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Burner Mission - Ship advice to solo them including fittings

First post
Author
ThePhoniex
Army of the Monkey God
#221 - 2014-11-26 20:10:08 UTC
Typher Sloan wrote:
How much money are you all pouring into these ships? Is it actually worth the risk?



I put together a good t2 fit retribution to fight the sansha burner specifically. It cost around 40~50 mil and I can use it for fun and games too:) I got it from the great guides here.

4x small focuses pulse-scorch- 15km optimal!

cap booster
targeting computer

adaptive resistance plate
2X small armour repairers
2x heat sinks

EM and therm armour resist rigs.


It gets the job done:)

I also put together the unified garmur for the team burners and it works great! but that's like >100 mil with a little faction pimp. I will say use a jammer and the team burners die so much easier!.

I have a hawk with great light missles skills, but no rocket skills.. the problem is almost all of the pirate burners fly so close its stupid to use light missles instead of rockets. (less DPS, harder fitting on already super tight fits, and a waste of range) So in 2-3 days I can actually put together the Hawk to fight a couple of the burners. But this will be another t2 fit so another 50~ mil ship with mods.

I do like these missions and its nice to get out of a battleship and still have a pitched battle. Instead of only worrying about shooting a trigger in the wrong order. Final thought the payout is about 10 mil in bounty/rewards plus ~10k lp and the chance for faction loot goodness. They are definitely worth the risk!
powerfreak evans
Brutor Tribe
Minmatar Republic
#222 - 2014-11-28 15:18:54 UTC
Check out utube....... They got some great fits on all different ships for this mission.Blink
Luscius Uta
#223 - 2014-12-08 15:49:23 UTC
I have just killed Angel Burner in about one minute so I thought I might share the fit:

[Worm, Burner - Angel]
Dread Guristas Drone Damage Amplifier
Dread Guristas Drone Damage Amplifier
Beta Reactor Control: Shield Power Relay I

Pith B-Type EM Ward Field
Pith B-Type Explosive Deflection Field
Phased Weapon Navigation Array Generation Extron
Medium Shield Extender II

Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II

Small Core Defense Field Purger II
Small Core Defense Field Purger II
Small Core Defense Field Purger II


Acolyte II x5

Inferno Precision Light Missile x1142


Target painter is essential here, as I tried without it first and it took me much longer (mostly relying on lucky hits from drones I guess).

Workarounds are not bugfixes.

Lucas41
SOMACOM
Here Be Dragons
#224 - 2014-12-11 00:18:46 UTC
great job with the fittings and vids. I was wondering if it would be possible for you to add a vid with the Garmur vs the burner dramiel?
Mara Rinn
Cosmic Goo Convertor
#225 - 2014-12-11 12:11:22 UTC
Aerine Diamond wrote:
Is it worth to try to run these missions in a Kitsune? I imagine fitting 2 or 3 jammers would certainly take protect you from them, wouldn't it?


I have run all the anomic teams with a group of three: one hawk with two griffins. The anomic agents are slightly tougher, with the Guristas worm burner being impossible.

The things you have to watch out for:

  • In general, NPCs that are jammed will simply fly away from you at maximum speed
  • ECM ships are fragile, so one cycle of missed jams and you're toast
  • Insertion into the mission is the most important step
  • The one time you are most likely to get blown up is between warping in and getting that first successful jam


Having said all that, I've also run the anomic teams with one hawk and two bantams. This configuration is much easier to handle since the bantams can be buffer tanked and insertion into the mission is much easier.
Queotzcatl
RENEGADES YIY HEKATEK
#226 - 2014-12-17 03:51:08 UTC  |  Edited by: Queotzcatl
I just had a Burner mission against Dramiel - Angel

Ship used was the triple web rocket Vengeance with small pith-A repper.
It used to wrok smooth and nicely - usually under three minutes.
Navy mijiolnir has 12m radius. cap lasts 3 min. it was enough.

it used to work. I did it in low-sec as well, wasn't the first time. but no. all cap dry and the damn thing was half-a-shield...
Something happened to their resiliance after Rhea, or it is just randomness factors?

also some burner team missions behave differently, the kite retribution and hawk fit gave me problems.
Now i permafit a racial jammer on each fit to help me out..

But the Dramiel.... i done tens of Angel's in this fit... suggestions?

--

I swapped the republic fleet em for a passive em one, thus cap stable.
also, swapped navy mijiolnir for javelin mijiolnir.
applied damage was 194 per hit. navy was 204. But it went down faster. Under one min.

less dmg but faster max velocity and same 12m exp radius... cheap win!
..
Sturmwolke
#227 - 2014-12-17 08:07:30 UTC  |  Edited by: Sturmwolke
Queotzcatl wrote:

Ship used was the triple web rocket Vengeance with small pith-A repper.
...

also, swapped navy mijiolnir for javelin mijiolnir.
applied damage was 194 per hit. navy was 204. But it went down faster. Under one min.

less dmg but faster max velocity and same 12m exp radius... cheap win!

Not making sense. I'm assuming Pith is a slip up over Corpii/Centii.
Angel Burner practically shoots you directly in the face @ 1-2km, another one not making sense are the applied damage quoted for the navy (@204) & javelin (@194).
How exactly was this won with javelins when the navy rockets do greater applied damage? There's something missing in the write-up.

As for the team burners, from my recent experience, the unified Garmur fit listed in the semi-faq doesn't quite cut it. The dps applied at max skill is too close to the borderline to break the tank for the 1st logi - my Caldari frigate is L4. I had to resort to a simple Griffin with 4 racial ECM to do the team burners, using an avg non-maxed alt to support the Garmur. Someone posted a modified Garmur fit with 1-2 ECM, which should work better once the ECM lands - however, it does increase your risks since you need a closer orbit after trading the sebo for ECM. As always, the danger with team burners are pre-loaded sites which you have to be careful with during insertion with kiting fits.
Ploing
Blue Republic
RvB - BLUE Republic
#228 - 2014-12-17 13:59:15 UTC
Queotzcatl wrote:

But the Dramiel.... i done tens of Angel's in this fit... suggestions?


..


did 3 angelburners yesterday with my succubus and all went as expected. did you online a module in space right before?
Queotzcatl
RENEGADES YIY HEKATEK
#229 - 2014-12-17 23:26:55 UTC  |  Edited by: Queotzcatl
Sturmwolke wrote:

How exactly was this won with javelins when the navy rockets do greater applied damage? There's something missing in the write-up.

As for the team burners, from my recent experience, the unified Garmur fit listed in the semi-faq doesn't quite cut it. The dps applied at max skill is too close to the borderline to break the tank for the 1st logi - my Caldari frigate is L4.


I don't know how was it possible myself, randomness, pre-loaded, it's like the Dram wasn't tanking on second run at all.
134-164 applied volley for the javs. with 166.5 DPS vs the 207.7 DPS and 194-204 volley for the Navies.
0.3 sec system.
all modules online, no out of pos refitting.
Javs are faster than Navies, how does it applies to mixed target velocity and transversal exactly and if, i can't say.
Navies win. Javs you need more.
In the Angel mission I couldnt break Dramiel tank on first run with Navies but I did on second run with Javs. I didnt use Navies tho on 2nd run.

I remembered a previous post in which precision were said to do almost the same DPS as Navies, javs are not precision, in the name, but 12m rad. So i tried. They're still better than Rage by a large margin.

As for the Garmur a double sebo and single ecm do the job at keeping logi's jammed 80% of the time, maybe succubus is good alternative for sniping with better dps than retribution and hawks with guns.
Retribution can fit an ecm but no sebo, you lose the lock @50km
Hawk can fit single sebo and double ecm with a 70+ km lock range.
Garmur applied DPS is better than both because of no falloff. Precision or Navies.
Garrett Osinov
Doomheim
#230 - 2014-12-23 15:08:09 UTC
Guys, I want to run burner missions with worm, how much DPS do I need to have to complete those missions ?
Ploing
Blue Republic
RvB - BLUE Republic
#231 - 2014-12-23 15:19:55 UTC
150-250 dps depends on burner.

Little Kicks
Republic Military School
Minmatar Republic
#232 - 2014-12-23 15:59:09 UTC  |  Edited by: Little Kicks
EDIT JAN 18 2015

I ran the Dramiel again with the Jag. I like this fit (with some tweaks). (1) Trade the Federation Webs for Fleeting Propulsion, (2) Double up on the explosive rigs, (3) go T2 on the AB, (4) Arbelest Launcher, and (5) RF EMP S on the ammo.

With those changes, I can run cap stable (2 cap implants) and while a little under tanked, it will take longer than 5 minutes to get below 25% shields (unless you're unlucky). You should be done well before then. I didn't notice an issue breaking his tank with this setup (175 DPS---two gun implants).

---
After burning more than a few AFs and a billion iskies, I finally soloed the Angel Dramiel. Fit below. I've got AF 4, SACS 4. Cap stable, but needs some overheat love to keep your tank and break his. I AB away and keep him behind me, just in optimal DPS range. I'm sure you guys have done it better. Ship fitting says 190 DPS.


[Jaguar, Lucky Charm]
Republic Fleet Gyrostabilizer
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II

Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Shadow Serpentis 1MN Afterburner
Pithi A-Type Small Shield Booster

200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
'Malkuth' Rocket Launcher I

Small Anti-Explosive Screen Reinforcer II
Small Anti-Kinetic Screen Reinforcer II


Hail S x360
Caldari Navy Mjolnir Rocket x40


I tried all kinds of fits on both Wolf and Jag. The Jag had better natural resists, and could fit 2 webs and AB. I didn't go straight for the expensive stuff. My first couple of runs were T2. I eventually got smart and tested the tank with warp core stabs before committing.

I also have a passive tanked jag that can perma tank the angel, but no damage mods... so not enough DPS.
Fa Xian
Garoun Investment Bank
Gallente Federation
#233 - 2014-12-23 16:57:03 UTC
Has anyone put some effort into testing the effect of ECM on these fights?
Little Kicks
Republic Military School
Minmatar Republic
#234 - 2014-12-23 17:35:44 UTC
Fa Xian wrote:
Has anyone put some effort into testing the effect of ECM on these fights?


Check out post 225. I found that informative.
Ploing
Blue Republic
RvB - BLUE Republic
#235 - 2014-12-23 18:03:34 UTC
Little Kicks wrote:
After burning more than a few AFs and a billion iskies, I finally soloed the Angel Dramiel.



Hail S x360
Caldari Navy Mjolnir Rocket x40





u should use emp instead hail.
Shakira Akira
Sebiestor Tribe
Minmatar Republic
#236 - 2014-12-23 18:57:01 UTC  |  Edited by: Shakira Akira
Anyone could show me a fit for the Blood Raider Burner. (Cruor) has to be either missiles or Projectile based as sadly I don't have blaster skills.

Also one that can survive without an off grid booster and solo.

Balls.. Just noticed I can only use T1 lights.
Fa Xian
Garoun Investment Bank
Gallente Federation
#237 - 2014-12-23 19:08:14 UTC
Little Kicks wrote:
Check out post 225. I found that informative.


209 is more intriguing.

A big part of the first wave of fighting these seems about power, not grace. The strategy so far is tons of pew and speed and skills and overwhelm it in seconds. That's fine, but I'm not likely to have 200M to blow on trying it, nor spend 360+ days on V everything. So far I've only fought against Hawk using a standard mission fit Tristan (me dead under 20 seconds), a kiting Tristan (blew up my drones, forced to flee), and a kiting Comet (too little DPS stalemate).

Going in you know a lot about the opponent. It would seem drone boats (able to custom damage type) and EWAR (one target, known sensor type) should allow a pretty targeted approach. With no info and little experience, I was at stalemate in a bad match on only my second attempt...

Gotta be a way to do kiting drone boat.
Ploing
Blue Republic
RvB - BLUE Republic
#238 - 2014-12-23 19:33:45 UTC
Shakira Akira wrote:
Anyone could show me a fit for the Blood Raider Burner. (Cruor) has to be either missiles or Projectile based as sadly I don't have blaster skills.

Also one that can survive without an off grid booster and solo.

Balls.. Just noticed I can only use T1 lights.


just look at first post or read the full thread for more usefull information.
Little Kicks
Republic Military School
Minmatar Republic
#239 - 2014-12-23 19:43:52 UTC
Fa Xian wrote:
Little Kicks wrote:
Check out post 225. I found that informative.


That's fine, but I'm not likely to have 200M to blow on trying it, nor spend 360+ days on V everything.

Gotta be a way to do kiting drone boat.


I feel your pain. It's expensive to play solo. When they announced burner missions, CCP Fozzie stated:

"Burner Missions pit you against a single enemy NPC. This NPC is an extremely powerful frigate with stats based on those of a player flying a pirate frigate with officer/deadspace gear, pirate implants, and command links."

So it's hard to imagine a solo all-T2 fit will best them. I think you'll find more success figuring out what fits you and a buddy could pair up and do.
Ploing
Blue Republic
RvB - BLUE Republic
#240 - 2014-12-24 01:21:25 UTC  |  Edited by: Ploing
Little Kicks wrote:
It's expensive to play solo.
yes it is at a first look, but i use multiple items for a vary fits. every fit is payed ~ around 10 days.


really no butthurt when someone decline the costs, but its worth.