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Player Features and Ideas Discussion

 
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About offgrid links

First post
Author
Benjamin Hamburg
Chaos.Theory
#1 - 2014-12-26 00:04:24 UTC  |  Edited by: Benjamin Hamburg
So before anything, I admit I currently use offgrid links a lot, both for my solo alt in FW as well for corp level roam, etc.

I would like to know what CCP have planned to do to rebalance boost mechanics. Currently, offgrid boost provide strong bonuses to a fleet, small gang, and solo pilots with very little risk involved for the link alt.
I would like to suggest this:


  • Get rid of all the specific links modules and replace them with specific skills
  • Reduce the effectiveness of these skills compared to their previous link equivalent
  • Add 4 new generic links module that boost the effectiveness of the relevant skills category, 1 for each category, with a T2 variant
  • Add a diameter of effect in which the bonus is applied


Ex for skirmish link:

Evasing Maneuver, Interdiction Maneuvers and Rapid Deployment modules disapear from the game and are replaced by 3 new skill that once trained provide a small bonus on a system wide range, to fleet members.

A new, single module, in T1 and T2 variant is added and named "Skirmish Link" that provide a bonus of respectively 100% for T1 and 200% for T2, in a given radius, let's say for the sake of discussion, 50km radius for T1 and 100km radius for T2.

Now a short example of this, considering a single skill. Let's say the Interdiction Maneuver skill:

Quote:
Interdiction Maneuvers: Provide 1% bonus to fleet members' propulsion jamming modules range per skill level.


What would happen if:

I'm offgrid with that skill at 5: I provide my fleet 5% bonus to scram/point/web range. (like basic leaderships skills provide bonus armor, scan res, etc)

Now let's assume it's not enough: I fit a generic T1 skirmish link on my ship that provide a 100% bonus on all skirmish skills, but have a radius of 50km. I need to move my claymore on field, and I'll provide a 10% bonus to everyone in a 50km radius of my ship, and 5% to other persons in the system

But let's assume it's still not enough and I have Advanced Skirmish train to 5: I instead fit a T2 Skirmish Link that provide 200% bonus to all skirmish skill. My fleet is now at 20% bonus in a100km radius, and 5% for others not on grid.
__

With that suggestion, offgrid boost is still possible, but strongly limited in effectiveness. More effective boost require the pilot to be on grid.
Foxicity
The Scope
Gallente Federation
#2 - 2014-12-26 00:17:52 UTC
You had me at

Benjamin Hamburg wrote:
offgrid links for my solo alt


Feel free to join the dead-horse thumping in an existing thread.
Benjamin Hamburg
Chaos.Theory
#3 - 2014-12-26 00:24:01 UTC
Foxicity wrote:
You had me at

Benjamin Hamburg wrote:
offgrid links for my solo alt


Feel free to join the dead-horse thumping in an existing thread.


hehe i'm not surprised to see the subject provoke so much reactions. As far as I'm concerned, I'll continue to use them as long as they don't change it.
Alavaria Fera
GoonWaffe
#4 - 2014-12-26 01:20:45 UTC
Foxicity wrote:
You had me at
Benjamin Hamburg wrote:
offgrid links for my solo alt

Heh a good point to bring up.

Why not use multiple offgrid links, you can have your solo pvp character in a squad, and the squad, wing and fleet boosters can be 1 t3 and two titans or something?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

FT Diomedes
The Graduates
#5 - 2014-12-26 04:56:41 UTC
I don't always solo PVP, but when I do, I make sure to have two scout alts, my OGB, my Falcon alt, and a Titan to bridge my solo PVP friends with me at all times.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Bienator II
madmen of the skies
#6 - 2014-12-26 05:16:06 UTC
if there would be the technical option for CCP to force links on grid via game mechanics. Why would you still want to allow offgrid-links in a nerfed fashion?

I would rather try to make the ongrid game mechanic for links as fun as possible without making the rest of the ship useless. The reason why OGB is a job for alts in the first place is because the ship is completely useless in a combat situation. Its just 'there'.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#7 - 2014-12-26 07:09:30 UTC
Quote:
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