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HAM damage application - conclusions from a test lab

Author
Denson022
Brutor Tribe
Minmatar Republic
#1 - 2014-12-19 20:57:20 UTC  |  Edited by: Denson022
Hi everyone.

I juste played around with HAM on my Cyclone ans came with interesting conclusions.

I PvPed an low skilled toon (lab rat) who was in a Incursus. Barelly enough SP to use meta mods.

One salvo of 5 Hams ( standard missiles) on the cyclone does 897 damage.

For easy calculations used EM Hams vs 50% base armor resist.

Without a propmod the rat orbited at 330m/s. My hams salvo did 14% of their stated damage.

With Ab fitted the rat spinned at 650-700 m/s on close orbit (2000m)

Each salvo did a whopping 7% of base stats damage.

The incursus is dual rep wich was almost overkill un this case, it almost tanked the Hams DPS with only one repper.

Well, many will agree that this rather lame. Other will say missiles always hit.

But i expected do more real DPS than an a noobship can.

Fitting a web on a 5 mid slot shield ship costs a lot of ehp

And there's not that many ships that can fit 2 neuts.



My point is that the missile platform the cyclone has become, isn't bonused to RLML or LML.

Unlike the Bellicose that has the TP bonus to boot wich synergise with Ham

HAM do not have precision missiles, but we have T2 that do less real dps to cruiser hull than the standard cheapo ones.

Any thoughts on how they could je improoved?

IMO i'm willing to give up some range to get better applications.
Ralph King-Griffin
New Eden Tech Support
#2 - 2014-12-19 21:02:02 UTC  |  Edited by: Ralph King-Griffin
Gregor Parud
Imperial Academy
#3 - 2014-12-19 21:09:40 UTC
Oversized missile suck at applying damage to smaller/faster targets, there's nothing wrong with that and to the majority of people this doesn't come as some sort of a surprise. EVE has many game mechanics that prevent power creep and "bigger = better". In this case you could use a painter, a web or Rigor rigs but honestly on a PVP Cyclone neither of that makes any real sense so the answer in this case it "use your drones against small targets, that's why you have them".
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#4 - 2014-12-19 21:40:44 UTC
Bigger != Better

That is all.
Alexstrazaas
Doomheim
#5 - 2014-12-19 22:23:24 UTC
Antillie Sa'Kan wrote:
Bigger != Better

That is all.


For ships yes *i love my ships of many sizes and forms except Gallente can go die!*

but does that mean....

bigger D and B's are not better?

Jurico Elemenohpe
Flipsid3 Tactics
#6 - 2014-12-20 12:20:29 UTC  |  Edited by: Jurico Elemenohpe
Alexstrazaas wrote:
Antillie Sa'Kan wrote:
Bigger != Better

That is all.


For ships yes *i love my ships of many sizes and forms except Gallente can go die!*

but does that mean....

bigger D and B's are not better?

Heavy drones are going to be bad at applying their damage to frigates and cruisers.
Medium drones are going to have trouble applying their damage to frigates.
Unless you meant the fact that you can carry around all sizes. But that's just the payment for the drawbacks.
kurage87
EVE University
Ivy League
#7 - 2014-12-20 12:56:12 UTC  |  Edited by: kurage87
Jurico Elemenohpe wrote:
Alexstrazaas wrote:
Antillie Sa'Kan wrote:
Bigger != Better

That is all.


For ships yes *i love my ships of many sizes and forms except Gallente can go die!*

but does that mean....

bigger D and B's are not better?

Heavy drones are going to be bad at applying their damage to frigates and cruisers.
Medium drones are going to have trouble applying their damage to frigates.
Unless you meant the fact that you can carry around all sizes. But that's just the payment for the drawbacks.

What particular drawbacks are there that justify a capless, fittingless, tanking, ammoless, high dps weapon system that can apply dmg from the smallest ship to the largest?
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#8 - 2014-12-20 14:14:41 UTC
kurage87 wrote:
What particular drawbacks are there that justify a capless, fittingless, tanking, ammoless, high dps weapon system that can apply dmg from the smallest ship to the largest?

If you're talking sentries, there's their poor tracking and utter lack of mobility.

If you're not talking sentries, you've got travel time and general inability to effectively apply damage to ships in a smaller "class" than they are.

And for all of them, they are often far easier to kill than the ship launching them, so instead of being able to pack drones for every situation, many drone pilots wisely choose to bring spares.

Drones get a bad rap because a very few drone platforms are slightly out of whack and perform well out of their class. The problem isn't the drones, it's those platforms.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#9 - 2014-12-20 14:23:05 UTC  |  Edited by: Bronson Hughes
Ralph King-Griffin wrote:

Very good post sir. Unlike turret ammo that has tracking penalties, you cannot overcome missile application penalties with good flying. You need to choose the right ammo and/or paint/web your target. It's the downside of the fact that you can zig and zag and move around as fast as you want and it will never impact your missile damage application (assuming you stay in range).

Generally, I only use Rage missiles against targets one class up from the launcher (or if I'm bashing a structure) to simplify logistics, but I can see the case for using them against T2s and T3s.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Ralph King-Griffin
New Eden Tech Support
#10 - 2014-12-20 14:57:19 UTC
Bronson Hughes wrote:
Ralph King-Griffin wrote:

Very good post sir. Unlike turret ammo that has tracking penalties, you cannot overcome missile application penalties with good flying. You need to choose the right ammo and/or paint/web your target. It's the downside of the fact that you can zig and zag and move around as fast as you want and it will never impact your missile damage application (assuming you stay in range).

Generally, I only use Rage missiles against targets one class up from the launcher (or if I'm bashing a structure) to simplify logistics, but I can see the case for using them against T2s and T3s.

as ever, credit to feyd
Gregor Parud
Imperial Academy
#11 - 2014-12-20 15:48:31 UTC
Bronson Hughes wrote:
Ralph King-Griffin wrote:

Very good post sir. Unlike turret ammo that has tracking penalties, you cannot overcome missile application penalties with good flying.


I works both ways: your targets can't use manual piloting (or range) to affect your applied dps either, other than sheer speed vs sig.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#12 - 2014-12-20 16:10:18 UTC
Gregor Parud wrote:
I works both ways: your targets can't use manual piloting (or range) to affect your applied dps either, other than sheer speed vs sig.

Indeed. This often gets overlooked when people whine about missile DPS.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Atomeon
Federal Navy Academy
Gallente Federation
#13 - 2014-12-20 22:13:10 UTC  |  Edited by: Atomeon
Just a question, did you use any damage application rigs (Rigors - Flares), or you had no rigs at all? 14% and 7% shows you were without rigs.
Gregor Parud
Imperial Academy
#14 - 2014-12-20 23:59:46 UTC
Atomeon wrote:
Just a question, did you use any damage application rigs (Rigors - Flares), or you had no rigs at all? 14% and 7% shows you were without rigs.


PVP Cyclone isn't going to use missile rigs, it'll use shield resist rigs
Jaysen Larrisen
Caldari Provisions
Caldari State
#15 - 2014-12-23 02:56:59 UTC
Ralph King-Griffin wrote:



Nice article. I fly a lot of missile boats and that was an excellent primer on missile ammo selection and why it's important. I probably would have shot a whole lot less T2 Rage if I had read that a year ago.

"Endless money forms the sinews of War" - Cicero

Biomassed - Dust & EVE Podcast

Twitter - @JaysynLarrissen

Tusker Crazinski
Native Freshfood
Minmatar Republic
#16 - 2014-12-23 06:07:59 UTC
Bronson Hughes wrote:
Gregor Parud wrote:
I works both ways: your targets can't use manual piloting (or range) to affect your applied dps either, other than sheer speed vs sig.

Indeed. This often gets overlooked when people whine about missile DPS.

QFT
Jurico Elemenohpe
Flipsid3 Tactics
#17 - 2014-12-23 07:31:31 UTC  |  Edited by: Jurico Elemenohpe
kurage87 wrote:
Jurico Elemenohpe wrote:
Alexstrazaas wrote:
Antillie Sa'Kan wrote:
Bigger != Better

That is all.


For ships yes *i love my ships of many sizes and forms except Gallente can go die!*

but does that mean....

bigger D and B's are not better?

Heavy drones are going to be bad at applying their damage to frigates and cruisers.
Medium drones are going to have trouble applying their damage to frigates.
Unless you meant the fact that you can carry around all sizes. But that's just the payment for the drawbacks.

What particular drawbacks are there that justify a capless, fittingless, tanking, ammoless, high dps weapon system that can apply dmg from the smallest ship to the largest?
(excluding the Guristas line)They're the only completely destroyable weapon system, they're easily destroyed, they don't apply their full dps very well even against the same size and they have travel time. Missiles share a bit of this (such as destroyable and travel time, although not completely destroyable)
Tusker Crazinski
Native Freshfood
Minmatar Republic
#18 - 2014-12-24 07:07:43 UTC
Denson022 wrote:

But i expected do more real DPS than an a noobship can.


also keep in mind you ARE in fact dealing damage whereas guns would miss completely, and since when dose a noobship have dual ASB tank that could rep through <1500 DPS..... and drones........ and med neuts.

Incindir Mauser
Caldari Provisions
Caldari State
#19 - 2014-12-24 07:50:33 UTC
Denson022 wrote:

My point is that the missile platform the cyclone has become, isn't bonused to RLML or LML.

Unlike the Bellicose that has the TP bonus to boot wich synergise with Ham

HAM do not have precision missiles, but we have T2 that do less real dps to cruiser hull than the standard cheapo ones.

Any thoughts on how they could je improoved?

IMO i'm willing to give up some range to get better applications.


HAM's are generally intended to be shot at same class/size hulls as they are mounted on. They typically don't have really good damage application on things smaller than battlecruisers.

If you want flexibility of what you can shoot at with a BC hull, your natural skill progression should lead you into an AC Sleipnir.
Talsha Talamar
Nebula Rasa Holdings
Nebula Rasa
#20 - 2014-12-25 09:11:40 UTC
Quote:
I PvPed an low skilled toon (lab rat) who was in a Incursus. Barelly enough SP to use meta mods


So you used a weapons system without support skills and probably without damage application mods, like target painters ?

HAMS work just fine for example on my Tengu with just 1xTP and only Range Rigs even on Frigates.
I do not have any Missile Implants and my Missile Support skills are mostly IVs and some Vs.

Your results are not an inherent weakness of the weapon system but of your testing conditions ;)
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