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CSM X - What are you voting for?

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Dersen Lowery
The Scope
#41 - 2014-12-15 15:34:00 UTC  |  Edited by: Dersen Lowery
Thanks for your reply, Jen. I share your frustration with D-scan as currently implemented. But I'd rather see it improved, and then taught to new players, than add some odd new damage-ablation mechanics.

Mario Putzo wrote:
As for Alpha, any reduction to it should be met by an equal nerf to logistics, as the only way to counter the logistical capability of fleets is to use enough Alpha to eliminate ships before reps land. If you eliminate Alpha strikes then what is stopping half the people who used to fly Alpha ships, from flying Logi. You end up with 2 unkillable fleets fighting each other...which makes the change redundant.


I agree with this in principle, insofar as logi is as silly as it is now because fleet alpha is silly, too.

I don't know how much would change in practice, though. Have I told anyone about the time we engaged our 8 (6 DPS/2 logi) to someone else's 12 (8 DPS/4 logi) on a WH, and my scout in the hostile hole watched as they warped in 8 more logi, ready to jump in case we actually managed to bread the 4 they already had? Except for one run in Nagas, we weren't flying alpha ships, either.

So I'd say that risk aversion is already enough of a problem that nerfing logi along with a nerf to alpha won't change anything substantially.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Jenshae Chiroptera
#42 - 2014-12-16 03:11:09 UTC
I thought the absorb module was a rather good idea, reducing alpha > all and logi repps at the same time. Cry

P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Dracvlad
Taishi Combine
#43 - 2014-12-17 17:34:36 UTC
Interesting idea on the Orca and Rorqual, makes sense especially with the jump fatigue and range reductions.

Democracy is currently a farce in most of the West, we have no hopers in positions of power who hate their own people, the only place in Europe that has a functioning democracy at this point is Switzerland and that is because they have a binding system of referendums that gives the people some power to rein in their political class, and wow the people have actually been sensible.

The vote for none of these is rather large in real life and in Eve, so again an interesting idea, I don't vote in teh CSM because doing so would give it legitimacy, even though I do feel at times they ahve done some good things, but many have a viewpoint I do not agree with, so your suggestion would enable me to vote.

I like your comments in the mining hate thread, the key point is that there needs to be a buff to consequences for suicide ganking, I have suggested -10 to remove docking rights, but there may be others that work.

Well so far you have my support.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dersen Lowery
The Scope
#44 - 2014-12-18 19:56:53 UTC
Jenshae Chiroptera wrote:
I thought the absorb module was a rather good idea, reducing alpha > all and logi repps at the same time. Cry

P


I don't think it's a bad idea in and of itself; I'm just wondering why you prefer it to better leveraging the tools that are already in the game?

I've also wondered about ablative effects, specifically as a way to allow active-tanked ships to be viable in fleets.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Jenshae Chiroptera
#45 - 2014-12-20 05:36:17 UTC  |  Edited by: Jenshae Chiroptera
Dracvlad wrote:
Well so far you have my support.


Thank you, much appreciated. Smile

Dersen Lowery wrote:

I don't think it's a bad idea in and of itself; I'm just wondering why you prefer it to better leveraging the tools that are already in the game?

I've also wondered about ablative effects, specifically as a way to allow active-tanked ships to be viable in fleets.


I think the absorb would be complimentary to other tools. For example, a damp ship could use more damp modules and have less tank knowing that some logi will be absorbing a lot of the damage.
The problem with a lot of tools is that you are weighing them off against your tank usually if you are a shield tanked (armour could have a bit more damage and speed). So, a fleet of Ravens for the sake of example, would probably only have 1 damp each. Now if there were 50 of them + logi and they meet 100 Tengus, the damps are pretty useless to them.
a) Because the Tengus can probably fire from range beyond the damps
b) Because they only have enough damps for 1/2 of their opposing team.

However, say you have Blackbirds for some reason in the fleet, they could have in their six mid slots, shield extender, invul, prop mod and three damps. Now say you have 10 of them and 40 Ravents + logi, that would be 70 damps, far better odds. They black birds could actually surive long enough to do some good.

As for active tanking, I had a suggestion thread where the shield amplifier would be able to convert some of the damage energy into shield energy, so the more that are firing on you the more resistance you have. They would need a few very high damage ships to take them out.

Another option is for the active tankers to be able to store some energy from logi, just buffer up their shields or thicken their armour temporarily.

Edit: Realised something else with the absorb module idea. Don't have enough logi or turn it on before others and you could save someone but blow up yourself.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#46 - 2014-12-22 05:15:53 UTC
This is one reason I will not live in a worm hole again.
Frigate holes are just the most ridiculous thing. I couldn't believe it when people first told me about them. Thought it was some sort of joke.

Now D-scan immune ships coming? Is the incredibly low populations in worm holes not acting as some sort of indicator to CCP that something is wrong there?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#47 - 2014-12-24 02:18:20 UTC
Dracvlad wrote:
Well so far you have my support.


... and you have my support. Thank you for taking the time to write this piece.

D-scan immunity is a shiny idea but it is too shiny and people aren't seeing past it to how it will impact on the game.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#48 - 2014-12-26 06:05:24 UTC
Full thread here

Jenshae Chiroptera wrote:
As it stands, mining ships and industrials are things ... to be slaughtered, easily.

You don't need a new ship with more yield. You need a ship that does not have to run all the time from every silly little three man gang of destroyers or interceptors and waste time docking / undocking and sitting in stations.
It is all those cycles you keep losing and cans being shot by a few brats in a tantrum that is losing you so much potential ore.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#49 - 2014-12-26 18:10:48 UTC
Have to love this community. Lol

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Sol Project
Shitt Outta Luck - GANKING4GOOD
#50 - 2014-12-27 08:07:25 UTC
Serious question.

Do you hate babies like Sabriz does?
Or do you understand that babies never ever cry and scream for no
good reason and simply have no other way of communicating their needs and problems?

I am definitely not going to vote for a human being that is so low and hatefull as to think that
babies scream for no other reason than "just so".

Thanks.

Ladies of New Eden YC 117 by Indahmawar Fazmarai

Warning: NSFW! Barely legal girls in underwear!

Diana Kim > AND THIS IS WHY THE FEDERATION MUST BE DESTROYED!!

Jenshae Chiroptera
#51 - 2014-12-28 04:55:25 UTC  |  Edited by: Jenshae Chiroptera
Sol Project wrote:
Do you ... think that babies scream for no other reason than "just so".


Whether I do or do not won't change my ability as a CSM nor should it reflect on Sabriz overly much. However, to answer, crying takes effort and that requires motivation; attention, food, discomfort for examples.

Now, onto a topick everyone loves:

Cloaks.

We can see when structures are going online right across the system. SOV holders needs a structure they can online and wipes out all cloaks for a given time.

Give plenty of warning to cloakers to log off or run. A way to annoy them as much as they bug us.

Edit: Can even announce it in Local: "De-cloaker coming online in xx minutes"

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#52 - 2014-12-30 01:42:20 UTC
First post updated somewhat.

I like Shakira's voice, some people boycott her because of her beliefs. They are irrelevant, I feel she is good at her profession.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Reaver Glitterstim
The Scope
Gallente Federation
#53 - 2014-12-30 01:47:31 UTC
I don't think either Jen or Sabriz have any issue in dealing with newer folk who are eager to learn. Any baby labeling is likely to be pointing out that a person is being difficult to work with. But this is a forum post about Jenshae Chiroptera, not Sabriz Adoudel.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Jenshae Chiroptera
#54 - 2014-12-30 01:57:12 UTC
Reaver Glitterstim wrote:
I don't think either Jen or Sabriz have any issue in dealing with newer folk who are eager to learn.


Oh. I might have missed his meaning.
This would throw some context on his comments then.

I certainly don't have anything against new people, I used to run a group in AO that was focused on helping new players; bit like EVE university.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Cancel Align NOW
Imperial Shipment
Amarr Empire
#55 - 2014-12-30 02:15:17 UTC
1. I think your negative voting analysis is flawed. I see it as a tool that has the potential to be used by bigger blocks to exert more control over the CSM. I am willing to wager that 90% of the down votes on reddit are from people who do not have an active Eve Online account (reddit being the closest system I can imagine to the one you are proposing)

2. If a player chooses to load racial BS 1 into a skill queue and then go and play GTA or minecraft until the skill is learned in game, making the skill queue longer or deeper will not help them. Providing more in game information on how ships can be used and their weaknesses and strengths to new players will be more beneficial than inserting extra time sinks.

3. I don't think alpha is major problem in large scale fleet fights. FCs like alpha because it is a counter to logistics that can be used by the vast majority of pilots, where as jamming, damping etc are more specialised roles, thus forming a fleet of 250 takes much less time if the doctrines used are cookie cutter simple. Nerfing alpha will mean a shift in the blob that creates a new OP that suits the blob.

4. Your logistics absorb module has ramifications for high security space that I do not think you have thought about.

5. Wormholes were designed as a niche entity - creating more and creating ones specifically for frigates will help create new niches. I think the frig holes are a counter to unscannable recons. The change allows easier hunting of loot piƱatas while providing a safer option for wh newbies.

6. I believe your assumptions regarding ganking are incorrect, ganking has become harder over the last 5 years with insurance removal, concord changes, while mining ships and haulers have received buffs that enable a competent pilot a greater ability to influence the outcome of any conflict.

7. I am not sure why clocking needs changing. How is it broken?

Jenshae Chiroptera
#56 - 2014-12-30 02:30:17 UTC  |  Edited by: Jenshae Chiroptera
Cancel Align NOW wrote:
1. Negative votes
2. Newbies in T1 battleships
3. Alpha
4. Absorb Module
5. Wormholes
6. Ganking
7. Cloaking

1. It is two fold. Need announcements as local "MoTD" and on the launcher of the possibility. Only way to really know is to try it.
2. Having some skill requirements such as for T2 tank modules, would give them more of an indictator and if they are playing actively by them more time to learn.
3. Check fleet compositions. Note how in the news whole wings and fleets of Ewar are blown away.
4. I have written in various places about fleet mechanics and coalitions being recognised in the mechanics.
5. Worm holes weren't even meant to be settled. The strength was that you could stick a growing corp / alliance in there as an incubator, control access and grow. Now you can't keep the scanning ships out so all the small entities have no hope.
6. Look at a kill board.
7. AFK hot droppers.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#57 - 2014-12-31 19:26:53 UTC  |  Edited by: Jenshae Chiroptera
Have one of those AFK hot droppers in my home system now. So, I am either going to do something else in EVE, such as join a PVP fleet, (not really in the mood) or I will just go play another game. I would rather completely deny *) people like that a kill.
You can argue that players should find a solution, then you will argue about how many people a null sec system can support .... and who the heck wants to keep many people on standby just to deal with one little *) child?

If I have enough days like this, I simply suspend my account.
I can not believe that CCP haven't found a solution to this in all these years. Roll

Before one of those children says it; yes I am mad, mad as a hatter. Roll

*) *Snip* Please refrain from personal attacks. ISD Ezwal.

^ ever looked at the editted post history and gone .... really?!
I used the phrase "attention deficient" and this was deemed a personal attack. It might be in this context but I think people who plant *AFK* cloaked hot droppers are attention deficient. They are buying tickets to attacks that they don't have the patience or more pointedly focused attention to hunt actively.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Dersen Lowery
The Scope
#58 - 2014-12-31 20:01:07 UTC
Jenshae Chiroptera wrote:
This is one reason I will not live in a worm hole again.
Frigate holes are just the most ridiculous thing. I couldn't believe it when people first told me about them. Thought it was some sort of joke.


Aw, what's wrong with having terrain? WH effects are very nearly the only terrain in the game. Grand Sky Wizards were surely familiar with the effects in their home hole. They were probably taking full advantage of them.

The difference between a high sec Incursion fleet and one outside high sec is that the former can optimize for completion time with all kinds of shiny stuff, and the others have to compromise the PVE efficacy of their fleets to accommodate the possibility of PVP. Wormholes are null sec. If you field that kind of highly optimized shiny, you're accepting a very real risk of loss, which you can mitigate simply by flying cheaper and more PVP-capable ships, or by having some ships that can counter any likely attackers on standby at the POS for the subcap pilots to go back and get. RLMLs, drones and smartbombs could all have slaughtered that fleet--maybe not before taking losses, but hey, that means a good fight instead of a one-sided slaughter.

When my old corp were in WHs, we never ran fleets that couldn't at least hold their own in a PVP fight until we had a chance to reship, and that was before the frigate holes existed.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Jenshae Chiroptera
#59 - 2014-12-31 20:12:35 UTC
Dersen Lowery wrote:
Aw, what's wrong with having terrain? WH effects are very nearly the only terrain in the game. Grand Sky Wizards were surely familiar with the effects in their home hole. They were probably taking full advantage of them.
.


I have no problem with the black hole effects in WHs.

When I lived in a WH you could bait out a cloaky scanner or scan them down and kill them. Big effort but once done it was done and system was clear.
Now you kick them out and they just keep coming in. No access control.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Primary Suspect
Viziam
Amarr Empire
#60 - 2015-01-03 08:49:21 UTC
U have an interesting platform. The problem is - ur potential voters are casual players, most of them don't care about reading forums :) So you'll have a hard time rallying the troops so to speak. Still, good luck to you.