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Modular starbases, a chance to have a proper "home" in EVE.

Author
Arronicus
State War Academy
Caldari State
#21 - 2014-12-21 23:41:08 UTC
Faenir Antollare wrote:
just somewhere to grab a cold one and maybe a place to knock out a quick one when in need


Last time I tried to drop the hammer while drinking a cold one, I polished the label right off the bottle.
Evei Shard
Shard Industries
#22 - 2014-12-22 00:30:05 UTC
First things first. This "home". People need to decide if it will be destructible or not.

If not, then it won't see any more use than current towers. People like to be able to dock and log out, and then log back in and still have their stuff.

You want people to make their "home" someplace other than a station or outpost, it will need to be just like a station or outpost. Outside of that, people aren't going to move.

Profit favors the prepared

Nexus Day
Lustrevik Trade and Travel Bureau
#23 - 2014-12-22 01:24:01 UTC
Rhatar Khurin wrote:
I want to live in a hollowed out Fenrir that serves as a mobile home and service bay. Which is kind of what the Thukkar tribe does if i remember.

So an Orca with a Fenrir skin.

Orca roaming. I suggest more people try it.
Indahmawar Fazmarai
#24 - 2014-12-22 07:55:09 UTC  |  Edited by: Indahmawar Fazmarai
Evei Shard wrote:
First things first. This "home". People need to decide if it will be destructible or not.

If not, then it won't see any more use than current towers. People like to be able to dock and log out, and then log back in and still have their stuff.

You want people to make their "home" someplace other than a station or outpost, it will need to be just like a station or outpost. Outside of that, people aren't going to move.


Exactly that. If they wanted to implement housing, that housing should adhere to the MMORPG standard, otherwise NPC stations would totally blow it out of the water.

But don't worry about housing coming any time soon. Looking at the structures survey, CCP intends to split them into cooperative gameplay unless the idea is shot down and burned at a stake by the survey, and anyway 90% of the features will be whatever nullsec says.

Seriously, take the survey and say you don't use structures, never used and will not use them if they change... they still will ask your opinion on changing them rather than inquire WHY you don't use them.

Maybe because they're time-comsuming and destructable and their only benefits in hisec are for industry...? Roll
Phaedron
Doomheim
#25 - 2014-12-22 11:44:30 UTC
mobile depot with 30k cargo, [atleast] x1 missile launcher, scan inhibitor range 30kms, warp disruptor [mobile] 15kms, 100k ehp, has repair facility of mods or ship hulls. can dock 1 frigate-cruiser sized craft, can be WiS. two rooms and one with window.....

that is my wishlist "house" or something similar.
Laken Starr
Aliastra
Gallente Federation
#26 - 2014-12-22 11:50:49 UTC
Evei Shard wrote:
First things first. This "home". People need to decide if it will be destructible or not.


It's not worth having if it's not worth losing.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#27 - 2014-12-22 12:33:28 UTC
Laken Starr wrote:
Evei Shard wrote:
First things first. This "home". People need to decide if it will be destructible or not.


It's not worth having if it's not worth losing.


Amen.

Stations do the bare minimum we need in a "safe" manner (and I would argue out in conquerable space, they do too much), if you want something cool, something special, it needs to be earned and protected, or it isn't special.

On the subject, the problem with POSes is that to a lot of us, its just a stick that projects the forcefield which is the only useful part of the pos. I don't moon-mine, I don't manufacture, and POS guns are laughably pointless at the scale of combat I play. My Supercarrier sits in one for long periods at a time, but the POS isn't a home to me, its a rented parking space.

Changing that, so that I actually care about the POS I am parked in (rather than it being one of several in its system and the surrounding ones that I could choose from with no appreciable difference between them), enough to invest in it, should be the goal.
Sequester Risalo
Significant Others
#28 - 2014-12-22 14:15:34 UTC
My limited phantasy doesn't allow for a complete overhaul of the pos system. However, I would like it, if thedifferent elements would be seamlessly attached to the Tower at predefined places. This would make the structure more of a starbase. It's a litte stupid having the corporate hangar and the SMA just floating in space.
BrundleMeth
State War Academy
Caldari State
#29 - 2014-12-22 14:32:05 UTC
My home would be a TARDIS. With unlimited floors and unlimited toilets. You have to use a different toilet each time you take a dump because if you flush them, they overflow. So you never flush them...My house really stinks...
Qn'qura Zalas Zula
Doomheim
#30 - 2014-12-22 14:42:11 UTC
Rhatar Khurin wrote:
I want to live in a hollowed out Fenrir that serves as a mobile home and service bay. Which is kind of what the Thukkar tribe does if i remember.

Reminds me of them Jawa's in starwars with their Sandcrawlers (complete with look)

Proper Preparation Prevents Piss Poor Performance

Evei Shard
Shard Industries
#31 - 2014-12-22 17:45:08 UTC
Laken Starr wrote:
Evei Shard wrote:
First things first. This "home". People need to decide if it will be destructible or not.


It's not worth having if it's not worth losing.


Then don't expect players to treat it as a "home". Stations will still be used just as heavily as they are now.

Players aren't going to store everything they own in a structure that can be wiped out in just over 24 hours.

Profit favors the prepared

Sibyyl
Garoun Investment Bank
Gallente Federation
#32 - 2014-12-22 17:47:42 UTC
Evei Shard wrote:
Laken Starr wrote:
Evei Shard wrote:
First things first. This "home". People need to decide if it will be destructible or not.


It's not worth having if it's not worth losing.


Then don't expect players to treat it as a "home". Stations will still be used just as heavily as they are now.

Players aren't going to store everything they own in a structure that can be wiped out in just over 24 hours.


I guess people don't live in WH.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Sol Project
Shitt Outta Luck - GANKING4GOOD
#33 - 2014-12-22 17:53:17 UTC
Sibyyl wrote:
Evei Shard wrote:
Laken Starr wrote:
Evei Shard wrote:
First things first. This "home". People need to decide if it will be destructible or not.


It's not worth having if it's not worth losing.


Then don't expect players to treat it as a "home". Stations will still be used just as heavily as they are now.

Players aren't going to store everything they own in a structure that can be wiped out in just over 24 hours.


I guess people don't live in WH.


Erica Dusette is just a ghost, living nowhere ...
... a sexy ghost, but still .........


Reminds me ... what WHers really, REALLY need is a plugin that allows them to undress.
Oh and redress of course.

WHs have a huge roleplaying player base and yet they are completely screwed ... (there's a joke here)
... when it comes to getting naked, errr I mean changing their clothes and stuff.

Ladies of New Eden YC 117 by Indahmawar Fazmarai

Warning: NSFW! Barely legal girls in underwear!

Diana Kim > AND THIS IS WHY THE FEDERATION MUST BE DESTROYED!!

DaReaper
Net 7
Cannon.Fodder
#34 - 2014-12-22 19:59:11 UTC
I've thought about this over the years and what I would like is something like this:

POS: Personal Owner Structure

This would be a very simple device, essentially a mobile depot that you could add upgrades to to make it do more functions but on a small scale. So it an house a few ships, your stuff, do some repairs, and maybe some simple reactions, building things, or refining it would be limited in what it could do, and act like the current depot's.

COS: Corp Owned Structures

More like the current pos but different. You have upgrade slots and can add things you need, like personal hangers, ship docking rings, fore field, ractions, industry, labs etc. These could be mini outpost but with limited functionality. You can add on POS's to increase your personal access. But this would be primarly the staging area for corp wide stuff. Like in a wh, you can use the corp stuff and then have your personal area there as well note these can no longer moon mine (I want this functionality removed from pos' and made into a player done activity)

AOS: Alliance Owned Structures

This would be your outpost. Only its different. Destructable or conquerable. Can house more people and with better upgrades, one of which is a docking ring for titans and supers. They can do all the functionalist of the current outpost.


I think a mix of you can do some basic stuff with a POS, but for more functionality you need to get a COS and work with yoru corp, but for the best functionality, you need to work with your alliance and get a AOS.

Sov should be a mix of corp and alliance, imo. With alliance giving a bigger advantage then corp. And again, moon mining should NOT be passive. It needs to be an active income, or if it remains passive as well gets you way smaller results. i.e. you can set up a harvesting platform that mines way slower then you as a player could. but if you can;t be assed to mine... And the platform an be nuked, hacked, stolen from, and generally messed with. so its not very safe in the long run.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Soldarius
Dreddit
Test Alliance Please Ignore
#35 - 2014-12-22 20:01:17 UTC
Indahmawar Fazmarai wrote:

Frankly, my home is the station where my ships are docked. It is not mine and I can't customize it, but also can't be destroyed by any assholes with too many free time in their hands.


Not yet, anyway. Twisted

http://youtu.be/YVkUvmDQ3HY

Eldwinn
Deep Core Mining Inc.
Caldari State
#36 - 2014-12-22 20:44:22 UTC
+1. I want to be able to build a deathstar in eve.
Evei Shard
Shard Industries
#37 - 2014-12-22 21:28:54 UTC
Sibyyl wrote:
Evei Shard wrote:
Laken Starr wrote:
Evei Shard wrote:
First things first. This "home". People need to decide if it will be destructible or not.


It's not worth having if it's not worth losing.


Then don't expect players to treat it as a "home". Stations will still be used just as heavily as they are now.

Players aren't going to store everything they own in a structure that can be wiped out in just over 24 hours.


I guess people don't live in WH.



WH corps/players are the exception, not the rule.

The primary problem that precludes any discussion of major changes to structures is the issue of destruction. It is a known argument on whether or not Outposts should be destroyable, yet currently they are not. They have the same invulnerability as stations. Sure, they can change hands, but when you log off in one, and log back in 2 weeks later, you still have your stuff, even if the station belongs to someone else.

I would argue that invulnerability is vital to Eve as a game, because of the long term nature of Eve. You cannot expect players to log in once per day, every day, 365 days a year, just to make sure their ships and belongings aren't at risk. Sure, you *could* change the game to be that way, but the player base would nose dive.

Profit favors the prepared

Xuixien
Solar Winds Security Solutions
#38 - 2014-12-22 22:33:23 UTC
One thing I see as a design flaw in EVE Online is the vast numbers of NPC stations, especially in HiSec, with unlimited storage to boot. So you can have a system with 3 NPC stations and a dozen ore belts, along with missions. Why ever go anywhere else, except for a trade hub? You have everything you need right there. And you can store all your stuff in perfect safety forever.

It makes EVE small. And easy.

It would be better if systems that had stations... had less ore and anoms and such. Give players a reason to move around, a reason to set up "homes", be they semi-invincible POS, or more vulnerable "hidden bases" with habitation modules, etcetc, that could be destroyed without a reinforce timer (or a very short timer) where stuff can also be stored. Give the ability to "cloak" these areas - ie, make them harder to scan down, but not impossible.

Give more control to the players over this but don't make the decision arbitrary "live at a POS vs live in a station, there's little difference either way" kinda thing.

Epic Space Cat, Horsegirl, Philanthropist

Inxentas Ultramar
Ultramar Independent Contracting
#39 - 2014-12-22 22:42:26 UTC
Wow I get confused in what region I'm in, what ship I''m supposed to command on, and even in what bloody clone I am supposed to show up in. Home is where the heart is I guess. Less then a constellation to roam in just feels wrong. Lol
Evei Shard
Shard Industries
#40 - 2014-12-22 22:44:58 UTC
Xuixien wrote:
One thing I see as a design flaw in EVE Online is the vast numbers of NPC stations, especially in HiSec, with unlimited storage to boot. So you can have a system with 3 NPC stations and a dozen ore belts, along with missions. Why ever go anywhere else, except for a trade hub? You have everything you need right there. And you can store all your stuff in perfect safety forever.

It makes EVE small. And easy.

It would be better if systems that had stations... had less ore and anoms and such. Give players a reason to move around, a reason to set up "homes", be they semi-invincible POS, or more vulnerable "hidden bases" with habitation modules, etcetc, that could be destroyed without a reinforce timer (or a very short timer) where stuff can also be stored. Give the ability to "cloak" these areas - ie, make them harder to scan down, but not impossible.

Give more control to the players over this but don't make the decision arbitrary "live at a POS vs live in a station, there's little difference either way" kinda thing.



The primary issue is longevity. With stations and outposts (as they currently are), you can log out, un-sub, and be gone for half a year or more, and when you return, all your stuff is still there, ready to be used.

Having stations in resource empty systems is a possible solution, along with stripping stations of their industrial capabilities, but you can't have Agents in destructible stations. So Stations would still be mission hubs, and thus trade hubs.

I do not believe Eve could survive without indestructible locations where people can dock up and leave for long periods of time knowing that their things are safe.

Sure, we could rework Eve to be just like the l337 PvP crowd thinks it should be, to where everything is destructible, and the game would quickly die. Eve cannot survive without invulnerable locations.

Profit favors the prepared

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