and often wiping them.

I often used to say, "Fr00bs play the game, sl00bs work it."

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Unezka Turigahl
Det Som Engang Var
#84 - 2014-12-30 04:20:34 UTC
I made a froob account a few times in AO. I found the PvE to be incredibly boring and the game world didn't lend itself well to exploration. Hmmm. That kinda sounds like EVE actually.
Kaarous Aldurald
Black Hydra Consortium.
#85 - 2014-12-30 04:24:59 UTC
Jenshae Chiroptera wrote:

Your responses are consistently ridiculous and hyperbolic. Referencing a bad start but making no mention of the years after it and how solid a community the game had?


Of course not, for the same reason I don't talk about leprechauns.

Quote:
PVP unbalanced the PVE side, repeatedly.


I thought it was power leveling that killed RP? Make up your mind what the problem was, because right now you're just trying to talk out of both sides of your mouth, and looking like a jackass while doing it.

Or maybe, just maybe, it wasn't really a particularly good game, and it died because of that, and not because PvP was allowed to exist.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Samoth Egnoled
Caldari Provisions
#86 - 2014-12-30 10:16:43 UTC
Jenshae Chiroptera
#87 - 2014-12-30 23:07:29 UTC
Unezka Turigahl wrote:
I made a froob account a few times in AO. I found the PvE to be incredibly boring and the game world didn't lend itself well to exploration. Hmmm. That kinda sounds like EVE actually.


It did get quite boring. They relied on timed events rather than actual AI, which consisted pretty much of it running up to you, shooting and just dying.

However, it had a great community (I had 9 organisation aka alliance channels open) and the mechanics for fitting? Sure you can copy other people's guides just like in EVE but when you are sitting there working out some odd weapon on a strange level twink for some purpose or other ... that can start to get interesting. Then all the other bits.

To give you an idea:
Set of implants to get computer literacy up + misc
Treatment gear needing CL
Implants to get treatment implants in
Implants to get an ability higher
Armour to get a different ability higher
Different ability implants needing the armour's buff
Weapons to boost that ability
Higher treatment implants
Repeat for higher ability implants
Get one robe on.

Make sure you have 85% of requirements when you strip out the boosts to be able to use it.

Juggle that sort of process against 43 items with diminishing ability as you fill slots with final items.

It was also a great game for making random teams. Like full set of damage dealers that had to attack perfectly, swop aggro, half die and kill or be killed.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.